Author: Matthew Lombard
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Call: Textures of Digital Entertainment Conference
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Read more: Call: Textures of Digital Entertainment ConferenceCall for Papers: Textures of Digital Entertainment ConferenceJune 25-26, 2026The University of Southern Denmark (SDU)Odense, Denmarkhttps://www.sdu.dk/en/forskning/digital_entertainment_machine/conference Deadline for abstract submissions: February 15, 2026 Digital entertainment has moved from the margins of leisure to the centre of everyday life. It unfolds across fragmented temporalities, hybrid spaces, and shifting sensory environments, becoming woven into the rhythms through which people navigate work, leisure, relations, care, rest, or exercise through different modes of engagement (attention, distraction, intention…). Yet despite its ubiquity, entertainment remains undertheorised in media studies, overshadowed by approaches that focus on platforms, industries, or traditional media formats. Much of this scholarship explains…
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VR headsets take war-scarred children to world away from Gaza
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Read more: VR headsets take war-scarred children to world away from Gaza[It’s hard to imagine the immediate and long-term physical and psychological effects of war on the children in Gaza, but one therapy program there is using presence-evoking virtual reality to “transport the youngsters to a world far away from the destruction around them” and “help them rebuild positive perceptions of the world.” Some of the details are in this story from AFP via Barrons; see the original version for four more pictures. A 3:20 minute video report is available from ETV Bharat. –Matthew] [Image: Palestinian children using goggles and a joystick experience virtual reality as part of a therapy programme.…
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Job: Postdoctoral research position in social robotics at Lund U. in Sweden
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Read more: Job: Postdoctoral research position in social robotics at Lund U. in SwedenCall for Applications: Postdoctoral research position in Social RoboticsDepartment of Philosophy and Cognitive ScienceLund University, Swedenhttps://www.jiscmail.ac.uk/cgi-bin/wa-jisc.exe?A2=BCS-HCI;74d507bb.2511https://lu.varbi.com/what:job/jobID:876363 Deadline for applications: December 23, 2025 Dear colleagues, The SITE research group has opened a postdoc position in a brand-new exciting research project (MEET) at the intersection between social robotics, ecological kinematics and developmental psychology. A short description can be found below, and a more detailed description of the candidate profile can be found [at the link below]. Please feel free to share the call with interesting and interested candidates, or contact me in case you have questions. Thank you! Valentina — 24-months postdoctoral employment…
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Musion 3D opens world’s largest AI hologram showroom
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Read more: Musion 3D opens world’s largest AI hologram showroom[Although there isn’t much other information about it online, the “showroom” for presence technologies described in this story from Essential Install sounds like a rewarding destination for a presence field trip. See the original story for a large photo gallery, and the Musion 3D website for contact information. –Matthew] Musion 3D opens world’s largest AI hologram showroom By Daniel J SaitDecember 2, 2025 Musion 3D opens what it describes as the world’s largest hologram showroom in London, unveiling an 11,000 sq ft interactive space designed to demonstrate the latest advances in holographic communication, AI-driven avatars and immersive display systems. The…
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Virtual Roarington Art Center reimagines how art can exist, be experienced, and endure in the digital age
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Read more: Virtual Roarington Art Center reimagines how art can exist, be experienced, and endure in the digital age[Note the many indirect references to presence in this story from Art Basel about a new museum of “automotive culture” that exists only in virtual form. See the original version of the story for eight more images. For a related story, see the other ISPR Presence News post today, “Metropolitan Museum of Art launches new immersive VR and online feature with iconic works from its collection.” –Matthew] Inside the museum that doesn’t exist A pioneering museum without physical walls, Roarington Art Center reimagines how art can exist, be experienced, and endure in the digital age By Payal UttamNovember 24, 2025…
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Metropolitan Museum of Art launches new immersive VR and online feature with iconic works from its collection
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Read more: Metropolitan Museum of Art launches new immersive VR and online feature with iconic works from its collection[The new virtual and online versions of works from the collection of the Metropolitan Museum of Art in New York described in the Met’s press release below is important news on its own, but the potential of the Atopia no-code platform for cultural institutions may be even more significant. See the original version of the press release for a second image. For a related story, see the other ISPR Presence News post today, “Virtual Roarington Art Center reimagines how art can exist, be experienced, and endure in the digital age.” –Matthew] [Image: Still from Dendur Decoded. Credit: Courtesy of The…
