Author: Matthew Lombard
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A real pastor baptizes an anime girl in virtual reality
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Read more: A real pastor baptizes an anime girl in virtual reality[Nearly all aspects of human life can be experienced via media technology, evoking varying degrees of presence; this story from Polygon describes an interesting one. The original story includes both videos; for more information see coverage in the Daily Mail. –Matthew] Watch in awe as a real pastor baptizes an anime girl in a video game Modern faith is complex By Patricia Hernandez May 20, 2019 Syrmor, a YouTuber known for finding humane stories in VRChat, has documented one of the most fascinating phenomenons to come out of virtual reality. Not only do people go to church in a video…
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Call: Ethics of Digital Well-Being: A Multidisciplinary Approach (book chapters)
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Read more: Call: Ethics of Digital Well-Being: A Multidisciplinary Approach (book chapters)Call for Papers Ethics of Digital Well-Being: A Multidisciplinary Approach (Springer, Philosophical Studies) Submission deadline: 9th September 2019 This edited collection is designed to explore the new opportunities and risks for human flourishing associated with the widespread adoption of digital technologies in domains such as healthcare, education and employment, media and entertainment, and social development and governance. For example, mobile apps can help us track increasingly fine-grained features of our physical health using advanced data analytics, but can also create an endless source of distraction that may impact negatively our mental health. In the same way, information and communication technologies,…
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Comcast’s free-to-the-public Universal Sphere is a cross between VR and a planetarium
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Read more: Comcast’s free-to-the-public Universal Sphere is a cross between VR and a planetarium[Media conglomerate Comcast has its headquarters in Philadelphia; this story from Philly.com describes a new presence-evoking, free-to-the-public feature in the company’s newly opened Comcast Tower. Demand for tickets is high but some of us are already planning a field trip and I’ll add our impressions in the comments. For more information, see coverage by NBC 10 (also owned by Comcast) and the Universal Sphere website. –Matthew] [Image: The mysterious Comcast “sphere” in the lobby of the new Comcast Technology Center is now open to the public.] That giant sphere in Comcast’s new tower? Watch a futuristic Spielberg short film there,…
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Call: 8th Workshop Automotive HMI: User Interface Research in the Age of New Digital Realities
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Read more: Call: 8th Workshop Automotive HMI: User Interface Research in the Age of New Digital RealitiesCall for Papers 8th Workshop Automotive HMI: User Interface Research in the Age of New Digital Realities Colocated with MuC (Mensch-Computer-Interaction) 2019 (http://muc2019.mensch-und-computer.de/) September 8, 2019 (9AM-5PM) Hamburg, Germany http://www.andreasriener.com/MuC2019WS/ Submission deadline: June 6, 2019 Even though many aspects of automated driving have not yet become true, many human factors issues have already been investigated. However, recent discussions revealed common misconceptions in both research and society about vehicle automation and the levels of automation. This might be due to the fact that automated driving functions are mis-named (cf. Autopilot) and that vehicles integrate functions at different automation levels (L1 lane…
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Virtual Reality rooms are home design’s next big thing, and they’re hiding in plain sight
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Read more: Virtual Reality rooms are home design’s next big thing, and they’re hiding in plain sight[It’s short on details, but this story from the Robb Report is the first I’ve seen about the designing and building of dedicated VR (and presence) rooms in homes. Let’s hope it doesn’t lead to the kind of events portrayed in Ray Bradbury’s classic short story The Veldt. –Matthew] Virtual Reality Rooms are Home Design’s Next Big Thing, and They’re Hiding in Plain Sight You can make your dreams a (virtual) reality. By Helena Madden May 17, 2019 Splashy home theater? Check. Indoor lap pool? Check. How about a room where you can dive through coral reefs or summit Mount…
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Call: Mediated Conversation minitrack of Hawaii International Conference on System Sciences (HICSS-53)
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Read more: Call: Mediated Conversation minitrack of Hawaii International Conference on System Sciences (HICSS-53)Call for papers Mediated Conversation minitrack of HICSS-53, held January 2020 at the Grand Wailea in Maui https://mediatedconversation.wordpress.com/ This minitrack is part of the Digital and Social Media track of HICSS, the Hawaii International Conference on System Sciences, which will host its 53rd annual conference (see HICSS-53) on January 7-10, 2020, at the Grand Wailea in Maui. Paper submission deadline: June 15, 2019 Submission: http://hicss.hawaii.edu/authors/ The Mediated Conversation minitrack focuses on the study of conversations taking place on digital and social media. Conversations are at the core of human communication. Mediated conversations can use text, audio, images or video, or…
