Author: Matthew Lombard


  • How I discovered the therapeutic power of VR – by accident

    [This personal story from VentureBeat is a reminder that despite the current limitations of technology, presence experiences have great potential to improve individual lives. See the original version for a second image. –Matthew] How I discovered the therapeutic power of VR — by accident David Waltenbaugh July 26, 2018 Ask anyone that has experienced a true, high-production virtual reality experience and nearly all can remember our “first time.” The immersive nature of the technology tends to evoke such a visceral response that it often remains with us long after our dive into the virtual realm. Most people I’ve spoken with…

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  • Call: Art Machines: International Symposium on Computational Media Art (ISCMA 2019)

    Call for Papers Art Machines: International Symposium on Computational Media Art (ISCMA 2019) 4th – 7th January 2019 School of Creative Media, City University of Hong Kong https://www.cityu.edu.hk/iscma Submission deadline: 1st September 2018 We are now calling for papers for Art Machines: International Symposium on Computational Media Art (ISCMA), which will take place between 4th – 7th January 2019 at the School of Creative Media, City University of Hong Kong. “Art Machines” will bring together Academics, Artists and Professionals in the field of Computational Media Art in a four-day symposium whose core theme will be the topic of Machine Learning…

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  • “David Bowie Is” coming to AR and VR

    [The press release below from davidbowie.com previews new AR- and VR-based versions of the “David Bowie Is” touring exhibit. They’ll follow several other applications of technology to create presence experiences related to Bowie, including the “Augmented Reality: David Bowie in Three Dimensions” feature by The New York Times, a “2.5-minute train journey through the world of David Bowie” from NS and the Groninger Museum, the “Heroes” dance sequence for 360-degree Gear VR and Microsoft HoloLens from Sundance 2017, and a VR version of the Bowie musical “Lazarus” (see more material by searching for “Bowie” on the V&A Museum website. –Matthew] David…

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  • Call: EICS 2019 – 11th ACM SIGCHI Symposium on Engineering Interactive Computing Systems

    Call for Papers EICS 2019: The 11th ACM SIGCHI Symposium on Engineering Interactive Computing Systems 18-21 June, 2019 Valencia, Spain https://eics.acm.org/2019/ Submission deadlines: July 24, 2018, October 26, 2018, February 5, 2019 (see below) EICS 2019 is the eleventh international conference devoted to engineering usable and effective interactive computing systems. Work presented at EICS covers the full range of aspects that come into play when “engineering” interactive systems, such as innovations in the design, development, deployment, verification and validation of interactive systems. Topics of interest include the design and development of systems incorporating new interaction techniques and multimodal interaction, multi-user,…

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  • Ford uses VR and presence to help drivers and cyclists change their dangerous behaviors

    [As a cyclist with poor vision even with corrective glasses, I’m particularly interested in this post about using presence to reduce accidents by increasing driver-cyclist empathy. A report in Australia’s Nyngan Observer about how the government there is using VR to reduce accidents with quad bikes on farms led me to the short story below from Campaign that describes a Ford program that uses VR to give motorists the experience of bicyclists and vice versa. For much more information including videos, see Ford’s Share the Road website and the Ford Europe blog. For a recent published study on this topic,…

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  • Job: Lab Coordinator at the MIT Media Lab

    Position: Lab Coordinator at the MIT Media Lab No deadline, position open until filled The Scalable Cooperation Group directed by Iyad Rahwan at the MIT Media Lab is seeking a full-time or part-time lab coordinator to start in September, 2018 (exact date negotiable). The position is for one year with the opportunity to renew contingent on performance and funding availability. Applications are being accepted immediately and will continue to be reviewed until the position is filled. The Scalable Cooperation group seeks to answer the question: How can we anticipate and respond to major disruptions from Artificial Intelligence, the Web and social media…

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  • The gamification of intimacy through dating sims

    [This story from Hyperallergic explores current dating sims, “a sub-genre of video games which center around the user forming and maintaining romantic relationships with digital partners through the use of VR/AR and (for now) rudimentary AI” and considers some of their positive and negative implications. Designers and scholars need to consider the implications since the (presence-evoking) technologies are evolving quickly. Note that the author plans a follow-up report on gender roles and sexual preferences in the sims. The original version of the story below includes four additional images. –Matthew] [Image: Screenshot of the game VR Kanogo. Credit: The author for…

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  • Call: Rethinking, Reworking and Revolutionising The Turing Test – Interdisciplinary Conference 2018

    Call for Papers Rethinking, Reworking and Revolutionising The Turing Test Interdisciplinary Conference 2018 November 15th-16th The University of Edinburgh https://turingtest2018.wordpress.com/ Abstract submission deadline: September 14th, 2018 THE CONFERENCE The aim of the conference is to facilitate dialogue between researchers in philosophy of mind, cognitive science and informatics by providing a venue to present their research on an area of common interest. Members of under-represented groups are particularly encouraged to participate. The conference focuses on the role that the Turing Test has played, and above all can still play, in artificial intelligence research. Ever since it was proposed in 1950, the…

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  • Microsoft HoloLens and Times Square prove an odd mix for an underwater AR exhibit

    [This first person report and evaluation of a new mixed reality art exhibit in New York City from TechRadar describes both the promise and current limitations of presence-evoking technologies. See the original story for six additional images and a 2:59 minute behind-the-scenes video. For more information see Microsoft’s coverage, the exhibit’s website (which features a nice interactive rippling water illusion), a 2:04 minute video report from CNET, and another first person report from Engadget. –Matthew] Microsoft HoloLens and Times Square prove an odd mix for an underwater AR exhibit Tourists’ first introduction to augmented reality may underwhelm By Michael Hicks…

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  • Call: Joint Workshop on Intelligent Narrative Technologies and Intelligent Cinematography and Editing

    Call for Papers Joint Workshop on Intelligent Narrative Technologies and Intelligent Cinematography and Editing November 11-12th, 2018 Edmonton, Alberta, Canada https://sites.google.com/ncsu.edu/intwiced18/ Paper deadline: August 6th, 2018 Please consider contributing to the joint workshop of WICED (Workshop on Intelligent Cinematography and Editing) and INT (Intelligent Narrative Technologies), which will be collocated with the 14th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2018) at the University of Alberta in Edmonton, Alberta, Canada. We invite submissions in the form of long papers (8 pages), short papers (4 pages), and posters (1 page). The workshop website can be found here: https://sites.google.com/ncsu.edu/intwiced18/…

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  • World’s first VR-augmented waterslide is totally unnecessary, but also amazing

    [Here’s a new and surprising use of presence-evoking technology for summer fun. The story is from Digital Trends, where it includes a 1:06 minute video. More information from coverage in Gearbrain follows below and see the Ballast website for more on VRSlide and the company’s larger vision for underwater applications of VR and presence. –Matthew] World’s first VR-augmented waterslide is totally unnecessary, but also amazing Luke Dormehl July 18, 2018 Let’s face it: We live in a pretty jaded society. In such a “been there, seen that” environment, the promise of a regular ole’ waterpark wouldn’t be enough to prompt…

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  • Call: Artifact: Journal of Design Practice

    Call for Papers Artifact: Journal of Design Practice Artifact: Journal of Design Practice aims to publish high-quality academic papers focused on practice-based design research that explores conditions, issues, developments and tasks pertaining to design in a broad sense. As an international design research journal, Artifact targets the global design research community with the aim of strengthening knowledge sharing and theory building of relevance to design practice. All articles and research notes are subject to double-blind peer-review. The journal is cross-disciplinary in scope and welcomes contributions from all fields of design research including product design and visual communication, user experience, interface,…

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