Author: Matthew Lombard


  • Call: Creative Technologies and Innovation: Health and Wellbeing – Digital Creativity special issue

    Digital Creativity 27:3 Creative Technologies and Innovation: Health and Wellbeing Guest Editors: Ted Krueger (Rensselaer Polytechnic Institute) Louise Poissant (Université du Québec à Montréal) Diana Domingues (University of Brasilia) Abstracts deadline: February 29, 2016 Radical changes to ecological, environmental, social, and biological conditions are turning some artists from traditionally defined practices towards new approaches that reinvent their engagement with life, health, and wellbeing. Their practices, while not new, are increasingly relevant for culture and health. These transformative changes to the nature of practice have put those trained in the arts, their insights and methods, in contact with those of other…

    Read more: Call: Creative Technologies and Innovation: Health and Wellbeing – Digital Creativity special issue
  • Virtual reality’s fragile magic ingredient: Presence

    [The professionals who design and create mediated experiences are increasingly recognizing the importance of presence; unlike many stories we’d recognize as being about presence phenomena, this story from CNET focuses directly and explicitly on the concept. The original includes both videos and more images. –Matthew] Virtual reality’s fragile magic ingredient Pioneers of the new wave of VR reveal how they immerse you in other worlds, but “presence” doesn’t come easily. “It’s like a small bird you can very easily kill,” one filmmaker says. February 19, 2016 By Richard Trenholm One moment I’m in a room full of people, the next…

    Read more: Virtual reality’s fragile magic ingredient: Presence
  • Call: 10th European Conference on Games Based Learning (ECGBL 2016)

    ECGBL 2016 10th European Conference on Games Based Learning 6 – 7th October 2016, Paisley, Scotland The University of the West of Scotland, Paisley, Scotland http://www.academic-conferences.org/conferences/ecgbl/ WELCOME TO ECGBL 2016 The European Conference on Games Based Learning was established 9 years ago. It has been held in Scotland, Spain, Portugal, Germany, Greece, Norway to mention only some of the countries who have hosted it. ECGBL is generally attended by participants from more than 40 countries and attracts an interesting combination of academic scholars, practitioners, game designers and individuals who are engaged in various aspects of games-based learning and serious games.…

    Read more: Call: 10th European Conference on Games Based Learning (ECGBL 2016)
  • Chicago Art Institute re-creates Van Gogh’s bedroom to rent on Airbnb

    [An art exhibit recreates a famous painting of a real space and lets people live in the recreation (and experience a sense of presence) for a night. This story is from the Chicago Tribune and more coverage is available in a separate Tribune story. For more information including two videos see the Art Institute of Chicago’s website; the Airbnb listing is here.–Matthew] Art Institute re-creates Van Gogh’s bedroom to rent on Airbnb By Corilyn Shropshire, Chicago Tribune February 11, 2016 Now you can sleep in Vincent Van Gogh’s bedroom. Well, sort of. As part of the Art Institute of Chicago‘s…

    Read more: Chicago Art Institute re-creates Van Gogh’s bedroom to rent on Airbnb
  • Call: Space and Place – 7th Global Meeting

    Call for Presentations Space and Place 7th Global Meeting Institution: Inter-Disciplinary.Net – Mansfield College, University of Oxford Location: Oxford (United Kingdom) Date: September 1-3, 2016 Deadline: April 1,.2016 http://www.inter-disciplinary.net/critical-issues/ethos/space-and-place/call-for-papers/ Now in its seventh year, Space and Place: Exploring Critical Issues is an established annual interdisciplinary conference project that encourages critical and collegial dialogue. Recognising that different disciplines and practices express themselves through different modes, media and formats we strongly encourage the submission of proposals from creative practitioners – artists, architects, writers, photographers, painters, film-makers, performers, urban planners – as well as people from related professions, industries and activities and alternative…

    Read more: Call: Space and Place – 7th Global Meeting
  • Even virtual assistants are sexually harassed

    [Aside from demonstrating how users of virtual assistants experience (social) presence, this piece from CNN Money illustrates some of the ethical issues creators of presence-evoking technology must face. –Matthew] Even virtual assistants are sexually harassed by Heather Kelly February 5, 2016 All virtual assistants have to deal with inappropriate comments and questions. From seasoned vets like Siri and Google Now, to the rash of new specialists with names like Amy, Molly, Mia and Robin. When Microsoft (MSFT, Tech30) launched Cortana in 2014, a good chunk of early queries were about her sex life, according to Microsoft’s Deborah Harrison.…

