Author: Matthew Lombard


  • Augmented and virtual reality to hit $150 billion, disrupting mobile by 2020

    [Looking for evidence that presence-evoking technologies are ‘important’? This story from TechCrunch, which includes another chart, presents new forecast analyses for the AR and VR markets from Digi-Capital. –Matthew] Augmented And Virtual Reality To Hit $150 Billion, Disrupting Mobile By 2020 Posted April 7, 2015 by Tim Merel (@DigiCapitalist) Editor’s note: Tim Merel is the managing director of Digi-Capital. Virtual reality and augmented reality are exciting – Google Glass coming and going, Facebook’s $2 billion for Oculus, Google’s $542 million into Magic Leap, not to mention Microsoft’s HoloLens. There are amazing early-stage platforms and apps, but VR/AR in 2015 feels a…

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  • Call: Crossing the Game-Art Boundary – DiGRA 2015 preconference workshop

    You are invited to participate at a one-day workshop on games and art with guests Lindsay Grace and Perola Bonfanti. The workshop will take place on May 13th in Lüneburg, Germany, the day preceding the DiGRA conference (http://digra2015.org). The workshop is organised by the team of the Gamification Lab (organiser of the DiGRA conference) in conjunction with the Leuphana Arts Program. The event should be particularly convenient for those who are coming for DiGRA and expect to reach Lüneburg before the actual conference begins. Participation is free, although seats are limited. If you are interested please contact me at paolo.ruffino@inkubator.leuphana.de…

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  • ‘Fake food’ expands from restaurants to fashion (and phone cases)

    [Here’s an unusual context for presence: ‘Fake food’ is apparently common in Japan’s restaurants, and now it’s expanded into fashion; this story from Munchies includes several more pictures. See also “Japan’s newest trend: Bacon n’ eggs on the iPhone” from CNBC (!). –Matthew] This Japanese Fake Food Artist Makes Ramen and Bacon Wearable By Hilary Pollack April 1, 2015 In Japan, fake food is more than a menu enhancer or a quirky decoration: It’s a straight-up artform. Making an egg appear gelatinous, a bowl of noodles appear still-warm, or a piece of bacon appear juicy requires more than just a…

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  • Call: Human Interaction with Artificial Advice Givers – Special issue of ACM Transactions on Interactive Intelligent Systems

    Call for Papers Special Issue of the ACM Transactions on Interactive Intelligent Systems on HUMAN INTERACTION WITH ARTIFICIAL ADVICE GIVERS Main submission deadline: June 23rd, 2015 http://tiis.acm.org/special-issues.html AIMS AND SCOPE Some types of system that support people in making choices and decisions can be viewed as artificial *advice givers*: They propose options and help to evaluate them while involving their human user in the decision making process. These systems differ in terms of their degree of autonomy and the extent to which users can influence reasoning processes and conclusions. For example, a system that supports exploratory search for products will…

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  • Google patents cloud-based customizable robot personalities

    [This story from Newsweek only begins to raise some of the implications – for presence and otherwise – of customizable robot personalities stored in the cloud. –Matthew] [Image: MIT’s social robot Nexi; from Popular Science] Google Patents Customisable Robot Personalities By Luke Hurst 4/2/15 at 12:02 PM Google is preparing for a world in which robots possess human-like personalities after filing a patent for the technology in the United States. Quartz, a tech and business news website, reports that the patent, awarded this week to the technology giant, will allow for the downloading and customization of robot personalities which could…

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  • Call: Workshop on ‘Developing Partnership and Advancing Driving Research’

    Call for Participation Workshop on “Developing Partnership and Advancing Driving Research” Michigan Tech, USA, May 28, 2015 For further information, visit: http://sites.google.com/a/mtu.edu/engin Michigan Tech Transportation Institute (MTTI) hosts the first workshop on “Developing Partnership and Advancing Driving Research”. We would like to invite researchers and practitioners interested in in-vehicle user interfaces and applications. This workshop aims to (1) identify plausible research projects and collaborators for each identified project, (2) introduce possible funding agencies and proposal submission logistics, and (3) plan and schedule activities that will culminate in competitive proposal submission. After the keynote speech, each participant will briefly introduce his…

