ISPR Presence News

Author Archives: Matthew Lombard

Call: Free online event May 27: “Sound Design(ed) Futures: New Realities, Spaces, Technologies”

Call for Participation

“Sound Design(ed) Futures: New realities, spaces, technologies”
One-day international conference
Date: 27 May 2022 10.00-18.30
Place: Online & Université Gustave Eiffel (Paris, France)
Organisation: Eleni-Ira Panourgia & Andrea Giomi
Conference: https://lisaa.univ-gustave-eiffel.fr/actualites/actualite/sound-designed-futures-new-realities-spaces-technologies
Free registration: https://www.eventbrite.co.uk/e/sound-designed-futures-new-realities-spaces-technologies-tickets-276697348217

As part of the CCAMAN Team (Confluences, Cinematographic, Audiovisual, Musical and Digital Arts) and the Literature, Knowledge and Arts Research Lab (LISAA), a one-day international conference will be devoted to the future directions of sound design through artistic and scientific approaches.

Sound is omnipresent in the physical and virtual spaces that surround us in our everyday life, and is becoming increasingly important in the spaces emerging from the new modes of reality and technologies. Such developments invite us to explore sound from new perspectives and develop creative processes that employ such technologies in novel ways. The focus of this one-day conference will be placed on such creative processes and their potential in the design of our near future as well as ways to integrate sound more meaningfully into new digital, environmental and transversal realities.… read more. “Call: Free online event May 27: “Sound Design(ed) Futures: New Realities, Spaces, Technologies””

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How Kendrick Lamar’s “The Heart Part 5” video subverts deepfake technology

[You have to watch the use of deepfakes in Kendrick Lamar’s new video to understand the power of the presence illusions it creates. This link-filled analysis from Pitchfork provides useful perspective and notes that “Lamar’s ‘The Heart Part’ video is easily the most significant intersection yet between music and deepfakes.” The author concludes: “Lamar won’t be the last musician to harness [the technology]. But he’ll be remembered as the first one who opened Pandora’s box and dared audiences to doubt their own eyes in the service of adding yet another layer of depth to his work.” The 5:42 minute music video is in the original story and available via YouTube; a seven minute analysis video by ‘thought’ is also on YouTube. –Matthew]

How Kendrick Lamar’s “The Heart Part 5” Video Subverts Deepfake Technology

The groundbreaking visual opens up a new world of creative potential for the problematic AI tool.read more. “How Kendrick Lamar’s “The Heart Part 5” video subverts deepfake technology”

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Call: “Interactive Digital Narratives: Counter-Hegemonic Narratives and Expression of Identity” issue of GAME

Call for Papers

GAME – Games as Art, Media, Entertainment
The Italian Journal of Game Studies
Special Issue: “Interactive Digital Narratives: Counter-Hegemonic Narratives and Expression of Identity”
https://www.gamejournal.it/n-112023-idn/

Edited by Ilaria Mariani, Mariana Ciancia, Judith Ackermann

Submission deadline: July 29, 2022

The discourse on IDNs is today growingly prominent in scholarly debates (Koenitz, 2018; Koenitz et al., 2015), fed by an unceasing technological evolution that opens vaste possibilities and potentialities with relevant implications in terms of expression – both from the perspective of authors and players. The eleventh issue of G|A|M|E digs into interactive storytelling and interactive digital narratives (IDNs) as ways for challenging the hegemonic narrative as a dominant perspective. IDNs are intended to strengthen their bonds with audiences which acquire possibilities of interaction with the content, to different extents. In particular, they surface as challenging spaces where to explore, discuss, and question relevant social topics.… read more. “Call: “Interactive Digital Narratives: Counter-Hegemonic Narratives and Expression of Identity” issue of GAME”

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Snap, Live Nation ink deal for Snapchat AR experiences at concerts and festivals

[I’ve combined coverage from XLIVE, Variety and VRScout to tell the story of a deal that will bring new presence experiences via augmented reality to live concerts. See the original stories for more pictures and a 51 second video (also available via YouTube. –Matthew]

Snap, Live Nation Ink Deal for Snapchat AR Experiences at Concerts and Festivals

[From XLIVE]

Post-pandemic festivals have been upping their game when it comes to implementing new technologies and innovating on fan experiences. Festivals like Stagecoach have included a livestream element for the first time ever to reach fans who are not able to attend in person, and artists have been more creative with tech like AR that allows them to create new, exciting experiences.

For example, Flume included an AR (augmented reality) design feature — a giant golden parrot — at his recent Coachella performance.… read more. “Snap, Live Nation ink deal for Snapchat AR experiences at concerts and festivals”

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Call: “New Trends in Sports and HCI” Online Workshop at MobileHCI 2022

Call for Papers

Workshop on “New Trends in Sports and HCI”
At MobileHCI 2022
October 1, 2022, AoE
Online
Workshop: https://mobilehci22-hci-and-sports.dfki.de/
Mobile HCI 2022: https://mobilehci.acm.org/2022/

Submission deadline: June 1, 2022, AoE

The field of HCI for sports is evolving under the push of new technological developments and worldwide natural events, such as the Covid-19 pandemic and climate change. Recent technological advancements have widened the possibilities of HCI in the sports domain by paving the way to augmented humans, inbodied interactions, esports, new forms of sociality thanks to virtual reality and the metaverse, and new ways for engaging the audience thanks to AI. Whereas contextual factors, such as the Covid-19 pandemic and climate change, seem to pull the sports trends in opposite directions: on the one hand, they foster the indoorisation and individualization of sports, as we can see by the spreading of home training systems such as bike rollers and related apps; and, on the other hand, they encourage practicing outdoor sports to take advantage of the ‘restorative power’ of nature.… read more. “Call: “New Trends in Sports and HCI” Online Workshop at MobileHCI 2022”

