Author: Matthew Lombard


  • Call: SAP 2019: ACM Symposium on Applied Perception

    Call for Papers and Posters SAP 2019: ACM Symposium on Applied Perception 19 – 20 September, 2019 At the University of Barcelona Barcelona, Spain https://sap.acm.org/2019/ Submission deadline for paper abstracts: May 14th, 2019 Submission deadline for posters: July 9th, 2019 The ACM Symposium on Applied Perception (ACM SAP) provides an intimate, immersive forum for researchers who combine knowledge, methods, and insights from perception research and computer science disciplines. This explicitly includes such disciplines as cognitive psychology, perceptual psychology, psychophysics, behavior-analysis, and neuroscience on the perceptual side and computer graphics, computer vision, visualization, and human-computer interfaces on the visual computing side…

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  • ‘Listen’ to these new print ads from Coca-Cola

    [This short story from Forbes by an advertising industry expert describes how a clever new campaign for Coke evokes a vivid sensory presence illusion using only still images and the viewer’s experience. See the original story for larger images of the ad below and two others in the campaign. –Matthew] ‘Listen’ To These New Print Ads From Coca-Cola Will Burns, an advertising veteran and current CEO of Ideasicle.com. April 26, 2019 You don’t typically think a print ad can be audible. But Coca-Cola recently launched a print/outdoor campaign in Europe that, despite trying your best, you’ll very likely hear. Not…

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  • Call: “The Internet of Things in the Cultural Heritage Sector” – Special issue of Sustainability

    Call for Papers Special Issue of sustainability The Internet of Things in the Cultural Heritage Sector https://www.mdpi.com/journal/sustainability/special_issues/iot_sus Guest Editor: Dr. Mark T Marshall Department of Computing, Sheffield Hallam University, Howard St, Sheffield S1 1WB, UK [email protected] Interests: Internet of Things; smart devices; tangible interaction; heritage; personalization Deadline for manuscript submissions: 30 November 2019 Dear Colleagues, Museums and cultural heritage sites have often experimented with digital technologies as a way of providing new means of engaging with visitors. This has included a variety of different forms of interaction, whether on-site during a visit, or online before or after the visit. Ranging…

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  • Connecting with ‘virtual beings’: Fable’s ‘Wolves in the Walls’ VR is about more than virtual reality

    [The “virtual beings” company Fable Studio is developing innovative AI-based immersive storytelling experiences that emphasize interaction and empathy with characters. The story below from Engadget provides details and includes the video trailer for the new chapter of ‘Wolves in the Walls.’ I especially like the comment here by director Pete Billington about the need to maintain the [presence] illusion by not letting the user “see the edges.” For more information see coverage in Variety and Forbes, and a guest column in Entrepreneur by Fable Co-Founder Edward Saatchi where he argues that in the future our Operating Systems will be “characters.”…

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  • Call: 7th Edition of the International Workshop on Artificial Intelligence and Cognition (AIC 2019)

    Call for Papers AIC 2019 – 7th Edition of the International Workshop on Artificial Intelligence and Cognition Manchester, UK September 10-11 2019 http://di.unito.it/AIC2019 Follow us on Twitter: https://twitter.com/AIC_Workshop hashtag: #aic2019ws Paper submission deadline: May 20, 2019 MOTIVATION The research in Artificial Intelligence (AI) has been based, from a historical standpoint, on a strong collaboration with Cognitive Science. This collaboration has produced – along the years – mutual benefits. In AI this partnership has driven to the realization of intelligent systems based on plausible models of human cognition. In turn, in cognitive science, this partnership allowed the development of cognitive models…

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  • The world’s first Virtual Reality bumper cars

    [This press release from Qualisys describes what looks like a clever use of presence to enhance a traditional amusement park attraction; follow the link below for pictures and videos, and there are more videos on YouTube here and here. –Matthew] Qualisys and HolodeckVR join forces to produce the world’s first Virtual Reality bumper cars The “Steampunk VR Scooter” attraction at Erlebnispark Schloss Thurn in Germany gives visitors a unique, futuristic VR experience with all the interactive fun of traditional fairground bumper cars April 29, 2019 Gothenburg, 29 April 2019 —Qualisys, the leading provider of precision motion capture technology and 3D…

