Author: Matthew Lombard


  • Job: Psychology/VR Researcher at NIH (Bethesda, Maryland)

    [From Kelly Services] Psychology Researcher with Computer Hardware/Software Saavy – Bethesda, Maryland Weekday, weekend, and evening hours are required to accommodate human subject recruitment. Kelly Government Solutions is a strategic supplier and business partner to the federal government and its key suppliers. Through our partnership with the National Institutes of Health, Kelly Government Solutions offers administrative, IT, engineering, scientific, and healthcare professionals the opportunity to work with one of the most prestigious research organizations in the world. We are currently seeking a Master’s level Psychology Researcher with Computer Hardware and Software talents to work onsite in Bethesda, Maryland. This is…

    Read more: Job: Psychology/VR Researcher at NIH (Bethesda, Maryland)
  • “Polar Sea 360” explores global warming via cross-platform, immersive storytelling

    [From TBI; more information, including demo videos, can be found on the DEEP web site] Arte makes VR move with Polar Sea 360 by Pascale Paoli-Lebailly November 14, 2014 A new cross media experience about the Arctic region and the impact of global warming is coming to screens, combining TV, web and virtual reality elements and blending adventure, science and arts.…

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  • Call: GAMEON ASIA’2015, 5th annual Asian Simulation and AI in Games Conference

    CALL FOR PAPERS GAMEON-ASIA’2015 5th Asian GAME-ON Conference 2015 Ghent University Global Campus http://www.sgu.or.kr/sgu/eng/inuniv/02_guide.htm Incheon, South-Korea March 25-27, 2015 Full details: http://www.eurosis.org/cms/?q=taxonomy/term/362 Games Development Methodology Game Theory/Multi-Agent Systems Artificial Intelligence Learning and Adaptation Intelligent/Knowledgeable Agents Collaboration & Multi-agent Systems Opponent Modelling Physics and Simulation/Graphical Simulation 3D Scalability Facial, Avatar, NPC, 3D in Game Animation AI and Simulation Tools for games design Game Design Rendering Techniques Voice Interaction Artistic input to game and character design Storytelling and Natural Language Processing Online Gaming – Security Issues in Online Gaming MMOG’s Serious gaming Wargaming Aerospace Simulations, Board Games etc…. Games for training Games…

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  • Telepresence robot generates interesting reactions and adaptations

    [From Business Insider Australia, where the story includes an additional picture] Freelancer Has A Robot In Its Office That Has Staff Working In Ways They Never Imagined Pete Cooper, Freelancer.com  November 13, 2014 So our first telepresence robot arrived in the office late last week. It started out interesting then became an experience none of us will forget. Our robot looks like a weird iPad mounted on a segway, sort of like a stick with wheels that should look precarious but through the magic of software actually drives with a remarkable smooth and almost statuesque elegance. Until it hits a…

    Read more: Telepresence robot generates interesting reactions and adaptations
  • Call: 12th International Conference on Mobile Web and Intelligent Information Systems (MobiWis 2015)

    Call for Papers The 12th International Conference on Mobile Web and Intelligent Information Systems (MobiWis 2015) 24-26 August 2015 Rome, Italy http://www.mobiwis.org/2015/ The areas of the Web, mobile technologies, and information systems have been following a continuous and steady development over a number of years through the innovative research and practices of researchers, developers and practitioners from academia, industry, governmental and scientific organizations. The International Conference on Mobile Web and Intelligent Information Systems (MobiWis) aims to enable synergy between these areas and provides the premier venue to present and discuss latest research and developments related to research issues of the…

    Read more: Call: 12th International Conference on Mobile Web and Intelligent Information Systems (MobiWis 2015)
  • Is the future of VR on the mobile phone?

