Author: Matthew Lombard


  • Lollipop-shaped lickable devices could make for flavorful extended-reality environments

    [I doubt any technology on the horizon will be able to fully replicate the experience of eating pumpkin pie with whipped cream or other traditional Thanksgiving dishes, but this story from IEEE Spectrum describes a new device that improves on earlier attempts to enhance presence by adding taste and smell to sight, sound and touch sensations while in virtual and mixed reality environments. See the original version of the story for a second image; see Ars Technica for additional details and a 57-second video; and see November 2013 and March 2017 posts from ISPR Presence News for more information about…

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  • Call: Methodological Approaches to Digital Spaces (MADS), a free hybrid symposium

    Call for Papers Methodological Approaches to Digital Spaces (MADS)A FREE Research SymposiumApril 9, 2025The University of Manchester, UK and onlinehttps://mads2025.com/ Deadline for submission of abstracts: January 3, 2025 Today’s digital world is increasingly complex. Amidst contexts which include emergent privacy concerns, new methodologies for collecting data, and innovative forms and mediums of digital art, we see an opportunity to gather those who examine such online spaces and learn from our interrelated research. We have accordingly organised MADS (Methodological Approaches to Digital Spaces), a FREE interdisciplinary symposium launched under the guidance and funding of NWCDTP to promote methodological and ontological advancements…

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  • AI can now create a replica of your personality

    [Researchers from Stanford University and Google DeepMind have demonstrated a new, efficient technique requiring only a two-hour data-gathering interview to replicate the personality of a human being as an AI agent. The story below from MIT Technology Review provides details, including the predictable positive and potentially negative applications of the medium-as-social-actor presence the agents would likely evoke. Coverage in The Register highlights the latter this way: “Why bother? Well, there’s some interest in AI models that behave like specific people, whether that involves repeating things the person said or a more generalized simulacrum that provides responses which seem to be…

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  • Call: “Dark and Unethical Visual Politics” issue of Journal of Visual Political Communication

    Call for Papers Journal of Visual Political Communication“Dark and Unethical Visual Politics” (Early 2026)http://commlist.org/archive/all/2024-all/msg01723.html Deadline for submissions: April 30, 2025 Visual Politics has gained significant prominence in recent years due to a series of controversial and unethical uses. Framing political actors, depicting contentious or satirical images, whether to build a positive interpretation or to mock authority, has always constituted a strategic and persuasive repertoire for political communication. Historically, the image was often seen as the last threshold for distinguishing facts from fakes. However the digital environment has reconfigured this status, drawing increased attention to malicious uses of images and their…

    Read more: Call: “Dark and Unethical Visual Politics” issue of Journal of Visual Political Communication
  • How 6G will enhance presence experiences: Media should plan for the internet-of-senses

    [Without using the term itself, this feature article from IBC describes how faster, AI-enabled 6G will enable richer, more compelling presence experiences. See the original version for four more images. –Matthew] 6G: media should plan for the internet-of-senses Developers believe 6G will usher in photo-realistic holographic communication complemented by multisensory extensions – and experiments are already happening today. By Adrian PenningtonNovember 20, 2024 Imagine watching artists 280 miles apart perform and interact in real time in a shared digital environment. Or how about feeling a crunching on-field tackle in your living room or being immersed in a live holographic broadcast…

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  • Call: Real and Imagined Spaces in Film Conference

    Call for Papers Real and Imagined Spaces in FilmUniversity of Zaragoza, SpainMay 29-30, 2025https://eventos.unizar.es/126084/detail/real-and-imagined-spaces-in-film.html Plenary Speaker: Áine O’Healy (Loyola Marymount University) Deadline for submission of abstracts: February 3, 2025 When Mark Shiel argued almost twenty-five years ago that film is more a spatial than a textual experience (2001, 6), he was highlighting the importance of space in films and arguing for its visibility against the traditional predominance of narrative and character in film theory and analysis. He was also asking to take cinematic constructions of real places seriously, as he later developed in his study of specific cinematic cities, particularly…

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  • Study: VR and presence boost police officer empathy with people in mental health crisis

    [A new study in the journal Criminal Behavior and Mental Health provides evidence that presence evoked during virtual reality simulations can increase police officers’ sympathy and empathy with characters in mental health crises, suggesting an important positive impact on their real-life interactions in the community. This story is from Florida Atlantic University; in a report in Maryland Today, the second author of the journal article says, “As technology gets better, VR might further maximize immersion and sense of involvement, which could strengthen empathy and improve police-community interactions.” –Matthew] VR Could be a Gamechanger in Police-Civilian Crisis Encounters By Gisele GaloustianNovember…

