Author: Matthew Lombard
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Call: SLanguages Annual Symposium (in Second Life) explores language learning in virtual worlds
Read more: Call: SLanguages Annual Symposium (in Second Life) explores language learning in virtual worldsDear all The 5th SLanguages Annual Symposium is a FREE annual conference which focuses on language learning in a virtual world(s) founded by Gavin Dudeney of The Consultants-E. Today it is organised by a team of passionate language educators testing virtual worlds for language learning and teaching. The featured theme of this year’s 3-day online conference is ‘Serious games’ and ‘Situated Learning’.…
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Motion Recognition Clothing: Next generation technology for full body game controllers
Read more: Motion Recognition Clothing: Next generation technology for full body game controllers[A press release from Medibotics via PRNewswire] Next Generation Technology for Full Body Game Controllers Patent approved for Motion Recognition Clothing(TM) MINNEAPOLIS, Minn., Aug. 31, 2011 /PRNewswire-iReach/ — Medibotics’ U.S. patent 7,980,141 for Motion Recognition Clothing™ (MRC) has been approved. MRC is an innovative technology for translating body motion into computer-readable signals that could power the next generation of full-body game controllers. The market for translating body motion into computer-readable signals is already very large. For example, over 10 million units of an existing camera-based full-body game controller system have been sold. With further development, MRC could be used for…
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Job: PhD studentship in Computer Generated Virtual and Interactive Worlds at Coventry University
Read more: Job: PhD studentship in Computer Generated Virtual and Interactive Worlds at Coventry UniversityThe Interactive Worlds Applied Research Group in the Faculty of Engineering and Computing at Coventry University is offering a fully funded PhD studentship for a UK/EU student on Computer Generated Virtual and Interactive Worlds. The successful applicant will work on a topic relating to one or more of the following: Procedural generation of urban environments Brain Computer Interfaces (BCI) for interaction with robots and embodied virtual agents Visual perception applied to computer graphics, virtual environments and characters Personal applications for any area related to interactive virtual entities and environments are also welcomed.…
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BBC plans to use 3D and ‘super hi-vision’ for London Olympics
Read more: BBC plans to use 3D and ‘super hi-vision’ for London Olympics[From The Guardian] [Image: Jamaica’s Usain Bolt wins the men’s 100m final in a world record time in the 2008 Beijing Olympics. Photograph: Dan Chung for the Guardian] BBC plans to use 3D and ‘super hi-vision’ for London Olympics Executive in charge of 2012 coverage has spoken about the proposed experiment at the Edinburgh televison festival Mark Sweney Sunday 28 August 2011 The BBC is considering plans to broadcast the 100 metres final of the London Olympics in 3D, as well as trying out a new technology that delivers picture quality said to be 16 times better than HDTV. Roger…
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Call: IEEE Haptics Symposium: “Engaging and Connecting with the User”
Read more: Call: IEEE Haptics Symposium: “Engaging and Connecting with the User”CALL FOR PAPERS 20th IEEE Haptics Symposium: “Engaging and Connecting with the User” http://hapticssymposium.org/ IMPORTANT DATES Paper & Ext. Abstracts Due: September 16, 2011 (firm) Tutorial / Workshop Proposals Submission: October 13, 2011 Author Notification: November 21, 2011 Camera-Ready Paper Submission: December 19, 2011 Demo Submission: December 19, 2011 Conference Dates: March 4-7, 2012 Proposals for Tutorials and Workshops should be sent to the conference chairs by October 13, 2011 (earlier communication is strongly encouraged). LOCATION AND FORMAT The 2012 Haptics Symposium will be in Vancouver, Canada, in the heart of downtown at the Sheraton Wall Centre. The 2012 IEEE…
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Military’s Augmented Immersive Team Training (AITT) to let users see virtual actors, objects interacting with fellow trainees and real objects
Read more: Military’s Augmented Immersive Team Training (AITT) to let users see virtual actors, objects interacting with fellow trainees and real objects[From Military & Aerospace Electronics] SRI International to develop prototype virtual-reality training system for Marine Corps infantry Aug 28, 2011 Posted by John Keller ARLINGTON, Va. – Simulation, training, and mission rehearsal experts at SRI International in Menlo Park, Calif., are designing a prototype virtual-reality training system for the U.S. Marine Corps that is able to insert virtual actors and objects into computer-generated scenes that each trainee views. SRI International will build the virtual reality training system under terms of a $5.4 million contract awarded Friday by the U.S. Office of Naval Research (ONR) in Arlington, Va. The ONR project…
