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Author Archives: Matthew Lombard

Call: DISSELF II: Self-Perception in Human and Artificial Agents Workshop

DISSELF II: Self-Perception in Human and Artificial Agents
Faculty of Arts and Humanities – University of Porto
23 October 2019
disself2019.wordpress.com/

Abstract submissions deadline: 15th of August 2019

Keynote Speakers:

  • Makila AUVRAY – Institut des Système Intelligents et Robotique, Paris.
  • Anna CIAUNICA – MLAG-Institute of Philosophy, University of Porto.
  • António MARQUES (TBC) – Politécnico do Porto, Escola Superior de Saúde.
  • Verónica ORVALHO – Department of Computer Science, University of Porto.
  • Manos TSAKIRIS – Royal Holloway, University of London.
  • David HARIS SMITH – McMaster University, Canada.

The capacity to integrate self-related information across multiple sensory channels is fundamental to building cohesive representations of our self, body and world. Self-perception scaffolds both our subjective experience of being present, in the here and now, and our successful navigation in a complex physical and social environment.

Recent years have seen a substantial increase in research aiming at implementing complex forms of mental states such as self-consciousness in artificial agents such as robots and machines.… read more. “Call: DISSELF II: Self-Perception in Human and Artificial Agents Workshop”

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Presence experiences that celebrate 50th anniversary of Apollo moon landing

[Several organizations have used different technologies to reproduce aspects of the July 1969 Apollo moon shot; the short story below from Space.com describes the Smithsonian’s “Apollo’s Moon Shot AR” app; more information about it, including a 2:00 minute video, is available from the Smithsonian website.

Engadget has a story about Google’s celebrations, including an “AR in Search” feature that lets you “explore a 3D recreation of the [Apollo 11] command module… If you like, you can bring the module into your living room in AR too.”

USA Today is offering “an eight-day live AR broadcast focusing on six historical events from [the] moon landing. From liftoff to landing, users will get to view the mission in real-time just as it happened 50 years ago” and a separate AR experience “in the USA TODAY mobile app telling the story of the hardware and technology that was used by NASA for the Apollo 11 mission.”

A press release from the National Air and Space Museum in Washington, D.C.… read more. “Presence experiences that celebrate 50th anniversary of Apollo moon landing”

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Call: ACM IUI 2020: ACM Intelligent User Interfaces 2020 Conference

Call for Papers

ACM IUI 2020: ACM Intelligent User Interfaces 2020 Conference
Cagliari, Italy
March 17-20, 2020
http://iui.acm.org/2020/
Contact: program2020@iui.acm.org

Upcoming deadlines:
Abstract: Oct 1, 2019 (compulsory)
Paper submission: Oct 8, 2019

ACM IUI 2020 is the 25th annual premier international forum for reporting outstanding research and development on intelligent user interfaces.

ACM IUI is where the Human-Computer Interaction (HCI) and the Artificial Intelligence (AI) communities meet, with contributions from related fields such as psychology, behavioral science, cognitive science, computer graphics, design, the arts, and more. Our focus is to improve the interaction between humans and digital technology, by leveraging both HCI approaches and state-of-the art AI techniques from machine learning, natural language processing, data mining, knowledge representation and reasoning.

WHY YOU SHOULD SUBMIT TO ACM IUI

While other conferences focus on either the AI or HCI side of this research, we address the complex interaction between the two.… read more. “Call: ACM IUI 2020: ACM Intelligent User Interfaces 2020 Conference”

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Guvenc Ozel creates a robotic installation controlled by virtual reality

[In addition to describing the novel “cyberphysical sculptural installation” Cypher, this story from Interesting Engineering includes some intriguing observations about different forms of presence. See the original story for six more images and a 1:58 minute video that vividly presents the Cypher experience. –Matthew]

[Image: Güvenç Özel and Cypher at Turkey Innovation Week in Istanbul. Credit: Tolga Uslu]

Güvenç Özel Creates a Robotic Installation Controlled by Virtual Reality

Architect Güvenç Özel creates a link between human and robot through a robotic installation controlled by Virtual Reality.

By Susan Fourtané
July 05th, 2019

Architect, technologist and researcher Güvenç Özel uses Artificial Intelligence (AI), Virtual Reality (VR), sensor technology, 3D-printing, and other emerging technologies in his architectural practice. The result is at the intersection of art, architecture, technology, virtual studies, media, and research on urban culture.

“I think that 21st Century architecture is going to have a different set of priorities.… read more. “Guvenc Ozel creates a robotic installation controlled by virtual reality”

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Call: Workshop on ‘A Phenomenology of Virtuality?’

Call for Applications

Workshop on ‘A Phenomenology of Virtuality?’
Universidad Diego Portales
Santiago, Chile
22nd-24th January 2020

Application deadline: 17th September 2019

Dear all,

This is a Call for Applications for a workshop on ‘A Phenomenology of Virtuality?’ at the Universidad Diego Portales, Santiago, Chile, 22nd-24th January 2020.

In a second of three workshops on virtuality, this one will concentrate on the question as to whether a phenomenology of virtuality is possible and, if so, what would it look like? Indeed, with the high rise and influence of recent virtual technologies such as social media and online gaming, as well as new virtual, augmented and mixed reality (VR, AR and MR respectively) technologies, a phenomenology of virtuality and virtual technologies is becoming increasingly pressing if the former is to keep up with many everyday experiential and societal developments. Here, although ‘the virtual’ and ‘virtuality’ are not common terms in classical (roughly Husserl to Merleau-Ponty) phenomenology, given its ambitious and ongoing programme it should nevertheless be able to account for such terms and experiences in detail.… read more. “Call: Workshop on ‘A Phenomenology of Virtuality?’”

