Author: Matthew Lombard
-
AR app platform LAVA turns vinyl records into 3D ‘music you can see’
Published:
Read more: AR app platform LAVA turns vinyl records into 3D ‘music you can see’[This short story from Adweek describes a clever new use of augmented reality to evoke presence; see the original for the 1:04 minute video, and coverage in designboom for more information, the video and several more images. –Matthew] W+K Amsterdam’s AR App Can Turn a Vinyl Record Into a Mind-Bending Lava Lamp Agency launches LAVA platform with 11-track album By David Griner August 2, 2018 One of the most fascinating tech demos I saw at this year’s Cannes Lions was unfortunately also one I wasn’t allowed to talk about—until today. Wieden + Kennedy Amsterdam has launched an augmented-reality platform that…
-
Call: GOODTECHS 18 Special Session on Serious Games to Improve Quality of Life
Published:
Read more: Call: GOODTECHS 18 Special Session on Serious Games to Improve Quality of LifeCALL FOR PAPERS GOODTECHS 18 4th EAI International Conference on Smart Objects and Technologies for Social Good Special Session on Serious Games to Improve Quality of Life Bologna, Italy 28 – 30 November 2018 http://goodtechs.eu/ Extended submission deadline: 3rd September 2018 Gamification techniques and serious games are often used to capture and maintain user’s attention. This is particularly important when dealing with young patients or people with special needs. Patient’s collaboration is crucial for doctors to perform a good diagnosis, and to provide an efficient therapy, but it cannot always be taken for granted. Moreover, serious games are proved to…
-
Be Another Lab uses VR and presence to bridge cultures and promote mutual understanding
Published:
Read more: Be Another Lab uses VR and presence to bridge cultures and promote mutual understanding[This is an encouraging story about people using technology to create presence experiences that bring people together. It’s from Crosscut, where the original includes a second image and a 2:17 minute video. –Matthew] [Image: The “Machine to be Another” virtual reality environment creates experiences in which you can embody someone else. On the left, a participant is immersed in the first-person story being told in the video as a facilitator gently mimics the motions happening on screen. On the right, the video as seen through a VR headset. Credit: Still image from video by Aileen Imperial/KCTS 9)] Can virtual reality…
-
Call: Transhumanism – Special issue of the Journal Scientia et Fides
Published:
Read more: Call: Transhumanism – Special issue of the Journal Scientia et FidesCALL FOR PAPERS The Journal Scientia et Fides (ISSN: 2300-7648; E-ISSN: 2353-5636) Special Issue on Transhumanism, edited by Leandro M. Gaitán (Universidad de Navarra) Submission deadline: March 1, 2019 During the last two decades, the transhumanist metanarrative has been generating a lot of controversy, both in academic circles and in public opinion. Its proposal of a radical transformation and even of overcoming the human condition by technological means, entails a diversity of both theoretical and practical problems. From the theoretical perspective, some problems are the potential advantages and risks of transhumanism, personal identity, new alterities (robots, cyborgs, etc.), equality and…
-
First-person report: Why VR is a game-changer for my meditation practice
Published:
Read more: First-person report: Why VR is a game-changer for my meditation practice[In this story from Brit + Co the author reports on her experience using an Oculus Go meditation program; as you’d expect, spatial presence and presence as transportation and immersion play important roles. –Matthew] Why Virtual Reality Is a Game-Changer for My Meditation Practice Sarah Garone Aug 15, 2018 Virtual reality is cropping up everywhere, so it only makes sense that this immersive technology would eventually make a foray into meditation. But what’s it like to meditate with more than just your own consciousness to help you along? Is VR-assisted meditation distracting? Strange? Peaceful? When the folks at Oculus Go…
-
Call: Pedagogy in Virtual Worlds – Ten Year Perspective issue of Journal of Virtual Worlds Research
Published:
Read more: Call: Pedagogy in Virtual Worlds – Ten Year Perspective issue of Journal of Virtual Worlds ResearchCall for Proposals Special issue of Journal of Virtual Worlds Research https://www.jvwresearch.org/index.php/component/content/article/10-cfps/92-cfp-pedagogy Abstract submission deadline: August 20, with publication Q4-2018 Pedagogy in Virtual Worlds – Ten Year Perspective will be a special issue on pedagogy and learning in immersive environments to be led by guest editor Dr. Kenneth Y T Lim, from Nanyang Technological University, Singapore MOTIVATION AND SCOPE 2019 marks the tenth anniversary of a landmark issue of the Journal of Virtual Worlds Research, which was themed on ‘Pedagogy.’ Volume 2 Number 1 of the journal was the fruition of a vision of the late Leslie Jarmon. Dr. Jarmon…
