Author: Matthew Lombard


  • The power of split-sphere 360 VR in advancing gender equality

    [This story examines a recent study of the potential of a film that provides both male and female perspectives in an unusual split-sphere 360° video format to create empathy and attitude change. The story is from Medium, where the original includes three different images. It’s worth looking at the study itself (via Dropbox), in which presence and other aspects of the technology and experience are considered. A related recent story worth a look is “Walking in another’s virtual shoes: Do 360-degree video news stories generate empathy in viewers?“ in Columbia Journalism Review. –Matthew] [Image: Source: UTURN creator Nathalie Mathe] The…

    Read more: The power of split-sphere 360 VR in advancing gender equality
  • Call: 6th International Conference on Human-Agent Interaction (HAI 2018)

    CALL FOR PAPERS 6th International Conference on Human-Agent Interaction (HAI 2018) Southampton, UK 15-18 December 2018 http://hai-conference.net/hai2018 Abstract Submission deadline for Full Papers (Short: 4 pages; Long: 8 pages): 02 July 2018 HAI 2018 is the 6th annual International Conference on Human-Agent Interaction. It aims to be the premier interdisciplinary venue for discussing and disseminating state-of-the-art research and results that reach across conventional interaction boundaries from people to a wide range of intelligent systems, including physical robots, software agents and digitally-mediated human-human communication. HAI focusses on technical as well as social aspects. The theme for HAI 2018 is Trustworthy Interaction.…

    Read more: Call: 6th International Conference on Human-Agent Interaction (HAI 2018)
  • MIT course explores technical, philosophical, and artful dimensions of VR

    [This story from MIT News describes what sounds like a valuable course at MIT, one that explicitly covers presence. My colleague Laura Zaylea and I have been doing something similar in a cross-course collaboration (Emerging Media Production and Psychological Processing of Media), initially focusing on 360 videos and augmented reality. If you teach or know of other courses like this, please let me know (at [email protected]). –Matthew] [Image: In MIT’s hands-on humanities class CMS.339 (Virtual Reality and Immersive Media Production), students are grappling with multiple dimensions of making virtual reality, from technical challenges, to philosophical questions, to the art of…

    Read more: MIT course explores technical, philosophical, and artful dimensions of VR
  • Call: Neuroscience & Society: Ethics, Law, and Technology

    NEUROSCIENCE & SOCIETY: Ethics, Law, and Technology 24-25 August 2018 Sydney, NSW, Australia http://neuroethicsconference.org.au/ Abstracts due: 7 June 2018 Advances in brain scanning and intervention technologies are transforming our ability to observe, explain, and influence human thought and behaviour. Potential applications of such technologies (e.g. brain-based pain detection in civil lawsuits, medications to help criminal offenders become less impulsive, prediction of future behaviour through neuroimaging) and their ethical, clinical, legal, and societal implications, fuel important debates in neuroethics. However, many factors beyond the brain – factors targeted by different emerging technologies – also influence human thought and behaviour. Sequencing the…

    Read more: Call: Neuroscience & Society: Ethics, Law, and Technology
  • New technique tricks the brain to enlarge walkable virtual worlds

    [This story from Inverse describes a clever new way to manipulate VR users’ perceptions to create more natural walking (and thus presence) experiences in virtual worlds. –Matthew] [Image: Source: Digital Trends] VR Worlds Where You Can Actually Walk Around Are on the Way Goodbye, room-limited HTC Vive games! By Mike Brown May 30, 2018 Ready to go on an infinite journey through virtual reality? Researchers at Stony Brook University, working with Nvidia and Adobe, announced on Tuesday that they’ve taken a big step toward making virtual worlds feel vast and expansive. By manipulating the eye’s natural movements, the researchers say…

    Read more: New technique tricks the brain to enlarge walkable virtual worlds
  • Call: Tangible, Embedded and Embodied Interaction (TEI) 2019

    Call for Participation ACM International Conference on Tangible, Embedded and Embodied Interaction (TEI) 2019 17-20 March 2019 Tempe, Arizona http://www.tei-conf.org/2019 Paper submission deadline: August 8, 2018 TEI 2019 is the 13th annual conference dedicated to presenting the latest results in tangible, embedded, and embodied interaction. It will be held 17th to 20th March, 2019, and is hosted by Arizona State University in Tempe, Arizona, USA. The conference will be sponsored by ACM SIGCHI and Arizona State University. The TEI conference has gained substantial visibility and activity over the past decade. It brings together researchers, practitioners, businesses, artists, designers and students…

