Author: Matthew Lombard
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Study: Illusion of exercise improves physical and cognitive functions
Read more: Study: Illusion of exercise improves physical and cognitive functions[A new study from Tohoku University demonstrates the benefits of just the (presence) illusion of physical exercise. Follow the link at the bottom to read the study and learn more about co-author Professor Kawashima, creator of the Brain Age games, in BrainWorld Magazine. –Matthew] [Image: A schematic theoretical interpretation of the virtual illusion, leading to measurable physiological effects on the person’s body. Credit: Tohoku University] From Virtual to Reality! Virtual Training Improves Physical and Cognitive Functions August 31, 2020 Researchers at the Smart-Aging Research Center (IDAC) at Tohoku University have developed an innovative training protocol that, utilizing immersive virtual reality…
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Call: Talking Robotics
Read more: Call: Talking RoboticsCall for Participation Talking Robotics A series of talks promoting reflections and dialogue on robotics and its interaction with other relevant research fields https://talking-robotics.github.io/ First Zoom session: September 4, 2020 We acknowledged the broader interest of robotics students and researchers on diverse aspects related to working with robots and we aim to accommodate different discussions that can sparkle knowledge in different directions in the field of robotics. In our readings we aim to include material/research/papers/discussions surrounding automation, algorithms, user studies, and systems. FORMAT We are having virtual meetings on Zoom. The sessions are once every two weeks and are in…
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A personal home hologram machine with wide application potential
Read more: A personal home hologram machine with wide application potential[ZDNet has more details about the PORTL hologram machine and a new partnership that will add AI to its capabilities, but I chose to post this TechRepublic story about the technology for its broader discussion, and because the company’s CEO-founder is quoted in it saying “We almost called this technology Presence, because it really does bring a real-life presence into the room.” A four minute demonstration video of the PORTL, and a thirty second video of the MINI PORTL, are available via YouTube. More information and many more videos can be found on the company’s website. –Matthew] Hologram virtual meetings?…
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Call: Art and Performance track at Tangible, Embedded and Embodied Interaction (TEI) 2021
Read more: Call: Art and Performance track at Tangible, Embedded and Embodied Interaction (TEI) 2021Call for Submissions TEI2021 Art and Performance track Tangible, Embedded and Embodied Interaction (TEI) 2021 February 14-17, 2021 Salzburg, Austria [see note below] https://tei.acm.org/2021/art-performance/ Submission deadline: September 25, 2020 NOTE: “TEI2021 will currently stay on course with the planning of the physical conference in Salzburg, while closely observing the health and travel regulations as well as possible political or financial constraints for the community.” For more information please see https://tei.acm.org/2021/covid-19/ The art and performance track at TEI seeks interactive artworks and performances that articulate and provoke alternative viewpoints to facilitate the discussion around the TEI theme of tangible interaction design.…
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Nio’s Nomi Mate is a cute AI dashboard digital assistant interface for your car
Read more: Nio’s Nomi Mate is a cute AI dashboard digital assistant interface for your car[It’s not unusual to speak of having a form of relationship with one’s car but the Chinese car company Nio embodies that relationship with the Nomi Mate smart digital assistant, as described in this short story from Electric Vehicle News. For more information, see: A 1:33 minute demo video from Nio via YouTube A (copy-protected) interview with the developer of Nomi Mate from Just Auto (with lots of indirect references to presence) A 3:23 minute video interview with Nio’s Engineering Director for Machine Learning from Auto Futures A 13 minute user demonstration video of interactions with Nomi via YouTube The…
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Jobs: 2 Postdoc positions on “Ethical assessment and guidance of emerging technologies” at U. of Twente
Read more: Jobs: 2 Postdoc positions on “Ethical assessment and guidance of emerging technologies” at U. of TwenteThe Department of Philosophy of the University of Twente is urgently looking for two postdoctoral researchers for six months (October 1st, 2020 – April 1st, 2021) Position 1: Ethical assessment and guidance of emerging technologies, with particular attention to AI and robotics Position 2: Ethical assessment and guidance of emerging technologies, with particular attention to human enhancement Working from a distance is a possibility. Application deadline: September 7th, 2020 Both positions are for the Horizon 2020 SIENNA project (https://www.sienna-project.eu/). The SIENNA project, carried by 12 international partners and coordinated by the University of Twente, aims to promote enhanced consideration of…