    [From MIT’s Technology Review] Virtual Reality Aims for the Mobile Phone A smartphone-based virtual reality headset from Samsung and Oculus VR could make the technology more accessible, but it also demonstrates a new set of challenges. By Simon Parkin on November 12, 2014 Max Cohen, head of mobile at Oculus VR, the virtual reality startup bought by Facebook this year for $2 billion, is unequivocal: the dominant way most consumers will experience virtual reality will be on mobile devices. “PCs and dedicated machines will always have more power, but at some point, graphics become ‘good enough’ on a mobile device…

    Read more: Is the future of VR on the mobile phone?
  • Job: Assistant Professor in Interactive Media at University of Georgia

    Assistant Professor – Interactive Media University of Georgia Initial deadline: November 15, 2014 The Telecommunications Department and the New Media Institute (in the Grady College of Journalism and Mass Communication) and the College of Engineering, University of Georgia seek to jointly hire an Assistant Professor with an expertise in interactive media for an interdisciplinary position in media technology development. This is a tenure track appointment with shared teaching responsibilities in both Colleges. The ideal candidate will have competencies in hardware/software as they relate to interactive media and a research/creative interest in the application of these technologies. A record (or potential…

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  • Tele-operated robots and the fight against Ebola

    [From BBC News, where the story includes more images and two videos (see note at end for a link to a longer video program] [Image: The Aero robot was originally designed to take part in a competition held by NASA] Ebola-tackling robots to be discussed by the White House By Jen Copestake BBC Click TV, Boston 6 November 2014 Robots have been working in disaster zones since 9/11. They can reach remote and dangerous locations and operate in places people can’t go, including the rubble of the Fukushima nuclear power plant. So it seems a natural step to think about…

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  • Job: RA in Intelligent Robotics at University of Huddersfield

    Research Assistant in Intelligent Robotics University of Huddersfield School of Computing & Engineering Full Time, Fixed term appointment for 18 months (January 2015 to June 2016) £25,747 – £31,632 Ref: R1331 Our PARK (Planning, Autonomy, Representation of Knowledge) research group (http://www.hud.ac.uk/research/researchcentres/park/) is expanding its research into the application of AI software to the control of physical robots and we are seeking a Research Assistant to help support this research program. You will be expected to assist in the commissioning, programming and software maintenance of a range of robots, supporting research projects in intelligent autonomous behaviour within PARK and its parent,…

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  • Experts predict VR’s future beyond gaming: Many killer apps

    [From Engadget, where the post includes a 34:04 minute video] Virtual reality has a future beyond video games, and it’s already started by Sean Buckley | November 8th 2014 With devices like the Oculus Rift and Sony’s Project Morpheus driving the public’s interest in virtual reality, it’s easy assume the future of VR lies in video games. It’s a safe prediction, but it isn’t right: “It’s a broad category,” Matterport’s Matt Bell said at Engadget Expand. “I think it’s going to go in about ten directions at once.” Bell compares the future of VR to the history of the internet…

    Read more: Experts predict VR’s future beyond gaming: Many killer apps
  • Call: ‘When Virtual Reality Became a Reality’ – 5th Global Meeting

    Call for Presentations When Virtual Reality Became a Reality The Experiential Learning in Virtual Worlds Project: 5th Global Meeting Sunday 10th May – Tuesday 12th May 2015 Dubrovnik, Croatia http://www.inter-disciplinary.net/at-the-interface/education/experiential-learning-in-virtual-worlds/call-for-papers/ Submission deadline: January 23, 2015 “For the better part of a century, science-fiction writers, technologists and philosophers have contemplated the arrival of a digital realm so immersive that it is neurologically indistinguishable from the outside world. Now it’s here” (Rubin, 2014). There can be little doubt that we are at the dawn of an exciting new era for experiential learning in virtual worlds. Virtual reality devices such as Oculus Rift…

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  • This robot makes you feel like a ‘ghost’ is in the room

    [Something a little different, but still technology misperceived: From the Los Angeles Times, where the story includes a 2:16 minute video report; for more information, see the press release via Eurekalert] Mind-blowing robot conjures ghosts in the lab By Geoffrey Mohan November 6, 2014 It’s never too late for a little Halloween creepiness. At least not for a group of Swiss researchers, who managed to make unwary subjects feel like they had been tapped by a ghost. In fact, a couple of the bindfolded volunteers thought the experience was so creepy they almost quit, according to neuroscientist Giulio Rognini, of…

    Read more: This robot makes you feel like a ‘ghost’ is in the room

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