-
VR and presence help caregivers, family members understand what it’s like to have Alzheimer’s
Published:
Read more: VR and presence help caregivers, family members understand what it’s like to have Alzheimer’s[In a very positive application of presence, virtual reality is being used to provide caregivers and family members a first-person experience of what it’s like to have Alzheimer’s disease, as reported in this story from the Chicago Tribune. See also the 2013 ISPR Presence News post “Virtual dementia experience for aged care workers.” –Matthew] [Image: Ann Brennan, director of volunteer services for Chicago Methodist Senior Services, puts a virtual reality headset on Amber Davis at Hartwell Place in Andersonville, as she prepares to go through a lab designed to help caregivers understand how it feels to live with dementia. Credit: Kristan…
-
Call: AISB 2019: Artificial Intelligence, Imagination and Invention
Published:
Read more: Call: AISB 2019: Artificial Intelligence, Imagination and InventionCall for Symposia, Workshops and Tutorials Society for the Study of Artificial Intelligence and Simulation for Behaviour AISB 2019: Artificial Intelligence, Imagination and Invention – A[I]3 April 16th to April 18th 2019 Falmouth, Cornwall, UK http://aisb2019.falmouthgamesacademy.com/ Deadline: 1st of October 2018 Contact: aisb2019@easychair.org Dear Colleagues, We are hosting the AISB annual convention in Falmouth, UK and are looking for people/groups interested in organising symposia, workshops or tutorials as part of one of the oldest running AI conventions. The Society for the Study of Artificial Intelligence and Simulation for Behaviour (AISB) is soliciting proposals for symposia, workshops and tutorials to be…
-
VR takes University of Auckland property students new places
Published:
Read more: VR takes University of Auckland property students new places[This story from the University of Auckland describes a variety of innovative uses of virtual reality and presence in teaching students about property and construction. –Matthew] VR takes property students new places 13 August 2018 Virtual reality (VR) field trips are now being used to teach students about construction and leaky homes at the University of Auckland Business School, as the technology revolutionizes imaging in the property industry. From this month, Bachelor of Property students in the stage one course “Introduction to Property” are being given Google Cardboard headsets – a low-cost virtual reality headset that resembles a cardboard Viewfinder…
-
Call: Press Start special issue on Walking Simulators
Published:
Read more: Call: Press Start special issue on Walking SimulatorsCall for Papers Press Start special issue on Walking Simulators Abstract/bio submission deadline: 17th September 2018 Press Start is pleased to announce an upcoming special issue of the journal (with guest editors Esther Wright and Emily Marlow), for which we invite submissions relating to the theme of ‘Walking Simulators’. Approaches are welcomed from scholars and developers alike, tackling Walking Simulators from a variety of approaches. Broad themes to be addressed may include (but are by no means limited to): Definitions and explorations Critical reviews of individual titles Storytelling in Walking Simulators Queer approaches to making/studying Promotion and Marketing Games criticism,…
-
Blippar brings its AR navigation capabilities (and presence) indoors
Published:
Read more: Blippar brings its AR navigation capabilities (and presence) indoors[When virtual objects and characters are seamlessly overlaid on ‘reality’ a presence illusion is (or at least can be) created. This story from Next Reality describes a new indoor AR system developed by Blippa that has a variety of interesting applications; see the original version of the story, or the Blippar announcement, for more information, pictures and a 2:33 minute demonstration video. Following the story below is an excerpt of coverage by TechCrunch that suggests additional, potentially worrisome, applications of the new system including advertising and monitoring of user movements. –Matthew] Blippar Brings Its AR Navigation Capabilities Indoors By Tommy…
-
Call: DiGRA Nordic 2018 – “Subversion, Transgression, and Controversy in Play”
Published:
