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Author Archives: Matthew Lombard

When should anthropomorphic AI assistants be less human?

[This essay from Medium makes the case for when designers should, and should not, give AI-powered digital humans the characteristics that will evoke medium-as-social-actor presence. See the original version for a second image. –Matthew]

[Image: UneeQ’s Sophie is a flesh-and-bones digital human. Credit/Source: Digital Humans]

Digital humans: Do we really need this?

Anthropomorphic AI assistants promise the best interaction experience. But only because it’s technically possible to create digital humans and make them work online 24/7 doesn’t mean we should.

By Ilja Naumenko, UX Collective
April 2, 2024

The promise of human-like interaction with computers

We need to admit that the idea behind digital humans is fascinating. It has already been introduced on UX Collective with anticipation of how they will revolutionise human-machine interaction and improve UX.

Technology has reached the point where it has become possible to arrange an interaction with a machine that resembles the conversation with a real person on a level that was not achievable before.… read more. “When should anthropomorphic AI assistants be less human?”

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Call: “Grief in the Digital Age” Special Issue of Phenomenology and the Cognitive Sciences

Call for Papers

“Grief in the Digital Age”
Special Issue of Phenomenology and the Cognitive Sciences
https://link.springer.com/collections/edacfccgdd

Submission deadline: February 1, 2025

Dear all,

We are inviting submissions of articles for a Special Issue of Phenomenology and the Cognitive Sciences titled “Grief in the Digital Age.” The Special Issue aims to explore the role of digital technologies for grief experiences.

Description:

Grief is a complex phenomenon that can be characterised as an emotional process in response to the irrevocable loss of a significant person. In recent years, research at the intersection of phenomenology and empirically informed philosophy of mind has gained momentum (e.g., Cholbi, 2021; Fuchs, 2018; Markovic, 2022; Millar & Lopez-Cantero, 2022; Ratcliffe, 2023). This research has identified and analysed key aspects of the phenomenology and emotional structure of bereavement responses. However, the influence of socio-cultural practices and technologies on the structure and quality of grief experiences deserves further exploration and scrutiny.… read more. “Call: “Grief in the Digital Age” Special Issue of Phenomenology and the Cognitive Sciences”

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How NJ school uses virtual reality to help kids with autism prepare for airport stress

[This story from NorthJersey.com describes how a New Jersey school is using virtual reality and presence to prepare students with autism for the stress of preparing for a flight at an airport. See the original version for a 16-image photo gallery. –Matthew]

[Image: Mar 27, 2024; Nutley, N.J., United States; The Phoenix Center is using VR to desensitize kids on the autism spectrum before they travel for spring break. Kaito M. uses the VR headset to simulate an experience at the airport. Credit: Anne-Marie Caruso-NorthJersey.com]

How NJ school uses virtual reality to help kids with autism prepare for airport stress

By Gene Myers, NorthJersey.com
April 2, 2024

If you think a TSA checkpoint is stressful, imagine how anxiety-producing it can be for a child with autism.

With spring break season upon us, it’s a problem facing many families in New Jersey, the state with the highest rate of autism in the country.… read more. “How NJ school uses virtual reality to help kids with autism prepare for airport stress”

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Job: Postdoc on Philosophy of Sensory Engineering at Friedrich-Alexander-University

Call for Applications

Postdoctoral Position on “Philosophy of Sensory Engineering” (DFG/AHRC-Project SENSOR)
Centre for Philosophy and AI Research (PAIR)
Friedrich-Alexander-University
Erlangen, Germany
https://philjobs.org/job/show/26098

Starting date: August 1, 2024 (negotiable)
Application deadline: April 30, 2024

Project SENSOR

A range of new interventions targeting our sensory experiences will soon become commonplace in our society: Virtual and augmented reality, scientific sensory tools, sensory prosthetics, stroboscopic stimulation, psychedelic substances, and so on. In this project, we will study these interventions to develop a better philosophical understanding of the sensory experiences these new interventions provide, but also of ordinary sensory experiences. We aim to fully understand the wide range of perceptual and epistemic benefits that these technologies may offer and the related dangers that they may pose. Project SENSOR will achieve this goal by examining three foundational issues in the philosophy of perception of sensory engineering: the nature of (1) illusion and hallucination, (2) direct and indirect perception, and (3) perceptual knowledge and epistemic risks in cases of sensory engineering.… read more. “Job: Postdoc on Philosophy of Sensory Engineering at Friedrich-Alexander-University”

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The surprising effect of presence hallucinations on social perception

[This EurekAlert! press release from the Swiss Federal Institute of Technology Lausanne (Ecole Polytechnique Fédérale De Lausanne or EPFL) describes new research that explores an intriguing type of presence illusion (or hallucination). In this illusion, which occurs outside the context of media use, the person perceives another human or other social entity who is not actually there (this has been labelled “para-presence”). The researchers found support for the idea that the illusion is connected to the common tendency to “overcount potentially harmful agents and predators.” Because heightened experience of the illusion is a marker for Parkinson’s disease, the researchers developed a technique using virtual reality and robotics to evoke the phenomenon and thereby measure a person’s susceptibility to experiencing it. The researchers’ work has been published in the journal Nature in the article titled “Numerosity estimation of virtual humans as a digital-robotic marker for hallucinations in Parkinson’s disease.”… read more. “The surprising effect of presence hallucinations on social perception”

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Jobs: PhD Scholarships and Postdoc at HIT Lab NZ – “Immersive regenerative tourism experiences”

Call for Applications

PhD Scholarships and Postdoctoral position
He karapitipitinga mariko – Immersive regenerative tourism experiences in Aotearoa
HIT Lab New Zealand
https://www.hitlabnz.org/index.php/project/immersive-tourism-experiences/

Date applications close: Ongoing

Within a project funded by the New Zealand government on “Immersive regenerative tourism experiences in New Zealand”, the HIT Lab NZ has 2 PhD scholarships and 1 PostDoc position available.

