Author: Matthew Lombard


  • Pushy AI bots nudge humans to change behavior

    [Aside from the intriguing experiment results, this story from Scientific American is notable for raising the prospect of “real-world, bot-assisted company meetings” along with the ethical challenges of using AI and medium-as-social-actor presence to manipulate human beings. –Matthew] [Image: Credit: Sarah Holmlund Getty Images] Pushy AI Bots Nudge Humans to Change Behavior Researchers use artificially intelligent bot programs to stimulate collaboration and make people more effective By Richard Conniff on May 17, 2017 When people work together on a project, they often come to think they’ve figured out the problems in their own respective spheres. If trouble persists, it’s somebody…

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  • Call: GCAI 2017 – 3rd Global Conference on Artificial Intelligence

    CALL FOR PAPERS GCAI 2017 – 3rd Global Conference on Artificial Intelligence Miami, USA 18th-22nd October 2017 http://easychair.org/smart-program/GCAI2017/ Submission Deadlines: Abstract: June 30th, 2017 – Paper: July 7th, 2017 The 3rd Global Conference on Artificial Intelligence (GCAI 2017) will be held at the Courtyard Marriott hotel in Coconut Grove, 18-22 October 2017. New this year, research articles on Affective Computing, Intelligent Virtual Agents, and Intelligent User Interfaces are strongly encouraged. For details concerning the conference program, paper submission, and guidelines please visit our conference website at: http://easychair.org/smart-program/GCAI2017/ AIMS, SCOPE, AND ORGANIZERS The 3rd Global Conference on Artificial Intelligence will be…

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  • Sphero’s animatronic robot car is an ‘awesomely real’ medium-as-social-actor toy

    [The new robot toy described in this story from Mashable replicates, some would say eerily, a (fictional) animated character in Pixar’s Cars movies and so is very likely to evoke medium-as-social-actor presence, especially in young children. See the original story for a 1:30 minute video, many pictures, and a link to a recent story about the Sphero BB-8 toy that ‘watches’ Star Wars movies with you and moves and ‘speaks’ in response to key scenes and characters. –Matthew] This Ultimate Lightning McQueen robot is awesomely real By Lance Ulanoff May 24, 2017 Pixar’s original Cars movie worked because you believed…

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  • Call: 43rd National Stereoscopic Association Convention

    The 43rd National Stereoscopic Association Convention 2017 3D-Con & ISU Congress August 8-14, 2017 • Hotel Irvine Jamboree Center • Irvine, CA http://3d-con.com/ Come immerse yourself in some spectacular 3D over six action-packed days! This joint ISU World Congress and National Stereoscopic Association Annual Convention (3D-Con) will offer the best of both experiences, and will be the place to find a cutting-edge stereo theater, informative workshops, a stereoscopic art exhibition, image competitions, room hopping, a 3D auction, a large trade fair, and a technical exhibit of new equipment and displays. Plus, you’ll enjoy excursions to unique attractions in Southern California.…

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  • Environmental psychology guides design of VR app to help workers escape the office

    [This interesting article from The New Yorker explores the application of environmental psychology to the design of presence experiences for the workplace. See also a 2014 ISPR Presence News post about virtual windows. –Matthew] [Image: Mure VR, an Icelandic startup, hopes to cure the workplace doldrums using the power of fake nature. Courtesy Breakroom] The Virtual-Reality App That Turns Your Office Into A Vacation Paradise By Dawn Chan May 30, 2017 The British writer Charles Lamb was no stranger to workplace-induced despair. In 1792, to make ends meet, he took a job as a bookkeeper at the East India Company,…

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  • Call: Participatory Design Conference (PDC) – ‘Participatory Design, Democracy and Politics’

    Call for Papers and Participation The 16th biennial Participatory Design Conference (PDC) “Participatory Design, Democracy and Politics” 201-24 August 2018 Hasselt & Genk, Belgium http://www.pdc2018.org Full papers deadline: 10 November 2017 The Participatory Design Conference (PDC) is a conference with a long history in bringing together scholars who present research on the direct involvement of people in design, development, implementation, and appropriation activities of information and communication technologies, spaces, artefacts, and services. PDC brings together a multidisciplinary and international group of researchers and practitioners encompassing a wide range of issues that emerge around participatory design, encountered and discussed in multiple…

