Author: Matthew Lombard
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How to make players sick in your virtual reality game
Read more: How to make players sick in your virtual reality game[From Joystiq, where the story includes additional images] How to make players sick in your virtual reality game by Richard Mitchell on Aug 30th 2013 There is a great, undiscovered potential in virtual reality development. Sure, you can create lifelike virtual worlds, but you can also make players sick. Oculus VR founder Palmer Luckey and VP of product Nate Mitchell hosted a panel at GDC Europe last week, instructing developers on how to avoid the VR development pitfalls that make players uncomfortable. It was a lovely service for VR developers, but we saw a much greater opportunity. Inadvertently, the panel…
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Call: Sensor/Recognition-based Learning in Contextual Surroundings – Special issue of Interacting with Computers
Read more: Call: Sensor/Recognition-based Learning in Contextual Surroundings – Special issue of Interacting with ComputersSpecial Issue of Interacting with Computers Sensor/Recognition-based Learning in Contextual Surroundings Guest Editors: Gheorghita Ghinea, Brunel University, UNITED KINGDOM Wu-Yuin Hwang, National Central University, TAIWAN Jiangang Cheng, Tsinghua University, CHINA Cristina Hava Muntean, National College of Ireland, IRELAND Aims Recent advances in sensors and recognition technology give a great potential for creating brand new environments for interaction and learning. These could offer users flexible and tangible ways to interact with or learn from meaningful information in authentic environments. Therefore the sensors and recognition technologies can facilitate users to have authentic interaction with surroundings and explore problems by using useful information…
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Presence Picture #5: Grounds for Sculpture brings Renoir painting to life
Read more: Presence Picture #5: Grounds for Sculpture brings Renoir painting to lifeThis is my friend and colleague Melissa Meade, interacting with a sculpture that recreates the painting Le déjeuner des canotiers (Luncheon of the Boating Party) by French impressionist Pierre-Auguste Renoir. The sculpture is at Grounds for Sculpture in Hamilton, New Jersey, USA. Here is a picture of the original painting: For pictures of some of the other sculptures, see the Miss Buttercup blog, where the author writes, “There were moments when I forgot I was in a sculpture garden because it felt like I was in a painting.” For more on the painting, see the web site of the Fournaise…
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Call: Human Choice and Computers Conference – HCC 11
Read more: Call: Human Choice and Computers Conference – HCC 11Call for papers The 11th IFIP TC9 Human Choice and Computers Conference – HCC 11 July 30th – August 1st, 2014, Turku, Finland ICT and Society It is crucial to understand how ICT innovation is associated with change in society! Human Choice and Computers – a series of conferences organised by the International Federation of Information Processing’s (IFIP) Technical Committee 9 (TC9) – focuses on this critical issue. It works to shape socially responsible and ethical policies and professional practices in the information society. The themes pertinent to the work of IFIP TC9 will be covered at this conference. In…
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Disney brings the second-screen experience to the movies
Read more: Disney brings the second-screen experience to the movies[From NevilleHobson.com; for more coverage see the Atlanta Constitution-Journal] Disney brings the second-screen experience to the movies published September 11, 2013 by Neville Hobson The advent of mobile devices – especially tablets – has changed people’s behaviours in how we access, consume and share information across multiple devices, and where we do it, as surveys constantly show us. One place you don’t see that happening, though, is in the cinema. Using a smartphone, tablet, etc, in a darkened theatre is regarded in most cultures as the height of socially-unacceptable behaviour, not to mention an assumption of piracy by anyone who…
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Call: Society for Phenomenology and Media – 16th Annual Conference
Read more: Call: Society for Phenomenology and Media – 16th Annual ConferenceCall for Papers / Panels Society for Phenomenology and Media 16th Annual Conference March 12-15, 2014 Hochschule Furtwangen University and Albert-Ludwigs-Universität Freiburg, Germany The Society for Phenomenology and Media (SPM) is pleased to receive abstracts (200 words maximum) for consideration of inclusion in its 16th annual international conference. The conference will be sponsored by Hochschule Furtwangen University, Albert-Ludwigs-Universität Freiburg, and the Husserl Archives-Freiburg. It will be held in Freiburg im Breisgau at the university. Proposals for 3-person panels are now also being accepted. These should be organized around specific media-for example: film, the Internet, mobile communication, medieval manuscripts, print media (books, newspapers,…
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Intel moves to make 3D gesture control as pervasive as the mouse
