Author: Matthew Lombard


  • Call: Context in the Home – Workshop of the Context-17 Conference

    Call for Papers Context in the Home A Workshop of the Context-17 Conference Paris, France, 20-23 June 2017, http://context17.lip6.fr/ Workshop website: http://venus.inrialpes.fr/context4home/ Submission due: December 30th, 2016 DESCRIPTION This workshop will bring together researchers and professionals from different domains to discuss key issues in the implementation, evaluation and practical use of context for the development of smart objects, services, and applications that are useful, usable, and desirable in domestic settings. We welcome work on core enabling technologies such as hardware and software infrastructures that support, include or use context, open data for context benchmarking, bottom-up VS top-down approaches to context…

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  • My first virtual reality groping

    [Here’s a depressing example of the all-too-timely dark side of presence; it’s from Medium, where the story includes two screenshots from the QuiVr game. –Matthew] [Image: Source: The Verge] My First Virtual Reality Groping October 20, 2016 Jordan Belamire Last week I was groped in virtual reality — did you know that could happen? I didn’t, but now I’m all the wiser.

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  • Call: AAAI 2017 Workshop on What’s next for AI in games

    AAAI 2017 Workshop on What’s next for AI in games At the Thirty-First AAAI Conference on Artificial Intelligence (AAAI-17) San Francisco, California, USA Workshop Date: February 4 or 5, 2017 (TBD) http://movingai.com/aigames17/ Deadline for paper submissions: October 31, 2016 (extended deadline) Submissions: https://easychair.org/conferences/?conf=wnaig2017 ABSTRACT: With the recent success of AlphaGo, computers now dominate the field of classic board games. While many researchers have already broadened their games-related research beyond the goal of achieving high performance in traditional games, the recent achievement of this milestone result makes it an appropriate time to reflect as a field on what is next in…

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  • The NBA begins weekly VR broadcasts of basketball games

    [Aside from the further expansion of VR presence experiences, it’s interesting that the NBA learned that it had to incorporate elements of traditional broadcasting into its 360-degree live broadcasts to maintain viewer attention and interest. This story is from Fortune. –Matthew] Here’s How the NBA Is Stepping Up Its Virtual Reality Game by Jonathan Vanian October 20, 2016 The NBA is getting more serious with virtual reality. NBA Digital, a joint venture between Turner Sports and the NBA that manages the league’s online properties, said that it will broadcast one basketball game a week that viewers can watch in 360…

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  • Call: 3DUI 2017 – IEEE 12th Symposium on 3D User Interfaces

    Call for Papers 3DUI 2017, IEEE 12th Symposium on 3D User Interfaces 18th & 19th March Los Angeles, California, USA http://3dui.org Abstract submissions due: November 22, 2016 (midnight PST) Since IEEE 3DUI 2016, there has been an explosion of new technology that requires 3D user interface solutions. There are therefore many open 3D user interface research questions and more new technologies required. The IEEE 3DUI 2017 Symposium is the conference to showcase your results to the community. For that purpose, IEEE 3DUI 2017 solicits high-quality Papers and Technotes within the scope of 3D User Interfaces. The symposium will last for…

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  • Inception VR wants to be the Netflix of Virtual Reality

    [Inception VR looks like another promising step toward the widespread adoption of presence-evoking VR experiences; the story from Digital Trends includes different images and a 2:34 minute interactive video. –Matthew] This Company Wants to be the Netflix of Virtual Reality By Andy Boxall October 19, 2016 When you want to watch some great streaming video, where do you go? Netflix, perhaps? Amazon Video? There are fantastic original shows from both these titans. Now, what if you’d like a similar, quality video experience for your virtual reality headset? Sure, there are many apps out there that pull together some great, and…

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  • Call: MuseumNext Europe 2017

    MuseumNext Europe Rotterdam, The Netherlands 26-28 June, 2017 https://www.museumnext.com/get-involved/call-for-papers/ Deadline Friday 6 January (5pm GMT) MuseumNext is a global conference series on the future of museums, taking place in the world’s cultural capitals since 2009. The conference is a catalyst for innovation, transformation and collaboration in museums, galleries and heritage sites, with more than 900 individuals from 32 countries joining us in 2016. Each MuseumNext conference has a theme, around which our community comes together to discuss the future of museums. For our European Museum Conference this theme is inspired by the wish to celebrate those people, ideas and technologies…

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  • How about a nice hot cup of virtual tea?

    [This is an interesting demonstration of presence and its potential; the story from Engadget includes a second picture, and more information about ALPS’ development and application of haptic technology is available from the company’s website. –Matthew] How about a nice hot cup of virtual tea? Haptics combined with heating and cooling elements deliver the feeling (if not the taste) of a cup of tea. Mat Smith 10.05.16 Electronics company ALPS tests (and manufactures) all kinds of things. But its virtual cup, made possible by haptic technology and heat transmission, is the electronics manufacturer at its weird best. The cup, which…

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  • Call: International Conference on Movement and Computing (MOCO17)

    Call for Papers – MOCO 2017 International Conference on Movement and Computing (MOCO17) Intersecting Art, Meaning, Cognition, Technology 28-30th June, London UK Goldsmiths University of London http://moco 17.movementcomputing.org Submission deadline:  23 January 2017 We would like to invite submissions for paper presentations, performances, workshops and more to the 4th International Conference on Movement and Computing (MOCO) which is to be held in London. MOCO is an interdisciplinary conference that explores the use of computational technology to support and understand human movement practice (e.g. computational analysis) as well as movement as a means of interacting with computers (e.g. movement interfaces). This…

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  • The Repository: Universal Orlando’s new VR horror experience scared us silly

    [Halloween is a great context for refining intense presence experiences; this story is from IGN, where it includes more images and a 1:16 minute video. More details are available from The Washington Times, and the attraction’s website. –Matthew] The Repository: Universal Orlando’s New VR Horror Experience Scared Us Silly New theme park attraction proves VR isn’t just for videogames anymore. By Matt Cabral 7 October 2016 Spend a day at Universal Orlando’s two connected theme parks and you’ll likely be asked to don a pair of plastic 3D glasses. Whether going toe-to-tentacle with Doctor Octopus in The Amazing Adventures of…

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  • Call: VGVE 2017 – Video Games and Virtual Ethics

    Call for Papers VGVE 2017 Video Games and Virtual Ethics Institute of Philosophy, School of Advanced Study, University of London July 21-22, 2017 http://www.open.ac.uk/Arts/vgve2017/ Essay submissions are due by 1 March 2017 Is it morally wrong to play violent video games? Academics across numerous disciplines have taken an interest in these issues. Excellent work can be found in philosophy, psychology, media studies, sociology, and literary studies. However academics within these disciplines often do not talk to each other about their shared interest in games. With this conference, our aim is to promote cross-disciplinary dialogue on these issues. Invited speakers: Christopher…

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  • ‘The Simpsons’ celebrates 600th episode with virtual reality short

    [Here’s another (fun) example of VR moving toward becoming mainstream; the story is from Mashable, where it includes three different images; more details are available in a press release at /Film. –Matthew] [Image: Source: /Film] ‘The Simpsons’ celebrates 600th episode with virtual reality short By Adario Strange October 17, 2016 Not everyone is convinced that virtual reality is the future, but at least one beloved institution, The Simpsons, has hopped onto the VR train. In celebration of the series’ 600th episode, the show decided to offer its opening couch scene in VR using Google Cardboard, and the result is incredible.

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