Author: Matthew Lombard


  • Call: Artificial Intelligence issue of the Hungarian Philosophical Review

    CALL FOR PAPERS The Hungarian Philosophical Review. The Journal of the Philosophical Committee of the Hungarian Academy of Sciences. The Hungarian Philosophical Review, the leading peer-reviewed philosophy journal of Hungary, regularly publishes English-language thematic issues that are open access. The upcoming such issue will be published in winter 2019/2020. The Journal welcomes submissions on the following topic: Artificial Intelligence Volume 63, Issue 4 (2019) (open access issue) Guest editors: Zsuzsanna Balogh, Judit Szalai, Zsofia Zvolenszky (Institute of Philosophy, Eötvös Lóránd University, Budapest) Deadline for submission: October 1, 2019 Description: Systems employing artificial intelligence–AI systems–play an increasingly important role in many…

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  • Game lab and trauma center using VR to help patients with spinal cord injuries

    [In an inspiring cross-disciplinary effort, a game lab and a trauma center are collaborating on VR applications to help patients with spinal cord injuries, as reported in this story from Technical.ly Baltimore; for more coverage see MICA’s website. –Matthew] [Image: MICA student Marco Cortes tests what it would be like to play a VR game with a spinal cord injury. Credit: Photo courtesy of MICA] MICA Game Lab and Shock Trauma are developing VR games for spinal injury patients With the collaboration, the Baltimore institutions are developing virtual reality games that use a quadstick, which can be controlled by the…

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  • Call: Urban Play Design Camp

    Call for Participation Urban Play Design Camp 3-4 October 2019 Amsterdam, the Netherlands Join us at the Urban Play Design Camp (3-4 October, 9.30-17.30, at Garage Notweg, Notweg 38, 1068 LL Amsterdam), a 2-days practical workshop to discover the techniques for creating games for cities. Students, practitioners, community organizers, activists, artists, researchers are all welcome. The Urban Play Design Camp provides participants with a hands-on practical introduction to the process of inventing, prototyping and testing playful activities in public spaces. Why working on games and cities? While smartphones promise to connect us with far-away people, we risk losing contact with…

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  • Seoul’s Joseon Dynasty era Donuimun gate restored via AR and VR

    [An interesting example of presence experiences created to bring history and cultural heritage to the public is described in this story from Korea’s Yonhap News Agency. For more details see Branding in Asia and a 1:49 minute video report from KBS via YouTube; for a 3:51 minute report in Korean, see a video from the Korea Cultural Heritage Administration. –Matthew] [Image: Source: Branding in Asia] Joseon Dynasty era gate virtually restored with digital technology August 20, 2019 By Kim Soo-yeon SEOUL, Aug. 20 (Yonhap) — Donuimun, one of the four main old gates that were part of the wall that…

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  • Call: Society for Cognitive Studies of the Moving Image (SCSMI) 2020 Conference

    Call for Papers The Society for Cognitive Studies of the Moving Image (SCSMI) 2020 Conference June 17-20, 2020 Prince Conference Center, Calvin University Grand Rapids, Michigan, USA http://scsmi-online.org/conference Deadline for proposals: December 15, 2019 The Society for Cognitive Studies of the Moving Image (SCSMI) invites proposals for presentations at its annual conference to be held June 17-20, 2020 at Calvin University, Grand Rapids, Michigan, USA. SCSMI is an interdisciplinary organization made up of scholars interested in cognitive, philosophical, aesthetic, historical, psychological, neuroscientific, and evolutionary approaches to the analysis of film and other moving image media. Proposals should facilitate the society’s…

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  • Zao app shows deepfake tech’s rapid evolution; Facebook-led consortium launches Deepfake Detection Challenge

    [The Verge reports on the latest viral deepfake app Zao and the privacy concerns it raises. In closely related coverage, Beebom has a list of eight “best deepfake apps and websites you can try for fun,” NBC has a story about a viral deepfake video of Saturday Night Live star Bill Hader morphing into Arnold Schwarzenegger and efforts to counter nefarious uses of the technology; Shelly Palmer focuses on the implications in the context of online dating, a piece in The Conversation (reprinted by Snopes) focuses on legal recourses, and a Facebook blog post describes a new consortium’s $10 million…

