Author: Matthew Lombard


  • Rolling Line brings train sets into world of virtual reality

    [As a rail fan I find this review of a new model train simulator for virtual reality particularly interesting; the more inclusive term “Trainset VR” is also an intriguing presence concept. The review is from UploadVR, where it includes different images and a video trailer; more information including images and a video is available in coverage by Stuff.co.nz. –Matthew] Rolling Line Review: A Delightful Model Railway Simulator By Jamie Feltham May 4th, 2018 Platforms: Rift (Reviewed), Vive Trainset VR is a term I’ve used to describe some of my favorite VR titles. By that, I’m referring to experiences that make…

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  • ISPR News: PRESENCE 2018 Conference Program

    [We’re looking forward to seeing many of you in Prague in two weeks for PRESENCE 2018; the conference program, which emphasizes collective knowledge development through not just presentations but informal discussions, some over good food and during sightseeing (!), is below. It’s not too late to join us, in person or virtually: Online registration is available via EventBrite and if you can’t be in Prague, join us for a (free) ‘virtual’ discussion about presence via telepresence tech. If you’re already registered, please complete the Attendee Sightseeing and Meal Choices Survey before May 11.  All questions welcome… –Matthew] CONFERENCE PROGRAM (printer-friendly PDF) PRESENCE 2018 18th conference…

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  • Murder in virtual reality should be illegal

    [This opinion column from Aeon is from late 2016 but it’s still extremely relevant to a key debate about the effects and ethics of presence. –Matthew] [Image: Credit: PhotoAlto/Ale Ventura/Getty] Murder in virtual reality should be illegal Angela Buckingham is a writer living in Berlin. She writes about power, moral choice, self-deception, bravery and cowardice. Her most recent work, The Colonel, is a play inspired by the events surrounding the Dreyfus Affair in 1890s France. November 2016 You start by picking up the knife, or reaching for the neck of a broken-off bottle. Then comes the lunge and wrestle, the…

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  • Call: A (Free) ‘Virtual’ Panel at PRESENCE 2018: A Discussion About Presence via Telepresence Tech

    Call for Participation A (Free) ‘Virtual’ Panel at PRESENCE 2018: Presence in Practice: A Discussion about Presence via Telepresence Tech Monday May 21, 2018 4:15 – 5:30 pm (i.e., 16:15 – 17:30) in Prague (GMT+2) (click here to see your current local time in Prague) Email your interest in participating by Sunday May 20, 2018 We often joke about how as telepresence scholars we have to travel around the world – with great financial cost, physical and emotional strain, lost time, and damage to the environment – to discuss technologies designed to allow people to avoid having to travel to…

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  • Call: 5th International Conference on Physiological Computing Systems – PhyCS 2018

    Call for Papers PhyCS 2018: 5th International Conference on Physiological Computing Systems Seville, Spain 19-21 September, 2018 http://www.phycs.org/CallForPapers.aspx PhyCS is sponsored by INSTICC – Institute for Systems and Technologies of Information, Control and Communication PhyCS 2018 will be held in conjunction with WEBIST 2018, icSPORTS 2018, NEUROTECHNIX 2018, IJCCI 2018, CHIRA 2018 and IC3K 2018. Regular Paper Submission Deadline: May 24, 2018 SCOPE Physiological data in its different dimensions, either bioelectrical, biomechanical, biochemical or biophysical, and collected through specialized biomedical devices, video and image capture or other sources, is opening new boundaries in the field of human-computer interaction into what can…

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  • Facebook’s AI-created virtual memories are magically haunting

    [A new Facebook feature will create navigable 3D virtual reproductions of places where our memorable experiences occurred. Interestingly, the limitations of the reproductions (a “pointillism effect”) apparently create both the “sense of presence in a place… [and] a sense of memory.” This first-person report on Facebook’s demo at the F8 conference is from Engadget, where it includes more images. See CNET for a 2:14 minute video. –Matthew] Facebook’s AI-created virtual memories are magically haunting Wandering through pointillistic art felt like being in a dream. Nicole Lee May 1, 2018 Ever since Facebook bought Oculus, it’s been investing in virtual reality in a…

