Author: Matthew Lombard


  • How law schools are using virtual reality tools in classrooms

    [This story from the January-February 2019 ABA Journal magazine describes some of the ways Law Schools are incorporating presence into their training; the original version includes different pictures, and see a May 10 story in the OU Daily for more about how one Law School is using virtual crime scenes. –Matthew] [Image: Source: VRrOOm – “Virtual Reality Is Coming To A Courtroom Near You”] How are law schools using virtual reality tools in classrooms? By Anna Stolley Persky January 1, 2019 This past summer at the University of North Texas Dallas College of Law, a small team of law students…

    Read more: How law schools are using virtual reality tools in classrooms
  • Call:  ICHMI 2020 – Seventh International Conference on Human Machine Interaction

    Call for Papers ICHMI 2020 – Seventh International Conference on Human Machine Interaction 03-04 January, 2020 New Delhi, Republic of India https://confintl.org/ichmi Paper Submission Deadline: 30 November 2019 SCOPE ICHMI 2020 will be the most comprehensive conference focused on the various aspects of advances in Human Machine Interaction. This Conference provides a chance for academic and industry professionals to discuss recent progress in the area of Human Machine Interaction. Furthermore, we expect that the conference and its publications will be a trigger for further related research and technology improvements in this important subject. The goal of this conference is to…

    Read more: Call:  ICHMI 2020 – Seventh International Conference on Human Machine Interaction
  • An augmented reality audio podcast brings pilgrimage to Santiago de Compostela to life

    [The augmented reality experience “Pilgrim” described in this story from Adweek is a reminder of how powerful audio, including audio without video, can be in evoking presence. See the original story for more pictures, and the Voices of VR podcast for a 26 minute interview with co-creator/director Lauren Hutchinson. –Matthew] [Image: The Camino de Santiago is now the setting for a new AR audio podcast. Credit: Getty Images.] This Augmented Reality Audio Podcast Brings the Camino De Santiago to Life Everywhere Pilgrim was made for Bose Frames By Marty Swant April 17, 2019 For centuries, the Camino de Santiago in…

    Read more: An augmented reality audio podcast brings pilgrimage to Santiago de Compostela to life
  • Call: CogInfoCom – 10th IEEE International Conference on Cognitive InfoCommunications

    Call for Papers CogInfoCom 10th IEEE International Conference on Cognitive InfoCommunications 23-24-25 October 2019 Naples, Italy http://scitope.com/coginfocom19/ Submission deadline:  1 June, 2019 The CogInfoCom 3D space is available on the public site of MaxWhere (download here) SCOPE Cognitive infocommunications (CogInfoCom, CogInfoCom.hu) investigates the link between the research areas of infocommunications and cognitive sciences, as well as the various engineering applications which have emerged as the synergic combination of these sciences. The primary goal of CogInfoCom is to provide a systematic view of how cognitive processes can co-evolve with infocommunications devices so that the capabilities of the human brain may not…

    Read more: Call: CogInfoCom – 10th IEEE International Conference on Cognitive InfoCommunications
  • Fologram AR app turns 3D models into life-size building instructions

    [A new ArchDaily story about 9 augmented reality technologies “transforming civil construction” led me to this short story about an intriguing specific use of AR and presence. It’s from Curbed, where you can watch a 2:45 minute video. More coverage is available from Fast Company, and for more information including videos, and the app itself, follow the link to at the very end of the story. –Matthew] [Image: Bricklayers using Fologram with AR headsets. Credit: Fologram.] AR app turns 3D models into life-size building instructions The blueprint comes to life By Liz Stinson January 7, 2019 Augmented reality has given…

    Read more: Fologram AR app turns 3D models into life-size building instructions
  • Call: TIE 2019 – The 3rd EAI International Conference on Technology, Innovation, Entrepreneurship, and Education

    Call for Papers TIE 2019 – The 3rd EAI International Conference on Technology, Innovation, Entrepreneurship, and Education 16-18 October 2019 Braga, Portugal http://educateinnovate.org Submissions Deadline:  20 May 2019 The central theme of the TIE 2019 Conference is innovation, with a special focus on emerging technologies for education, creativity, entertainment, well-being, arts, and business development. In addition, it aims at promoting new venture creation opportunities that emerge from these innovations, as well as innovation methods that target these core subjects. The conference aims to provide a platform where academics and practitioners from cross-disciplinary fields such as education, artistic creation, creative industries,…

    Read more: Call: TIE 2019 – The 3rd EAI International Conference on Technology, Innovation, Entrepreneurship, and Education
  • Google Maps’ AR navigation makes walking directions foolproof

