Author: Matthew Lombard


  • Call: DiGRA 2021: Digital Games Research Association Conference

    Call for Papers DiGRA 2021: Digital Games Research Association Conference BRINGING WORLDS TOGETHER Guadalajara, Mexico April 25th – 29th 2022 https://digra2022.org/ Full papers, abstracts and panels submission deadline: 15 October 2021 Workshop proposals submission deadline: 15 November 2021 DiGRA 2022 will take place in Guadalajara, Mexico from April 25th – 29th 2022. A pre-conference will be held one day prior to the official beginning of the conference. The theme of the upcoming DiGRA 2022 is “Bringing Worlds Together”, exploring games as spaces of speculative possibility, ambiguity and liminality. Game studies have always considered games – especially digital ones – hybrid…

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  • Where are all the voice assistants?

    [An industry expert asks why voice assistants haven’t become more popular and used for more significant tasks, and provides two key answers, in this short commentary from MediaPost. See also “A Siri-ous guide to the world of voice assistants: AI virtual assistants explained for 2021” from UneeQ. –Matthew] [Image: Source: “This is how people are using voice assistants during Coronavirus” in Voice] COMMENTARY Where Are All The Voice Assistants? By Cory Treffiletti, Featured Contributor July 28, 2021 A few years back I was involved in helping launch and build a voice assistant business. I loved it. The company was Voicea,…

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  • Call: Participants needed for remote study in VR

    Participants needed (a remote study in VR) Researchers at the University of Manchester, the BBC R&D, and the University of Glasgow are recruiting participants to partake in a study that aims to understand how viewers engage with novel media content. The study will take less than 60 minutes. No face-to-face contact is required. The study will take place over Zoom video conferencing software (https://zoom.us). To participate, you will need to have an HTC Vive VR head-mounted display (HMD), a Vive controller and a second device (e.g. another laptop, or a smartphone) to run Zoom. A researcher will guide you throughout…

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  • How furries are making virtual reality actually worth visiting

    [Many aspects of presence phenomena, including the sense of freedom and exploration many creator-users fear will be lost as corporations take over as they did the early versions of the internet, are explored in this interesting story from Input; see the original story for more images, tweets and videos. –Matthew] ANTHROPOMORPHISM How furries are making virtual reality actually worth visiting The community is at the vanguard of VR — from world design to teledildonic orgies. Matt Baume July 27, 2021 Here I am, standing in the basement of a sprawling house full of stolen merchandise in Louisville, Kentucky, and I…

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  • Job: Project Manager for study of VR and older adults at Rendever/UCSB

    Call for Applications Project Manager at Rendever, Inc. based at the University of California, Santa Barbara NIA-funded study of technology (VR) in older adults With Professors Tamara Afifi and Nancy Collins Review of applications will begin immediately and continue until the position is filled [posted July 26, 2021] The Departments of Communication and Psychological & Brain Sciences at the University of California, Santa Barbara (UCSB) are recruiting a Project Manager to collaborate with Professors Tamara Afifi and Nancy Collins on an NIA-funded study of technology in older adults. The study examines how virtual reality (vs. a Zoom control group) increases…

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  • ‘Kiss & Fly,’ first experiential AR coffee table book, takes reader on a virtual vacation

    [This short story from Wallpaper, and supplementary excerpts from V Magazine that follow, describe a new coffee table book that uses augmented reality integration with vivid images to create a sense of presence as transportation (though that term isn’t used). See the original stories for more images from the book; the authors’ Instagram for more samples of their work; and the publishers’ page for the book to read the “journey”-themed description, see dynamic illustrations of the “experiential” effect and order a copy (for $120). –Matthew] Go on a dream holiday with this virtual reality book Kiss & Fly is a…

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  • Job: Assistant Professor in Gaming Studies, Human Augmentics and AI at UIC

    Call for Applications Tenure-track Assistant Professor in GAMING STUDIES, HUMAN AUGMENTICS AND AI Department of Communication University of Illinois at Chicago https://jobs.uic.edu/job-board/job-details?jobID=149814 Review of applications will commence September 15, 2021 The Department of Communication at the University of Illinois at Chicago invites applications for an Assistant Professor tenure-track position in Gaming Studies, Human Augmentics and AI. The position focuses on gaming, game studies, mobile interfaces, wearable technology/smartwear and interfaces of the future. Emphasis is placed on technologies that are prevalent now and on the ability to work with AR/VR interfaces that may dominate future media ecology. Parallel/complementary areas of emphasis…

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  • Big Think: Immersive technology will revolutionize everything from theme parks to daily life

    [Here’s a good primer on the past, present and possible futures of immersive, presence-evoking technology. The original version from Big Think includes an additional image and two videos. –Matthew] [Image: Man using VR device seen with glitch effect. Credit: nuclear_lily via Adobe Stock] Immersive technology will revolutionize everything from theme parks to daily life Virtual reality continues to blur the line between the physical and the digital, and it will change our lives forever. By Stephen Johnson 22 July, 2021 Immersive technology aims to overlay a digital layer of experience atop everyday reality, changing how we interact with everything from…

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  • Call: “Advances in Tangible and Embodied Interaction for VR and AR” issue of Electronics

    [Important note: I usually avoid posting Calls for Papers that involve the requirement that authors pay a fee for submission and/or publication but do so when the topic is particularly relevant to the presence community. In these cases, as with the Call below, I add an explicit note near the top of the post specifying the fee. For more information about these fees, see AJE Scholar’s “Understanding Submission and Publication Fees” and Wikipedia’s entry on Article Processing Charges. –Matthew] Call for Papers Special Issue “Advances in Tangible and Embodied Interaction for Virtual and Augmented Reality” A special issue of Electronics…

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  • Samsung’s vast The Wall TV to be used to create virtual production movie studio

    [I’ve pieced together parts of recent stories from different sources to tell the story of how Samsung’s latest huge, modular television will be used as the foundation of a new virtual production studio in Korea (I join the author of the last excerpt in disappointment that “for those of us still hoping to one day live in a home with virtual walls that can change their decor at-will, pricing for The Wall still puts it well out of reach for most domestic installations.”). For more information see the link in this sentence from the Engadget story: “virtual production is expected…

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  • Call: Memory: 1st Global Inclusive Interdisciplinary Conference

    Call for Papers Memory 1st Global Inclusive Interdisciplinary Conference Saturday 23rd October – Sunday 24th October 2021 Online: ShockLogic Platform https://www.progressiveconnexions.net/interdisciplinary-projects/making-sense-of/memory/conferences/ Submission deadline: 3rd September 2021 Our memories shape us: our beliefs, our actions, our selves. A memory that we share with others can be a call to action or a way of formulating our identities. But memories are fallible, and the more people who are involved in a memory, the more room there is for debate about its meaning. The fallibility of memory is important in court cases, memoir-writing, and other situations involving testimony. And the extreme memory-loss caused…

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  • VFX artist ‘unwraps’ classic Apollo pic to show us what Buzz Aldrin saw on the moon

    [ScienceAlert reports on how a visual effects artist extracted a new subjective point-of-view image from an iconic photo taken on the moon over a half-century ago, creating a presence-evoking image and even a second, immersive 360 degree version of what Buzz Aldrin saw as the photo was taken. See the original story and especially the artist’s Reddit post and its links, for more details. DesignTAXI’s coverage adds this: “This point of view has left social media users astounded, if not a little spooked. ‘It’s kind of eerie… It’s literally people 52 years in the future using modern technology to catch…

    Read more: VFX artist ‘unwraps’ classic Apollo pic to show us what Buzz Aldrin saw on the moon

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