Author: Matthew Lombard
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Call: Views regarding ethical issues of conversational agents for France’s National Digital Ethics Steering Committee
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Read more: Call: Views regarding ethical issues of conversational agents for France’s National Digital Ethics Steering Committee[Note: Follow the links below for the questionnaire, which includes detailed information on this topic. –ML] Call for Participation [Views regarding] The ethical issues of conversational agents National Digital Ethics Steering Committee (CNPEN) https://www.ccne-ethique.fr/en/actualites/cnpen-ethical-issues-conversational-agents Submission deadline: 30 September 2020 The National Pilot Committee for Digital Ethics (CNPEN) was established in December 2019 at the request of the [French] Prime Minister. Composed of 27 members, this committee brings together digital specialists, philosophers, doctors, lawyers and members of civil society. One of the three referrals submitted by the Prime Minister to the CNPEN concerns the ethical issues of conversational agents, commonly known…
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Eight360 Nova: A crazy, untethered, fully rollable VR motion platform
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Read more: Eight360 Nova: A crazy, untethered, fully rollable VR motion platform[This New Atlas story about Eight360’s impressive virtual reality platform includes lots of references to compelling presence experiences (without using the term); see the original version for more pictures and the video mentioned at the end, and see the company’s website for more coverage and videos. –Matthew] Eight360 Nova: A crazy, untethered, fully rollable VR motion platform By Loz Blain April 23, 2020 By far the most extreme gaming and simulation platform we’ve seen, the Nova places you in a fully untethered ball that’s free to spin in any direction, creating all sorts of wild gravity effects for total immersion…
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Let It Out: Record your scream for broadcast into the empty Icelandic countryside
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Read more: Let It Out: Record your scream for broadcast into the empty Icelandic countryside[A clever campaign to promote travel to Iceland lets people release their pandemic-related (or other) stress by having their recorded screams broadcast into the empty and beautiful Icelandic countryside, creating presence as transportation until they can “come let it out for real.” This story from CBS News includes a 1:01 video (also available via YouTube) and a 6:54 minute news report about adapting to isolation. –Matthew] Iceland is broadcasting the world’s screams to relieve coronavirus stress By Sophie Lewis July 16, 2020 People around the world are finding different ways to relieve stress during the coronavirus pandemic. Some have tried…
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Call: IEEE VR 2021
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Read more: Call: IEEE VR 2021Call for Conference/Journal Papers IEEE VR 2021 27 March to 1 April, 2021 Lisbon, Portugal and online http://ieeevr.org/2021/ IMPORTANT DATES September 2, 2020: Abstracts due (REQUIRED) September 9, 2020: Submissions due October 31, 2020: Notification of first review cycle results December 15, 2020: Revised paper submissions due to second review cycle January 8, 2021: Final notifications January 22, 2021: Camera-ready material due from authors of accepted papers LINKS Paper abstracts complete papers must be submitted electronically through the online submission system: https://new.precisionconference.com/~vr All VR Journal Papers submissions [see “FURTHER DETAILS REGARDING SUBMISSIONS“ below. –ML] should be formatted using the IEEE…
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WindowSwap provides virtual travel for those sheltering in place amid the pandemic
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Read more: WindowSwap provides virtual travel for those sheltering in place amid the pandemic[The WindowSwap project lets users visit a website and “voyeuristically travel by looking out of somebody else’s window for a while.” This story from Smithsonian Magazine, where the original version includes seven more example images, also highlights other virtual travel experiences available online. The Kottke.org blog post “Let’s Go for a Stroll Outside” covers, and provides video examples of, another. –Matthew] [Image: The view from WindowSwap user Ula’s window in Doha, Qatar. Credit: Courtesy of Sonali Ranjit and Vaishnav Balasubramaniam / Coded by Maryam Touimi Benjelloun)] This Website Highlights Views Outside Windows Across The World The WindowSwap project provides a…
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Job: Research Associate, Trust in Human-Machine Partnerships (THuMP), King’s College London
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Read more: Job: Research Associate, Trust in Human-Machine Partnerships (THuMP), King’s College LondonCall for Applications Research Associate / Research Assistant EPSRC/UKRI funded project THuMP: Trust in Human-Machine Partnerships King’s College London Department of Informatics Job ID: 030892 https://thump-project.ai/visxai-job-post-details/ Close Date: 27 July 2020 We have a two year research position available to support research concerned human factors in Explainable AI. The post is part of an innovative EPSRC/UKRI funded project THuMP: Trust in Human-Machine Partnerships. The successful candidate will be responsible for conducting research around the interfaces to support explainability in the context of decision making in human-machine partnerships. Tasks will involve: building an interaction infrastructure for the project; developing a prototype…
