Author: Matthew Lombard
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First person report: MRI scans are horrible for kids – so I created a VR app to help
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Read more: First person report: MRI scans are horrible for kids – so I created a VR app to help[Some of the most valuable applications of presence are in the human aspects of medical care; this story by the creator of the My MRI Journey app is from The Guardian. An earlier King’s College Hospital press release adds some detail and a user’s reaction: “The VR technology allows children to feel as though they are inside an MRI scanner and experience what it will be like on the day. Children have the opportunity to get accustomed to the loud tapping noises that happen during the scan (this is the electric current in the scanner coils being turned on and…
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Call: “User Experience Design in Archaeology and Heritage” Roundtable at 2019 CAA International Conference
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Read more: Call: “User Experience Design in Archaeology and Heritage” Roundtable at 2019 CAA International ConferenceCall for Abstracts User Experience Design in Archaeology and Heritage Roundtable Session at the 2019 Computer Applications and Quantitative Methods in Archaeology Conference (CAA) Kraków, Poland 23-27 April, 2019 https://saraperry.wordpress.com/2018/09/12/user-experience-design-in-archaeology/ Deadline for submission of abstracts: 10 October 2018 Are you designing digital resources for different archaeological users – specialists and wider audiences alike? Do you deploy – or do you want to deploy – methods from the UX (user experience) and participatory design fields? What workflows do you follow in iteratively developing your digital outputs? How are end users and stakeholders involved throughout these workflows? What evaluation methodologies are you…
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Take a 3D tour through Frank Lloyd Wright’s Taliesin West
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Read more: Take a 3D tour through Frank Lloyd Wright’s Taliesin West[Presence-evoking technologies are being used to reproduce important buildings to learn about and allow more people to experience them. This story is from Smithsonian, where it includes a 6:25 minute video; for more details see the links within the story and new coverage in Designboom that features more pictures and a different video. –Matthew] [Image: Source: Designboom] Take a 3D Tour Through Frank Lloyd Wright’s Taliesin West New state-of-the-art scans allow virtual visits to the architect’s winter home and gives conservators detailed blueprints By Jason Daley June 21, 2018 As he aged, architect Frank Lloyd Wright became a snowbird.…
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Call: Game Studies, Culture, Play, and Practice Area at Southwest Popular/American Culture Association (SWPACA) 2019 Conference
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Read more: Call: Game Studies, Culture, Play, and Practice Area at Southwest Popular/American Culture Association (SWPACA) 2019 ConferenceCall for Papers: Game Studies, Culture, Play, and Practice Area 40th Annual Southwest Popular / American Culture Association (SWPACA) Conference February 20-23, 2019 Hyatt Regency Hotel & Conference Center Albuquerque, New Mexico http://www.southwestpca.org Proposal submission deadline: November 1, 2018 The Game Studies, Culture, Play, and Practice Area invites papers, panels, and other proposals on games (digital and otherwise) and their study and development. Proposals are welcome from any and all scholars (including graduate students, independent scholars, and tenured, tenure-track, and emeritus faculty) and practitioners (developers, artists, archivists, and so forth). Unusual formats, technologies, and the like are encouraged. PROPOSAL SUBMISSION…
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Japan’s Otsuchi ‘wind phone’ lets the living talk to the dead
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Read more: Japan’s Otsuchi ‘wind phone’ lets the living talk to the dead[This touching story about a simple use of media technology to connect with and grieve the loss of loved ones seems particularly appropriate on this date. It’s from The Washington Post via The Australian Financial Review, where it includes more images and a 49 minute NHK documentary (which is also available on YouTube). For more coverage you can listen to a 22 minute segment of the NPR program This American Life, and I’ve included an extended excerpt from a new first person report of a pilgrimage to the “phone of the wind” from The Believer below. –Matthew] Japan’s Otsuchi ‘wind…
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Call: Brain-Based and Artificial Intelligence: Socio-ethical Conversations in Computing and Neurotechnology (issue of Science and Engineering Ethics)
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Read more: Call: Brain-Based and Artificial Intelligence: Socio-ethical Conversations in Computing and Neurotechnology (issue of Science and Engineering Ethics)Call for Papers Special Issue of the journal Science and Engineering Ethics Brain-Based and Artificial Intelligence: Socio-ethical Conversations in Computing and Neurotechnology Editors: Elisabeth Hildt, Kelly Laas, Monika Sziron, Stephanie J. Bird Abstracts due: September 15, 2018 We are inviting papers to be included in a special issue of Science and Engineering Ethics that seeks to explore the convergences and disparities in approaches to intelligence in neuroscience and computer science. The topic for this special issue comes from a May 2018 workshop organized by the Center for the Study of Ethics in the Professions at the Illinois Institute of Technology,…