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Vincent Fournier’s “The Man Machine” robot photos and video explore the Uncanny Valley
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Read more: Vincent Fournier’s “The Man Machine” robot photos and video explore the Uncanny Valley[French photographer Vincent Fournier’s “The Man Machine” explores medium-as-social-actor presence (without using the term). His description of the project is below (fittingly with all but the first two paragraphs translated to English via Google Translate); visit the website for 21 photos and a 2:10 minute video. See also 2013 coverage in Slate and new coverage in Fast Company. –Matthew] Vincent Fournier “The Man Machine” The Man Machine project is a reflection on how artificial creatures such as robots or other avatars can evolve in our day-to-day life. For this speculative fiction series I staged several humanoid robots in realistic reconstructions…
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Call: “Social Emotions – Theories and Models” workshop at Affective Computing and Intelligent Interfaces 2019
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Read more: Call: “Social Emotions – Theories and Models” workshop at Affective Computing and Intelligent Interfaces 2019Call for Papers Social Emotions – Theories and Models (SE-THEMOS19) Tues September 3rd, 2019 Cambridge, UK http://www.macs.hw.ac.uk/~ruth/se-themo19.html A workshop at Affective Computing and Intelligent Interfaces ACII2019 (http://acii-conf.org/2019/) Submission deadline: May 31st, 2019 Social agents with both graphical and robotic embodiments are being researched on an increasing scale, with applications in public interaction, education, health and therapeutic areas. This raises quite sharply both a requirement for the detection of social emotions – whether emotion that is socially and culturally regulated or emotion in group settings – and the modelling and expressing of such emotions on the social agent side. The aim…
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Virtual reality on theme park rides: 2016-2019
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Read more: Virtual reality on theme park rides: 2016-2019[Theme Park Insider reports on the fading enthusiasm in the industry for adding VR to rides; it doesn’t use the term presence, but several statements refer to it – e.g., “the trend is toward using media as one of many tools in creating fantastic environments, rather than something that feels like a scaled-up or moving version of what you can watch at home. In short, if you can tell it’s a screen, that’s a fail. If you don’t notice that the media is media because you are so taken in by the setting and story of an attraction, then that’s a…
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Call: “Artificial Intelligence for Social Good” issue of Philosophy and Technology
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Read more: Call: “Artificial Intelligence for Social Good” issue of Philosophy and TechnologyCall for Papers Philosophy & Technology special issue on Artificial Intelligence for Social Good Guest Editor: Josh Cowls (Alan Turing Institute & University of Oxford) Deadline for paper submissions: October 1, 2019 Abstract We seek submissions of roughly 8,000 words in length, on the ethical, political, design-related, policy-based or cultural considerations surrounding AI4SG in theory and practice. While the motivating questions should be of a philosophical nature, we welcome high-quality submissions regardless of philosophical tradition, research methodology, school of thought, and disciplinary background. Given the diverse contexts in which AI is already being deployed, we particularly encourage submissions from perspectives…
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Robot butlers operated by remote workers are coming to do your chores
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Read more: Robot butlers operated by remote workers are coming to do your chores[Mira Robotics is about to test a new application of presence: teleoperation of robotic butlers and maids. This story from The Verge describes the technology and both the potential benefits and dangers; see the original for a second image and a 0:59 minute video. –Matthew] [Image: Ugo the robot will be operated remotely by humans to help around the house. Credit: Mira Robotics.] Robot butlers operated by remote workers are coming to do your chores Japanese startup Mira Robotics will charge $225 a month for a remotely operated robot helper By James Vincent May 9, 2019 For pretty much as…
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Call: ‘Gamification’ at 53rd Hawaii International Conference on System Sciences (HICSS)
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Read more: Call: ‘Gamification’ at 53rd Hawaii International Conference on System Sciences (HICSS)Call for Papers: GAMIFICATION at HICSS 2020 Part of the “Decision Analytics, Mobile Services, and Service Science” track 53rd annual Hawaii International Conference on System Sciences (HICSS 2020) 7-10 January 2020 Grand Wailea, Maui https://www.tut.fi/Gamification/2019/02/26/hicss2020_cfp/ Submission deadline: June 15, 2019 Interaction with games is considered to have positive effects on our cognitive, emotional, social abilities and motivation (5, 9, 10, 13, 15, 22, 30). It isn’t surprising, then that our reality and lives are increasingly becoming game-like (6). This is not limited to the fact that digital games have become a pervasive part of our lives, but perhaps most prominently…
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