ISPR Presence News

Author Archives: Matthew Lombard

Call: “Pedagogical Approaches, Ludic and Co-Design Strategies & Tools supporting Smart Learning Ecosystems and Smart Education” for IxD&A Journal

Call for Papers

Special Issue on
Pedagogical Approaches, Ludic and Co-Design Strategies & Tools supporting Smart Learning Ecosystems and Smart Education
to be published at the
Interaction Design and Architecture(s) Journal (IxD&A)

(ISSN 1826-9745, eISSN 2283-2998)

IxD&A implements the Gold Open Access (OA) road to its contents with no charge to the authors (submission & paper processing). Help us in improving the quality of the editorial process and of the journal, please donate:
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=5EUX7CQ3GKSSG

CFP: http://ixdea.uniroma2.it/inevent/events/idea2010/index.php?s=102&link=call47

Guest editors:

  • Óscar Mealha, University of Aveiro, Portugal
  • Matthias Rehm, Aalborg University, Denmark
  • Traian Rebedea, University Politehnica of Bucharest, Romania

Important dates:

  • Deadline: December 21, 2020
  • Notification to the authors: January 20, 2021
  • Camera ready paper: February 10, 2021
  • Publication of the special issue: end February, 2021

OVERVIEW

The guest editors and the ASLERD Association are proud to invite and welcome contributions from researchers and practitioners that foster the development of smart learning ecosystems and smart education to help learning places to recover their central role in the education of future citizens, and in the promotion of social innovation and territorial development.… read more. “Call: “Pedagogical Approaches, Ludic and Co-Design Strategies & Tools supporting Smart Learning Ecosystems and Smart Education” for IxD&A Journal”

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Using MS HoloLenses to recreate busy trading floors at home during and after pandemic

[The Financial Times reports on new and earlier efforts to use presence-evoking technology to recreate the experience of busy trading floors; follow the link in the image description for a 3:42 minute video and see the story “Extended Reality offers financial services huge opportunities“ from Consultancy.uk for related information. –Matthew]

[Image: Citigroup’s augmented reality workstation, combining 3D holograms and real-time financial data. The bank developed the system four years ago but never implemented it. Credit: Citigroup video via YouTube.]

Traders set to don virtual reality headsets in their home offices

UBS looks at recreating busy trading floors with London VR experiment for homeworkers

Owen Walker, European Banking Correspondent
September 18, 2020

Spare bedrooms and living rooms could soon become part of vibrant trading floors as one of the world’s biggest investment banks considers providing staff with augmented reality headsets.… read more. “Using MS HoloLenses to recreate busy trading floors at home during and after pandemic”

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Call: ICSR 2020 Workshop on Child-Robot Interaction: Present and Future Relationships

Call for Papers

Child-Robot Interaction: Present and Future Relationships
A Workshop at the 12th International Conference on Social Robotics (ICSR 2020)
November 14-16, 2020
Online
Workshop: https://sites.google.com/view/child-robot-interaction/
ICSR: https://sites.psu.edu/icsr2020/

KEY DATES:

Submission Deadline: October 16, 2020 (11:59 pm Anywhere on Earth)
Acceptance Notification: October 23, 2020
Camera-ready Deadline: October 30, 2020

ABSTRACT:

Robots will become more pervasive in society, playing different roles from tutors to physical therapy assistants to playmates, to name a few. The relationship between children and robots starts before the actual interaction. Researchers are faced with the question of when to involve children in this process. Children are cognitively immature, and their perspectives on robots are different from adults. How are children’s perceptions, expectations, and perspectives influencing the field, and how is CRI impacting children’s cognitive development? This half-day workshop aims to bring researchers, practitioners, and pioneers from relevant disciplines to this platform to have in-depth discussions on various aspects of CRI, such as potentials, challenges, and related opportunities to keep children in the loop.… read more. “Call: ICSR 2020 Workshop on Child-Robot Interaction: Present and Future Relationships”

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Researchers create a true holographic movie

[The 1:08 minute video included with this press release from Tokyo University of Agriculture and Technology via EurekAlert! (and also available on YouTube) isn’t very impressive on its own but it represents an important advance in presence-evoking technology. Optics.org provides a bit more technical information, including this:

“[N]one [of the previous approaches] have produced a satisfactory balance between the pixel period, the image intensity, and the achievable frame rate. … [N]one of these methods [to use reconfigurable metasurfaces] has successfully achieved metasurface hologram movies of more than 4 frames per second, according to the TUAT project.”

“TUAT took a public domain animation of the Earth and broke it down into 48 frames. Each frame was then fabricated onto a metasurface built up of rectangular ‘metallic aperture meta-atoms’ of gold, each measuring 200 x 100 x 120 nanometers. Each metasurface frame is capable of diffracting laser light shone through it so as to reproduce a holographic 3D image of that frame.… read more. “Researchers create a true holographic movie”

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Call: EICS 2021: 13th ACM SIGCHI Symposium on Engineering Interactive Computing Systems

Call for Papers

EICS 2021: The 13th ACM SIGCHI Symposium on Engineering Interactive Computing Systems
8-11 June, 2021
Eindhoven, The Netherlands
https://eics.acm.org/eics2021/

Submission deadline (round 2): October 23rd, 2020

EICS 2021 is the thirteenth international conference devoted to engineering interactive computing systems and their user interfaces, addressing one or more software quality factors, such as usability, user experience, reliability, security, etc.

