Author: Matthew Lombard


  • New tech sends virtual lemonade over the internet

    [The technology described in this widely cited story from New Scientist moves us closer to sharing richer and more diverse sensory experiences over time and distance; the original story includes a 0:35 minute video and a second 1:08 minute video is available on YouTube. See Nimesha Ranasinghe’s website for more information, including the earlier Digital Lollipop project. –Matthew] [Image: Source: [TEI2017] Virtual Lemonade: Let’s Teleport Your Lemonade! via YouTube] Virtual lemonade sends colour and taste to a glass of water By Timothy Revell 24 March 2017 When life hands you digital lemons, make virtual lemonade. A system of sensors and…

    Read more: New tech sends virtual lemonade over the internet
  • Call: GHItaly17 – 1st Workshop on Games-Human Interaction

    Call for Papers GHItaly17 – 1st Workshop on Games-Human Interaction In Conjunction with The 12th Edition of CHItaly, the biannual Conference of the Italian SIGCHI Chapter http://sites.unica.it/chitaly2017/ghitaly/ Deadline for submitting papers: May 28 CALL FOR PAPERS The 1st Workshop on Games-Human Interaction (GHItaly 2017) aims at bringing together scholars and industry practitioners to establish a common ground on the topic. Main goal of the event is to spur discussion, exchange of ideas, and development of new ways of researching, teaching, and working on HCI applied to design and production of video games. The application range of video games has to…

    Read more: Call: GHItaly17 – 1st Workshop on Games-Human Interaction
  • Nadia the chatbot: The rise of emotionally intelligent, lifelike customer service avatars

    [Here’s a good example of the evolution of presence-evoking technology and (though it’s not discussed in this story from idealog), the obvious ethical issues it raises. The idealog story includes more pictures and two videos; MIT Technology Review’s coverage includes a 1:42 minute video of Nadia; and more information is available from the Soul Machines website. For a related story that raises some of the ethical issues, see “Can Alexa lie?” from Shelly Palmer’s blog. –Matthew] Soul Machines unveils its first emotionally intelligent, lifelike avatar By Elly Strang 17 Feb 2017 A Kiwi company at the forefront of humanising AI…

    Read more: Nadia the chatbot: The rise of emotionally intelligent, lifelike customer service avatars
  • Call: Co-Creation Workshop (CCW 2017) at ICCC 2017

    CALL FOR PARTICIPATION CCW 2017: Co-Creation Workshop Workshop at ICCC 2017, the Eighth International Conference on Computational Creativity June 19, Atlanta, GA Workshop website: sites.google.com/view/cocreationworkshop Submit by April 21, 2017 THE WORKSHOP The first Co-Creation Workshop (CCW 2017) will be hosted in Atlanta, GA at the International Conference on Computational Creativity on June 19, 2017. Co-creation is a new interdisciplinary research topic that asks questions related to human-computer interaction, computational creativity, and cognitive science. It investigates how two or more agents interact to produce emergent meaning and artifacts in a participatory process of meaning building (i.e. participatory sense-making). Collaboration is…

    Read more: Call: Co-Creation Workshop (CCW 2017) at ICCC 2017
  • New technology lets you and doctors experience your eye in VR

    [This short story from Quartz describes an intriguing use of virtual reality and presence: data from scans of a person’s eye are used to produce an interactive VR experience that doctors can experience together for collaborative diagnosis and treatment, and patients can use to better understand their condition. The scan data can also be used to print a 3D version of the eye. See the original Quartz story for a 1:32 minute video, and the Wellcome Image Awards website for more information including profiles of the team that developed the technique and a different 1:52 minute video (a 4:15 minute version…

    Read more: New technology lets you and doctors experience your eye in VR
  • Call: Safe Human-Robot Collaboration session at ETFA 2017

    Call for Papers Special Session – SS07. Safe Human-Robot Collaboration 22nd IEEE International Conference on Emerging Technologies And Factory Automation (ETFA 2017) September 12-15, 2017, Limassol, Cyprus http://www.etfa2017.org Deadline for submission of special sessions papers: April 9, 2017 The special session is promoted within the FourByThree project (http://www.fourbythree.eu/ – FoF H2020) and is organized in synergy within the “Track 7 – Intelligent Robots & Systems” of ETFA 2017. Industrial robots have previously demonstrated their excellence in industrial applications requiring dexterity, accuracy and efficiency. This is especially the case for large production batches, repetitive operations, and risky or unpleasant working conditions.…

    Read more: Call: Safe Human-Robot Collaboration session at ETFA 2017
  • Catch a virtual ball: Disney Research tech lets you interact with real objects in virtual reality