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  • Call: Audio Mostly 2019: A Journey in Sound

    Call for Papers Audio Mostly 2019: A Journey in Sound 18-20 September 2019 University of Nottingham Nottingham, UK https://audiomostly.com/2019 Submission Deadline: 24th May 2019 The Audio Mostly (www.audiomostly.com) conference series is interested in sound Interaction Design & Human-Computer Interaction (HCI) in general. Audio Mostly will take place from the 18th to 20th of September 2019 at the University of Nottingham in the city of Nottingham in the UK. The conference provides a space to reflect on the role of sound/music in our lives and how to understand, develop and design systems which relate to sound and music. The special theme…

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  • Director of new animated Lion King film used VR and presence to film “inside” sets

    [This short story from IndieWire describes a clever use of presence-evoking VR in the process of creating the new animated film version of The Lion King. See the Entertainment Weekly story for more details and images, and a 2015 post in ISPR Presence News about the use of VR for an earlier version of The Lion King. –Matthew] [Image: Source: Entertainment Weekly] The Insane Way Jon Favreau Directed ‘The Lion King’ on a Virtual Reality Set Making “The Lion King” fused together filmmaking, virtual reality, and video games. Zack Sharf Apr 26, 2019 Jon Favreau’s upcoming “The Lion King” is…

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  • Call: Characters and Figurines – Ropecon 2019 Academic Track

    Call for Papers Characters and Figurines – Ropecon 2019 Academic Track July 26, 2019 Helsinki, Finland https://2019.ropecon.fi/eng/program/academic-program/ Important dates: Abstract deadline: May 05, 2019 Notification of acceptance: May 19, 2019 Full Paper deadline: July 15 2019 Throughout the history characters and figurines have had diverse roles in playful practices from rituals to role-playing games, and from dollhouses to Warhammer 40,000. In contemporary play culture tabletop game miniatures offer visual and tangible pleasure while acting also as objects of collection and enabling other hobby practices like painting and sculpting. In role-playing games characters provide value as tools for self-representation and instruments…

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  • “Perceived interconnectedness” in “gentle” Twitch communities

    [Horton and Wohl (1956) explained how radio and TV presenters evoke parasocial interaction and relationships; this story from Gizmodo describes one way these forms of presence have evolved in the digital age. See the original version of the story for three more images. –Matthew] [Image: Screenshot of storyteller Mars on Twitch] The Gentle Side of Twitch Nicole Carpenter April 23, 2019 “Hi! I see you, but I’m focused on the reading right now. I can chat during the next break!” This message popped up on the stream from Ryan Blake Hall, better known as Storyteller Mars on Twitch. He was…

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  • Call: Contributions to book “Love and Affection in Games: A Design Primer”

    Call for Submissions Love and Affection in Games: A Design Primer http://book.affectiongames.com/ Extended abstract deadline: April 30th, 2019 Authors are invited to submit contributions for an edited volume on love and affection in games. This volume will be published by Taylor and Francis press in 2020 and edited by Lindsay Grace at the University of Miami School of Communication. The book takes substantial research in the design of affection games and provides a collection of examples, practical design patterns and instructions on how to integrate affection play in games and play. Affection games themselves range from simple casual games where…

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  • Using VR to help children with autism deal with the world around them

    [This story from Richard van Hooijdonk is a status report on the uses of presence-evoking technology to improve the lives of children with autism. See the original version for several (different) images and a video; KHQA has a 1:34 minute video report about the Department of Education project; and for more context see an October 2018 “deep dive” story from Spectrum. –Matthew] [Image: From Freethink’s story “Using Virtual Reality to Help Kids with Autism,” which includes a 7:25 minute video.] Using VR to help children with autism deal with the world around them March 8, 2019 The US Department of…

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