Author: Matthew Lombard


  • Google’s first VR Doodle honors French Illusionist director Georges Melies

    [Google’s May 3, 2018 360-degree virtual reality Doodle is another small landmark in the history of presence. This story is from Adweek, where it includes two videos; for in-depth information see coverage in Engadget and Google itself (where the page includes a Making Of… video). The Washington Post elegantly describes the project this way: “Google has melded the future of the past, technologically and narratively, with the future of the now.” –Matthew] Google’s First Virtual Reality Doodle Honors a French Illusionist Director An homage to the ‘father of special effects’ Georges Méliès By Marty Swant May 3, 2018 Google just…

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  • Call: 17th International Conference on Mobile and Ubiquitous Multimedia (MUM 2018)

    Call for Papers Mobile and Ubiquitous Multimedia 2018 Nov 25 – Nov 28, 2018 Cairo, Egypt http://www.mum-conf.org Submission deadline: August 17, 2018 MUM 2018, the 17th International Conference on Mobile and Ubiquitous Multimedia will be held in Cairo, Egypt, November 25th – 28th. MUM is a distinguished and inter-disciplinary forum for advances in research of mobile and ubiquitous multimedia systems, applications, and services. At MUM, academics and practitioners gather to discuss challenges and achievements in this broad field from diverse perspectives: interaction techniques, user research, system development, software solutions, devices and hardware, etc. This year’s conference continues the tradition of…

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  • Survey: 77% of VR users want more social engagement

    [The headline is just one of the interesting results in this story from Forbes, where the original includes more charts. –Matthew] VR Needs More Social: 77% of Virtual Reality Users Want More Social Engagement John Koetsier April 30, 2018 77% of people who use virtual reality want more social engagement in VR, according to a new survey of 4,217 consumers. And while many of their headsets don’t get regular use, most intend to use their VR headsets more in the future. “Led by Generation Z and Millennials, 77% of respondents who own a VR headset say they are interested in…

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  • Rolling Line brings train sets into world of virtual reality

    [As a rail fan I find this review of a new model train simulator for virtual reality particularly interesting; the more inclusive term “Trainset VR” is also an intriguing presence concept. The review is from UploadVR, where it includes different images and a video trailer; more information including images and a video is available in coverage by Stuff.co.nz. –Matthew] Rolling Line Review: A Delightful Model Railway Simulator By Jamie Feltham May 4th, 2018 Platforms: Rift (Reviewed), Vive Trainset VR is a term I’ve used to describe some of my favorite VR titles. By that, I’m referring to experiences that make…

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  • ISPR News: PRESENCE 2018 Conference Program

    [We’re looking forward to seeing many of you in Prague in two weeks for PRESENCE 2018; the conference program, which emphasizes collective knowledge development through not just presentations but informal discussions, some over good food and during sightseeing (!), is below. It’s not too late to join us, in person or virtually: Online registration is available via EventBrite and if you can’t be in Prague, join us for a (free) ‘virtual’ discussion about presence via telepresence tech. If you’re already registered, please complete the Attendee Sightseeing and Meal Choices Survey before May 11.  All questions welcome… –Matthew] CONFERENCE PROGRAM (printer-friendly PDF) PRESENCE 2018 18th conference…

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  • Murder in virtual reality should be illegal

    [This opinion column from Aeon is from late 2016 but it’s still extremely relevant to a key debate about the effects and ethics of presence. –Matthew] [Image: Credit: PhotoAlto/Ale Ventura/Getty] Murder in virtual reality should be illegal Angela Buckingham is a writer living in Berlin. She writes about power, moral choice, self-deception, bravery and cowardice. Her most recent work, The Colonel, is a play inspired by the events surrounding the Dreyfus Affair in 1890s France. November 2016 You start by picking up the knife, or reaching for the neck of a broken-off bottle. Then comes the lunge and wrestle, the…

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  • Call: A (Free) ‘Virtual’ Panel at PRESENCE 2018: A Discussion About Presence via Telepresence Tech

