Author: Matthew Lombard
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Cutting down a virtual tree may lead you to save trees by recycling more paper
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Read more: Cutting down a virtual tree may lead you to save trees by recycling more paper[From The Stanford Report, where the story includes a 1:56 minute video also available here] New virtual reality research – and a new lab – at Stanford Cutting down a virtual redwood with a virtual chainsaw may lead you to save trees by recycling more paper. That finding is an example of how real-world behavior can be changed by immersing people in virtual reality environments – a notion that is at the heart of work under way in Stanford’s Virtual Human Interaction Lab. By Adam Gorlick April 8, 2011 If a tree falls in a virtual reality forest, will anyone…
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Call: Future and Reality of Gaming (FROG11) – Applied Playfulnes: Competence, Media and Sociability of Play
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Read more: Call: Future and Reality of Gaming (FROG11) – Applied Playfulnes: Competence, Media and Sociability of PlayCall 4 Abstracts 5th Vienna Games Conference Future and Reality of Gaming – FROG11 Applied Playfulness Competence, Media and Sociability of Play Vienna City Hall, Austria, Friday 21 to Sunday 23 October 2011; http://bupp.at/frog Vienna’s annual Games Conference, “Future and Reality of Gaming” (FROG), offers an open and international platform for leading game studies researchers and scholars, game designers, researchers and scholars from various other fields, education professionals, and gamers from around the world. The main objective of the FROG11 is to explore the phenomena of applied playfulness in regard to questions of media competence, media convergence, the sociability of…
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The cutting edge of touch – Slice your fingers with the iPad game
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Read more: The cutting edge of touch – Slice your fingers with the iPad game[From I Programmer, which features a 1:01 minute video also available here] The cutting edge of touch – Slice Written by Ian Elliot Sunday, 03 April 2011 Slice is a breakthrough game that uses touch input in a new way. It is a game of skill coupled with a surprising negative feedback – you get it wrong and you get cut, virtually of course! Virtual reality is a difficult thing to get hold of. When it works, an immersive virtual environment can suddenly become real – when it fails you just get a headache. Sometimes however you can be surprised…
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Call: Academic MindTrek 2011
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Read more: Call: Academic MindTrek 2011Academic MindTrek 2011: Call for Papers, Posters, Tutorials, Demos, and Workshops 28th -30th September, 2011 Tampere, Finland http://www.mindtrek.org/, http://www.mindtrek.org/2011/academic In cooperation with ACM, ACM SIGMM and ACM SIGCHI publications will be published in the ACM digital library and a selected set of high-level contributions will published as book chapters or in journals We are pleased to invite you to the Academic MindTrek conference from 28th – 30th September 2011, which brings together a cross-disciplinary crowd of people to investigate current and emerging topics of media in the ubiquitous arena. Among the media to be discussed, will be business, social, technical…
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3D Tunes: My life as a virtual karaoke star
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Read more: 3D Tunes: My life as a virtual karaoke star[From CNET’s Crave blog] [Image: The avatar me and the real me share a virtual karaoke moment. (Credit: Screenshot by Amanda Kooser/CNET)] 3D Tunes: My life as a virtual karaoke star Amanda Kooser April 5, 2011 Karaoke scares the wits out of me. I can sing in front of a crowd with a guitar and my own songs without batting an eyelash, but something about karaoke makes me want to hide under the nearest table. The only time I’ve karaoked was in a backwoods bar called The Rose in Cuba, Mo. I barely survived a shaky rendition of “Jumping Jack Flash”…
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Job: PhD Studentship: Evaluating Mutual Engagement through New Musical Interfaces
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Read more: Job: PhD Studentship: Evaluating Mutual Engagement through New Musical InterfacesPhD Studentship: Evaluating Mutual Engagement through New Musical Interfaces Applications are invited for a PhD Studentship to undertake research into Evaluating Mutual Engagement through New Collaborative Musical Interfaces, starting September 2011. Whilst research into designing New Interfaces for Musical Expression has become a research field in its own right, there are still very few reliable methods and approaches to evaluating people’s engagement with these interfaces, let alone understanding their mutual engagement with each other. This is a major problem in the field which hampers our ability to understand and inform the design of future musical interfaces. The PhD project would…
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Berlin Philharmonic comes to cinemas – in 3D
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Read more: Berlin Philharmonic comes to cinemas – in 3D[From The Guardian] Berlin Philharmonic comes to British cinemas – in 3D Concert conducted by Sir Simon Rattle will be shown in 140 UK cinemas as orchestras hope the technology will raise funds Dalya Alberge Monday 4 April 2011 When Sir Simon Rattle brought the Berlin Philharmonic to London for a series of rapturously received concerts in February, tickets rapidly disappeared. But fans who missed out will get another chance to see the acclaimed orchestra in cinemas next month, and for the first time in 3D. Britain’s most celebrated conductor is aiming to reach new audiences by screening 3D concerts…
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Call: Games, Simulations and Virtual Worlds in Education: What Evidence Do We Have That They Change Practice?