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  • Call: MobileHCI 2018 Workshop on Designing Speech and Language Interactions for Mobiles and Wearables

    Call for Submissions MobileHCI 2018 Workshop on Designing Speech and Language Interactions for Mobiles and Wearables September 3rd, 2018 MobileHCI 2018, Barcelona, Spain Workshop URL: http://speech-interaction.org/dsli2018/ Submission of position papers: May 17th, 2018 Traditional interfaces are continuously being replaced by mobiles and wearables. Yet when it comes to the modalities enabling our interactions, we have yet to fully embrace the most natural one: speech. Very little HCI attention has been dedicated to designing and developing spoken language or multimodal interaction techniques, especially for mobiles and wearables. In addition to the enormous, recent engineering progress in processing such modalities, there is…

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  • VR-AR tools and presence beginning to provide scientific researchers with new insights

    [This story from Nature describes the nascent use of virtual and augmented reality, and the presence experiences they produce, for scientific research. See the last paragraph for a succinct summary. –Matthew] [Image: Credit: The Project Twins] Virtual-reality applications give science a new dimension Virtual- and augmented-reality tools allow researchers to view and share data as never before. But so far, they remain largely the tools of early adopters. David Matthews 30 April 2018 As I put on a virtual-reality (VR) headset, the outside world disappears. A cell fills my visual field, and as I crane my neck, I can see…

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  • Call: Chapters for “New Technology for Health-Related Cognitive and Behavioral Change”

    Call for chapter proposals for the edited book: “New Technology for Health-Related Cognitive and Behavioral Change” Editors: Jihyun Kim, Ph.D., University of Central Florida, U.S.A. Hayeon Song, Ph.D., Gachon University, South Korea Chapter proposal deadline: May 15, 2018 DESCRIPTION OF THE BOOK We are currently seeking contributions to an edited book under contract with Elsevier titled “New Technology for Health-Related Cognitive and Behavioral Change.” New technologies are shaping our lives from how we communicate to how we obtain and process information. In particular, scholars and health practitioners have attempted to use new technologies for various health inventions. This book is…

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  • Apple’s working on a powerful, wireless headset for both AR, VR

    [There are some intriguing developments in presence-evoking technologies from Apple; this highly cited story is from CNET, where the original includes a 1:35 minute video and two large image galleries. –Matthew] [Image: Credit: TECHSPOT] Apple’s working on a powerful, wireless headset for both AR, VR The headset, which would straddle the two technologies and tap into Apple’s own chips, is slated for 2020. It’s the biggest sign of Apple’s interest in virtual reality. By Shara Tibken April 27, 2018 Apple CEO Tim Cook has nothing but praise for augmented reality, saying it’s a technology that’s potentially as important as the…

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  • Call: The Serious Storytelling Handbook (book chapters)

    Call for Book Chapters Proposals THE SERIOUS STORYTELLING HANDBOOK Storytelling outside the Entertainment Context to Engage, Enlighten, and Explain in Serious Games, Data Storytelling, User-Experience, AI, Health, eLearning, Science, Digital Media, and Business/Management. The handbook is transdisciplinary and should address technology, human, storytelling, and business issues in the fields of entertainment computation, human-computer-interaction, media technology and design, information systems research, multimedia, data science, digital games, eLearning, eHealth, and digital media scholars. Editors: Artur Lugmayr, Helmut Hlavacs, and Calkin Suero Montero The book will be the pilot book for the new Series on Emerging Media Technology and User-Experience Computation, published by Chapman&Hall/CRC…

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  • TeleHuman 2: Life-size holograms set to revolutionize videoconferencing

    [This news release from Queen’s University describes what could be an important advance in evoking social presence. Follow the links near the end for more information, images and a video. –Matthew] News Release – Move over Tupac! Life-size holograms set to revolutionize videoconferencing Professor Roel Vertegaal’s new light field displays effectively simulate teleportation Monday, April 23, 2018 KINGSTON – A Queen’s University researcher will soon unveil TeleHuman 2 – the world’s first truly holographic videoconferencing system. TeleHuman2 allows people in different locations to appear before one another in life-size 3D – as if they were in the same room. “People…

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