Author: Matthew Lombard


  • Call: Sound, Image and Interaction Design Symposium (SIIDS) 2020

    Call for Papers and Art Sound, Image and Interaction Design Symposium (SIIDS) 2020 Online [see note below] https://siids.arditi.pt/ Deadline for submissions: 26 June 2020 Submissions now open: siids.arditi.pt/submissions NOTE: SIIDS 2020 will take place 4/September/2020 as an online conference. Optionally, and if COVID-19 restrictions allow, there will also be co-located presentations at Madeira Tecnopolo (Funchal, Portugal). There has been a growing interest in the study of sound and music computing from a Human-Computer Interaction (HCI) perspective. This coincides with the shift to a third wave of HCI towards applications in broader cultural contexts. In the last few years, researchers have…

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  • Inverse presence: Reality as ‘Black Mirror’ episode and other examples

    [If (tele)presence is the illusion that mediated experience is nonmediated reality, inverse presence is the illusion that the nonmediated experience of reality is mediated. As Lydia Timmins and I found, it’s particularly likely to occur during extremely negative or positive events. DesignTAXI is one of several publications reporting on a clever mock ad that illustrates this phenomenon. Designboom adds this: The mock-up of the outdoor advertising campaign sees Madrid’s bus stops fitted with a mirrored surface that reads: “BLACK MIRROR: 6th Season. Live Now, everywhere.” Citizens wearing masks, face shields and gloves are portrayed in the pictures, adding an extra…

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  • Call: “Actuated and Performative Architecture: Emerging Forms of Human-Machine Integration” issue of SPOOL

    Call for Papers “Actuated and Performative Architecture: Emerging Forms of Human-Machine Integration” SPOOL (A journal from TU Delft) https://journals.open.tudelft.nl/spool/announcement/view/301 Submission deadline: July 15, 2020 Human-Machine Interaction is expanding its reach beyond displays and objects to its next frontier: the built environment. This involves not only known visions of ubiquitous computing and adaptive environments but sensor-actuator networks, large-scale interfaces, and the Internet of Things. More than and including these systems, Actuated and Performative Architecture renders the built environment as a cyber-physical system aiming to address urgent challenges of accommodating an aging population and a mass-urbanized population by increasing spatial performance, even…

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  • Can VR help sports fans experience game day in a post COVID-19 world?

    [Until, and then after, it’s safe to have large crowds attend sporting events, technology can help create the illusion of being part at the event together, as reported in this story from CBS Los Angeles (see the original version for a 1:20 minute video). Note the explicit reference to presence in the last paragraph. –Matthew] [Image: Source: “Sports VR Innovator Closes $2.36m Seed Round” in BusinessCloud] Can Virtual Reality Help Sports Fans Experience Game Day In A Post COVID-19 World? May 27, 2020 Ryan Mayer (CBS Local/CBSLA)- “If I really do want to establish a feeling that I’m there, then…

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  • Call: “Ethics, Law, and Psychology towards Responsible Robotics” issue of Advanced Robotics

    Call for Papers Ethics, Law, and Psychology towards Responsible Robotics for the Society Advanced Robotics Special Issue https://think.taylorandfrancis.com/est-tadr-2020si1/ Submission deadline: 31 August 2020 Robot technology has been expanding from closed spaces such as factories to open spaces such as homes and streets. Cleaning robots have already been introduced in many houses, and many robots for social communication with humans have been developed. Furthermore, it is envisioned that many automated vehicles will drive around cities in the near future. The spread of these robots and artificial intelligence technologies will drastically change our society and is expected to bring unprecedented affluence and…

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  • Virtual audiences enhancing social presence in talk and comedy shows during pandemic

    [Since social distancing requirements were imposed, I’ve been fascinated by how talk and comedy programs in the U.S. have adjusted to the lack of a live audience that adds energy and feedback to the performers and creates the impression for the viewer that they’re with other audience members. The story below from BBC News describes a radio program’s innovative use of audience members who are present via Zoom (see the original version for two more images and a 1:49 minute video). A related story from BBC News describes how UK programs have adapted and TVLine has a similar story (filled…

