Author: Matthew Lombard


  • Call: Ludic Simulations – Special issue of International Journal of Gaming and Computer-Mediated Simulations

    The International Journal of Gaming and Computer-Mediated Simulations (http://www.igi-global.com/ijgcms) announces a call for papers for a special issue dedicated to the topic of Ludic Simulations, co-guest edited by Patrick Coppock (University of Modena & Reggio Emilia, Italy) and IJGCMS Editor-in-Chief Rick Ferdig (Kent State University, USA). Ludic here refers to Latin definitions of ludus, referring to fun, play or playfulness.  It might also widened to include the notion of entertaining facilitation, ease or pleasure of use.  Simulations are computer-mediated environments that provide opportunities for users to explore a world, an occupation, a task, etc..  We are making a broad assumption…

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  • Joseph Hyde’s ‘me and my shadow’ international telepresence experience

    [From body>data>space, where the post includes a 1:23 minute video and many other images] me and my shadow by Joseph Hyde 10 – 26 June 2012 @ National Theatre, London “Teleport yourself into a deeply poetic experience. Connect and interact in a shared virtual space with people across Europe.“ Co-produced by in the UK by body>data>space and National Theatre as part of the EU project MADE, and connecting real-time audiences between London, Paris, Brussels and Istanbul, me and my shadow, by UK artist Joseph Hyde in collaboration with Phill Tew will premiere at the National Theatre from 10 – 26…

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  • Call: 2012 EmTech MIT

    EmTech MIT October 25-26, 2012 MIT Media Lab Cambridge, MA REGISTRATION NOW OPEN Register by May 31, 2012 and save up to $800 on any full-conference registration. Click here to register online. WHAT IS EmTech? Technology Review’s annual Emtech MIT is the premier conference focused on emerging technologies and their impact. Emtech is a place where technology, business, and culture converge. It is an access point to the most innovative people and companies from around the world. Most of all, it is a place of inspiration: a place to glimpse the future of technology and begin to understand how it…

    Read more: Call: 2012 EmTech MIT
  • TeleHuman 3-D video pod delivers 360-degree, holograph-like projections

    [From Wired’s GadgetLab blog, where the post includes a 1:46 minute video] [Image: A concept image of the Human Media Lab’s TeleHuman pod. Photo: University of Queens] 3-D Video Pod Delivers 360-Degree, Holograph-Like Projections By Alexandra Chang May 7, 2012 Imagine walking up to a tall, cylindrical pod, and talking to a life-size, 3-D projection of a faraway friend, family member, or colleague. And not only do you see the person in 3-D, you can walk a full 360 degrees around the pod, and see your conversation partner from every angle — just as if the person was actually standing…

    Read more: TeleHuman 3-D video pod delivers 360-degree, holograph-like projections
  • Call: Special issue of PsychNology on “Cool”

    PsychNology invites authors to submit papers for a theme issue on “Cool”. This issue follows the Cool aX Continents, Cultures and Communities Workshop (see http://www.chici.org/cool2012/), but we welcome all contributions, whether they build on work presented at the workshop or not. The focus of the theme issue will be on designing for cool in the context of new and emerging technologies. Current literature and work on cool predominantly focuses on specific demographics of society without exploring its broader application. This theme issue aims to explore and discuss the notion of cool and how it crosses the boundaries of continents, cultures…

    Read more: Call: Special issue of PsychNology on “Cool”
  • Brain chip helps quadriplegics move robotic arms with their thoughts

    [From MIT’s Technology Review] [Image: Reach out: In a clinical trial, a woman used a brain-chip system to control a robotic arm with her thoughts and reach for a drink of coffee.  The BrainGate Collaboration (braingate2.org) and Nature] Brain Chip Helps Quadriplegics Move Robotic Arms with Their Thoughts It’s the first study to show that brain chips can assist paralyzed people to perform complex real-world tasks. Wednesday, May 16, 2012 By Susan Young A paralyzed patient equipped with an implanted brain chip has been able to use a robotic arm to reach for and pick up a bottle of coffee,…

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  • Call: Affective experience in movement-based games (with Fun and Games 2012)

