Author: Matthew Lombard


  • Call: Scalable Algorithms and Behavior Analytics in Cyber-Enabled World – SCAC special issue

    Call for Papers Scalable Computing and Communications Special Issue on Scalable Algorithms and Behavior Analytics in Cyber-Enabled World http://static.springer.com/sgw/documents/1608722/application/pdf/scalable+algorithms+and+behavior.pdf Deadline: March 31, 2018 AIMS AND SCOPE Due to the emerging computing paradigm, the physical, social, and mental world are increasingly integrating and merging into the cyberspace. In this emerging but significant field, it is necessary to model the human individual information processing along with their corresponding behaviors, in order to build systematic knowledge about new phenomena, behaviors, properties and practices across the broad applications in cyber-enabled world. Specifically, studies related to scalable algorithm and behavioral analysis are conducted in terms…

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  • Virtual reality users must learn to use what they see

    [An interesting new study demonstrates that users don’t perceive the 3D cues provided by virtual reality as they do the same cues in the real (nonmediated) world unless they’re trained to do so. This story is from University of Wisconsin-Madison News and the full study is available from Nature Scientific Reports. –Matthew] [Image: Figure 2c from the study indicating that task feedback improves performance over time. Left: Target interceptions over trials when feedback was not provided (blue symbols) and when feedback was provided (orange symbols). Circles correspond to the percentage of target interceptions across observers on each trial.] Virtual reality…

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  • Call: 3rd Joint UAE Symposium on Social Robotics (JSSR2018)

    Invitation and International Call for Presentations 3RD JOINT UAE SYMPOSIUM ON SOCIAL ROBOTICS (JSSR2018) 4-7 February 2018 New York University Abu Dhabi United Arab Emirates University Registration: SocialRoboticsUAE@uaeu.ac.ae Updates: http://conferences.uaeu.ac.ae/jssr2018/en Submission deadline: December 30, 2018 THE FUTURE IS HERE A future in which robots will be our social companions and will assist us in many of our activities is quickly approaching. To get ready for tomorrow, a new kind of integrated research is gaining unprecedented traction: the study of interactions between humans inspires the development of more sophisticated autonomous agents, scaffolding the creation of the next generation of social robots.…

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  • Slow VR: The world’s slowest, most boring bus simulator finally has a VR version

    [This new more immersive version of an intentionally boring video game was created for laughs and charity, but it could represent an interesting new genre of VR comparable to Slow TV (!). The original story from Ars Technica includes several more images, and you can watch a 25 minute gameplay session and listen to the origin story on YouTube. –Matthew] The world’s slowest, most boring bus simulator finally has a VR version The ‘90s gag begun at Janet Reno’s expense is now a freebie—even if you don’t have VR. Sam Machkovech November 28, 2017 After roughly 22 years, one of…

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  • Call: Connected Learning Summit at MIT Media Lab

    Call for Proposals Connected Learning Summit August 1-3, 2018 MIT Media Lab, Cambridge, MA Learn More & Apply: http://clsummit.news/CLScfpGRN Application Deadline: January 5, 2018 We are proud to announce the First Annual Connected Learning Summit (CLS) to be held at the Massachusetts Institute of Technology (MIT) Media Lab. On alternating years, it will be held at the University of California, Irvine. The mission of the CLS is to fuel a growing movement of innovators harnessing the power of emerging technology to expand access to participatory, playful, and creative learning. It represents a merger between three community events with this shared…

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  • Following initial productions and user research, BBC launches a VR studio

    [The BBC has already produced several VR experiences and conducted in-depth research on user expectations and responses to the technology; now it’s opening a VR studio. This post from the BBC Internet blog provides a brief summary; follow the links (especially the one to their research) for more information. –Matthew] Launching a VR studio: BBC VR Hub 30 November 2017 Zillah Watson, Head of Content Commissioning, VR Hub Virtual Reality has proven itself as an exciting new medium. Storytellers have been quick to recognise its potential as a means to transport viewers – almost literally – to immersive and believable…

