Author: Matthew Lombard


  • Call: Joint Conference on Serious Games 2017 (JCSG 2017)

    Call for Papers Joint Conference on Serious Games 2017 (JCSG 2017) 23-24th November 2017, Valencia, Spain http://jointconference-on-seriousgames.org/ Paper submission deadline: April 1st, 2017 FUSION OF NEW TECHNOLOGIES TO ENHANCE SERIOUS GAMES OUTCOME Over the last 10 years, the use of serious games in several fields like learning, simulation, training, health, well-being, management, assessment or marketing exploded. We gained a deeper knowledge on their efficiency and effectiveness, in particular taking into consideration the needs of the digital natives’ generation, and the single or combined use of scientific and artistic fields has grown in acceptance. However, there are still several barriers in…

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  • Sotheby’s reimagines Surrealism through Virtual Reality

    [In an apparent first, an auction house is using VR to provide an immersive experience with virtual versions of art works before a sale. This interview from Sotheby’s, where it includes a 3:16 minute demonstration video and more images, never mentions presence explicitly but the phenomenon is obviously central to the discussion (note that the “watch video here” links may require sign in). –Matthew] [Image: A visitor to the exhibition tries out the virtual reality headset (photo: Ian Gavan)] Reimagining Surrealism Through Virtual Reality By Sotheby’s | 22 Feb 2017 Visitors to the Surrealist Art Evening sale exhibition at New Bond…

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  • Call: Human Aspects in Adaptive and Personalized Interactive Environments (UMAP 2017 Workshop)

    ACM UMAP Workshop – HAAPIE 2017 – FIRST CALL FOR PAPERS The 2nd International Workshop on Human Aspects in Adaptive and Personalized Interactive Environments, in conjunction with the 25th ACM Conference on User Modeling, Adaptation and Personalization (ACM UMAP 2017), Bratislava, Slovakia, 9-12 July 2017 Full details are available online: http://haapie.cs.ucy.ac.cy IMPORTANT DATES Submission deadline: 20 April 2017 Notification: 20 May 2017 Camera-ready: 28 May 2017 MOTIVATION & GOALS State-of-the-art approaches in adaptation and personalization research consider user models that mostly maintain information regarding the “traditional” user characteristics (i.e., experience, knowledge, interests, context), and related contextual or technology aspects (i.e.,…

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  • Explore NASA’s TRAPPIST-1d exoplanet discovery in glorious 360-degree VR

    [NASA’s release yesterday of a 360 degree VR panorama so that we can all experience what it would be like to be on a newly discovered planet demonstrates the recognition of the value of presence. The story below is from Wired UK, where it includes the 1:23 minute interactive video and two different images. More media recreations related to the discovery are available from NASA. –Matthew] Explore Nasa’s TRAPPIST-1d exoplanet discovery in glorious 360-degree VR The 360-degree Nasa VR panorama animates the surface of a newly detected planet, TRAPPIST-1d By Victoria Woollaston Thursday 23 February 2017 Last night, Nasa revealed…

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  • Call: Playable Cities: The City As A Digital Playground (at INTETAIN 2017)

    Call for Workshop Papers 2nd International Workshop Playable Cities: The City As A Digital Playground This workshop will be held as part of the INTETAIN 2017 conference, June 20–22, 2017, Funchal, Madeira, Portugal: http://www.intetain.org/2017/show/home Paper Submission deadline: 1 April 2017 PLAYABLE CITIES What is a playable city? “A Playable City is a city where people, hospitality and openness are key, enabling its residents and visitors to reconfigure and rewrite its services, places and stories.” This notion of ‘making cities playable’ was introduced some years ago in Bristol (UK). Originally it was meant to distinguish smart cities from playable cities, where…

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  • Soar or swim by using VR underwater

    [Here’s a first-person report on an interesting approach to increasing presence with VR; the story is from MIT Technology Review, where it includes an additional image. –Matthew] Using Virtual Reality Underwater Is Weird (but Fun) Sure, you can soar or swim in VR. Just put on a headset and jump in a pool. by Rachel Metz February 20, 2017 No matter how well virtual reality mimics the sights and sounds of flying, floating, or swimming, it’s impossible to feel that you’re really doing those things when your feet are planted firmly on solid ground. So Stephen Greenwood and Allan Evans…

