Author: Matthew Lombard


  • Call: IVA 2026 – ACM International Conference on Intelligent Virtual Agents

    Call for Papers: 26th ACM International Conference on Intelligent Virtual Agents (IVA)Theme: Social Cognition for Human-AI CooperationCo-located with ACII 2026, the International Conference on Affective Computing and Intelligent InteractionSeptember 7-11, 2026Puebla, Mexicohttps://iva.acm.org/2026/ Important Dates: Full Paper Abstract Submissions: 28 March 2026 Full Paper Submissions: 4 April 2026 Review Notification: 23 May 2026 Final Notification of Acceptance: 15 June 2026 Camera-ready Version: 7 July 2026 Conference: Sept 7-11, 2026 All deadlines are anywhere on earth (23:59 UTC−12). ABOUT THE CONFERENCE The ACM Annual Conference on Intelligent Virtual Agents (IVA) is the premier international event to present and discuss the newest research…

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  • The ethics of immersion VR therapy

    [The potential impacts of presence, especially in the context of health care, require a serious mindset and user-centric, policy-based practices. That’s the message in this essay from Healthcare Today, where the original version includes two more images. For more about the author, see a story in CIO Times. –Matthew] Comment: The ethics of immersion VR therapy Nargiz Noimann, founder of X-Technology, writes about the patient safety and liability gap in virtual reality therapy. By Nargiz NoimannJanuary 27, 2026 Immersive virtual reality (VR) therapy is entering care pathways faster than the governance around it. I do not say that to slow…

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  • Call: SMiD 2026: Media and Communication Research and Education in the Era of AI

    Call for Papers: From Print to Promt: Media and Communication Research and Education in the Era of AISMiD 2026: 50 Years Anniversary Conference of the association for media and communication researchers in DenmarkMay 7-8, 2026Roskilde University, Denmarkhttps://www.foreningen-smid.dk/arsmodet-2026/ Deadline for submission of abstracts: February 28, 2026 Emerging forms of AI, in particular GenAI, are fundamentally reshaping contemporary media and communication research and educational practices. Recent estimates show that ChatGPT alone processes approx. 2.5 billion prompts daily, which shows the speed and scale at which such tools are currrently adopted in various contexts. AI developments do not only raise fundamental critical questions…

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  • Perrier‑Jouët transforms vacant stores into immersive window experiences

    [This story from invidis (“the leading information portal for the Digital Signage industry in Europe”) describes two DOOH (Digital Out of Home) installations designed to evoke presence in passersby. See the original version of the story for three more photos and a 1:19 minute video (also available on Vimeo). –Matthew] [Image: Perrier Jouet Champagne DooH campaign in NYC. Credit: invidis] Immersive Window Experience in Vacant Stores New York City | The French Champagne house Perrier‑Jouët transforms vacant retail real estate into immersive holiday showcases. In collaboration with Publicis and immersive media specialist Visual Feeder, the brand converted two empty storefronts…

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  • Call: Special sessions at 8th International Conference on Social Robotics (ICSR 2026)

    Call for Papers: Special Sessions at the 8th International Conference on Social Robotics (ICSR 2026)July 1–4, 2026University of LondonLondon, UKSpecial sessions: https://icsr2026.uk/special-sessions/Main conference: https://icsr2026.ukSubmission instructions: Via https://icsr2026.uk/submission/ Deadline for submissions: February 15, 2026 The International Conference on Social Robotics (ICSR) is the foremost global forum for researchers, academics, and industry professionals dedicated to the expansive field of social robotics. For its 18th edition, ICSR 2026 introduces the special theme: “ICSR + Art: Exploring Creative Robotics.” While this theme will receive special attention, the conference warmly welcomes contributions across the full breadth of social robotics research and applications.…

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  • Neurova Labs is rethinking PTSD treatment for veterans – with VR

    [This story from Military Times describes the origins of the company Neurova Labs and its use of presence-evoking virtual reality to treat “service members dealing with post-traumatic stress, traumatic brain injury, addiction and suicidal ideation.” The author writes that “instead of relying on traditional talk therapy or exposure-based models, Neurova Labs uses immersive virtual reality gameplay to influence how the brain regulates blood flow under stress.” Although research results aren’t provided, the story includes anecdotal descriptions of the treatment’s effectiveness. See the original story for a video (also available on Instagram); the same author also describes his own experience with…