    Affective experience in movement-based games http://turing.iimas.unam.mx/~pablor/events/f&g/index.html September 4th. 2012, Toulouse, France in conjunction with Fun and Games 2012 Promoting an appropriate affective experience is a central aspect of games. Affective factors such as emotion, aesthetics and affective expression are important for games, as they can be a source of engagement and fun. In movement-based games, those that can use the user’s body movements as input, the affective experience and the role of movement in constructing meanings has an increased relevance. Frequently, studies in movement-based games have looked at sports to inspire and inform both the design of games and the…

    Read more: Call: Affective experience in movement-based games (with Fun and Games 2012)
  • Giza 3D premieres with a virtual reality tour of the pyramids

    [From BostonInno; more information is available here] Proving History Isn’t Static, Giza 3D Premieres With a Virtual Reality Tour of the Pyramids May 8th, 2012 by Lisa DeCanio The Pyramids at Giza are familiar to most of us – we’ve seen photos of them on the pages of our history books and watched recreations of them in movies – but very few of us have actually experienced them in person. Now, though, you’ll be able to travel to Giza right from the comfort of your own computer. Today marks the premiere of Giza 3D, an interactive 3D recreation of the Giza Plateau,…

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  • Call: SLACTIONS 2012 – Life, imagination, and work using metaverse platforms

    SLACTIONS 2012: Call for Papers Research conference on virtual worlds – Life, imagination, and work using metaverse platforms November 2012 http://www.slactions.org/ http://www.facebook.com/pages/SLACTIONS-Life-imagination-and-work-using-metaverse-platforms/242464792497177 http://twitter.com/slactions info@slactions.org CALL FOR PAPERS The metaverse is emerging, through the increasing use of virtual world technologies that act as platforms for end-users to create, develop, and interact, expanding the realm of human cooperation, interaction, and creativity. The conference focus is scientific research on applications and developments of these metaverse platforms: Habbo Hotel, IMVU, Second Life, OpenSimulator, Open Croquet, Activeworlds, Open Wonderland, Minecraft, and others, including MMORPGs such as World of Warcraft, and virtual worlds based on social…

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  • Students create sensory room to bring beach, ballpark to those with disabilities

    [From The Daily News of Newburyport, Massachusetts; more about the UMass Lowell SLICE program is available here and the detailed proposal for the sensory room is in a Word file here] A sense of reality New projects bring beach, ballpark to those with disabilities By Bruno Matarazzo Jr., Staff writer May 21, 2012 AMESBURY — The noise inside Coastal Connections’ Lower Millyard facility can be loud at times with all the activities happening at once. The open space at the nonprofit school in Amesbury bustles with energy as students with an array of disabilities work together with staff on different…

    Read more: Students create sensory room to bring beach, ballpark to those with disabilities
  • Job: Learning Technologies Design Research Specialist at University of Wisconsin-Madison

    UNIVERSITY OF WISCONSIN-MADISON Position Vacancy Listing: PVL# 73108 http://www.ohr.wisc.edu/pvl/pv_073108.html Working title: Learning Technologies Design Research Specialist Official title: ASSISTANT SCIENTIST (E10LN) Degree and area of specialization: PhD in Learning Sciences, Computer Science, Cognitive Science, or Statistics or related field. Minimum number of years and type of relevant work experience: Minimum of three years of experience in the following (years of post doc experience may be included): Essential: Skills in experience design, interface design, and developing software for learning. Excellent software engineering, programming and tool development skills in a design research setting. Deep understanding of assessment in formal and informal learning…

    Read more: Job: Learning Technologies Design Research Specialist at University of Wisconsin-Madison
  • Peter Jackson on the benefits of 48-frames-per-second films including The Hobbit

    [From The Hollywood Reporter, where the story includes additional images and links to related stories] Peter Jackson Responds to ‘Hobbit’ Footage Critics, Explains 48-Frames Strategy Because the film clips shown at Cinemacon were not finished, he adds, “People haven’t experienced it yet in the way it should be experienced.” 4/28/2012 by Carolyn Giardina Shrugging off the mixed reaction that greeted ten minutes of unfinished footage from The Hobbit, which screened earlier this week at the Cinemacon exhibitors convention in Las Vegas, director Peter Jackson told the Hollywood Reporter, “It wasn’t particularly surprising because it is something new.” The Oscar-winning director…

    Read more: Peter Jackson on the benefits of 48-frames-per-second films including The Hobbit

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