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  • Inspired, magical, connected: How virtual reality can make you well

    [In this story from The Conversation, Denise Quesnel, a doctoral student at Simon Fraser University, describes her experiences conducting research on the potential of VR (and presence) to promote positive experiences; she captures the sense of enthusiasm I’ve felt since grad school for advancing our understanding and use of presence to improve people’s lives. The original story includes more images and a 1:24 minute video. –Matthew] [Image: Individuals wearing virtual reality headsets often look isolated. But research shows they can experience profound emotions such as awe, which enhance their feelings of social connection and wellbeing. (Credit: Shutterstock)] Inspired, magical, connected:…

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  • Call: The Mutual Shaping of Human-Robot Interaction – International Journal of Social Robotics issue

    Call for Papers International Journal of Social Robotics Special Issue: The Mutual Shaping of Human-Robot Interaction Submission deadline: January 31, 2018 TOPIC OVERVIEW The field of robotics has rapidly advanced over the last decades and has shown great promises in different fields. Robots were introduced in industry decades ago, and nowadays, robotic systems support humans as assistants, team-mates, caretakers, and companions, in diverse contexts such as education, health and eldercare, the home, retail, and in search and rescue. Discussions of the emotional, psychological, ethical, and societal consequences of these developments have emerged alongside technical advances. Studies in human-robot interaction have…

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  • In the midst of a coming elder care shortage, the case for robot caregivers

    [The prospect of robots being used to care for elderly patients suggests many benefits but also raises a variety of concerns including of course those of the people who would receive the care. This story from Slate’s Better Life Lab blog provides a review; see the Pew Research Center study, and a related story in VC Daily, for more information. –Matthew] [Image: Photo illustration by Lisa Larson-Walker.] In the Midst of a Coming Elder Care Shortage, the Case for Robot Caregivers By Amanda Lenhart November 11, 2017 An elderly woman nestles a white, fluffy baby seal in her arms.…

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  • Call: Post-cinema – VR and AR: A Postcinematic Modernity II

    Call for Papers Post-cinema – VR and AR: a Postcinematic Modernity II Film Forum – XVI Magis International Film Studies Spring School Gorizia, Università degli studi di Udine-Italy March 3rd-7th 2018 Deadline for 1-page proposals: November 30th, 2017 Address questions and proposals to: (goriziafilmforum /at/ gmail.com) Virtual Reality (VR) and Augmented Reality (AR), as well as establishing new identities and expanding the perceptions of existing users and the technologies they use, also represent two cardinal points in the (re)definition of participative and political practices in current media landscape. In this sense the Postcinema section would like to explore the “community/knowledge/power”…

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  • VR and presence give student-teachers a taste of the classroom

    [This story from EdTech: Focus on K-12 reports on the use of VR and presence at SUNY Buffalo to train teachers for the classroom; coverage from UBNow includes more information and a 2:10 minute video and more details from a presentation by Richard Lamb and his colleagues are available from SlideShare. Presence is being used elsewhere too: A story in University Business highlights the use of TeachLive at the University of Wyoming and Penn State University’s First Class. –Matthew] VR Gives Student-Teachers a Taste of the Classroom A University at Buffalo virtual reality training program lets educators deepen their pre-service…

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  • Jobs: Fully funded PhD studentships at Centre for Intelligent Games and Game Intelligence (IGGI)

    EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (IGGI) 12 fully-funded PhD studentships to start September 2018 Covers fees at Home/EU rate and a stipend for four years http://iggi.org.uk/apply Application deadline: 31st January 2018 IGGI is an exciting opportunity for you to undertake a four-year PhD in Intelligent Games and Game Intelligence, working with top games companies and world-leading academics in games research. We currently have 46 students conducting interdisciplinary research in areas such as: AI (Artificial Intelligence) to create interesting, fun, believable game agents, AI-assisted game design and testing, procedural content generation, emotion and immersion in…

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