Author: Matthew Lombard
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Call: Surrealism and Arts-Based Research: Bridging the Imagination and Reality Divide
Read more: Call: Surrealism and Arts-Based Research: Bridging the Imagination and Reality DivideCall for Papers: Surrealism and Arts-Based Research: Bridging the Imagination and Reality DivideA Transdisciplinary Conference by The London Arts-Based Research CentreSeptember 29-30, 2026Onlinehttps://labrc.co.uk/surrealism-2026/ Deadline for submission of proposals [via form – see below]: August 15, 2026 André Breton, one of the founding figures of Surrealism, emphasizes the transformative and disruptive power of Surrealist art and thought in his famous quote: “The imaginary is what tends to become real.” Similarly, for Surrealist French poet Paul Éluard, “There is another world, but it is in this one.” And this is precisely what we are inviting you to explore with us!…
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The important work of the Red Cross Immersive Technology team
Read more: The important work of the Red Cross Immersive Technology team[The International Committee of the Red Cross (ICRC) has a team dedicated specifically to creating immersive media experiences that raise awareness and help “alleviate suffering for those affected by conflict.” This article from the ICRC website describes the team’s mission, origins and evolution, and identifies some of its productions; in addition to the links in the article, see the website for six embedded short videos that provide more details about the productions. –Matthew] The International Committee of the Red Cross (ICRC) Immersive Technology (ImmTech) team: See What We See. Understand What We Do. July 7, 2026 The ICRC Immersive Technology…
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Call: What does a good digital society look like?
Read more: Call: What does a good digital society look like?Call for Papers: Conference: What does a good digital society look like?Organized by the ESRC Digital Good NetworkJune 10-11, 2027Sheffield Hallam University, UKhttps://digitalgood.net/conference-2027/ Deadline for submissions: October 29, 2026 Digital technologies should be good for people, societies and the planet, but there is ample evidence that they are often not. Social scientists, humanities scholars and others have provided rich empirical evidence of the harms and inequities that can result from digital tech deployments. For example, dating apps are used to harass and control as well as to enable romantic connections. Social media platforms deny users access to communities of wellbeing…
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Researchers use VR to advance disability-inclusive engineering design
Read more: Researchers use VR to advance disability-inclusive engineering design[A very positive application of presence to improve the design of products and spaces is described in two stories below; the first, from The CSR (Corporate Social Responsibility) Universe, provides an overview, and the second, from the University of Canterbury in New Zealand, provides additional details. For information on many other presence-related projects at the University of Canterbury’s Human Interface Technology (HIT) Lab, visit the Lab’s Research page. –Matthew] [Image: UC Mechanical Engineering student Julio Messenger (left) and Henry Ward with Dr George Stilwell and Associate Professor Shayne Gooch. Source: University of Canterbury] Researchers Use Virtual Reality to Advance Disability-Inclusive…
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Call: Immersive and Experiential Learning in Online Environments
Read more: Call: Immersive and Experiential Learning in Online EnvironmentsCall for Participation: Immersive and Experiential Learning in Online EnvironmentsEDUCAUSE Symposium – August 2026August 10, and 12, 2026 at 12:00 noon–3:30 p.m. ETOnlinehttps://events.educause.edu/symposiums/2026/immersive-and-experiential-learning-in-online-environments EVENT DESCRIPTION Immersive and experiential online environments can be transformative spaces for teaching, learning, and student engagement. From virtual and augmented reality to interactive 3D simulations and extended reality (XR) ecosystems, these approaches create powerful opportunities to deepen understanding and enhance student readiness for complex, real-world challenges. These approaches enable students to experience concepts, problems, and environments that are difficult or impossible to access through traditional instruction alone. They offer dynamic avenues for exploration, skills practice, and…
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Reach long term goals by interacting with your future self in VR
Read more: Reach long term goals by interacting with your future self in VR[Quickly evolving technologies are making it possible to have ever more vivid and realistic presence experiences in which we interact not only with other people but with our future self, with potentially valuable impacts, as illustrated in new work by researchers at the Max Planck Institute for the Study of Crime, Security and Law. This story is from Germany‘s DW (Deutsche Welle); for more details, listen to the 30 minute episode of the Science unscripted podcast titled “Where do you see yourself in 10 years?” –Matthew] [Image: Credit: Unai Huizi/imageBROKER/picture alliance] Can VR help you achieve your goals? A Max…