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  • Move over, virtual reality: Literal reality is the next big thing

    [Interesting take (note the date) on first order (biology) and second order (technology) mediation, i.e., presence and telepresence; this is from Tom’s Hardware, where the story includes more pictures. –Matthew] Move Over, Virtual Reality: Literal Reality Is The Next Big Thing By Seth Colaner, Fritz Nelson, Niels Broekhuijsen, Lucian Armasu, Rexly Penaflorida II April 1, 2015 Move over, Oculus Rift. Get lost, HTC Vive. Don’t even bother, Microsoft’s Hololens. There’s an unbelievable new tech in town called literal reality (LR) that completely blows away the best VR or AR experience you’ve ever had or could hope to have. An entity…

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  • Call: OzCHI 2015 – Being Human

    OzCHI 2015 – Being Human 26th Australian Conference on Human-Computer Interaction (HCI) December 7—10, Melbourne http://www.ozchi.org/2015 OzCHI is the annual non-profit conference for the Computer-Human Interaction Special Interest Group (CHISIG) and Australia’s leading forum for the latest in HCI research and practice. OzCHI attracts a broad international community of researchers, industry practitioners, academics and students. Participants come from a range of backgrounds, including interface designers, user experience (UX) practitioners, information architects, software engineers, human factors experts, information systems analysts and social scientists. The conference theme is Being Human, which highlights the opportunity and hope for technology to contribute to our…

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  • Array Telepresence tech transforms regular videoconferencing into immersive telepresence

    [Howard Lichtman, founder and president of the Human Productivity Lab, an independent consultancy and research firm that helps organizations design visual collaboration strategies and deploy solutions (and a keynote speaker at PRESENCE 2009 in Los Angeles), is also Chief Creative/Commercial Officer of Array Telepresence, which takes a different approach to creating immersive telepresence experiences for the high-end TP market. Details are below from Telepresence Options, and a video interview with the company principals is available here. –Matthew] Array Telepresence Debuts Immersive Telepresence Using Your Existing Videoconferencing System at Enterprise Connect March 16, 2015 Array Telepresence, a start-up telepresence solution provider…

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  • Taste food off your phone with Maxis Screen Savour

    [Some of the use cases in the very entertaining 2:26 minute video that accompanies this story from The Hyped Geek could be very useful and popular (note: the creators didn’t take John Oliver’s pledge!) –Matthew] Taste food off your phone with Maxis Screen Savour Posted By Boss Geek on Mar 30, 2015 Ever drooled over a well taken food pics on Instagram? Some look so good you wish you could just lick them of your screen and taste them. Of course if your idea of a good taste is the salty taste of your face sweat or the dull taste…

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  • PlayStation Flow: A watershed moment in wearable tech

    [Another way to get immersed in mediated experiences, from PlayStation.Blog, where you’ll find many more pictures and a 2:31 minute video (note: the creators didn’t take John Oliver’s pledge!) –Matthew] Introducing PlayStation Flow A watershed moment in wearable tech By Ariel Ingannare, Wearable Tech Manager Posted 1 April At PlayStation we’ve always been dedicated to bringing gamers immersive experiences. From innovative features like Remote Play and Share Play to the endless possibilities of the upcoming Project Morpheus, PS4 is continually creating new ways to play. Here at the PlayStation Wearable Entertainment Technology (P-WET) group we are ready to add to…

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  • Call: The Borders of Digital Art

    The Borders of Digital Art The Digital Arts Project Tuesday 15th September – Thursday 17th September 2015 Mansfield College, Oxford, United Kingdom Call for Presentations: The digital arts are constantly developing with an ever growing number of new branches (i.e. hybrid art, digital musics, interactive art, animation/FX, game production, curating creative communities, urban gaming, application design, bioart, hacktivism, generic architecture, urban hacking, big data visualisation, etc.). Many of these enter and change the entertainment and media industry and often promote the exploration of various aspects of human life, philosophical issues, anthropological, social, political and judicial problems. Consequently they are strongly…

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