Author: Matthew Lombard
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Call: “Humanizing Digital Learning Spaces: From High Tech To High Touch” Conference
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Read more: Call: “Humanizing Digital Learning Spaces: From High Tech To High Touch” ConferenceCall for Proposals Humanizing Digital Learning Spaces: From High Tech To High TouchA conference sponsored by the International Society for Exploring Teaching and Learning (ISETL)October 16-17, 2024The Eagle Institute – Air UniversityMontgomery, Alabama, USAhttps://isetl.org/conference-info/ Deadline for submissions: ??Enquiries: rogerscb@purdue.edu Join us at the upcoming ISETL Conference on “Humanizing Digital Learning Spaces: From High Tech to High Touch.” This conference promotes empathy and human connection as essential components in education. By leveraging emerging technologies such as artificial intelligence and virtual reality, educators are empowered to focus on implementing robust pedagogical strategies and deliver engaging learning experiences.…
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Why we should ban AI that pretends to be human
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Read more: Why we should ban AI that pretends to be human[In this abridged version of an essay from The New York Times, historian Yuval Noah Harari explains why conversational artificial intelligence technology that “pretends to be human” (i.e., that evokes medium-as-social-actor presence) is a profound danger to democracies and should be banned. See the original version of the essay for more context and many reader comments, and watch a 9:12 minute interview with the author on MSNBC’s “Morning Joe” program. –Matthew] [Image: Credit: Miki Kim] Yuval Noah Harari: What Happens When the Bots Compete for Your Love? By Yuval Noah Harari, a historian and the author of the forthcoming book…
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Call: “Sensuality and Robots: An Aesthetic Approach to Human-Robot Interactions” issue of Open Philosophy
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Read more: Call: “Sensuality and Robots: An Aesthetic Approach to Human-Robot Interactions” issue of Open PhilosophyCall for Submissions “Sensuality and Robots: An Aesthetic Approach to Human-Robot Interactions”A topical issue of Open Philosophyhttps://philevents.org/event/show/118633 Edited by Adrià Harillo Pla (Konecta Global & University) Deadline for submissions: September 30, 2024 [NOTE: Article Publishing Charges (APC) may be required – see https://www.degruyter.com/publishing/publications/openaccess/open-access-articles/apcs –Matthew] Open Philosophy (https://www.degruyter.com/opphil) invites submissions for the topical issue “Sensuality and Robots: An Aesthetic Approach to Human-Robot Interactions,” edited by Adrià Harillo Pla. DESCRIPTION Can robots be sensual? In our era of technological advancements, the once clear demarcation between humans and machines is becoming increasingly blurred. As robotics and artificial intelligence continue to evolve, there is…
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VR (and presence) used to assist tree revitalization at 9/11 Flight 93 National Memorial
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Read more: VR (and presence) used to assist tree revitalization at 9/11 Flight 93 National Memorial[An interdisciplinary group is using presence-evoking virtual reality to design, implement, educate and fund-raise for a restoration project of 40 Memorial Groves of trees at the solemn site honoring the passengers and crew of Flight 93 on September 11, 2001. This story about the effort is from the College of Environmental Science and Forestry (ESF) at the State University of New York (SUNY)). –Matthew] [Image: VR depiction of Memorial Grove created by landscape architecture senior Max Stamberger.] ESF Utilizes Virtual Reality to Assist Flight 93 National Memorial in Tree Revitalization September 10, 2024 SYRACUSE, N.Y. –– The SUNY College of…
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Call: Conference on Ethics and Aesthetics of Artificial Images (EA-AI 2025)
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Read more: Call: Conference on Ethics and Aesthetics of Artificial Images (EA-AI 2025)Call for Abstracts Conference on Ethics and Aesthetics of Artificial Images (EA-AI 2025)Università Iuav di VeneziaVenice, ItalyMay 8-10, 2025https://tinyurl.com/EA-IA2025 Deadline for submissions: December 15, 2024 The Ethics and Aesthetics of Artificial Images (EA-AI) conference invites submissions from scholars across relevant disciplines, including but not limited to media theory, philosophy, art history, visual culture, new media studies, computer science, and artificial intelligence research. We also welcome contributions from practitioners in design and architecture, as well as legal experts. This interdisciplinary conference seeks to examine issues arising from the generation and dissemination of images created by artificial intelligence (AI) systems.…
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In rural Tennessee, these cancer doctors see patients via hologram
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Read more: In rural Tennessee, these cancer doctors see patients via hologram[This story from Fast Company describes how presence-evoking holograms are being used in the context of medical care with positive impacts beyond those of normal telehealth. For more information about the PROTO technology, see the company’s website as well as several ISPR Presence News posts (search for the name of the company’s founder David Nussbaum on the ISPR website). –Matthew] In rural Tennessee, these cancer doctors see patients via hologram Proto’s holographic tech makes it feel like a remote doctor is sitting in the same room. By Adele PetersSeptember 12, 2024 On a recent weekday, I stood in front of…
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Call: Health & New Media Research (HNMR) journal