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Call: Studies for meta-analysis on AI involvement and perceived authenticity
Read more: Call: Studies for meta-analysis on AI involvement and perceived authenticityCall for Submissions: Unpublished Studies for Meta-Analysis on AI Involvement and Perceived Authenticityhttps://link.icahdq.org/discussion/call-for-submissions-unpublished-studies-for-meta-analysis-on-ai-involvement-and-perceived-authenticity#bm8a54c776-7790-469b-8d54-1b037a67ccd9 July 23, 2026 Dear colleagues, I am Mingxuan Liu, an Assistant Professor at the University of Macau. My PhD student, Jiaming Zhou, and I are conducting a meta-analysis examining how AI involvement in communication shapes authenticity-related evaluations (e.g., perceived authenticity, realness, and realism). We are seeking gray literature to make our review as comprehensive as possible and reduce publication bias. If you have any unpublished manuscripts, conference papers, dissertations, preprints, working papers, or other experimental research that may fit the criteria below, we would greatly appreciate it…
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Cinematic VR as transitional medium to emerging immersive environments
Read more: Cinematic VR as transitional medium to emerging immersive environments[Ermo Säks explores how cinematic virtual reality, in which film and video are presented to viewers in 360 degrees, “helps people become accustomed to virtual reality, spatial media and other emerging immersive environments that are highly engaging and alter one’s perception of reality.” This story from Tallin University (also available via Phys.org) describes his dissertation, which is available via the link at the end. –Matthew] A doctoral thesis examined what happens when the cinema screen is no longer in front of the viewer, but the viewer is instead inside the film’s narrative Until now, most films have been shown on…
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Call: Rethinking Materiality in an Age of Digital Presence
Read more: Call: Rethinking Materiality in an Age of Digital PresenceCall for Papers: Rethinking Materiality in an Age of Digital PresenceFor the journal INTERFACE (Issue 31 – December 2026)https://interface.org.tw/index.php/if/pages/view/CallforPapers31 Guest Editors:Paweł Piszczatowski (University of Warsaw)Helga Müllneritsch (National Taiwan University) Deadline for submissions: October 31, 2026 “If matter itself is lively, then not only is the difference between subjects and objects minimized, but the status of the shared materiality of all things is elevated. All bodies become more than mere objects, as the thing-powers of resistance and protean agency are brought into sharper relief” (Bennett, Vibrant Matter, 2010, p. 13). Over the past two decades, the concept of materiality has undergone…
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Virtual dance ‘partners’ aim to help you find your groove
Read more: Virtual dance ‘partners’ aim to help you find your groove[We return from a break with this story about new mixed reality apps that help users learn and practice the physical movements, and to develop the psychological confidence, needed for dancing with a partner. The story is from NPR, where the original includes a second image and an audio version. Follow the links to the apps for more information, images and videos. –Matthew] [Image: Entrepreneur David Huang tests out a VR headset while conducting demonstrations of the social dance lesson app Dance Guru at the Augmented World Expo in Long Beach, Calif., June 17, 2026. Credit: Chloe Veltman/NPR] Shy on…
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ISPR Presence News returns July 23, 2026
Read more: ISPR Presence News returns July 23, 2026ISPR Presence News returns July 23, 2026 Thank you for your interest in presence and ISPR Presence News! We’re taking a short break but posts will resume on Thursday July 23. —Matthew Lombard (Managing editor) [Image: Source: Unity at Sphere Las Vegas]…
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Call: “Trust and Truth in the Age of AI” at 8th Comm and Media Studies Conference
Read more: Call: “Trust and Truth in the Age of AI” at 8th Comm and Media Studies ConferenceCall for Papers: 8th International Communication and Media Studies ConferenceTheme: “Trust and Truth in the Age of AI”The Center of Research and Communication for Peace (CRCP) at Eastern Mediterranean University (EMU)November 12-14, 2026Famagusta, Northern Cyprushttps://crcp.emu.edu.tr/en/conference-2026 Deadline for submission of abstracts: September 28, 2026 The Center of Research and Communication for Peace (CRCP) in the Faculty of Communication and Media Studies at Eastern Mediterranean University (EMU) is pleased to invite submissions addressing the general theme of the 8th International Communication and Media Studies Conference. The conference will take place on 12-14 November 2026 in Famagusta, Northern Cyprus, under the theme “Trust…
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