    [Disney Research has taken another intriguing step toward compelling presence illusions; this story from Gizmodo (where it includes a 2:47 minute video) outlines some of the applications, and coverage in Mashable goes further: “if you really want to go long on futurecasting, this may also be an early look at a real Star Trek holodeck, a fictional room that allows users to feel real impacts from virtual objects. Whether we get there through haptic feedback suits, real world object tracking, or perhaps a combination of the two, Disney Research’s experiment is yet another indication that we’re just at the beginning…

    Read more: Catch a virtual ball: Disney Research tech lets you interact with real objects in virtual reality
  • Call: PervasiveHealth 2017 (Posters and Demos)

    Call for Posters and Demos – PervasiveHealth 2017 23 – 26 May 2017, Barcelona, Spain http://pervasivehealth.org/2017/show/cf-exhibits-and-demos Important Dates Submission deadline: 31st March 2017 (5:00pm PST) Notification of acceptance: 21st April 2017 Camera-ready deadline: 1st May 2017 OVERVIEW The 11th International Conference on Pervasive Computing Technologies for Healthcare, PervasiveHealth 2017, invites proposals that address innovative and important topics related to the application of pervasive technologies in the field of healthcare. This call is divided into two categories: Posters and Demos. POSTERS aim at reporting on the progress of ongoing research and insights into the lessons learned from current (industrial, practitioners, government,…

    Read more: Call: PervasiveHealth 2017 (Posters and Demos)
  • Mathematicians create warped worlds in virtual reality

    [This story from Nature describes the potential of presence to lead to new discoveries in mathematics; the original version includes another image, two videos, and references; for much more information about the project see eleVR’s website. –Matthew] Mathematicians create warped worlds in virtual reality Immersive experience set to become accessible to all. Davide Castelvecchi 21 March 2017 “It feels like the entire universe is within a sphere that is maybe within a couple metres’ radius,” says topologist Henry Segerman at Oklahoma State University in Stillwater. He is describing, not an LSD trip, but his experience of exploring a curved universe…

    Read more: Mathematicians create warped worlds in virtual reality
  • Call: AIIDE-17, the Thirteenth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainments

    Call for Papers AIIDE-17 – Thirteenth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainments October 5-9, 2017 Snowbird Ski and Summer Resort, Snowbird, Utah http://www.aiide.org/ CFP: https://sites.google.com/view/aiide2017/home/call-for-papers Submission Site: https://easychair.org/conferences/?conf=aiide2017 Submission Deadlines: May 1 (Workshop / Tutorial Proposals), May 25 (Papers / Demos / Doctoral Consortium / Playable Experiences) Hello everyone! I am writing on behalf of this year’s AIIDE organizing committee to invite y’all to participate in the Thirteenth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainments, to be held in Snowbird, Utah, October 5 – 9. AIIDE-17 provides a meeting place for academic AI…

    Read more: Call: AIIDE-17, the Thirteenth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainments
  • Start VR and Australia hospital using presence to provide distraction from chemotherapy

    [Most of the press coverage of this important application of presence is drawn from the Samsung press release below, which includes a 4:43 minute video. More information on the project is available from Start VR, and an excerpt from coverage in The Australian about the origins of the project follows the press release below. –Matthew] Start VR Introduces Virtual Reality to Chemotherapy Patient Program at Chris O’Brien Lifehouse Australia on March 07, 2017 Sydney based virtual reality studio Start VR have collaborated with Samsung Australia and Chris O’Brien Lifehouse to develop a ground-breaking initiative to supply Samsung virtual reality (VR)…

    Read more: Start VR and Australia hospital using presence to provide distraction from chemotherapy
  • Call: Designing Humor In Human-Computer Interaction (Humic 2017, with INTERACT 2017)

    Call for Papers DESIGNING HUMOR IN HUMAN-COMPUTER INTERACTION (HUMIC 2017) Mumbai, India, 25 or 26 September 2017 http://workshop.colips.org/humic/ Workshop organized in conjunction with INTERACT 2017 Mumbai, India, 25-29 September 2017 https://www.interact2017.org/about Paper Submission Deadline: 26 April 2017 INTRODUCTION Humour is pervasive in human social relationships and one of the most common ways to produce a positive affect in others. Research studies have shown that innocent humour increases likeability, boosts friendship, alleviates stress, encourages creativity and improves teamwork. Humour embraces various types of expression – both verbal and non-verbal – and can be used to enhance the interaction outcome while being…

    Read more: Call: Designing Humor In Human-Computer Interaction (Humic 2017, with INTERACT 2017)

ISPR Presence News

Search ISPR Presence News:



Archives