Author: Matthew Lombard
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Evolving presence tech: The HoloLens 2 and beyond
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Read more: Evolving presence tech: The HoloLens 2 and beyond[CNET has comprehensive coverage of Microsoft’s new Hololens 2 and where it fits in the evolution of technology that creates mixed reality presence illusions; the overview story below includes links to the other coverage along with 3 extended videos and several more images. –Matthew] [Image: Credit: James Martin/CNET] HoloLens 2 announced for $3,500, available to preorder now, ships later this year Here’s everything you need to know about Microsoft’s next-generation mixed reality headsets. By Ian Sherr, Scott Stein February 25, 2019 Comfort, better visuals, easier to use with your hands. That’s the takeaway from HoloLens 2, Microsoft’s follow-up to the…
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Call: 25th ACM Symposium on Virtual Reality Software and Technology (VRST 2019)
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Read more: Call: 25th ACM Symposium on Virtual Reality Software and Technology (VRST 2019)Call for Papers, Abstracts, Demos, and Posters VRST 2019: 25th Annual ACM Symposium on Virtual Reality Software and Technology Sydney, Australia 12 November to 15 November 2019 https://vrst.acm.org/vrst2019/ Submission deadlines: Papers and abstracts: 19 July 2019 Posters and Demos: 15 August 2019 Dear Colleagues Western Sydney University invites you to submit papers, abstracts, demos, and posters for the 25th Annual ACM Symposium on Virtual Reality Software and Technology (VRST 2019). VRST 2019 is the premier international symposium for the presentation of new research results, systems, and techniques among researchers and developers concerned with Augmented, Virtual and Mixed Reality software and technology.…
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Viral presence: ‘Pretending to fly’ challenge takes off
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Read more: Viral presence: ‘Pretending to fly’ challenge takes off[Here’s an amusing story from the Daily Mail about a viral DIY presence challenge; the original version includes more examples and a 0:54 minute video, and another 0:58 minute video is available on YouTube. –Matthew] [Image: Source: New York Post] Viral challenge sees people using plastic bottles and toilet seats to pretend they are travelling on a plane and looking out the window ‘Fake plane ride’ challenge sees people using random objects to create illusion People use detergent bottles, teapots and toilet seats to mimic aircraft windows Thousands of hilarious clips began circulating online during the Lunar New Year By…
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Call: 2nd ACM PETRA Workshop on Social Robots: A Workshop on the Past, the Present and the Future of Digital Companions
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Read more: Call: 2nd ACM PETRA Workshop on Social Robots: A Workshop on the Past, the Present and the Future of Digital CompanionsCall for Papers The Second ACM PETRA Workshop on Social Robots: A Workshop on the Past, the Present and the Future of Digital Companions At PErvasive Technologies Related to Assistive Environments (PETRA) 2019 Rhodes, Greece June 5-7, 2019 http://www.petrae.org/workshops/socialrobots.html Submission deadline: February 25, 2019 Social robots not only work with humans in collaborative workspaces but also follow us into much more personal settings like home and health care. Does this imply that social robots should be able to interpret and adequately respond to human emotions? Should they simulate emotions? The workshop covers the phenomenon of social robots from the historic…
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GIBLIB: First VR app and accredited degree program based on virtual live and recorded operating room experiences
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Read more: GIBLIB: First VR app and accredited degree program based on virtual live and recorded operating room experiences[GIBLIB is advancing the use of presence experiences for surgical education. The company‘s press release below announcing the first VR app for live OR experiences is followed by a Cedars-Sinai story about the medical center’s first accredited continuing medical education course filmed in VR. See Medgadget for an interview with the company’s CEO. –Matthew] [Image: Source: Medgadget] GIBLIB Launches First VR App for Live Operating Room Experiences through the Oculus Store Emulates Real Surgeries For Medical Students and Practicing Physicians To Learn the Latest Surgical Techniques in 360-degree Virtual Reality On January 29, 2018 – GIBLIB, the streaming media platform…
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Call: “Unifying Human Computer Interaction and Artificial Intelligence” issue of Human-Computer Interaction
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Read more: Call: “Unifying Human Computer Interaction and Artificial Intelligence” issue of Human-Computer InteractionCall for Papers: Special Issue of Human-Computer Interaction: “Unifying Human Computer Interaction and Artificial Intelligence” http://showhow.fxpal.com/hcij/publicInfo/cfp_hciai.pdf Special Issue Editors: Munmun De Choudhury, Min Kyung Lee, David A. Shamma, and Haiyi Zhu Timeline: March 20, 2019: Proposals Due (1,000 words) June 15, 2019: Full Papers Due MOTIVATION Over the past decade, artificial intelligence (AI) has increasingly been deployed across many domains such as transportation, retail, criminal justice, finance and health. But these very domains that AI is aiming to revolutionize may also be where human implications are the most momentous. The potential negative effects of AI on society, whether amplifying human…