Work presented at EICS covers all processes at any stage of the development life-cycle (requirements, specification, validation and verification, testing, deployment, maintenance).

Any of the following topics of interest may be addressed as long as their engineering contribution is made explicit and highlighted.

TOPICS

EICS 2021 focuses on models, languages, notations, methods, techniques and tools that support designing and developing interactive systems. The Conference brings together people who study or practice the engineering of interactive systems, drawing from: Design, HCI, Software Engineering, Requirements Engineering, Modelling, and Programming.… read more. “Call: EICS 2021: 13th ACM SIGCHI Symposium on Engineering Interactive Computing Systems”

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Telepresence robots provide virtual tourism experiences during pandemic and beyond

[The pandemic has increased the potential value of telepresence robots for tourism, with new robots and revenue models on the way. This story is from Skift, where the original includes two more images and a one minute video. –Matthew]

Robots Came For Your Jobs, Now They’re Coming for Your Vacations: Here’s How

Sean O’Neill, Skift
August 28, 2020

SKIFT TAKE:
Are there really enough people who want to remote-control a robot and visit places virtually? We’re skeptical. But the founder of the startup Propelmee is surprisingly persuasive at the potential uses for such robots.
— Sean O’Neill

The robots were already coming for your jobs. Now they’re coming for your vacations, too. Robot maker Propelmee will begin testing in mid-September at several UK attractions a virtual tourism robot called Challau.

People anywhere in the world can remotely control the robot, which looks like a Segway, via a simple, browser-based interface on their computer or smartphone.… read more. “Telepresence robots provide virtual tourism experiences during pandemic and beyond”

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Call: The 2nd International Conference on Educational Innovation and Philosophical Inquiries (ICEIPI 2021)

Call for Papers

The 2nd International Conference on
Educational Innovation and Philosophical Inquiries (ICEIPI 2021)
Stanford, California, US [see note below]
August 8, 2021
https://www.iceipi.org/

First round submission deadline: December 1, 2020

NOTE: Possible Actions on COVID-19: This conference is planned to be held in Stanford University, California. Presently, under the influence of COVID-19, there have been restrictions on travel and gatherings to avoid the spread of the virus. The world is making every effort to fight against the pandemic and we hope it can soon reach its conclusion. However, if the current situation continues as the set date of ICEIPI 2021 is approaching, we are afraid that this conference will have to be moved online in consideration for the health and safety of our participants. We will make timely updates to every change of the format and schedule of the conference.… read more. “Call: The 2nd International Conference on Educational Innovation and Philosophical Inquiries (ICEIPI 2021)”

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Cardboard cutouts suggest audience presence in sports and beyond

[Posts here in April and July highlighted the use of cardboard cutouts to provide a sense of the physical presence of people who can’t attend events because of the pandemic. The trend is continuing and expanding, including in my hometown, as reported in this story from The Philadelphia Inquirer (where the original version includes three more pictures). Any web search will reveal many more examples, but here are four that show the breadth of the phenomenon:

–Matthew]

The 2020 Phillies’ biggest hit might just be those cardboard cutouts in the stands

By Frank Fitzpatrick
September 19, 2020

They are undersize, immobile, and, for the most part, inexperienced, but when this strange 2020 baseball season has concluded, they likely will be remembered as some of the best role players in Phillies history.… read more. “Cardboard cutouts suggest audience presence in sports and beyond”

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Job: Postdoc on interactive machine learning and human-robot/agent interaction at Sorbonne U.

Call for Applications

Postdoctoral researcher on interactive machine learning and human-robot/agent interaction
PIRoS (Perception, Interaction and Robotique Sociales) team
of the Institute for Intelligent Systems and Robotics (ISIR)
at Sorbonne University (Paris)

Submission deadline: End of September 2020

The PIRoS (Perception, Interaction and Robotique Sociales) team of the Institute for Intelligent Systems and Robotics (ISIR) at Sorbonne University (Paris) is looking for a for a highly motivated and ambitious postdoctoral researcher to conduct research on interactive machine learning and human-robot/agent interaction.

The successful candidate will work on several EU projects including the HumanE-AI-Net (ICT-48-2020 – Towards a vibrant European network of AI excellence centres; www.humane-ai.eu) and the Marie Skłodowska-Curie Innovative Training Network ANIMATAS (www.animatas.eu).… read more. “Job: Postdoc on interactive machine learning and human-robot/agent interaction at Sorbonne U.”

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How Facebook’s CEO is thinking about the future of AR, VR, and more

[There were several presence-related announcements at this week’s Facebook Connect conference and this story from The Verge touches on them, but it’s particularly interesting because it focuses on how CEO Mark Zuckerberg views the future, including this:

“The thing that excites me about virtual and augmented reality is the feeling of presence. The idea that this is the first computing platform in the history of computing, where you really feel like you’re there with another person. Right? Delivering a sense of presence is the thing that I care about. And VR and AR are going to be the technologies that do that.”

For related ‘big picture’ coverage see “Facebook virtual reality guru ’embarrassed’ by lack of social experiences for users during global pandemic” in Newsweek and “Facebook’s virtual reality push is about data, not gaming” in The Conversation. –Matthew]

[Image: Credit: Nick Statt / The Verge]

Mark Zuckerberg on why he doesn’t want to ‘put an Apple Watch on your face’

How Facebook’s CEO is thinking about the future of augmented reality, virtual reality, and more

By Casey Newton
September 16, 2020

Social networks contain multitudes.… read more. “How Facebook’s CEO is thinking about the future of AR, VR, and more”

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