    Read more: Call: Tangible, Embedded and Embodied Interaction (TEI) 2019
  • Universities should immerse themselves in virtual reality

    [Although it doesn’t cover specific steps to bring about institutional change, this opinion column from Times Higher Education makes the compelling argument for the incorporation of presence-evoking technologies in higher education. –Matthew] [Image: CAVE2 at the Electronic Visualization Laboratory (EVL) at the University of Illinois at Chicago (UIC). Source: UIC] Universities should immerse themselves in virtual reality Embracing immersive content would aid public engagement and bring research and teaching closer together, argue Vincent Tong, Sam Smidt and Matilda Katan May 3, 2018 By Vincent Tong, Sam Smidt and Matilda Katan While universities bill themselves as pioneers of technology, they are…

    Read more: Universities should immerse themselves in virtual reality
  • Call: The Unnatural World: Investigating Meaning and Modernity

    Call for Papers The Unnatural World: Investigating Meaning and Modernity 7th December 2018 Department of Philosophy, Mary Immaculate College, Limerick, Ireland Keynote speaker: Prof. Tanja Staehler (University of Sussex) Submission deadline: 21st September 2018 Philosophy is continuously establishing the significance of the lifeworld, that is, the everyday, ordinary world of meaning in which we live. Given the atrocities of the 20th century, along with the rise of extensive technical apparatuses, and even the threat of ecological collapse, this task has never been so crucial. It seems that we are living an increasingly unnatural way of life where traditional structures of meaning are…

    Read more: Call: The Unnatural World: Investigating Meaning and Modernity
  • A new breed of immersive art experiences offers a gateway to alternative realities

    [This story from Artsy describes the trend towards technology-based experiential art and attractions, focusing on Meow Wolf’s installation in Santa Fe (coming soon to Denver, Las Vegas and elsewhere); the company’s CEO “envisions a future where the lines between things like art, theme parks, role-playing games, and augmented reality will be blurred. The emerging term, he explains, is ‘alternative reality.’” The original story includes a large photo gallery, and for more information see Meow Wolf’s website and a 2:20 minute video on YouTube (which will lead you to other videos). Two related news stories from the last few weeks may be…

    Read more: A new breed of immersive art experiences offers a gateway to alternative realities
  • Call: DLI 2018 – 3rd EAI International Conference on Design, Learning & Innovation

    Call for Participation DLI 2018 – 3rd EAI International Conference on Design, Learning & Innovation October 24-26, 2018 Braga, Portugal http://designlearninginnovation.org Keynote Speaker: Yvonne Rogers, director of the Interaction Centre at UCL (UCLIC). Submission deadline: July 1st, 2018 The 3rd EAI International Conference on Design, Learning & Innovation, DLI 2018 will take place in Braga, a UNESCO Creative City of Media Arts, October 24 to 26, 2018 at the University of Minho. We invite contributors to submit high-quality original research in the form of Full Papers, Work in Progress (Posters), Workshops, and Panel/Symposium proposals addressing research in design learning and…

    Read more: Call: DLI 2018 – 3rd EAI International Conference on Design, Learning & Innovation
  • New telepresence tech connects veterinarian team members and pet owners

    [Thank you to everyone who joined us for PRESENCE 2018 last week in Prague, either in person or virtually. Special thanks to organizing committee members SongYi (Grace) Lee, Kun Xu, Hocheol Yang and Jihyun Kim. For me at least, it was another rewarding, intellectually invigorating and very enjoyable combination of presentations and informal discussions about different aspects of a fascinating topic. In our concluding session we identified a variety of challenges we face as presence scholars and we’ll be following up soon on some of the steps we developed towards addressing them. In the meantime, the story below is about…

    Read more: New telepresence tech connects veterinarian team members and pet owners
  • How will virtual reality change your mind’s consciousness?

    [One last news item before ISPR Presence News takes a break for a few weeks: This piece from Big Think considers the role of VR and other presence-evoking technologies in defining, and controlling, our personal reality; the original includes more images and three videos. –Matthew] [Image: You are who you are because of your environment. What happens in a virtual world? Credit: Shutterstock/Big Think] How will virtual reality change your mind’s consciousness? May 16, 2018 by Derek Beres Over a half-century ago, Canadian professor and philosopher Marshall McLuhan wrote one of the most influential books on media theory ever. Understanding…

    Read more: How will virtual reality change your mind’s consciousness?

ISPR Presence News

Search ISPR Presence News:



Archives