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This VR accessory is designed to make your mouth feel stuff

[Researchers at Carnegie Mellon University, led by PhD student Vivien Chen, have developed a new approach to enhance presence for virtual reality users by using ultrasound to add haptic stimulation to their mouth. See the original Popular Science story for a 3:09 minute video (also available via YouTube); Carnegie Mellon’s coverage has more details, including the fact that the researchers just won a Best Paper Award for their work at CHI 2022. –Matthew]

[Image: VR headset with mouth haptics add-on. Credit: Future Interfaces Group, Carnegie Mellon University]

This VR accessory is designed to make your mouth feel stuff

Stuff being spiders and raindrops—not kisses.

By Charlotte Hu
May 2, 2022

If virtual reality is supposed to ultimately mimic our current reality, then touch is an important sense to address. Haptics research—research around tech that can integrate this feeling of touch—has been a hot topic among virtual- and augmented reality-focused companies like Meta.… read more. “This VR accessory is designed to make your mouth feel stuff”

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Call: Free online Friday May 6: Human Factors and VR Training with Professor Bob Stone

Call for Participation

Human Factors and VR Training with Professor Bob Stone
An event by Immerse Australia
Friday, May 6, 2022
Livestream available via link below at 5.30pm AEST, 3.30pm AWST [8:30am in London]
If you’re based in Brisbane there will also be an in-person meetup and networking event to watch the livestream: Brisbane Meetup: 5.00pm to 7.00pm AEST
Google Calendar / ICS
[Source: https://immerseaustralia.org/events/human-factors-bob-stone ]

Link for Livestream via Teams: https://bit.ly/immerse-bobstone
Venue for Brisbane Meetup: Compono Pty Ltd, Level 3, 32 Duncan St, Fortitude Valley, QLD
Cost: Free

The study of Human factors is concerned with understanding human capabilities, and then applying this knowledge to the design of equipment, tools, systems, and processes of work, and in our case, VR Training. Understanding these factors can help us to create effective, usable training that is a better fit for more people.… read more. “Call: Free online Friday May 6: Human Factors and VR Training with Professor Bob Stone”

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Dove’s disturbing deepfakes expose social media’s toxic influence on teen girls

[A rare positive application of presence-evoking deepfake technology comes from the brand Dove, as explained in this story from Adweek. See the original version to watch the 3:48 minute film (also available via YouTube). –Matthew]

[Image: A screenshot from “Toxic Influence”: A teen girl and her mother with shocked expressions as they see the mother on screen delivering the same harmful beauty advice found on social media. Credit: Ogilvy]

Dove’s Disturbing Deepfakes Expose Social Media’s Toxic Influence on Teen Girls

The Unilever brand highlights the harmful beauty advice found online

By Brittaney Kiefer
April 27, 2022

Last year it emerged that Facebook had hidden internal data suggesting that Instagram worsens body image issues for teenage girls. The revelation chimes with new research from Unilever brand Dove, which found one in two girls say idealized beauty content on social media causes low self-esteem.… read more. “Dove’s disturbing deepfakes expose social media’s toxic influence on teen girls”

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Call: ICIDS 2022: 15th International Conference on Interactive Digital Storytelling

Call for Papers

International Conference on Interactive Digital Storytelling
December 4-7, 2022
Santa Cruz, California, USA [and online; see first paragraph below and last paragraph before KEY DATES]
https://icids2022.ardin.online/

Submission deadline: July 15, 2022

ICIDS is the premier conference for researchers and practitioners concerned with studying digital interactive forms of narrative from a variety of perspectives, including theoretical, technological, and applied design lenses. The annual conference is an interdisciplinary gathering that combines technology-focused approaches with humanities-inspired theoretical inquiry, empirical research and artistic expression. ICIDS 2022 is the 15th edition of the conference and will be presented as a fully hybrid event. ICIDS is the main academic conference of the Association for Research in Digital Interactive Narratives (ARDIN).

The theme for the conference this year is Speculative Horizons. We are motivated to consider the future and its relationship to Interactive Digital Storytelling.… read more. “Call: ICIDS 2022: 15th International Conference on Interactive Digital Storytelling”

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New virtual reality flight simulators propel aerospace engineering research at Auburn University

[As this story from Auburn University notes, the latest flight simulators that utilize virtual reality are much less expensive and cumbersome than traditional ones; Auburn has two new simulators in its aerospace engineering facilities that together offer students and faculty a wide variety of research experiences, especially when combined with TESLASUITs (no connection to Elon Musk’s company). See the original story for more images and a 1:23 minute video (also available via YouTube). Auburn also has extensive facilities for flight training including traditional simulators thanks in part to its partnership with Delta Airlines; see a 2019 article in Made In Alabama for details.  –Matthew]

New virtual reality flight simulators propel aerospace engineering research at Auburn

Joe McAdory | Samuel Ginn College of Engineering
May 2, 2022

Auburn University is home to possibly the world’s first set of motion-base virtual reality flight simulators to be used for research in an academic institution.… read more. “New virtual reality flight simulators propel aerospace engineering research at Auburn University”

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