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Read more: Call: Health & New Media Research (HNMR) journalCall for Papers:Health & New Media Research (HNMR) – Volume 8, Issue 2https://www.hnmr.org/newsletter/call_for_papers.html Deadline for submissions: October 31, 2024 We are pleased to invite submissions for Volume 8, Issue 2 of Health & New Media Research (HNMR), an international, open-access, peer-reviewed journal published biannually by the Health & New Media Research Institute at Hallym University, South Korea. AIMS & SCOPE HNMR focuses on the roles of new media (such as the Internet, mobile devices, games, and virtual reality) in public and environmental health. We encourage interdisciplinary research that tests theory, extends knowledge, or provides innovative solutions in the following areas:…
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It’s a (self-reflective) bug’s life in Metamorphosis VR
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Read more: It’s a (self-reflective) bug’s life in Metamorphosis VR[Franz Kafka’s 1915 novel The Metamorphosis has been adapted in many media, including (according to CNBC-TV18) “a Manga comic book, two operas, ten movies, one graphic novel and two video games.” The latest is a virtual reality game, as reported in the brief story below from Video Games on SI.com, which includes a video trailer (also available on YouTube). An earlier VR adaptation is described in the story that follows below from the website of The Goethe-Institut Bangladesh; the CNBC-TV18 story goes into even more detail about that world-touring exhibit. And see a December 2010 post in ISPR Presence News…
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Call: “Ethics of Cyborgs, Robots, and the Posthuman: Reflections from Ancient Greece and Rome to the Present Day” Workshop
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Read more: Call: “Ethics of Cyborgs, Robots, and the Posthuman: Reflections from Ancient Greece and Rome to the Present Day” WorkshopCall for Abstracts/Papers Ethics of Cyborgs, Robots, and the Posthuman: Reflections from Ancient Greece and Rome to the Present Day12th John Cabot University (JCU) Posthuman Studies WorkshopOctober 19, 2024Rome, Italyhttps://calendar.johncabot.edu/event/ethics-of-cyborgs-robots-and-the-posthuman Organizer: Prof. Stefan Lorenz Sorgner: www.sorgner.de Deadline for submission of abstracts: September 15, 2024 OVERVIEW: The rapid advancement of technology has propelled humanity into an era where the boundaries between humans, machines, and the posthuman are increasingly blurred. As we integrate more intimately with technology—through robotics, artificial intelligence, and cyborg enhancements—urgent ethical questions arise. How should we navigate these transformations, and what can we learn from the past to inform…
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A startup is using presence, flow, and fun to develop therapeutic virtual reality games
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Read more: A startup is using presence, flow, and fun to develop therapeutic virtual reality games[This report from GeekWire describes how a group of neuroscientists, inventors, and video game developers are producing therapeutic games for virtual reality that create a “simulation of a stressful situation that [players] nonetheless fully control” and which evoke a both presence and flow as “the player’s subconscious mind theoretically recognizes parallels between [the game] and the real world.” See the original version for two more images. –Matthew] This virtual reality game encourages rhythmic breathing to help with mental health by Thomas WildeAugust 24, 2024 At first glance, Deepwell DTX’s Zengence (pronounced like “vengeance”) is what video game fans might call…
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Call: Human-Machine Communication Interest Group at International Communication Association 2024 Conference
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Read more: Call: Human-Machine Communication Interest Group at International Communication Association 2024 ConferenceCall for Papers Human-Machine Communication Interest GroupInternational Communication Association (ICA)75th Anniversary ConferenceJune 12-16, 2025Denver, Colorado, USAHMC Interest Group: https://www.icahdq.org/mpage/HMC_CFPICA: https://www.icahdq.org/mpage/ICA25-theme Deadline for submissions: November 1, 2024 (at 12:00 noon EDT) The Human-Machine Communication (HMC) Interest Group supports and promotes scholarship regarding communication between people and technologies designed to enact the role of communicator. Such technologies include, but are not limited to, artificial intelligence (AI) software and devices, robots, digital and home assistants, automated-writing software, Large Language Models and smart agents. HMC research focuses on the meaning-making that unfolds when people engage directly with technology as a communicative subject rather than…
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Anthropomorphism from objects to AI: Why some people give human feelings to inanimate objects
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Read more: Anthropomorphism from objects to AI: Why some people give human feelings to inanimate objects[This CNN story provides vivid examples of, and some explanations from psychiatric experts about, our tendency to ascribe human attributes to everything from household objects to robots and AI chatbots (i.e., anthropomorphism phenomena many of which we’d identify as medium-as-social-actor presence). The story also considers individual differences in these perceptions and associated behaviors. See the original version for a second image and reader comments. –Matthew] [Image: Credit: Rawf8/iStockphoto/Getty Images] Why do some people give human feelings to inanimate objects? What experts say By Taylor Nicioli, CNNSeptember 7, 2024 (CNN) — When she goes to the grocery store, Lilianna Wilde will…
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Recent Posts
- Call: “Humanizing Digital Learning Spaces: From High Tech To High Touch” Conference
- Why we should ban AI that pretends to be human
- Call: “Sensuality and Robots: An Aesthetic Approach to Human-Robot Interactions” issue of Open Philosophy
- VR (and presence) used to assist tree revitalization at 9/11 Flight 93 National Memorial
- Call: Conference on Ethics and Aesthetics of Artificial Images (EA-AI 2025)