    [Google has announced several presence-related improvements in its products, from a more responsive and personalized Google Assistant to the addition of augmented reality to Google Search and Google Maps. This story from The Sydney Morning Herald covers the new “magic” feature in Google Maps (see the original story for more pictures). For more on the next generation of Assistant see Engadget‘s story and for in-depth coverage go to CNET, where the story includes a 4:19 minute video (also available via YouTube). –Matthew] Google Maps’ AR navigation makes walking directions foolproof By Tim Biggs May 9, 2019 Google’s latest addition to…

    Read more: Google Maps’ AR navigation makes walking directions foolproof
  • Call: 15th annual Young Researchers’ Roundtable on Spoken Dialogue Systems (YRRSDS)

    Call for Papers The 15th annual Young Researchers’ Roundtable on Spoken Dialogue Systems (YRRSDS) KTH Royal Institute of Technology Stockholm, Sweden September 9-10, 2019 www.yrrsds.org Submission deadline:  2 June 2019 The 15th annual Young Researchers’ Roundtable on Spoken Dialogue Systems (YRRSDS) will be held at KTH Royal Institute of Technology in Stockholm, Sweden (collocated with SIGdial 2019) on September 9th and 10th, 2019. YRRSDS (www.yrrsds.org) is an annual workshop for graduate students, postdoctoral students, and junior researchers working on spoken dialogue systems in both academia and industry. The workshop serves as an interdisciplinary forum for creative thinking about current issues…

    Read more: Call: 15th annual Young Researchers’ Roundtable on Spoken Dialogue Systems (YRRSDS)
  • How VR and presence are improving decisions in soccer and in business

    [Presence-evoking simulations can measure and improve users’ abilities in the realms of both sports and business, as described in this post from the strategy+business blog. As with nearly every application of presence, though, one can imagine drawbacks as well (see Keiichi Matsuda’s short film Merger and many episodes of Black Mirror. –Matthew] [Image: Credit: Illustration by FabioBalbi] How virtual reality is improving decisions in soccer and in business A 3D simulation is changing the behaviors of the world’s best soccer players — and the business world is catching on. by Ben Lyttleton May 7, 2019 I am standing in a…

    Read more: How VR and presence are improving decisions in soccer and in business
  • Call: GHItaly19 – 3rd Workshop on Games-Human Interaction

    CALL FOR PAPERS GHItaly19 3rd Workshop on Games-Human Interaction http://ghi.di.unimi.it/ In Conjunction with CHITALY 2019 Biannual Conference of the Italian SIGCHI Chapter Padova (Italy), September 23-25, 2019 https://www.chitaly2019.org/ Submission deadline: May 17, 2019 GHItaly19 aims at bringing together scholars and industry practitioners to establish a common ground on the topic. The main goal of the event is to spur discussion, exchange of ideas, and development of new ways of researching, teaching, and working on games-human interaction.  The perspective that the workshop aims at investigating is the design of visual interfaces applied in the specific field of the production of video…

    Read more: Call: GHItaly19 – 3rd Workshop on Games-Human Interaction
  • AI now generates entire bodies of people who don’t exist

    [Much of the coverage of the latest advancement in the ability of AI to generate presence-evoking images – this time of fashion models who don’t exist – points to the potential dangers. The story below is from Futurism (where you can watch the 0:44 minute demo video), and here’s a quote from BGR’s coverage:  “This technology is impressive, but at the same time it also seems to herald something that humanity still has not fully come to grips with yet. It’s only a matter of time before AI masters the creation of fake human speech and other things that, along…

    Read more: AI now generates entire bodies of people who don’t exist
  • Call: ACM Symposium on Spatial User Interaction (SUI) 2019

    Call for Papers ACM Spatial User Interaction 2019 New Orleans, Louisiana October 19-20, 2019 http://sui.acm.org/2019/ Submission deadline: 30 June 2019 We invite you to participate in the ACM Symposium on Spatial User Interaction 2019 (SUI). SUI will be held on 19-20 October 2019, co-located with the ACM Symposium on User Interface Software and Technology (UIST) in New Orleans, Louisiana. We seek original, unpublished papers documenting original research contributions, practice and experience, or novel applications, from all areas of spatial user interaction. User interface evaluations are strongly encouraged for every publication in this venue. Specific topics of interest include: Spatial interaction…

    Read more: Call: ACM Symposium on Spatial User Interaction (SUI) 2019

ISPR Presence News

Search ISPR Presence News:



Archives