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Call: 1st European Immersive Education Summit
Read more: Call: 1st European Immersive Education Summit1st European Immersive Education Summit 28th and 29th November 2011 Leganes (Madrid, Spain) Important Dates Paper submission: 30th September 2011 Notification of acceptance: 14th October 2011 Final paper submission: 28th October 2011 Summit: 28th-29th November 2011 There is a growing interest in the use of virtual and mixed-reality environments for online teaching and learning. Immersive Education gives participants a sense of “being there” even when attending a class or training session in person isn’t possible, practical, or desirable, which in turn provides educators and students with the ability to connect and communicate in a way that greatly enhances the learning…
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Chatbot-to-chatbot conversation evokes human reactions
Read more: Chatbot-to-chatbot conversation evokes human reactions[From Cornell Chronicle] Chatty robots go viral on YouTube By Bill Steele Aug. 31, 2011 An online chat between two robots set up by Cornell students is entertaining the nation. “It was just an afternoon hack,” said Hod Lipson, associate professor of mechanical and aerospace engineering. “It went viral in 24 hours and took us completely by surprise.” Lipson asked Ph.D. students Igor Labutov and Jason Yosinski to set up the conversation as a demo for his class on artificial intelligence. They chose a Web-based chatbot (a computer program designed to simulate human conversation) called Cleverbot. Anyone can go to…
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Call: Workshop on Role of Ambient Intelligence in Future Lighting Systems
Read more: Call: Workshop on Role of Ambient Intelligence in Future Lighting SystemsCall for Papers: Workshop on Role of Ambient Intelligence in Future Lighting Systems November 16th, Amsterdam, the Netherlands http://www.lightingami.id.tue.nl/ in conjunction with the Conference on Ambient Intelligence (http://www.ami-11.org/) Important Dates Submission Deadline: September 2nd, 2011 Notification of acceptance: September 15th, 2011 Workshop: November 16th, 2011 LED-based lighting systems have introduced radically new possibilities in the area of artificial lighting. Being physically small the LED can be positioned or embedded into luminaires, materials and even the very fabric of a building or environment. Together with new functionality and flexibility comes complexity; the simple light switch is not anymore sufficient to control…
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David Hockney uses technology to provide new ways to see the world
Read more: David Hockney uses technology to provide new ways to see the world[From MIT’s Technology Review, where the story includes several more images] [Image: A still from the 18-screen video May 12th 2011 Rudston to Kilham Road 5 PM. Credit: ©David Hockney] The Mind’s Eye Long preoccupied with technology, David Hockney is exploring a new artistic medium that uses high-definition cameras, screens, software, and moving images to capture the experience of seeing. September/October 2011 By Martin Gayford One of your basic contentions, I say to the British artist David Hockney, is that there is always more to be seen, everywhere, all the time. “Yes,” he replies emphatically. “There’s a lot more to…
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Call: Mobile Interaction with the Real World (special issue of Journal of Pervasive and Mobile Computing)
Read more: Call: Mobile Interaction with the Real World (special issue of Journal of Pervasive and Mobile Computing)Call for Papers Journal of Pervasive and Mobile Computing Special Issue on Mobile Interaction with the Real World Mobile devices have become a part of our everyday lives as we increasingly rely on smartphones and tablets as personal information devices. The use of those devices for interactions with nearby physical objects has been a popular research area in the last years. We currently see a dramatic increase in the interest in this field as technologies like Near Field Communication (NFC) and TransferJet will soon be widely available to smartphone users, as camera-based interactions (e.g. based on 2D Barcodes or image…
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Latitude Research’s “Future of Gaming” study provides insights
Read more: Latitude Research’s “Future of Gaming” study provides insights[From the web site of Latitude] The Future of Gaming: a Portrait of the New Gamers By Kadley Gosselin August 23, 2011 In the spring of 2011, Latitude Research launched a study to understand the recent explosion in gaming, driven in part by the popularity of mobile phones and tablets. Specifically, the study sought to uncover how the profile of the stereotypical gamer has changed, various motivations for gaming, and the evolving role of games in moving traditionally online experiences into the “offline” world—suggesting new opportunities for game and technology developers, educators, and social innovators. As one study participant noted:…
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