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  • Call / ISPR News: PRESENCE 2020 changes due to pandemic

    [As with so many conferences planned for this summer and fall, ISPR is changing our plans for PRESENCE 2020. We’ll meet online on October 23 via Zoom for presentations and discussions about our usual wide variety of presence topics as well as the many impacts of Coronavirus on presence phenomena now and going forward. We’ll also leave time for informal social interactions. More details are below; feel free to be in touch with any questions. Please distribute this call through your professional networks, consider submitting your work by the new August 1 deadline, and join us for the first online…

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  • Call: Special Issue of Well Played on Playable Theatre

    Call for Proposals Special Issue of Well Played: Playable Theatre Edited by Celia Pearce & Nick Fortugno https://press.etc.cmu.edu/index.php/special-issue-call-for-proposals-well-played-playable-theatre/ Submissions deadline: 30 June 2020 The rising popularity of immersive theatre works such as Third Rail’s Then She Fell and Punch Drunk’s Sleep No More, has given rise to new hybrid forms of live entertainment that combine aspects of games and theatre. These “playable theatre” works draw extensively from digital games, Big Games, tabletop and live action roleplaying (LARPs) combined with theatrical conventions and methods to create fully immersive, participatory live theatrical events in which the audience plays a substantive role in…

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  • Virtual filmmaking takes center stage in reopening Hollywood

    [It’s already hard to recognize the widespread use of visual effects in television and film (e.g., see the Stargate Studios 2018 Showreel on YouTube), but this story from the Los Angeles Times describes how social distancing requirements are leading to even more use of virtual production techniques and the likelihood that the changes will continue even after the dangers of the Coronavirus subside. The original story includes three more images; for more information see coverage from CNBC and the Stargate Studios website. –Matthew] [Image: Stargate Studios CEO Sam Nicholson sits in what looks like a train’s restaurant car as it…

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  • Call: DLF Digital Library Pedagogy’s immersive technologies centered #DLFteach Toolkit

    Call for Contributions DLF Digital Library Pedagogy’s immersive technologies centered #DLFteach Toolkit, an online, open resource focused on lesson plans and concrete instructional strategies https://wiki.diglib.org/Pedagogy:Toolkit_2.0_CFP Complete the Intent to Contribute form by July 31st, 2020 OVERVIEW The DLF Digital Library Pedagogy group invites all interested digital library pedagogy practitioners to contribute to an immersive technologies centered #DLFteach Toolkit, an online, open resource focused on lesson plans and concrete instructional strategies. Further information about the scope and planned work scheduled is found below. We welcome practitioners from all digital library settings, roles, and career stages. Experience is less important than the…

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  • Niantic adds ‘reality blending’ to Pokémon Go to make your virtual pals even more realistic

    [New occlusion and 3D mapping features of the augmented reality game Pokémon Go will make the appearance of and interaction with its virtual characters more realistic, and others will adapt the game for home-play during the pandemic. Details are in this story from The Verge, where the original includes a different image and a 1:18 minute video (also available via YouTube); for more information and a vivid animated gif see the Pokémon Go website. –Matthew] Niantic adds ‘reality blending’ to Pokémon Go to make your virtual pals even more realistic A new AR feature to make pokémon more believably blend…

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  • Call: 2020 International Conference on Cyberworlds (CW2020)

    Call for Papers and Posters 2020 INTERNATIONAL CONFERENCE ON CYBERWORLDS (CW2020) 29 September – 1 October, 2020 Online (originally Caen, France) Organized by Universite Caen Normandie In cooperation with Eurographics Association, and Normandie University, ENSICAEN, CNRS, Region Normandie, Caen-la-mer Conference web page: https://cyberworlds2020.sciencesconf.org, www.cyberworlds-conference.org Follow us on Facebook: https://www.facebook.com/cw.cyberworlds Submission deadline for full and short papers: June 01, 2020; for posters: July 05, 2020 NOTE: Due to the COVID-19, the paper submission deadline is postponed to June 1, 2020. Please register your title and abstract as early as possible. CW2020 will be held as an ONLINE CONFERENCE with the same publisher…

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