    Read more: Even virtual assistants are sexually harassed
  • Call: Emotions, fiction, and virtual worlds – International Summer School in Affective Sciences (ISSAS 2016)

    Dear colleague, We are pleased to announce the seventh edition of our International Summer School in Affective Sciences (ISSAS 2016), which will take place this year from July 7 to 15 at the Château de Bossey, an 18th-century manor house located in an outstanding natural environment overlooking Lake Geneva and the French Alps. This year the central topic of the summer school organized by the Swiss Center for Affective Sciences (SCAS) is “Emotion, fiction, and virtual worlds”. A growing body of research is highlighting the potential power of new technologies such as virtual reality, robotics, videogames or human-computer interaction for…

    Read more: Call: Emotions, fiction, and virtual worlds – International Summer School in Affective Sciences (ISSAS 2016)
  • Hyperrealistic sculptures that evokes intense and thought-provoking presence

    [Hyperrealistic art can evoke intense and thought-provoking presence responses. This story from The Creators Project makes clear that some of the works can be quite unsettling (the original includes 16 images, I’ve purposely included only a mild example here). For more on this theme see the links at the end of this story and another recent piece in The Creators Project about the hyperrealistic paintings of Matt Story (“Unbelievable Realist Paintings of Women Underwater Look Like Photo”). –Matthew] [Image: Cornered. By Marc Sijan] Hyperrealistic Sculptures Blur the Line Between Clay and Flesh By Anna Marks — Feb 4 2016 Victor…

    Read more: Hyperrealistic sculptures that evokes intense and thought-provoking presence
  • Oculus wants to help VR avatars look normal when they talk

    [This hasn’t gotten a lot of press coverage, but could be an important step toward more effective presence illusions. The story is from Engadget, which features a 0:13 minute demo video using the avatar pictured below; a second video using an animated robot is available on YouTube. More details from Oculus via Geeky Gadgets are included below. –Matthew] [Image: From Geeky Gadgets] Oculus wants to help VR avatars look normal when they talk It’s all thanks to a clever Unity plugin Chris Velazco 02.14.16 Remember all those Hong Kong kung-fu movies with really poor dubbing so the actors’ mouths would keep…

    Read more: Oculus wants to help VR avatars look normal when they talk
  • Call / ISPR News: Deadline for ISPR 2016 Presence conference event is today (Feb 18)

    [A final reminder that today, Thursday February 18, is the deadline for submitting abstracts (or full papers) for ISPR’s 2016 conference event in Kyoto, Japan this June – details below. If you’re just seeing this and need a few more days, please contact us directly before the end of the day. We’re planning both an exciting program of presentations and discussions, and a very cool pre-event presence-related group sight-seeing trip in Kyoto! We hope you can join us! -Matthew] CALL FOR ABSTRACTS AND PARTICIPATION The Power of Presence: Using Telepresence Theory, Research and Applications to Enhance Mediated Communication Experiences in…

    Read more: Call / ISPR News: Deadline for ISPR 2016 Presence conference event is today (Feb 18)
  • Call: State of the art on AI applied to Ambient Intelligence (book chapters)

    Call for book chapters State of the art on AI applied to Ambient Intelligence “Frontiers in Artificial Intelligence and Applications” IOS Press Book Series http://ebooks.iospress.nl/bookseries/frontiers-in-artificial-intelligence-and-applications Editors: Juan Carlos Augusto — Middlesex University, United Kingdom Asier Aztiria Goenaga — Mondragon Unibertsitatea, Spain Andrea Orlandini — National Research Council of Italy (CNR-ISTC), Italy MOTIVATIONS During the last decade, questions were raised on how intelligent were the so called “smart systems” and the stereotype smart system was somehow identified in the smart homes. Nowadays, the word smart has become a sort of wild card to be attached to any new product introduced to…

    Read more: Call: State of the art on AI applied to Ambient Intelligence (book chapters)
  • Sports Illustrated Swimsuit VR couldn’t be more “intimate”

    [Here’s another sign that VR, because of its ability to evoke presence, is heading for the mainstream; this story is from Fast Company, where it features more images and two videos. –Matthew] Sports Illustrated Swimsuit VR Couldn’t Be More “Intimate” You can strap on a headset for the articles Daniel Terdiman February 15, 2016 Supermodel Hannah Davis is used to doing photo shoots with tons of people around, surrounded by crew members fixing her makeup, hair, and eyelashes and giving her all manner of direction about what to do while the camera clicks. But when the 2015 Sports Illustrated Swimsuit…

    Read more: Sports Illustrated Swimsuit VR couldn’t be more “intimate”

ISPR Presence News

Search ISPR Presence News:



Archives