Author: Matthew Lombard


  • ‘We are outgunned’: Top AI researchers race to detect ‘deepfake’ videos

    [As with many presence-evoking creations, deepfake videos “often, particularly now, don’t have to be that compelling to still have an impact”; this story from The Washington Post is a comprehensive status report on the dangers of, and fight against, deepfakes. See the original version for different images and a 3:51 minute video. –Matthew] [Image: Facebook’s Mark Zuckerberg in a new deepfake video; see The Washington Post for details.] Top AI researchers race to detect ‘deepfake’ videos: ‘We are outgunned’ By Drew Harwell June 12, 2019 Top artificial-intelligence researchers across the country are racing to defuse an extraordinary political weapon: computer-generated…

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  • Call: 4th Annual International GamiFIN Conference 2020

    Call for Papers 4th Annual International GamiFIN Conference 2020 April 1-3, 2020 Levi, Lapland, Finland Conference website: http://gamifinconference.com/ Full CFP: http://gamifinconference.com/cfp2020/ IMPORTANT DATES October 20, 2019: Submissions deadline for papers December 20, 2019: Notifications of acceptance sent to authors of papers January 15, 2020: Submissions deadline for posters and doctoral consortium January 31, 2020: Acceptance for posters and doctoral consortium entries February 28, 2020: Registration deadline for authors March 8, 2020: Deadline for camera-ready April 1-3, 2020: Conference THEMES Gamification is a multi-faceted phenomenon that affects many domains of human life. Therefore, we welcome submissions related to this ludic transformation…

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  • Presence environments: East London’s OTHERWORLD virtual reality arcade

    [This Design Milk report on a new “VR arcade” in East London emphasizes the importance of the environment in which people experience presence. See the original story for a 17-image photo gallery, and for more information see the websites of OTHERWORLD and specialist investor Imbiba. –Matthew] East London’s OTHERWORLD Virtual Reality Arcade June 11, 2019 Posted by Kelly Beall; Photos by Mariell Lind Hansen If you’ve been in London recently you may have heard talk of OTHERWORLD, a unique virtual reality arcade located within a converted railway arch. The multi-sensory immersive concept from The Dream Corporation was designed by leading…

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  • Call: Participation in study about adult media and sexual health for VR users

    Call for Participation Study about adult media and sexual health for VR users Hello! I am a graduate student at Michigan State University conducting research on attitudes about adult media (pornography) and sexual health for virtual reality users. If you are 18 years old, have consumed adult media through a virtual reality format – in the past six months, and feel comfortable answering questions about adult media use, would you please consider completing our study? If you agree to participate in the research, you will be asked to answer some survey questions and watch an adult media video. The entire…

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  • Embodied AI in psychiatry: New technologies pose ethical questions

    [A new paper by researchers at the Technical University of Munich examines the use of embodied AI in Psychiatry, Psychology, and Psychotherapy and highlights both the potential and the need for ethical guidelines and more research. Follow the link near the end for the full paper. –Matthew] [Image: Alena M. Buyx, Professor of Ethics in Medicine and Health Technologies at the Technical University of Munich (TUM) in her office.] Robot therapists need rules Embodied AI in psychiatry: new technologies pose ethical questions May 15, 2019 Interactions with artificial intelligence (AI) will become an increasingly common aspect of our lives. A…

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  • Call: Designing Serious Location-based Augmented Reality Games – ICEC-JCSG 2019 Workshop

    Call for Papers Workshop on Designing Serious Location-based Augmented Reality Games Held as part of the IFIP International Conference on Entertainment Computing & Joint Conference on Serious Games (ICEC-JCSG 2019, http://ucsp.edu.pe/icec-jcsg-2019) Arequipa, Perú November 11-15th 2019 https://seriouslocationbasedargames2019.wordpress.com/ Paper submission deadline: July 1, 2019 1 INTRODUCTION In recent years, the popularity of location-based Augmented Reality (AR) games has increased significantly. For example, 2013 Ingress generated a hype that was surpassed by 2016 Pokémon GO with an even larger player base. From a didactical perspective, location-based AR games, which encompass Ingress and Pokémon GO, have a number of characteristics that make their…