Read more: Call: DiGRA Nordic 2018 – “Subversion, Transgression, and Controversy in Play”Call for Papers DiGRA Nordic 2018 “Subversion, Transgression, and Controversy in Play” University of Bergen, Norway November 28-30, 2018 https://digranordic2018.w.uib.no Submission deadline: August 26, 2018 Video games have a reputation of being rebellious, often being the target of controversies and criticism for their inclusion of excessive and speculative content, as well as for the opportunities for players to engage in subversive practices. Today video games are no longer a subcultural medium, but are addressing the mainstream as well as diverse subcultures. Also, analogue genres such as board games and role-playing games are becoming more visible for a broader audience. As…
ISPR Presence News
Search ISPR Presence News:
Categories
Archives
- April 2026 (34)
- March 2026 (44)
- February 2026 (40)
- January 2026 (41)
- December 2025 (36)
- November 2025 (38)
- October 2025 (45)
- September 2025 (42)
- August 2025 (42)
- July 2025 (46)
- June 2025 (30)
- May 2025 (42)
- April 2025 (44)
- March 2025 (42)
- February 2025 (40)
- January 2025 (44)
- December 2024 (42)
- November 2024 (40)
- October 2024 (46)
- September 2024 (42)
- August 2024 (44)
- July 2024 (44)
- June 2024 (40)
- May 2024 (24)
- April 2024 (27)
- March 2024 (42)
- February 2024 (42)
- January 2024 (44)
- December 2023 (40)
- November 2023 (42)
- October 2023 (44)
- September 2023 (39)
- August 2023 (46)
- July 2023 (42)
- June 2023 (44)
- May 2023 (40)
- April 2023 (40)
- March 2023 (46)
- February 2023 (40)
- January 2023 (44)
- December 2022 (24)
- November 2022 (42)
- October 2022 (42)
- September 2022 (42)
- August 2022 (46)
- July 2022 (40)
- June 2022 (44)
- May 2022 (42)
- April 2022 (42)
- March 2022 (46)
- February 2022 (40)
- January 2022 (38)
- December 2021 (46)
- November 2021 (42)
- October 2021 (42)
- September 2021 (42)
- August 2021 (44)
- July 2021 (44)
- June 2021 (42)
- May 2021 (40)
- April 2021 (44)
- March 2021 (46)
- February 2021 (40)
- January 2021 (39)
- December 2020 (44)
- November 2020 (39)
- October 2020 (43)
- September 2020 (44)
- August 2020 (42)
- July 2020 (46)
- June 2020 (43)
- May 2020 (42)
- April 2020 (44)
- March 2020 (44)
- February 2020 (39)
- January 2020 (34)
- December 2019 (42)
- November 2019 (40)
- October 2019 (44)
- September 2019 (40)
- August 2019 (44)
- July 2019 (44)
- June 2019 (38)
- May 2019 (46)
- April 2019 (44)
- March 2019 (42)
- February 2019 (40)
- January 2019 (36)
- December 2018 (40)
- November 2018 (42)
- October 2018 (46)
- September 2018 (38)
- August 2018 (46)
- July 2018 (44)
- June 2018 (42)
- May 2018 (32)
- April 2018 (42)
- March 2018 (44)
- February 2018 (40)
- January 2018 (44)
- December 2017 (40)
- November 2017 (42)
- October 2017 (44)
- September 2017 (26)
- August 2017 (46)
- July 2017 (42)
- June 2017 (44)
- May 2017 (44)
- April 2017 (40)
- March 2017 (46)
- February 2017 (40)
- January 2017 (44)
- December 2016 (44)
- November 2016 (42)
- October 2016 (30)
- September 2016 (42)
- August 2016 (46)
- July 2016 (40)
- June 2016 (24)
- May 2016 (42)
- April 2016 (42)
- March 2016 (46)
- February 2016 (44)
- January 2016 (40)
- December 2015 (44)
- November 2015 (40)
- October 2015 (42)
- September 2015 (42)
- August 2015 (42)
- July 2015 (46)
- June 2015 (44)
- May 2015 (40)
- April 2015 (44)
- March 2015 (44)
- February 2015 (40)
- January 2015 (42)
- December 2014 (44)
- November 2014 (38)
- October 2014 (46)
- September 2014 (42)
- August 2014 (42)
- July 2014 (43)
- June 2014 (42)
- May 2014 (42)
- April 2014 (43)
- March 2014 (42)
- February 2014 (40)
- January 2014 (44)
- December 2013 (42)
- November 2013 (40)
- October 2013 (44)
- September 2013 (40)
- August 2013 (44)
- July 2013 (46)
- June 2013 (40)
- May 2013 (44)
- April 2013 (44)
- March 2013 (42)
- February 2013 (40)
- January 2013 (44)
- December 2012 (40)
- November 2012 (42)
- October 2012 (46)
- September 2012 (37)
- August 2012 (46)
- July 2012 (40)
- June 2012 (42)
- May 2012 (46)
- April 2012 (42)
- March 2012 (44)
- February 2012 (42)
- January 2012 (44)
- December 2011 (44)
- November 2011 (40)
- October 2011 (33)
- September 2011 (42)
- August 2011 (46)
- July 2011 (39)
- June 2011 (45)
- May 2011 (42)
- April 2011 (42)
- March 2011 (44)
- February 2011 (40)
- January 2011 (42)
- December 2010 (42)
- November 2010 (42)
- October 2010 (42)
- September 2010 (42)
- August 2010 (43)
- July 2010 (42)
- June 2010 (43)
- May 2010 (40)
- April 2010 (43)
- March 2010 (46)
- February 2010 (40)
- January 2010 (54)
- December 2009 (18)
- November 2009 (29)
- October 2009 (26)
Recent Posts
- Call: Games Against Death: Games, Mortality, and the Politics of Dying
- St. Mary’s College VR disaster simulation lets nurses “body-swap” with patients
- Call: After Virtual Reality: Extending Immersive Narrative Symposium
- A Titanic obsessive reports on a VR recreation of the lost liner
- Researchers upload model of fly’s brain to Matrix, let it control virtual body