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Spherical display brings virtual collaboration closer to reality
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Read more: Spherical display brings virtual collaboration closer to reality[A new fish tank virtual reality (FTVR) display provides spatial and social presence for multiple users; most press coverage draws on this press release from the University of British Columbia (via EurekAlert!), which includes a 0:37 minute video. Follow the links at the end below for more information. –Matthew] [Image: Credit: Clare Kiernan, UBC. Source: UBC on Flickr] Spherical display brings virtual collaboration closer to reality ‘Crystal ball’ supports two or more players working in VR University of British Columbia Public release: 19 February 2019 Virtual reality can often make a user feel isolated from the world, with only computer-generated…
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Call: First IEEE International conference on Humanized Computing and Communication (HCC 2019)
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Read more: Call: First IEEE International conference on Humanized Computing and Communication (HCC 2019)First IEEE International conference on Humanized Computing and Communication (HCC 2019) September 25-27, 2019 Laguna Hills, California https://www.humanizedcomputing.org/ Submission deadline: July 1, 2019 Artificial Intelligence (AI) is concerned with computing technologies that allow machines to move, see, hear, talk, think, learn, behave, and connect like humans. Humanized Computing and Communication (HCC) address the ability of a computer to mimic a human in perception, conversation, behavior, and networking. The huge potential of HCC represents an exciting future for individuals and businesses. In addition, business-business, business-human, and human-human may be interconnected in a revolutionary way to stimulate tremendous amount of interesting activities.…
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The artist is not present: How Marina Abramovic used mixed reality to create a hyper-realistic virtual performance
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Read more: The artist is not present: How Marina Abramovic used mixed reality to create a hyper-realistic virtual performance[Marina Abramović is using mixed reality technology to transform her performance art into what sounds like an interesting presence experience. This story from Artnet describes the project, a review in iNews provides more details, and the press release is available from the Serpentine Galleries. –Matthew] The Artist Is Not Present: How Marina Abramović Used Mixed Reality to Create a Hyper-realistic Virtual Performance The artist is using cutting-edge technology to create her new project at the Serpentine Galleries in London. Naomi Rea February 18, 2019 Marina Abramović is perhaps most famous for “The Artist Is Present,” her landmark 2010 exhibition at…
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Call: Adaptive and Personalized Privacy and Security (APPS 2019) – ACM UMAP Workshop
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Read more: Call: Adaptive and Personalized Privacy and Security (APPS 2019) – ACM UMAP WorkshopCALL FOR PAPERS ACM UMAP Workshop – Adaptive and Personalized Privacy and Security (APPS 2019) The 1st International Workshop on Adaptive and Personalized Privacy and Security in conjunction with the 27th ACM Conference on User Modeling, Adaptation and Personalization (ACM UMAP 2019) Larnaca, Cyprus June 09-12, 2019 Workshop Website: http://appsworkshop.cs.ucy.ac.cy Paper Submissions: https://easychair.org/conferences/?conf=apps2019 IMPORTANT DATES Papers submission deadline: March 13, 2019 (23:59 AoE time) Notification: March 26, 2019 Camera-ready papers: April 03, 2019 MOTIVATION & GOALS Millions of users across different continents and countries are daily engaged with privacy and security tasks which are indispensable in modern information systems and…
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Promise and peril: OpenAI researchers create “deepfakes for text”
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Read more: Promise and peril: OpenAI researchers create “deepfakes for text”[This detailed and balanced story from The Verge explains the potential – both positive and dangerous – of a new advancement in artificial intelligence that has received a lot of press coverage. See the original version for a different image and many examples of the new algorithm in action, and see the OpenAI blog for more information. –Matthew] OpenAI’s New Multitalented AI Writes, Translates, and Slanders A step forward in AI text-generation that also spells trouble By James Vincent February 14, 2019 OpenAI’s researchers knew they were on to something when their language modeling program wrote a convincing essay on…
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Call: CHI PLAY 2019, 6th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play
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Read more: Call: CHI PLAY 2019, 6th ACM SIGCHI Annual Symposium on Computer-Human Interaction in PlayCALL FOR PARTICIPATION CHI PLAY 2019 6th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play Barcelona, Spain October 22-25, 2019 https://chiplay.acm.org/2019/ | @acmchiplay | #chiplay19 Submission deadlines: April 9, 2019: Full papers (4-10 pages) May 2, 2019: Workshop and Course Proposals July 5, 2019: Rapid Communications Papers, Doctoral Consortium, Student Game Competition, Interactivity, Works-in-Progress, and Workshop Position Papers CHI PLAY is the international and interdisciplinary conference, sponsored by ACM SIGCHI, for researchers and professionals across all areas of play, games, and human-computer interaction (HCI). We call this area ‘player-computer interaction’. The goal of the CHI PLAY conference is to…
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