Author: Matthew Lombard
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Call: Human-AI Interaction and Technology-Mediated Human Representation in XR
Read more: Call: Human-AI Interaction and Technology-Mediated Human Representation in XRCall for Papers: MixHAI-XR: Human-AI Interaction and Technology-Mediated Human Representation in eXtended RealityA workshop at ACM IUI 2027: 31st Annual ACM Conference on Intelligent User InterfacesFebruary 8-11, 2027 (Workshop date TBA)Helsinki, FinlandWorkshop: https://mixhai.icar.cnr.it/IUI 2027: https://iui.acm.org/2027/ Deadline for submission of papers: November 9, 2026 MixHAI-XR explores how Artificial Intelligence (AI) is changing the way humans are represented, from realistic replicas and human digital twins to agents that combine traits of different people. Extended Reality (XR) is the central interaction paradigm through which people meet, embody, and collaborate with these representations. ABOUT THE WORKSHOP:FROM HUMAN REPRESENTATION TO IMMERSIVE INTERACTION As generative AI,…
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Review: “Everest: First Ascent” immersive VR experience
Read more: Review: “Everest: First Ascent” immersive VR experience[The description and review of a new presence-evoking virtual reality experience called “Everest: First Ascent” below is from the Immersive Rumours website (see the original review for four different images). More information is available from a press release via EIN Presswire, including this: “Developed with guidance from a scientific advisory board of Himalayan, mountaineering and cultural specialists, Everest: The First Ascent goes beyond the iconic photographs and documentaries that have carried the story across generations. … Antoine Lieutaud, Founder and CEO of Eclipso, said: ‘Audiences no longer just have to hear or watch the story of the first ever ascent…
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Call: Expert review of immersive game-based learning design guidelines
Read more: Call: Expert review of immersive game-based learning design guidelinesCall for Participation: Expert review of immersive game-based learning design guidelinesPosted to the GAMESNETWORK e-list on September 21, 2026 Hello, I am currently recruiting academics with experience in immersive technologies, serious games, gamification, or game-based learning to help validate a newly developed framework containing 103 design guidelines. If you sign up, you will receive a set of guidelines to review and will have 30 days to complete the review at your own pace. Following the analysis, you will receive a subset of modified guidelines. These will be guidelines have not reached consensus amongst the evaluators in the first phase and…
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Insights from veteran designers of immersive media attractions
Read more: Insights from veteran designers of immersive media attractions[In this essay from blooploop (“the world’s most read news source for visitor attractions professionals”), experts in designing and creating presence-evoking immersive media attractions describe some of the many complex and interacting decisions involved. They argue that the criterion for successful design should not be a single technical specification like image resolution but a system that will produce the desired outcome for the user, “what guests actually experience.” Although it’s not mentioned by name, they make clear that presence is a big part of that outcome. See the original version of the essay for five more images. –Matthew] [Image: Odyssey…
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Call: Digital Death in Context and Practice: Care, Legacy, Culture and Society
Read more: Call: Digital Death in Context and Practice: Care, Legacy, Culture and SocietyCall for Papers: Digital Death in Context and Practice: Care, Legacy, Culture and SocietyDigital Legacy Conference (DLC) and Death Online Research Symposium (DORS) 2027May 27-28, 2027University of Birmingham, UKhttps://www.birmingham.ac.uk/events/call-for-papers-panels-and-practicepolicy-contributions Deadline for submissions: November 27, 2026 Join us for the Digital Death in Context and Practice: Care, Legacy, Culture and Society. The Digital Legacy Conference (DLC) and the Death Online Research Symposium (DORS) will come together in Birmingham on the 27-28 May 2027. Through a new collaboration and in partnership with University of Birmingham, the conference will explore how digital technologies are reshaping death, dying, bereavement, memory, legacy and relationships with…
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AI-powered brain implant for paralysis enables both speech and body language
Read more: AI-powered brain implant for paralysis enables both speech and body language[While discussion often focuses on the potential dangers of artificial intelligence, AI is helping to enable important benefits. This news release from the National Institutes of Health in the US describes a new machine-learning powered brain-computer interface that lets people who are paralyzed communicate not only via speech but simultaneously using both speech and physical gestures via an avatar, “more closely replicating natural expression.” For details see the new published study, which includes links to five videos; one 0:56 minute video is available on YouTube. Coverage from Science includes this: “’The authors have taken an important step toward developing highly…