SUMMARY

Tourism is emerging from a global crisis. While tourism operators still negotiate the immediate effects of the global pandemic, systemic issues that emerged before the current crisis, e.g. related to the impact of tourism on land and people, remain. This situation offers both challenges and opportunities to build a ‘new’ regenerative tourism model with a unique chance to radically transform the tourism sector. The research will focus on novel interactive and immersive live tourism experiences that can be jointly experienced with others regardless of their location.… read more. “Jobs: PhD Scholarships and Postdoc at HIT Lab NZ – “Immersive regenerative tourism experiences””

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Opinion: 25 years later, ‘The Matrix’ is less sci-fi than tech reality

[This link-filled essay from CNN argues that a series of recent technological advancements make it more likely that we’re living in a “computer generated” reality, the ultimate collective presence illusion. Whether we are or not, the increasingly common notion suggests the importance of, and concern about, simulations and deception in our society. –Matthew]

[Image: Credit: Warner Bros./Village Roadshow Pictures/Groucho Film Partnership]

Opinion: 25 years later, ‘The Matrix’ is less sci-fi than tech reality

By Rizwan Virk, who founded Play Labs @ MIT and is the author of ”The Simulation Hypothesis: An MIT Computer Scientist Shows Why AI, Quantum Physics and Eastern Mystics Agree We Are in a Video Game” and ”The Simulated Multiverse.” He is currently at Arizona State University’s College of Global Futures in the Center for Science and the Imagination. Follow him on X @rizstanford, on Instagram @rizcambridge and at zenentrepreneur.comread more. “Opinion: 25 years later, ‘The Matrix’ is less sci-fi than tech reality”

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Call: International Conference on Virtue Ethics and Technology

Call for Abstracts

International Conference on Virtue Ethics and Technology
September 19-20, 2024
KU Leuven, Belgium
https://hiw.kuleuven.be/wgpt/conference

Submission deadline (extended): April 15, 2024

The KU Leuven Working Group on Philosophy of Technology and the Belgian Royal Military Academy are delighted to announce a 2-day international conference on the interplay between virtue ethics and the philosophy of technology (with one day dedicated to military technologies), to be held (in-person) at the Institute of Philosophy in Leuven, Belgium 19-20 September 2024.

CONFERENCE THEMES:

The conference aims to explore the possibilities for understanding and addressing the ethical, political and societal challenges raised by new and emerging technologies through the lens of virtue ethics. One day of the conference will focus particularly on the challenges posed by new and emerging technologies in military contexts. We warmly invite philosophers, ethicists, and researchers from related fields to submit abstracts for papers or panels addressing a wide range of topics including, but not limited to:

  • Technology and the (techno-moral) virtues
  • Human flourishing in the digital age
  • Virtue ethics and AI
  • AI ethics guidelines: principles vs.
read more. “Call: International Conference on Virtue Ethics and Technology”
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New dual-armed telerobotic system with human-like capabilities could revolutionize hazardous waste clean-up

[The original version of this story from the U.S. Argonne National Laboratory about a new, sophisticated teleoperation system developed for the remote clean-up of hazardous materials highlights the importance of presence with a prominent repetition of this quote from later in the text:

“Our first aim in telerobotic system design is to facilitate a ‘telepresence,’ to make the operator feel as though they are present within the hot cell, able to manipulate the objects with both hands, and to experience multimodal sensory feedback in a direct, natural way.” – Young Soo Park, leader, Argonne’s Robotics and Remote Systems Program in the Applied Materials division

For more details, see a 4:25 minute segment from the January 2024 Energycast report from the U.S. Department of Energy – Oak Ridge. –Matthew]

Argonne’s new dual-armed telerobotic system for hazardous waste clean-up successfully demonstrated; has potential for other applications

Revolutionary technology was designed to improve hazardous waste clean-up at nuclear sites

By Beth Burmahl
March 18, 2024

Because they can go where humans can’t, robots are especially suited for safely working with hazardous nuclear waste.… read more. “New dual-armed telerobotic system with human-like capabilities could revolutionize hazardous waste clean-up”

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Call: 37th International BCS Human-Computer Interaction Conference

Call for Papers

37th International BCS Human-Computer Interaction Conference
July 15-17, 2024
University of Central Lancashire, Preston, UK
https://bcshci.org/call-for-papers/

Submission deadline for long and short paper: April 11, 2024 (extended)

The International BCS Human-Computer Interaction Conference is a vibrant and established multidisciplinary HCI conference in its 37th year. The 2024 conference will be hosted by the University of Central Lancashire in Preston, UK on 15-17th July.

We welcome submissions that report original work that addresses areas relevant to HCI research and UX practice (see Areas of Interest listed below for examples).

The types of papers accepted are:

  • Full Papers up to 10 pages excluding references in eWiC format.
  • Short Papers up to 5 pages excluding references in eWiC format.

Calls for workshops, interactions gallery, research and design competition, and doctorial consortium can be found on the conference web site https://bcshci.org/

The papers submission deadline is Thursday 28th March 2024 Thursday 11th April (Midnight in Anywhere on Earth).… read more. “Call: 37th International BCS Human-Computer Interaction Conference”

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