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  • Call: Humans Meet AI (book chapters)

    Call for Chapters: Humans Meet AI Abstracts due by September 30, 2019 Dear colleagues, Following our successful international conference in June 2019 at Örebro University, Prof Alessandro Saffiotti and myself will be the editors of the following book. We wish to extend the chapters to authors that did not participate in the symposium. You are welcome to send your abstract before the end of September 2019. Full papers (7000 words) are expected by the end of 2019 and content will be peer-reviewed. The publisher is very likely to be Springer (Anticipation Science Series). Please contact us for more details. Best…

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  • Enter Arcadia Earth, an immersive art world designed to inspire environmental action

    [Vogue reports on a temporary immersive art exhibition in New York that uses presence (including via VR and AR) to raise awareness and change behavior regarding the environment. See the original story for more images, Fox 5 for a 1:47 minute video report, and the Arcadia Earth website for more information, many more pictures and a teaser video. –Matthew] [Image: Credit: David Mitchell / Courtesy of Arcadia Earth] Enter Arcadia Earth, an Immersive Art World Designed to Inspire Environmental Action By Natasha Silva-Jelly August 30, 2019 The Amazon is burning, and fear is igniting worldwide about the future of our…

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  • Call: DiGRA Australia 2020 National Conference

    Call for Papers DiGRA Australia 2020 National Conference February 10 and 11, 2020 Queensland University of Technology (QUT) http://digraa.org/digraa2020/ DiGRA Australia is a chapter of the International Digital Games Research Association (www.digra.org) We invite you to contribute to a two-day game studies conference to be held on the 10th and 11th of February at Queensland University of Technology (QUT). Registration for DiGRA Australia conferences is free. The DiGRA Australia 2020 National Conference has been made possible due to financial support from QUT’s School of Electrical Engineering and Computer Science, and the QUT Digital Media Research Centre. Note: International submissions are…

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  • The perpetual tomorrow of virtual reality

    [This detailed story from EGM reviews the early and recent history of virtual reality and the hopeful views of current developers about its future. See the original version for lots more pictures. –Matthew] The Perpetual Tomorrow of Virtual Reality VR still hasn’t matched the reveries of science fiction. But for developers, hope springs eternal. September 11, 2019 By Khee Hoon Chan “Pancake games” is a term used frequently among virtual reality aficionados to refers to non-VR titles. Like “walking simulators”—a term mocking that genre’s perceived lack of interactivity—the phrase originally carried a slightly derogatory tone, pointing to the VR community’s…

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  • Call: Ludo2020, the Ninth European Conference on Video Game Music and Sound

    Call for Papers Ludo2020, the Ninth European Conference on Video Game Music and Sound University of Malta April 24-25, 2020 https://www.ludomusicology.org/2019/09/04/ludo2020-call-for-papers/ www.ludomusicology.org | #ludo2020 Submission deadline: January 6th 2020 We are now accepting proposals for Ludo2020, the Ninth European Conference on Video Game Music and Sound, taking place at the University of Malta, April 24th-25th next year. Please share our Call for Papers poster online and around your institutions. We welcome proposals on all aspects of sound and music in games. This year, we are particularly interested in papers that support the conference theme of ‘Participation, Performance, and the Body’.…

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  • Virtual reality could have a positive impact on the environment – Here’s why

    [Here’s a summary from E – The Environmental Magazine of some of the ways VR and presence can help us preserve our natural environment. See the original version for a different image. –Matthew] [Image: Source: B&T] Virtual Reality Could Have a Positive Impact on the Environment — Here’s Why Kate Harveston September 10, 2019 You’ve probably heard of virtual reality (VR) talked about as a fun and immersive technology, but you may not have considered how it could favorably impact the environment. Here are some reasons why something that everyone’s buzzing about could have planet-protecting advantages.…

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