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  • Jobs: Faculty positions at Northeastern U. in Extended Reality, AI and Design (Boston & Oakland)

    Call for Applications Assistant, Associate or Full Professor – Extended Reality, Artificial Intelligence and DesignThe College of Arts, Media and Design (CAMD)Northeastern University Boston, MA:https://northeastern.wd1.myworkdayjobs.com/careers/job/Boston-MA-Main-Campus/Assistant–Associate-or-Full-Professor—Extended-Reality–Artificial-Intelligence-and-Design–Boston-_R129454 Oakland, CA:https://northeastern.wd1.myworkdayjobs.com/careers/job/Oakland-CA/Assistant–Associate-or-Full-Professor—Extended-Reality–Artificial-Intelligence-and-Design–Oakland-_R129448 Deadline for submitting applications: On or before December 6, 2024 for guaranteed full consideration BOSTON, MA: The College of Arts, Media and Design (CAMD) at Northeastern University invites applications for open-rank tenured or tenure-track positions at the Assistant, Associate and Full Professor levels in the Design of Extended Reality (XR) experiences through AI, to be located at the BOSTON campus. We are seeking interdisciplinary candidates with a record of excellence in critically-engaged research…

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  • Minecraft AI may represent the future of real-time video generation

    [A new “surreal” demonstration of the potential of artificial intelligence may portend future personalized presence experiences generated in real-time in games, on other entertainment platforms, and beyond. The IFL Science report below provides the details (see the original version for two videos), and it’s followed by excerpts from coverage in Wired and MIT Technology Review. –Matthew] [Image: The game has been described as “kinda creepy”. Credit: Alainara/Shutterstock] The World’s First AI-Generated Game Is Playable By Anyone Online, And It Is Surreal The AI was forced to watch millions of hours of Minecraft footage, like a parent of any 8-year-old. By…

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  • The future of ADHD treatment? LSU’s VR research aims to help students focus and succeed

    [The second of two posts today about attention deficit hyperactivity disorder (ADHD) is about a project designed to use presence-evoking technology to treat the condition. The post is from Louisiana State University (LSU), where the original includes four more images and a 1:42 minute video (also available on YouTube). For more about presence and ADHD, see the October 2011 ISPR Presence News post “VR tool facilitates diagnosis of Attention Deficit Disorder and Hyperactivity.” –Matthew] [Image: Associate professor of computer science David Shepherd with Ph.D. students Fatemeh Jamalinabijan, left, and Matheus Costa.] The Future of ADHD Treatment? LSU’s VR Research Aims…

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  • I wore a headset that simulates ADHD – see what I saw here

    [In the first of two posts today about presence and attention deficit hyperactivity disorder (ADHD), the author provides a first-person account of a mixed reality experience titled Impulse: Playing with Reality that simulates the condition. This is an abridged version of the original story from The Telegraph, which includes three more images and three looping videos. For more information, visit the Impulse website. –Matthew] [Image: Miranda experienced stress and panic while trying Impulse, a virtual reality game that shows what it’s like to have ADHD. Credit: Heathcliff O’Malley] I wore a headset that simulates ADHD – see what I saw…

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  • Call: Workshop on AI and AR/VR for Exergaming (AIVR4Exergame) at IEEE AIxVR 2025

    Call for Papers Workshop on AI and AR/VR for Exergaming (AIVR4Exergame)Co-Located with IEEE AIxVR 2025Lisbon, PortugalWorkshop Date: TBDAIVR4Exergame: https://tars-home.github.io/aivr4exergaming2025/IEEE AIxVR 2025: https://aixvr.tecnico.ulisboa.pt/ Deadline for submissions: December 1, 2024 AI-enabled AR/VR-based exergames have the potential to enable a broader spectrum of users to participate in rehabilitative and fitness activities in immersive social environments that provide continual feedback to improve performance and incentivize continued usage. However, consumer grade AR/VR systems do not yet have the full capabilities needed to realize exergaming at scale. These challenges include, but are not limited to AI feedback algorithms that can run on untethered systems, long-term usage…

    Read more: Call: Workshop on AI and AR/VR for Exergaming (AIVR4Exergame) at IEEE AIxVR 2025

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