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Call: BEA Research Symposium: Communicating in an AI Driven World
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Read more: Call: BEA Research Symposium: Communicating in an AI Driven WorldCall for Papers: Communicating in an AI Driven World: The Impact of AI on Creators and Consumers of News and Entertainment2026 BEA (Broadcast Education Association) Research SymposiumApril 17-21, 2026Las Vegas, Nevadawww.beaweb.org/conv/2026rs Deadline for submissions: December 31, 2025 Artificial intelligence is changing the way the world interacts with machines and people, as well as how media organizations operate. As society grapples with the use of AI, those in the field of mass communication must consider how the opportunities AI offers come with ethical ramifications. Professional organizations (RTDNA, PRSA, AAF, NAB) have adopted professional codes and guidelines for using AI in industry.…
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Kennesaw State U. researcher draws on personal experience in creation of VR system designed to address grief
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Read more: Kennesaw State U. researcher draws on personal experience in creation of VR system designed to address grief[A U.S. professor of game development at Kennesaw State University (in Georgia) is drawing on his own experiences navigating grief after the loss of his young daughter to apply presence-evoking technology to help others in similar situations. This story is from KSU; though it’s behind a paywall, more coverage is available from the Atlanta Journal-Constitution. –Matthew] [Image: Credit: Matt Yung] KSU researcher draws on personal experience in creation of VR system designed to address grief By Alyssa OzmentSeptember 24, 2025 Six years ago, Assistant Professor of Game Development Lei Zhang and his wife welcomed their first child into the world.…
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Call: EuroVis 2026 Workshop on Visualization, Play, Games, and Activities
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Read more: Call: EuroVis 2026 Workshop on Visualization, Play, Games, and ActivitiesCall for Papers: Visualization Play, Games, and ActivitiesA Workshop at EuroVis 2026June 8, 2026Nottingham, UKhttps://visgames.netlify.app/ Deadline for submission of extended abstracts: March 20, 2026 The second EuroVis Workshop on Visualization, Play, Games, and Activities is co-located with the EuroVis 2026 conference taking place on the 8th of June in Nottingham, UK. Our mission is to advance data visualization games and playful activities as dynamic tools for communication, co-creation, and collaborative problem-solving in interdisciplinary environments and contexts. We consider a data visualization game as an interactive activity or game-based tool that incorporates elements of data visualization to engage people in a…
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First-person report: Teammates, Ubisoft’s ambitious voice AI tech demo
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Read more: First-person report: Teammates, Ubisoft’s ambitious voice AI tech demo[Ubisoft is developing gaming software that incorporates AI to enhance presence in some innovative ways, as described in this abridged version of a first-person report from Video Games Chronicle; see the complete original version of the story for more details and seven more pictures. –Matthew] The future of gaming, or ‘just a tool’? Hands-on with Teammates, Ubisoft’s ambitious voice AI tech demo We tried Ubisoft’s in-game cloud AI project By Chris ScullionNovember 21, 2025 The debate about the use of AI in video games is one that seems certain to only increase in both intensity and range over time.…
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Jobs: 3 postdoc research positions in AI trust and security at U. of Manchester
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Read more: Jobs: 3 postdoc research positions in AI trust and security at U. of ManchesterCall for Applications: Three postdoctoral research fellow positionsThe AI Trust and Security ClusterThe University of ManchesterManchester, Englandhttps://www.jobs.manchester.ac.uk/Job/JobDetail?JobId=33836&source=JobTrainRSSFeed Deadline for submission of applications: January 31, 2026 The Faculty of Humanities has recently received a new £4.73m University investment in AI Trust and Security to drive the Faculty’s vision to be a research leader this field. The investment will help us to build an interdisciplinary research team working in the broad field of AI Trust and Security to build on our existing strengths in Digital Trust, Security and Society. At UoM, we see AI security as part of a set of broader…
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Self presence: Study supports representing disabilities in virtual social spaces
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Read more: Self presence: Study supports representing disabilities in virtual social spaces[This story from the Max Planck Institute for Intelligent Systems in Germany provides some of the details of an ambitious multi-method study of the experiences of people with visible and invisible disabilities (PWD) when they have the opportunity to have those disabilities reflected in their avatar in virtual spaces. Although the term self presence isn’t used specifically, in their published article (see the link in the story) the authors conclude that “positive experiences are not only more frequent but also potentially more influential in predicting PWDs’ engagement in the Metaverse, their connection to and satisfaction with their avatars, and their…
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