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Emmy-nominated “The Messy Truth VR Experience” builds empathy on social and political issues
Read more: Emmy-nominated “The Messy Truth VR Experience” builds empathy on social and political issues[As the first, short story below from UploadVR reports, four VR experiences are nominated for Emmy Awards (from the Academy of Television Arts & Sciences) this year. One is the particularly timely “The Messy Truth VR,” the focus of the second story, from Yahoo Entertainment. Note the comments of actor/producer Brie Larson about VR as “a step further” beyond film’s ability to create what sounds like presence. The original Yahoo story includes a 2:58 minute trailer and a 5:09 minute interview, and for more information see USA Today for a different short video and Deadline for another interview (which includes…
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Call: Journal of Sound and Music in Games
Read more: Call: Journal of Sound and Music in GamesCall for Papers Journal of Sound and Music The Society for the Study for Sound and Music in Games https://www.sssmg.org/wp/jsmg/ The Society for the Study for Sound and Music in Games has launched the “Journal of Sound and Music in Games” beginning this year in collaboration with University of California Press, and we are excited to present the first three issues for free: Issue 1: https://online.ucpress.edu/jsmg/issue/1/1 Issue 2: https://online.ucpress.edu/jsmg/issue/1/2 Issue 3: https://online.ucpress.edu/jsmg/issue/1/3 JSMG is a peer-reviewed journal that presents high-quality research concerning all areas of music and/or sound in games. While the core audience is game music scholars (mostly with…
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The “experience economy” is dead, driving a boom in virtual reality
Read more: The “experience economy” is dead, driving a boom in virtual reality[This summary of how the pandemic has accelerated the “virtual experience economy,” which relies in great part on presence, comes from CNBC. Note: I’ve corrected a few typos and added some of the links. –Matthew] Op-ed: The “Experience Economy” is dead, driving a boom in virtual reality August 27, 2020 By Vikas Gupta, co-founder and CEO of the augmented reality company AVARA Media and a member of YPO It wasn’t long ago that many companies were doubling down on the “Experience Economy.” There was plenty of money to be made helping people check off items on their bucket list. Seventy-six…
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Call: “Conversational Agents for Healthcare and Wellbeing” issue of ACM TiiS
Read more: Call: “Conversational Agents for Healthcare and Wellbeing” issue of ACM TiiSCall for Papers ACM Transactions on Interactive Intelligent Systems Special Issue on Conversational Agents for Healthcare and Wellbeing https://dl.acm.org/journal/tiis/calls-for-papers Full paper submission deadline: January 15th, 2021 Conversational agents (CAs) are systems that engage human users in one-to-one conversation through a natural language interface. Such systems may differ in terms of their conversational capabilities, ranging from simple question- answering to multi-turn dialogues, as well as in their interaction modalities, ranging from text- or voice-only to multimodal interaction. Technical advances in speech recognition, natural language processing, and machine learning have led to increasing adoption and use of CAs. While CAs are widely…
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NurtureVR launched for prenatal education, pain and stress management, and postpartum support
Read more: NurtureVR launched for prenatal education, pain and stress management, and postpartum support[A new program based on virtual reality (and presence) is being launched to help women during their third trimester and the first two months after their baby is born. This story about it is from MobiHealthNews; the press release (“statement”) it refers to is available from Business Wire, and more information including a 1:19 minute video (also available via Vimeo) is available from the BehaVR website. –Matthew] Hoag Memorial Hospital and BehaVR launch VR program for expecting mothers NurtureVR was designed to be used at home as future moms enter their third trimesters to receive prenatal education, pain and stress…
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Jobs: MA, PhD, Postdoc positions in Computer-Human Interaction at Queensland University of Technology
Read more: Jobs: MA, PhD, Postdoc positions in Computer-Human Interaction at Queensland University of TechnologyMA, PhD, Postdoc positions in Computer-Human Interaction Queensland University of Technology Brisbane, Australia Expressions of interest due by 20th September 2020 We are seeking applicants for Masters, PhD and Postdoctoral positions for our Australian Research Council funded projects and for the annual QUT scholarship round. We are seeking excellent candidates to research in the following areas: Augmented sociality – social interaction in augmented reality Technologies for Inclusion of people with intellectual disabilities Co-Designing activities and technologies to revitalise Australian Indigenous Languages Human interaction with AI and machine learning New technologies for engagement with nature. (Interaction with children, new food systems…
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