Author: Matthew Lombard


  • Peabody Awards Expands To Immersive, Interactive Media Including VR & AR

    [The post headline above is from UploadVR’s coverage but all of the stories about the expansion of the Peabody Awards to presence-evoking and other ‘new’ media is all based on the press release below. –Matthew] PEABODY EXPANDS TO INCLUDE INTERACTIVE STORYTELLING Peabody Awards Expand To Include New Categories For Digital and Interactive Storytelling Distinguished Board Of Jurors Appointed For The Inaugural Awards ATHENS, GA (June 29, 2021)—The Peabody Awards today introduced the expansion of its award categories to recognize storytelling achievements across interactive, immersive and new media categories. An additional board of ten newly appointed jurors, composed of esteemed industry…

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  • Call: 1st Workshop on Egocentric Vision for Interactive Perception, Learning, and Control (EgoVIP2021)

    CALL FOR PAPERS 1st Workshop on Egocentric Vision for Interactive Perception, Learning, and Control (EgoVIP2021) Affiliated with IROS 2021, IEEE/RSJ International Conference on Intelligent Robots and Systems (https://www.iros2021.org/) October 1, 2021 Online Workshop URL: https://sites.google.com/unizar.es/iros-2021-egocentric-vision/ IMPORTANT DATES Submission Deadline: July 23, 2021 (AoE) Acceptance Notification (tentative): July 30, 2021 Workshop online: October 1, 2021 MOTIVATION For robots to successfully interact with their environment and carry out tasks, egocentric vision emerges as a natural solution in Robotics, mostly for robots such as mobile ones. However, despite its theoretical and practical implications, egocentric perception rarely receives the attention it deserves. Furthermore, there…

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  • The “Battle of Gettysburg Cyclorama” VR experience launches 158 years after the turning point battle

    [Thanks to Journalism Professor Emeritus Howard Goldbaum, if you can’t experience the 19th century immersive panorama painting version of the Battle of Gettysburg in person you can experience it through a new interactive website or virtual reality. This story from the University of Nevada, Reno’s Nevada Today provides the details and links. –Matthew] [Image: One section of the “Battle of Gettysburg Cyclorama”] Journalism professor emeritus turns one of the oldest forms of immersive media into virtual reality The “Battle of Gettysburg Cyclorama” VR experience launches 158 years after the turning point battle By Jessica Fagundes June 30, 2021 Anyone with…

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  • Job: Postdoc – AI in Human Communication and Decision-Making at Michigan State University

    Call for Applications Postdoctoral Research Associate in Artificial Intelligence (Ai) In Human Communication and Decision-Making Michigan State University College of Communication Arts and Sciences Applications are being accepted now and will continue until the position is filled. POSITION: Postdoctoral Research, starting Fall 2021. SETTING: Michigan State University (MSU), located in East Lansing, is the nation’s pioneer land-grant institution. This research team is housed within MSU’s world renowned College of Communication Arts and Sciences. PRIMARY ACTIVITIES: You will be joining a research team that is developing and testing a theoretical framework for the use and practice of trustworthy and compassionate Artificial…

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  • This nose-zapping wearable simulates smell using electricity

    [This story from Digital Trends is an entertaining look at a new way to simulate smells to enhance presence for virtual reality users as well as in other contexts. See the original story for a second image and a video, and for more information about this and other presence-related work from the Human-Computer Integration Lab at the University of Chicago see the Lab’s website. –Matthew] Smell-O-Vision: This nose-zapping wearable simulates smell using electricity By Luke Dormehl June 6, 2021 Jas Brooks, a long-haired engineer who looks as if they might moonlight as the roadie for a hair metal band, sat…

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  • Call: Panels for CHI 2022

    Call for Panels CHI 2022: ACM CHI Conference on Human Factors in Computing Systems April 30 – May 6, 2022 New Orleans and online [see below] https://chi2022.acm.org/for-authors/interacting-and-discussing/panels/ Submission deadline: December 16, 2021 Hello! We are soliciting Panels for the CHI 2022 (https://chi2022.acm.org/) conference, which will take place in early May 2022 in New Orleans. Please check out the Panels CFP here: https://chi2022.acm.org/for-authors/interacting-and-discussing/panels/ The deadline is not until December 16, 2021, but we wanted to give you plenty of notice to be able to curate your best and most exciting panel submissions! Panels will be held in their own 60-minute session…