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Read more: Call: Games, Simulations and Virtual Worlds in Education: What Evidence Do We Have That They Change Practice?GAMES, SIMULATIONS AND VIRTUAL WORLDS IN EDUCATION: WHAT EVIDENCE DO WE HAVE THAT THEY CHANGE PRACTICE? SIG Event: April 15th, London Knowledge Lab. The event will feature a keynote by Sian Bayne and an update on JISC’s work on virtual worlds and gaming presented by Clare Killen While there’s a lot of interest in games, simulations and virtual worlds, and much talk of their potential, there is arguably less evidence about what their benefits are. Where there is evidence, this is often for the feasibility of new pedagogic approaches or of student enjoyment – not necessarily about learning. The purpose…
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“Frequency And Volume” interactive art experience like entering a virtual world
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Read more: “Frequency And Volume” interactive art experience like entering a virtual world[From Singapore’s Today Online; more information is available here] Of empty spaces filled with sound Perhaps we are more influenced by technology that we’d like to think by Melody Lee Mar 29, 2011 A cacophony of jarring voices and sounds fill the ears, while upon a white wall, the shadows of visitors walking through the exhibit are projected. The sounds are recognisable as a mix of several local radio frequencies that somehow react to the visitors’ shadows. This, ladies and gentlemen, is Frequency And Volume, an interactive art experience by Rafael Lozano-Hemmer. Interestingly enough, the entire space and structure of…
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Call: Researching Learning in Immersive Virtual Environments 2011 (ReLIVE11)
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Read more: Call: Researching Learning in Immersive Virtual Environments 2011 (ReLIVE11)Researching Learning in Immersive Virtual Environments 2011 (ReLIVE11) Creative Solutions for New Futures 21st – 22nd September 2011 Innovation in teaching and learning through virtual worlds was a major theme of ReLIVE08, the first conference to bring together researchers and educators in this field. In the three years since this event, our understanding of what it means to work, play and learn in these spaces has increased significantly, generating a rapidly growing body of academic knowledge. Whilst virtual worlds are providing us with platforms for innovation, and new opportunities to understand and address the needs of learners in the 21st…
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40 gigapixel panorama takes you inside Prague’s off-limits Baroque library
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Read more: 40 gigapixel panorama takes you inside Prague’s off-limits Baroque library[From Wired’s Underwire blog, where the story includes more images and a 0:53 minute video; a second video is available here] 360-Degree Panorama Takes You Inside Prague’s Off-Limits Baroque Library By Evan Rail March 29, 2011 PRAGUE – On a brisk but beautiful February afternoon, Jeffrey Martin and his robotic camera stand inside one of the Czech capital’s most gawk-worthy attractions: the gloriously decorated Philosophical Hall, a Baroque reading room in the city’s 868-year-old Strahov monastery library. Though he’s a photographer, the 34-year-old Martin doesn’t seem to notice the rare books, ornate marquetry or heroic statues in the recently restored…
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Job: Professor of Serious Gaming for Complex Multi-Actor Systems, Decision-and Policy Making (TU Delft)
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Read more: Job: Professor of Serious Gaming for Complex Multi-Actor Systems, Decision-and Policy Making (TU Delft)Position available at Delft University of Technology Professor of Serious Gaming for Complex Multi-Actor Systems, Decision-and Policy Making Faculty/department: Technology, Policy and Management Level: Master degree Maximum employment 38 hours per week (1 FTE) Duration of contract: Tenured Salary scale: Maximum salary of €7,142 per month gross. Technology, Policy and Management The Faculty of Technology, Policy and Management contributes to sustainable solutions for technical challenges in society by combining the insights from engineering with the humanities and the social sciences.…
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