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  • Call: Embodied cognition symposium at Penn State March 22

    [From Penn State News] Arts and Design Research Incubator to host embodied cognition symposium March 22 Stephanie Swindle February 20, 2017 UNIVERSITY PARK, Pa. — The Arts and Design Research Incubator (ADRI) will host a symposium titled “Embodied Cognition and Communities of Practice” from 3:30 to 5:30 p.m. on Wednesday, March 22, in the ADRI, located in 16 Borland Building. Embodied cognition is an interdisciplinary research program exploring the ways brains, bodies and environment interact to shape thinking and doing. The ADRI has gathered a panel of practitioners from different areas for a robust conversation, to be led by noted…

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  • Google’s VR filmmaker on the future of the medium

    [Jessica Billhart has some very interesting insights on VR and presence; this interview with her is from MIT Technology Review, where it includes several more images. –Matthew] Imagining the Future of VR at Google The search giant’s filmmaker on what the new medium does that film cannot. by Jason Pontin February 14, 2017 Jessica Brillhart is the principal filmmaker for virtual reality at Google, where she enjoys one of the most creative jobs in Silicon Valley. She makes VR experiences (including World Tour, the first film made with Google’s Jump system, a circular 16-camera rig designed to capture VR films)…

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  • Job: Research Associate position in Multisensory Interaction and Education at Bristol University

    Research Associate/Senior Research Associate position in Multisensory Interaction and Education at Bristol University Applications are invited for a three-year Research Associate/Senior Research Associate position in the Bristol Interaction Group (BIG Lab) within the Department of Computer Science at the University of Bristol. The role is part of the EPSRC project “Crossmodal Interactive Tools for Inclusive Learning“, which aims at investigating novel multisensory learning and teaching technologies that supports inclusive interaction between visually-impaired and sighted children in mainstream schools. We are using an iterative user-centred approach combining participatory design activities with empirical research into multimodal and crossmodal interaction to find out…

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  • Virtual reality weather add-ons let you feel the sun and wind

    [Here’s a short story about a new effort to add senses to presence experiences; it’s from New Scientist, where it includes a 0:41 second video; another video (“[CHI 2017] Ambiotherm: Enhancing Presence in VR by Simulating Real-World Environmental Conditions”) is available on YouTube. –Matthew] Virtual reality weather add-ons let you feel the sun and wind 13 February 2017 By Timothy Revell Virtual reality devices can already fool your eyes and ears. Soon your other senses will be fooled too, with the creation of a device that can bring the weather in your virtual world to life. Nimesha Ranasinghe at the…

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  • Call: 17th International Conference on Intelligent Virtual Agents (IVA 2017)

    Call for Papers 17th International Conference on Intelligent Virtual Agents (IVA 2017) August 27-30 Stockholm, Sweden http://iva2017.org IMPORTANT DATES Paper, Poster and Demo Submissions: Submissions Deadline: 14 April 2017 Author Notification: 5 June 2017 Camera Ready Version: 10 July 2017 CONFERENCE IVAs are interactive digital characters that exhibit human-like qualities and can communicate with humans and each other using natural human modalities like facial expressions, speech and gesture. They are capable of real-time perception, cognition, emotion and action that allow them to participate in dynamic social environments. The International Conference on Intelligent Virtual Agents (IVA) is an interdisciplinary annual conference…

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  • IMAX opens first VR Experience Center to ‘jump start’ consumer VR

    [IMAX has begun to implement its plans to speed the mainstreaming of VR; the two articles below detail the company’s plans and report on the new IMAX VR Experience Center in Los Angeles. –Matthew] [From the Los Angeles Times] [Image: A guest plays a virtual reality game based on Lionsgate’s “John Wick” at the Imax VR Experience Centre in Los Angeles (Imax Corp.)] Virtual reality industry ‘in need of a jump-start,’ Imax CEO says at new VR center Ryan Faughnder February 15, 2017 Richard Gelfond, chief executive of big-screen company Imax Corp., unveiled his new virtual reality center Tuesday with…

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