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Beyond sex robots: Erobotics explores erotic human-machine interactions

[Although it uses different terminology to frame it, this piece from The Conversation advocates needed scholarship on presence and sexuality (see Lombard & Jones); the original version includes a second image and the trailer for the film Her. –Matthew]

Beyond sex robots: Erobotics explores erotic human-machine interactions

July 9, 2019

Simon Dubé
PhD student, Concordia University

Dave Anctil
Chercheur affilié à l’Observatoire international sur les impacts sociétaux de l’intelligence artificielle et du numérique (OIISAN), Université Laval

Science fiction films such as Blade Runner (1982), Lars and the Real Girl (2007) and Her (2013) explore the advent of human-machine relationships. And in recent years, reality has met fiction.

Powered by advancements in artificial intelligence (AI) and social robotics, artificial social agents are learning to communicate, learn and socialize, transforming our societies. Yet research on human-machine interaction is still in its early stages, particularly in the areas of intimacy and sexuality.… read more. “Beyond sex robots: Erobotics explores erotic human-machine interactions”

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Call: 6th Experimental AI in Games Workshop (EXAG 2019) at AIIDE 2019

Call for Participation

The 6th Experimental AI in Games Workshop
In conjunction with Artificial Intelligence in Interactive Digital Entertainment (AIIDE) 2019
October 8-9, 2019
Atlanta, Georgia
http://www.exag.org

Submission deadline: July 19, 2019

Interested in games and AI? The Experimental AI in Games (EXAG) workshop aims to foster experimentation in game AI research and all forms of game development. In addition to presenting traditional academic talks and live demos of AI technology, EXAG welcomes a diverse community of researchers and practitioners with activities including a show-and-tell demo and gameplay session.

The sixth workshop on Experimental AI in Games is being held Oct. 8-9 in Atlanta, GA in conjunction with the AIIDE 2019 conference.

The call for participation is included below.

TOPICS

  • In keeping with this year’s AIIDE theme, we specifically invite papers and systems that introduce novel methodologies for evaluating intelligent systems for digital entertainment.
read more. “Call: 6th Experimental AI in Games Workshop (EXAG 2019) at AIIDE 2019”
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How virtual reality meditation helps me control my anxiety

[This first person report from Healthline, which includes links to supporting research, makes clear that even some typical limitations of presence-evoking technology can be advantages in the context of meditation. See the original version for links to more readings. –Matthew]

How Virtual Reality Meditation Helps Me Control My Anxiety

Health and wellness touch each of us differently. This is one person’s story.

Written by Sarah Garone
Medically reviewed by Timothy J. Legg, PhD, CRNP on July 2, 2019

If you had told me a year ago that my favorite relaxing activity would involve strapping a computer to my head to immerse myself in a virtual world, I never would’ve believed you.

Virtual reality (VR) may be an up-and-coming technology, but I happen to be the opposite of a techie.

In my family, I’m notorious for my argument that CDs and VHS tapes should make a comeback.… read more. “How virtual reality meditation helps me control my anxiety”

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Call: 13th International Conference on the Philosophy of Computer Games: The Aesthetics of Computer Games

Call for papers

The 13th International Conference on the Philosophy of Computer Games: The Aesthetics of Computer Games
St Petersburg, Russia
October 21-24, 2019
http://gameconference.mediaphilosophy.ru/pcg2019.html and gamephilosophy.org

Conference Committee:

Program Chair:
Feng Zhu (King’s College London) – feng.zhu@kcl.ac.uk

Conference Chairs:
Alina Latypova (St Petersburg State University) – latypova.al@gmail.com
Konstantin Ocheretyany (St Petersburg State University) – kocheretyany@gmail.com

Submission deadline: 11th August, 2019

We invite submissions to the 13th International Conference on the Philosophy of Computer Games, organised by the Game Philosophy Network, together with the Centre for Media Philosophy and Laboratory for Computer Games Research, in St Petersburg, Russia, on October 21-24, 2019.

The theme of this year’s conference is ‘The Aesthetics of Computer Games’. Playing games yields particular kinds of playful experiences or perceptions through the senses, which can be studied with an aesthetic focus, emphasising aísthēsis over noêsis. Computer games can be regarded as playful media that organise our perceptions and modify our sensibilities.… read more. “Call: 13th International Conference on the Philosophy of Computer Games: The Aesthetics of Computer Games”

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‘Eight’ is a breakthrough for virtual reality in classical music

[This story from The New York Times about a new opera experienced through virtual reality contains some useful insights about how to effectively evoke presence. See the original story for a second image and two videos. –Matthew]

[Image: A still from “Eight,” a so-called mixed reality work by the Dutch composer Michel van der Aa. Credit: doubleA Foundation]

‘Eight’ Is a Breakthrough for Virtual Reality in Classical Music

In his latest work, the composer Michel van der Aa has fully integrated emerging technology with musical and theatrical ideas.

By Joshua Barone
July 5, 2019

AIX-EN-PROVENCE, France — The world of classical music is still figuring out what to do with virtual reality, an emerging technology that can be buggy and burdensome. So far, orchestras and opera houses have come up with little more than 360-degree videos that show concerts from the perspective of the conductor’s podium.… read more. “‘Eight’ is a breakthrough for virtual reality in classical music”

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