    Call for Participation A (Free) ‘Virtual’ Panel at PRESENCE 2018: Presence in Practice: A Discussion about Presence via Telepresence Tech Monday May 21, 2018 4:15 – 5:30 pm (i.e., 16:15 – 17:30) in Prague (GMT+2) (click here to see your current local time in Prague) Email your interest in participating by Sunday May 20, 2018 We often joke about how as telepresence scholars we have to travel around the world – with great financial cost, physical and emotional strain, lost time, and damage to the environment – to discuss technologies designed to allow people to avoid having to travel to…

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  • Call: 5th International Conference on Physiological Computing Systems – PhyCS 2018

    Call for Papers PhyCS 2018: 5th International Conference on Physiological Computing Systems Seville, Spain 19-21 September, 2018 http://www.phycs.org/CallForPapers.aspx PhyCS is sponsored by INSTICC – Institute for Systems and Technologies of Information, Control and Communication PhyCS 2018 will be held in conjunction with WEBIST 2018, icSPORTS 2018, NEUROTECHNIX 2018, IJCCI 2018, CHIRA 2018 and IC3K 2018. Regular Paper Submission Deadline: May 24, 2018 SCOPE Physiological data in its different dimensions, either bioelectrical, biomechanical, biochemical or biophysical, and collected through specialized biomedical devices, video and image capture or other sources, is opening new boundaries in the field of human-computer interaction into what can…

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  • Facebook’s AI-created virtual memories are magically haunting

    [A new Facebook feature will create navigable 3D virtual reproductions of places where our memorable experiences occurred. Interestingly, the limitations of the reproductions (a “pointillism effect”) apparently create both the “sense of presence in a place… [and] a sense of memory.” This first-person report on Facebook’s demo at the F8 conference is from Engadget, where it includes more images. See CNET for a 2:14 minute video. –Matthew] Facebook’s AI-created virtual memories are magically haunting Wandering through pointillistic art felt like being in a dream. Nicole Lee May 1, 2018 Ever since Facebook bought Oculus, it’s been investing in virtual reality in a…

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  • Call: MobileHCI 2018 Workshop on Designing Speech and Language Interactions for Mobiles and Wearables

    Call for Submissions MobileHCI 2018 Workshop on Designing Speech and Language Interactions for Mobiles and Wearables September 3rd, 2018 MobileHCI 2018, Barcelona, Spain Workshop URL: http://speech-interaction.org/dsli2018/ Submission of position papers: May 17th, 2018 Traditional interfaces are continuously being replaced by mobiles and wearables. Yet when it comes to the modalities enabling our interactions, we have yet to fully embrace the most natural one: speech. Very little HCI attention has been dedicated to designing and developing spoken language or multimodal interaction techniques, especially for mobiles and wearables. In addition to the enormous, recent engineering progress in processing such modalities, there is…

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  • VR-AR tools and presence beginning to provide scientific researchers with new insights

    [This story from Nature describes the nascent use of virtual and augmented reality, and the presence experiences they produce, for scientific research. See the last paragraph for a succinct summary. –Matthew] [Image: Credit: The Project Twins] Virtual-reality applications give science a new dimension Virtual- and augmented-reality tools allow researchers to view and share data as never before. But so far, they remain largely the tools of early adopters. David Matthews 30 April 2018 As I put on a virtual-reality (VR) headset, the outside world disappears. A cell fills my visual field, and as I crane my neck, I can see…

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  • Call: Chapters for “New Technology for Health-Related Cognitive and Behavioral Change”

    Call for chapter proposals for the edited book: “New Technology for Health-Related Cognitive and Behavioral Change” Editors: Jihyun Kim, Ph.D., University of Central Florida, U.S.A. Hayeon Song, Ph.D., Gachon University, South Korea Chapter proposal deadline: May 15, 2018 DESCRIPTION OF THE BOOK We are currently seeking contributions to an edited book under contract with Elsevier titled “New Technology for Health-Related Cognitive and Behavioral Change.” New technologies are shaping our lives from how we communicate to how we obtain and process information. In particular, scholars and health practitioners have attempted to use new technologies for various health inventions. This book is…

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