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  • Virtual reality boosts brain rhythms crucial for neuroplasticity, learning and memory

    [This is an interesting press release from UCLA via MedicalXpress about new neurophysics research that compares responses to virtual reality and the real world; it raises many questions about how we can measure and manipulate presence and its impacts. For more information see Maynak Mehta‘s website. –Matthew] Virtual reality boosts brain rhythms crucial for neuroplasticity, learning and memory by University of California, Los Angeles June 28, 2021 A new discovery in rats shows that the brain responds differently in immersive virtual reality environments versus the real world. The finding could help scientists understand how the brain brings together sensory information…

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  • Call: ACM Interactive Surfaces and Spaces 2021

    Call for Papers ACM Interactive Surfaces and Spaces 2021 Łódź, Poland and online [see Note below] November 14 to 17 http://iss.acm.org/2021/ NOTE: ISS 2021 will be a hybrid event: Accepted papers are invited to present at the conference, and authors can choose whether or not they wish to present. Because of the evolving situation with COVID-19 and the difficulties of running a physical in-person conference, ACM ISS will allow remote participation. While we do not know what the exact format of the conference will be, we will ensure everyone can present their papers at ISS. ACM ISS 2021 has two separate…

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  • Hands-on: Varjo’s Reality Cloud platform captures and shares physical spaces in real-time

    [This story from Road to VR evaluates a new presence-evoking technology announced by the company Varjo, which is promoting its Reality Cloud platform as “allowing the ultimate science fiction dream, photorealistic virtual teleportation, to come true.” Here’s a little of what Varjo says in a blog post announcement: “With Varjo Reality Cloud and Varjo XR-3, anybody will be able to capture their surroundings in 3D and then invite somebody else to join that same exact reality, see and hear others, and share their experience in absolute immersion. Instead of jumping on a plane, you will be able to teleport to…

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  • Call: “Human-centered AI” Topical Collection for AI Perspectives

    Call for Papers: AI Perspectives Ongoing Topical Collection: Human-centered AI https://aiperspectives.springeropen.com/call-for-papers–human-centered-ai AI technologies are defining our everyday lives in ways which few other technologies have been done before. In more and more contexts, these AI technologies directly interact with humans in various ways, from self-driving cars to surveillance systems to medical diagnosis systems and human-robot teams. It is apparent from these impacts already observed that Human-centered AI can potentially have a lot of positive but also negative social impacts. To address and mitigate potential negative repercussions of AI, the international research community has started a variety of initiatives. For instance,…

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  • Readers reply: How do we know we’re not living in a simulation like the Matrix?

    [The Guardian recently published a “Readers Reply” discussion about the ultimate form of presence, the idea that our entire universe is a sophisticated simulation. Here’s a slightly abridged version with a few of my favorite comments highlighted (with [*]). –Matthew] Readers reply: how do we know we’re not living in a simulation like the Matrix? The long-running series in which readers answer other readers’ questions on subjects ranging from trivial flights of fancy to profound scientific and philosophical concepts 13 June 2021 Isn’t this just the kind of article our biomechanical overlords would simulate in order to keep us compliant…

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  • Call: ACM Symposium on Virtual Reality Software and Technology (VRST 2021)

    Call for Papers/Posters/Demos VRST 2021 ACM Symposium on Virtual Reality Software and Technology Osaka, Japan and online December 8 – 10, 2021 https://vrst.acm.org/vrst2021/ Paper submission deadline: July 15, 2021 Posters and demos submission deadline: August 15, 2021 The ACM Symposium on Virtual Reality Software and Technology (VRST) is the premier international symposium for the presentation of new research results, systems, and techniques among researchers and developers on augmented, virtual and mixed reality (AR/VR/MR, XR for short) software and technology. VRST brings together the premier international research groups working on XR, along with many of the world’s leading companies that provide…

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