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  • Virtual reality comes to Broadway in a big way

    [This story from Forbes describes new uses of VR and presence in the presentation and experience of Broadway plays; follow the link at the end for both VR and 360 degree video versions of the At The Tonys Be More Chill VR Experience. For more on Sunday night’s Tony Awards see coverage from CBS News. –Matthew] [Image: The At The Tonys Be More Chill VR Experience is released in conjunction with the CBS special, At the Tonys.] Virtual Reality Comes To Broadway In A Big Way Jeryl Brunner, Contributor June 7, 2019 When one thinks of Broadway, chances are the…

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  • Circus replaces animals with life-size holograms

    [The company OPTOMA reports on the very positive use of its presence-evoking technology to replace real animals in Circus Roncalli; see the original story (or YouTube) for a 1:40 minute video. The BBC adds this background: “The idea came to the founder of Circus Roncalli, Bernhard Paul, when he was watching the NFL Super Bowl half-time show in 2018. During the performance, Justin Timberlake was seen singing alongside a hologram of the music legend Prince, who had passed away two years earlier. After the show, Bernhard Paul was determined to find a way to make the technique work within his…

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  • Call: VJ 2019: 11th Conference on Videogame Sciences and Arts

    Call for Papers VJ 2019: 11th Conference on Videogame Sciences and Arts 27-29 November 2019 Aveiro, Portugal http://videojogos2019.web.ua.pt/ Submission deadline: July 31, 2019 SCOPE Ten years, and ten years more. The 11th Conference on Videogame Sciences and Arts will be held on November 27-29, organised by the Departament of Communication and Art of the University of Aveiro, and the Society of Video Games Sciences (SPCV). The annual conferences of the SPCV promote the scientific gathering of researchers in Portugal. These conferences are attended by researchers and professionals in the expanded field of videogames – Multimedia, Communication, Technology, Education, Psychology and…

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  • Groundbreaking augmented reality museum exhibit honors D-Day

    [A new exhibit at the National Museum of the U.S. Air Force near Dayton, Ohio uses augmented reality to help visitors experience and better understand some of the events of D-Day. This story is from the Dayton Daily News; for more information see the Museum’s website, which links to a vivid brochure and a 1:47 minute video, and the website of The American Legion, which includes information about a similar exhibit at the Airborne Museum in Ste. Mere-Eglise, France. For a related story, see “D-Day joy, hell for civilians told anew with virtual reality” in The Daily Standard.…

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  • Call: 3rd International Workshop on the Applications of Knowledge Representation and Semantic Technologies in Robotics (AnSWeR19)

    Call for Papers 3rd International Workshop on the Applications of Knowledge Representation and Semantic Technologies in Robotics (AnSWeR19) Co-located with the IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS2019) Dates: November 4/8 (tbd), 2019 Venue: The Venetian Macao, Macau, China (co-located with IROS2019) Site: http://wiki.knoesis.org/index.php/Answer-Robotic-SemanticWeb-IoT-Workshop-IROS2019 Hashtag: #answer2019 Twitter: @answerworkshop Deadline for submission: June 30th, 2019 Submissions page: https://easychair.org/conferences/?conf=answer19 ORGANISERS Ilaria Tiddi – Vrije Universiteit Amsterdam, NL Amelie Gyrard – Wright State University, US Masoumeh (Iran) Mansouri – Örebro University, Sweden Emanuele Bastianelli – Heriot-Watt University, UK DESCRIPTION Autonomous mobile agents and robotics, in general, are experiencing a growing interest…

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  • A telepresence robot for police traffic stops

    [Here’s a clever and potentially life-saving application of presence, as reported in The Washington Post. See the original story for a second picture and a 3:10 minute video (also available via YouTube) and see Built In for more on the use of robots in law enforcement. –Matthew] [Image: Credit: SRI International] One solution for keeping traffic stops from turning violent: A robot that separates police officers from drivers. The machine is designed cut down on confrontations between police officers and motorists by reducing the impact of racial bias. By Peter Holley May 14, 2019 For years, Reuben Brewer had been…

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