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  • Marketers take a trip to 2020 in News Corp.’s Home of the Future

    [There are lots of examples of technologies designed to evoke presence in the ‘Home of the Future’ described in this story from Advertising Age. The original story includes a large photo gallery, there’s a 3:24 minute 360 video tour on Vimeo, you can explore the Home in interactive 360 images or VR at the Home of the Future website, and the press release is available from Unruly. –Matthew] Marketers Take a Trip to 2020 in News Corp.’s Home of the Future By Emma Hall. Published on May 11, 2017. A wardrobe that matches your outfit to the weather forecast.…

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  • Job: Professor of Digital Living (with tenure) at Northumbria University, UK

    Northumbria University, UK Position: Professor of Digital Living (with tenure) Faculty: Engineering and Environment https://www.northumbria.ac.uk/work-for-us/details/?roleId=92 Deadline: 7th June 2016 Northumbria University, UK, is currently recruiting for a Professor of Digital Living. To further strengthen our world-leading research we are investing to develop exciting opportunities in multi-disciplinary research areas. The Digital Living multidisciplinary research theme draws together expertise from the Faculty of Engineering & Environment, Faculty of Health & Life Sciences, Faculty of Business & Law and Faculty of Art, Design and Social Sciences. We are particularly keen to encourage applications from those with research interests in the areas of: Urban…

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  • This dystopian wearable detects AIs pretending to be humans

    [The tool described in this story from Motherboard addresses, and hopefully will raise awareness about, a key ethical challenge of evolving presence-evoking technologies: the obligation to make presence experiences voluntary. It reminds me of the tools, such as ad skipping features in DVRs, developed in the conflicting efforts of advertisers to reach consumers and consumers to avoid forced exposure to advertising messages, but with potentially much more far-reaching consequences. –Matthew] [Image: Flickr/Abode of Chaos] This Dystopian Wearable Detects AIs Pretending to Be Humans The ‘Anti-AI AI’ will literally send a chill down your spine. Jordan Pearson May 26, 2017 As…

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  • Call: Perceiving Video Games – Young Academics Workshop at Clash of Realities 2017

    Call for Papers Perceiving Video Games Young Academics Workshop – Pre-conference event at the Clash of Realities 2017 Monday, November 6, 2017 Location: Cologne Game Lab (Cologne, Germany), www.colognegamelab.de http://clashofrealities.com/2017/perceiving-video-games/ Organized by the Cologne Game Lab, TH Köln – University of Applied Sciences (Germany) in cooperation with IT University of Copenhagen (Denmark) Workshop committee: Federico Alvarez (CGL), Curtis Maughan (CGL), Michael S. Debus (ITU) Submission deadline for abstracts: July 28 Whenever we interact with video games we engage in different modes of perception. Video games are complex artifacts that bombard players with myriad stimuli, prompting them to act in particular…

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  • Montreal schizophrenia patients face their demons through virtual reality

    [A treatment that uses presence to treat schizophrenia is yielding promising results, as reported in this story from CBC News (where it includes four more images and related links). –Matthew] [Image: The Philippe-Pinel Institute’s pilot project has patients such as Richard Breton designing and facing their inner demons with the help of virtual reality technology. (Radio-Canada)] Montreal schizophrenia patients face their demons through virtual reality New experimental treatment has patients interact with avatars they design to reflect what they see and hear CBC News May 23, 2017 A pilot project at Montreal’s Philippe-Pinel Institute has patients with schizophrenia confronting voices…

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  • Job: Postdoctoral position on design of museum experiences at IT University of Copenhagen

    Postdoctoral position in the GIFT project on design of museum experiences The IT University of Copenhagen Application Deadline: 6 June 2017 The IT University of Copenhagen invites highly motivated individuals to apply for a postdoc position starting on 1 September 2017 or soon thereafter for a duration of one year, with a possibility for extension. The position will form part of a Horizon 2020 project entitled “Meaningful Personalization of Hybrid Virtual Museum Experiences Through Gifting and Appropriation (The GIFT project)”, at the Center for Computer Games Research. The GIFT project aims to develop a framework with tools, theory, and best…

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