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New haptic armband uses speaker actuators to mimic a person’s touch
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Read more: New haptic armband uses speaker actuators to mimic a person’s touch[This story from USC News describes a new technology that adds the powerful sense of touch to presence illusions. For more information, see a new interview with Professor Culbertson in VentureBeat. –Matthew] [Image: Heather Culbertson, an assistant professor in computer science, designed a low-cost haptic sleeve device that simulates human touch. (USC Photo/Caitlin Dawson)] Armband developed at USC mimics a person’s touch Computer scientist creates sleeve embedded with elements that simulate sensations. The device could be a therapeutic tool for people with anxiety. By Caitlin Dawson July 6, 2018 Imagine a virtual world where someone touches your arm during a…
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Call: The Cyborg Days – University of Zurich workshop
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Read more: Call: The Cyborg Days – University of Zurich workshopCall for Abstracts The Cyborg Days Workshop November 26 – 28 University of Zurich, Switzerland https://www.ibme.uzh.ch/en/Workshops/The-Cyborg-Days.html Submission deadline: October 22, 2018 The Institute for Biomedical Ethics and History of Medicine at the University of Zurich (UZH) and the Health Ethics and Policy Lab at ETH Zurich are pleased to announce a call for abstracts for The Cyborg Days! The Cyborg Days is a three-day workshop that will take place from Monday November 26 to Wednesday November 28, 2018 at the University of Zurich. For detailed information, please visit our website: https://www.ibme.uzh.ch/en/Workshops/The-Cyborg-Days.html This transdisciplinary workshop aims at exploring topical issues at…
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Mixed reality film “Awavena” expands the boundaries of what immersive video can do
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Read more: Mixed reality film “Awavena” expands the boundaries of what immersive video can do[The new 17-minute work “Awavena” combines AR, VR and 360-degree film to capture a spiritual experience in the Amazon. The story below is from VICE, where the original includes four more pictures and a 6:53 minute “making of” video. A 10:36 minute podcast discussion is also available from VICE, and more information about how VR creators including the makers of “Awavena” are learning how to tell stories in immersive media is available from Variety. –Matthew] [Image: Hushahu, the first Yawanawá woman to become a shaman, on the bridge to the tribe’s home in the Amazon] This Incredible VR Film Takes…
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Call: Workshop on Natural Language Generation for Human-Robot Interaction (at INLG 2018)
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Read more: Call: Workshop on Natural Language Generation for Human-Robot Interaction (at INLG 2018)Call For Papers Workshop on Natural Language Generation for Human-Robot Interaction To be held as part of INLG 2018 (https://inlg2018.uvt.nl/) 8 November 2018 Tilburg, Netherlands http://purl.org/net/nlg-hri-workshop-2018/ Contact email: nlghri2018@easychair.org IMPORTANT DATES: September 14, 2018: Submission deadline for position papers October 15, 2018: Notification of acceptance October 29, 2018: Camera-ready due November 6–7, 2018: INLG main conference November 8, 2018: Workshop on NLG for HRI WORKSHOP OVERVIEW The research area of human–robot interaction has the goal to develop robotic agents that exhibit socially intelligent behaviour while interacting with human partners. Despite the clear relationship between social intelligence and fluent, flexible linguistic…
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Sweden’s Com Hem ad campaign vividly illustrates presence experiences
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Read more: Sweden’s Com Hem ad campaign vividly illustrates presence experiences[Swedish telecom company Com Hem (“Come Home”) commissioned a campaign with advertising agency M&C Saatchi Stockholm that features video ads that vividly illustrate customers experiencing presence. The story below from Adweek is about the latest ad, “Above and Beyond”; see the original story or Vimeo to watch the 1:00 minute ad. Earlier ads include “Dive” (YouTube), “The Astronaut” (Vimeo), “Wherever You Are” (Vimeo), “Summit” (Vimeo), and a Film/TV clip-filled extended ad (YouTube). The campaign has apparently been successful (see coverage in Resumé). –Matthew] [Image: A young pilot pushes his airplane to its limits in this Swedish spot.…
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Call: “Smart Cities at Play: Technology and Emerging Forms of Playfulness” issue of Behaviour & Information Technology Journal
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Read more: Call: “Smart Cities at Play: Technology and Emerging Forms of Playfulness” issue of Behaviour & Information Technology JournalCall for Papers Behaviour & Information Technology Journal Special issue on Smart Cities at Play: Technology and Emerging Forms of Playfulness http://explore.tandfonline.com/cfp/est/jmu06129-tbit-smart-cities-at-play Deadline for submission of paper abstracts: 1 October 2018 Smart cities can be described as places where physical environments are combined with information technology to rectify socio-economic and environmental issues. In recent years, technologies embedded with the global positioning system (GPS) have been increasingly used to shape more efficient urban spaces. Locative data, for instance, is regularly employed to determine the severity of traffic, just as it has become pivotal to ridesharing services. Likewise, such data is used…
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