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Call: IPrA 2027: Positioning in Mediated Political Talk
Read more: Call: IPrA 2027: Positioning in Mediated Political TalkCall for Panel Contributions: Positioning in mediated political talk20th International Pragmatics Conference (IPC20)International Pragmatics Association (IPrA)June 27 -July 2, 2027University of HelsinkiFinlandhttps://discourseanalysis.net/en/cfp-ipra-2027-positioning-mediated-political-talk Deadline for submission of abstracts: October 15, 2026 In mediated political talk, participants continuously position themselves and others in relation to each other as well as to broader political discourses that shape and constrain their interaction. Through such positioning practices, situated interaction becomes interwoven with and related to wider (trans-situational) discursive formations. This panel invites contributions that explore this intersection between interaction and discourse by focusing on positioning and stancetaking (cf. Du Bois 2007) in mediated political talk.…
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First-person report: Apple finally hits a VR home run
Read more: First-person report: Apple finally hits a VR home run[In this first-person report, the executive editor of Macworld describes his positive presence experiences using the Apple Vision Pro during a dedicated broadcast of a Major League Baseball game. See the original version for two embedded videos. –Matthew] [Image: Credit: Foundry] Opinion Apple finally hits a VR home run An immersive baseball game opened my eyes to how incredible Vision Pro actually is. By Michael Simon, Executive Editor, MacworldAugust 31, 2026 I’ve never had a desire to buy a Vision Pro. Even if I had $4,000 to blow at the Apple Store, I’d probably pick up a loaded MacBook Pro…
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Call: Health & New Media Research
Read more: Call: Health & New Media ResearchCall for Papers: Health & New Media ResearchVolume 10, Issue 2https://www.hnmr.org/newsletter/call_for_papers.html Deadline for submissions: October 31, 2026. Health & New Media Research (HNMR) invites original research manuscripts for publication in Volume 10, Issue 2. HNMR focuses on the role of communication and new media in public and environmental health to advance scholarly discoveries and real-world solutions. HNMR is an open-access, international, biannual peer-reviewed academic journal and is published in June and December by the Health & New Media Research Institute at Hallym University (South Korea). The deadline for manuscript submissions is October 31, 2026. The submission should not have been…
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VR can help ease anxiety, claustrophobia during cardiac imaging
Read more: VR can help ease anxiety, claustrophobia during cardiac imaging[As described in a news release from the American College of Cardiology, researchers at UCHealth in Colorado Springs, Colorado used the “immersive visual and auditory experiences” produced by virtual reality to “redirect the patients’ attention away from the scanner environment“ as they were undergoing PET and CT scans for cardiac imaging. The study apparently didn’t measure presence itself and has other limitations, but the positive patient responses and impacts of the intervention suggest its value and are consistent with studies of similar VR interventions in other medical contexts. For more information, watch a 2:50 minute video report from Fox21 News…
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Call: Where Is the Human? Communication, Connection, and Agency in the Age of AI
Read more: Call: Where Is the Human? Communication, Connection, and Agency in the Age of AICall for Panelists: “Where Is the Human? Communication, Connection, and Agency in the Age of AI”At ICA 2027, the 77th Annual Conference of the International Communication AssociationJune 3-7, 2027Glasgow, Scotland, United Kingdomhttps://www.icahdq.org/mpage/ICA27-calls-for-papers[From a post to NCA COMMNotes] Deadline for submission of abstracts and bio statements: October 16, 2026 I am organizing a panel proposal for the International Communication Association (ICA) 2027 conference exploring AI’s growing role as a participant in communication and what this means for human agency, authenticity, relationships, trust, and connection. As AI increasingly writes messages, advises decisions, supports relationships, assists leaders, and shapes organizational communication, the question…
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Perhaps Star Trek’s computer voice makes sense
Read more: Perhaps Star Trek’s computer voice makes sense[As a fan of Star Trek since childhood, I’m particularly interested in this post from the Neurologica Blog about how the original television series almost exactly six decades ago (and I’d argue the many subsequent series and films) portrayed voice interactions with computers in the distant future. The author points out what many of us have observed, that the portrayal reflect little of the extremely convincing and presence-evoking simulations of human voices becoming common today, and he argues that whether purposely or not, the portrayal may represent a better approach. –Matthew] Perhaps Star Trek’s Computer Voice Makes Sense By Steven…
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