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  • Call: 17th International Conference on Sport and Society (see special focus)

    [Note: See the “Technology and spectators” topic in the SPECIAL FOCUS section. –-Matthew] Call for Papers: Seventeenth International Conference on Sport and SocietyThe annual meeting of the Sport & Society Research NetworkSpecial Focus: “Innovation, Transformation, Contestation: Can Sport Keep Up with Society’s Future?”June 11–12, 2026University of Inland Norway, Lillehammer Campus, Norway and Online(asynchronous content)https://sportandsociety.com/2026-conference/call-for-papers Deadlines for submission of proposals: March 10, 2026 (Regular; May 11, 2026 (Late) We invite you to join us for the Seventeenth International Conference on Sport & Society, the annual meeting of the Sport & Society Research Network, taking place 11–12 June 2026 in Lillehammer, Norway…

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  • EU researchers moving telepresence tech to holograms, fine dining and teleporting classes

    [Two EU-funded initiatives, HEAT (Hybrid Extended reality) and SPIRIT (Scalable Platform for Innovations on Real-time Immersive Telepresence), are helping researchers improve presence-evoking technologies for a variety of applications. Details are provided in this story from Horizon (“The EU Research and Innovation Magazine”); much more information is available via the links at the end. –Matthew] [Image: Telepresence research is bringing far-off interactions closer than ever. Credit: Gorodenkoff, Shutterstock] Tech moves to holograms, fine dining and teleporting classes for more immersive experience Researchers are pushing telepresence technology beyond video calls, from Star Wars-style holograms to virtual fine dining and classrooms that leap…

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  • Call: “Performance Between Post-Truths” for Cultural Studies journal Lateral

    Call for Papers: Performance Between Post-TruthsA Forum in Lateral, Journal of the Cultural Studies Associationhttps://csalateral.org/upcoming/#performance-between-post-truths Deadline for submission of abstracts: March 16, 2026 In 2016, Oxford Dictionaries named “post-truth” its word of the year, marking a shift towards skepticism of facts and scientific institutions alongside the rising influence of emotion and opinion in shaping public knowledge. In the decade since, we have witnessed the further erosion of consensus truth as multiple constructions of the “real” proliferate throughout divergent media ecosystems, accelerated by emerging technologies and polarizing political orientations towards race, gender, class, and sexuality. This Lateral forum seeks to address…

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  • Electrical linemen across South Carolina are using VR to train for the job

    [With a major winter storm in the forecast, it’s a good time to learn about how some of the professionals who work to restore electrical power after storms are using presence-evoking virtual reality to stay safe in hazardous conditions. This story is from South Carolina’s Post and Courier, where the original version includes five more images and a 1:14 minute video. For a related story, see the May 2025 ISPR News post “Digital twins and virtual reality transform electric utility workforce training at Virginia Tech.” –Matthew] [Image: Travis Renwick, a lineman-turned-trainer, demonstrates a simulation using a virtual reality headset, Wednesday,…

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  • Job: Research Fellow in Generative Audio for Immersive Sound Design at U. of Surrey

    Call for Applications: Research Fellow in Generative Audio for Immersive Sound DesignCentre for Vision, Speech and Signal ProcessingUniversity of SurreySurrey, UKhttps://www.timeshighereducation.com/unijobs/listing/406119/research-fellow-in-generative-audio-for-immersive-sound-design/ Deadline for submission of applications: February 9, 2026 Join the CoSTAR National Lab’s audio team to pioneer generative AI within interactive and immersive technologies in CVSSP at the University of Surrey, a global community dedicated to life-changing education and research. THE ROLE This post investigates generative AI for sound design in content production, contributing both academic publications and practical demonstrations of immersive/interactive technology with CoSTAR. It is initially fixed-term up to May 2028 (extensible subject to funding).…

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  • U.S. Army and Navy increasing use of presence-evoking technologies for training

    [Here are two stories about how the U.S. military is increasingly turning to presence-evoking technologies to replace in-person training. The first story is from Task & Purpose and the second is from Forbes; see the original versions of each story for an additional image. –Matthew] [Image: Army Spc. Elijah Sims uses a virtual reality headset at Rose Barracks, Army Garrison Bavaria, Vilseck, Germany. Credit: Army photo by Pfc. Jolene Cintron.] The Army wants soldiers to travel less for training, do more in virtual reality Army leaders said they are looking at more virtual reality and remote training inspired by civilian…

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