Read more: Intel moves to make 3D gesture control as pervasive as the mouse[From ExtremeTech, where the story includes additional images. If nothing else, be sure to watch the frog video] Intel moves to make 3D gesture control as pervasive as the mouse By David Cardinal on September 11, 2013 Gesture-control peripheral makers Leap Motion and Haptix have stolen the spotlight from traditional input devices over the past year with promising new devices and OEM design wins. A bit lost in the mix has been tech-giant Intel’s sizable investment in what it calls perceptual computing. At IDF 2013 this week, Intel unveiled its plans to make 3D input as common as the mouse…
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Call: Symposium: “The digital subject: In-scription, Ex-scription, Tele-scription”
Read more: Call: Symposium: “The digital subject: In-scription, Ex-scription, Tele-scription”Call for papers International symposium: “The digital subject: In-scription, Ex-scription, Tele-scription” University of Paris 8 Vincennes Saint-Denis, Archives nationales, November 18-21, 2013 Organizers: Pierre Cassou-Noguès (Department of philosophy, LLCP, SPHERE, EA 4008) Claire Larsonneur (Department of anglophone studies, Le Texte Étranger, EA1569) Arnaud Regnauld (Department of anglophone studies, CRLC – Research Center on Literature and Cognition, EA1569) This symposium is part of a long-term project, “The digital subject,” endorsed by the LABEX Arts-H2H (http://www.labex-arts-h2h.fr/) and follows a first symposium on Hypermnesia held in 2012. We are exploring the ways in which digital tools, be they real or fictional, from Babbage…
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SpaceX’s Musk invents Iron Man-inspired 3D software system to design and print rocket parts
Read more: SpaceX’s Musk invents Iron Man-inspired 3D software system to design and print rocket parts[From the Daily Mail, where the story includes additional images] Hyperloop creator invents incredible Iron Man-inspired 3D software system to design and print ROCKET PARTS Elon Musk has invented a gesture-controlled 3D printing system for rocket parts inspired by the design process in the first Iron Man film The entrepreneur had teased his creation on Twitter in recent weeks has now released a video demonstrating the technology In the video he uses hand gestures and a special controller to assemble wire frame blueprints that could be sued in a SpaceX rocket By Sarah Griffiths 6 September 2013 Serial entrepreneur Elon…
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Call: PhD Seminar – Games and Subjectivity: Text, Experience, Identity and the Self
Read more: Call: PhD Seminar – Games and Subjectivity: Text, Experience, Identity and the SelfDear all, In conjunction with the Games and Literary Theory Conference 2013, being held at the University of Malta on October 31st and November 1st, a PhD seminar is being organized on November 2nd. http://gamesandliterarytheory.wordpress.com/phd-seminar/ For any questions, contact [email protected]. We look forward to seeing you there! Daniel (Daniel Vella <[email protected]>) — PhD seminar in connection with the Games And Literary Theory Conference 2013, Malta, Oct 31st – Nov 2nd Games and Subjectivity: Text, Experience, Identity and the Self Lecturers Espen Aarseth, IT University of Copenhagen Hans-Joachim Backe, Ruhr Universität Bochum Joyce Goggin, University of Amsterdam Jonas Linderoth, Gothenburg University…
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Synchronized virtual reality heartbeat triggers out-of-body experiences
Read more: Synchronized virtual reality heartbeat triggers out-of-body experiences[From Gizmag] Synchronized virtual reality heartbeat triggers out-of-body experiences By Lakshmi Sandhana August 25, 2013 New research demonstrates that triggering an out-of-body experience (OBE) could be as simple as getting a person to watch a video of themselves with their heartbeat projected onto it. According to the study, it’s easy to trick the mind into thinking it belongs to an external body and manipulate a person’s self-consciousness by externalizing the body’s internal rhythms. The findings could lead to new treatments for people with perceptual disorders such as anorexia and could also help dieters too.
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Call: Pictorial and Spatial Representation – Special issue of Review of Philosophy and Psychology
Read more: Call: Pictorial and Spatial Representation – Special issue of Review of Philosophy and PsychologyCALL FOR PAPERS: DEADLINE EXTENDED Pictorial and Spatial Representation Special issue of the Review of Philosophy and Psychology Guest editors: Valeria Giardino and Gabriel Greenberg NEW DEADLINE for submissions: 15 October 2013 The Theme Pictorial and spatial representation play an essential role in a vast range of human communication and reasoning, exemplified by the widespread use of diagrams, maps, pictures, iconic gestures, comics, and film. In this special issue of the Review of Philosophy and Psychology, we seek to bring together work from philosophy and cognitive science (including psychology, linguistics, and computer science) that breaks new ground in the study…
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