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Dedicated artist-inventor wore a face camera for a year and built a VR time machine
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Read more: Dedicated artist-inventor wore a face camera for a year and built a VR time machine[Lucas Rizzotto recorded his life in first-person 3D for all of 2019 and created a VR interface that allows him to re-experience any part of it. The short description below is from PetaPixel, where the story includes his 28:11 minute video (also available via YouTube) and some interesting quotes taken from it. For information on an award-winning and thought-provoking earlier social VR project by the artist-inventor, “Where Thoughts Go,” see coverage in VRScout. –Matthew] This Guy Wore a Face Camera for a Year and Built a VR Time Machine By Michael Zhang July 11, 2020 San Francisco-based inventor Lucas Rizzotto…
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Call: Tangible, Embedded, and Embodied Interaction (TEI) 2021
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Read more: Call: Tangible, Embedded, and Embodied Interaction (TEI) 2021Call for Submissions Tangible, Embedded and Embodied Interaction (TEI) 2021 February 14-17, 2021 Salzburg, Austria [see note below] https://tei.acm.org/2021/ Paper abstracts due: July 24, 2020 NOTE: “TEI2021 will currently stay on course with the planning of the physical conference in Salzburg, while closely observing the health and travel regulations as well as possible political or financial constraints for the community.” For more information please see https://tei.acm.org/2021/covid-19/ The ACM International Conference on Tangible, Embedded and Embodied Interaction (TEI) addresses issues of human-computer interaction, novel tools and technologies, interactive art, and user experience. The work presented at TEI has a strong focus…
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Bias simulator: New company uses VR to address bias and incivility in the workplace
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Read more: Bias simulator: New company uses VR to address bias and incivility in the workplace[A new company is using virtual reality and the presence it evokes to give people in the workplace first-person experiences to help them understand and counter “bias, inequity, and incivility.” This story is from IEEE Spectrum, where it includes a second image. For more information see the company’s website and for related stories see these previous ISPR Presence News posts: Presence for good: “Traveling While Black” VR documentary creates impactful experience Presence for good: Changing your race in virtual reality U. of Illinois students crowdfunding VR films to increase understanding about police-minority relations Can VR and presence help stop sexual…
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Call: “Creativity in the Light of AI” issue of Odradek
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Read more: Call: “Creativity in the Light of AI” issue of OdradekCALL FOR PAPERS Creativity in the Light of AI Odradek – Studies in Philosophy of Literature, Aesthetics, and New Media Theories [vol. 8, n. 1, 2022] Editors: Caterina Moruzzi, Mario Verdicchio, Fabio Fossa Publication: approx. November 2021/January 2022 Language: English Submission deadline: 29/01/2021 Authors can find submission guidelines at the following link: https://odradek.cfs.unipi.it/index.php/odradek/about/submissions For many, creativity is a field where humanity can paradigmatically express itself. Scientific and technological discoveries, crafting, advertising, fashion are all fields that require and foster creativity. Yet, it is difficult to deny that when we think of creativity, we associate it mostly with the Arts, and…
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How increasingly sophisticated AI will change our responses to human-like machines
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Read more: How increasingly sophisticated AI will change our responses to human-like machines[This is a thoughtful survey of some fascinating and important issues and questions raised by incorporating artificial intelligence in human-like machines, creating medium-as-social-actor presence. It’s from USC Dornsife and draws on the expertise of researchers affiliated with the USC Dana and David Dornsife College of Letters, Arts and Sciences; see the original version for a second image. –Matthew] [Image: Credit: Mathieu Persan] Do Humans Dream of Androids Dreaming? From the species that brought you the moon landing and the hot dog eating contest, artificial intelligence is here to change the world. By Stephen Koenig July 7, 2020 The first question…
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Call: SBGames 2020 – Brazilian Symposium on Computer Games and Digital Entertainment – Arts and Design Track
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Read more: Call: SBGames 2020 – Brazilian Symposium on Computer Games and Digital Entertainment – Arts and Design Track[Note: There are several other presence-related tracks, some with earlier deadlines; follow link below for more information. –ML] Call for Papers 2020 Brazilian Symposium on Computer Games and Digital Entertainment (SBGames) Arts and Design Track Online 7-10 November https://www.sbgames.org/sbgames2020/ NOTE: This year, due to the restrictions caused by COVID-19, the symposium will be held entirely online. SBGames (Brazilian Symposium on Computer Games and Digital Entertainment) is the largest and most important event for games and digital entertainment in Latin America. Realized by the SBC, the event receives scientists, artists, designers, teachers, and students from colleges, universities, research centers, and the…
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