Author: Matthew Lombard


  • Call: Workshop on Human-Robot Interaction in Public Spaces at HRI 2022

    Call for Papers Workshop on Human-Robot Interaction in Public Spaces At the 2022 International Conference on Human-Robot Interaction (HRI 2022) Virtual Event [see HRI 2022 website for details] March 11, 2022 Workshop: https://sites.google.com/view/hripublicspaces2022 HRI 2022: https://humanrobotinteraction.org/2022/ Submission deadline: February 14, 2022 There has been an increasing number of examples where robots and intelligent agents are being deployed in public domains. Commercial solutions such as Pepper or Cruzr and more specialized robots serving as guards or providing delivery services are increasingly being tested in applications in everyday public environments. At the same time, customer value and business models for social robots…

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  • Meta establishes four-foot “personal boundary” to deter VR groping

    [This Ars Technica report describes a new feature in Meta’s virtual worlds designed to maintain personal space among user avatars and prevent the longstanding problems of harassment and assaults in virtual settings. The story, which includes a second image and a 6:37 minute video, provides important context but only briefly mentions a specific recent groping incident experienced by Meta beta tester Nina Jane Patel, Co-founder and VP of Metaverse Research – Kabuni; she wrote a thoughtful Medium post about her experience and its relevance to bigger issues including the role of presence. See also coverage from CNBC TV18. –Matthew] Meta…

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  • Call: Experiential Learning in Communication – National Communication Association 2022 Convention

    Call for Proposals National Communication Association (NCA) 2022: Experiential Learning in Communication Division November 17-20, 2022 New Orleans, Louisiana, USA Division Call: https://ww4.aievolution.com/nca2201/index.cfm?do=pln.viewPlanner&plannerID=1376 Division Info: https://www.natcom.org/experiential-learning-communication-division Other division Calls: https://ww4.aievolution.com/nca2201/index.cfm?do=pln.pubListPlanners&hasDescription=1&hasTypesDefined=1 Submission Deadline: March 31, 2022 Experiential Learning in Communication welcomes your submissions for our sessions in New Orleans, Louisiana. Experiential learning is an engaged learning process whereby students “learn by doing” and by reflecting on the experience. This division focuses on the practice of Experiential Learning toward understanding the process and impacts of the communication process in our world. Forms of Experiential Learning include: Community-Based Learning Internships and Practicum Study…

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  • Stepping into virtual reality as a parent brings adventure and unknowns

    [This ‘Perspective’ column from The Washington Post, which includes insights from a recent study by and an interview with our colleague Jeremy Bailenson, describes a parent’s experiences with virtual reality and presence. For more on the topic see the December 2021 CNN story “In VR, there are no rules, so parents are making up their own,” which includes this: “While casting [an option that lets you see what the VR headset-wearer is doing in real time on a smartphone or other flat screen] and limiting types of content kids can access may help adults track what their children are doing,…

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  • Call: GenAIHCI – Generative AI and HCI – CHI 2022 workshop

    Call for Participation GenAIHCI – Generative AI and HCI – CHI 2022 workshop 10 May 2022 (start/end times will depend on the number of submissions and the geographical distribution of participants) ONLINE ONLY Workshop: https://generativeaiandhci.github.io/ CHI 2022: https://chi2022.acm.org/ Submission deadline:  24 February 2022 Generative AI can be defined as an AI system that uses existing media to create new, plausible media. This scope is broad, and the generative potential of AI systems varies greatly. Over the last decade, we have seen a shift in methodology, moving from expert systems based on patterns and heavy human curating towards stochastic and generative…

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  • Don’t be too quick to dismiss the metaverse

    [This commentary from MediaPost argues that while the current discussion of and investment in the technologies of a metaverse may be overly optimistic, they mark an important – and presence-related – change in the relationship between humans and technology. For a primer on the metaverse concept, history and possible future, see the new CNET article “The metaverse is just getting started: Here’s what you need to know.” –Matthew] [Image: Source: CNET] COMMENTARY Don’t Be Too Quick To Dismiss The Metaverse By Gord Hotchkiss, Featured Contributor February 1, 2022 According to my fellow Media Insider Maarten Albarda, the metaverse is just…

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  • Call: Pedagogical Forms in Times of Pandemic – International Network of Philosophers of Education 2022 Conference

    Call for Papers INPE Conference 2022 18th International Network of Philosophers of Education Conference ‘Pedagogical Forms in Times of Pandemic’ August 17-20, 2022 Aarhus University, Danish School of Education, Copenhagen (Denmark) [and online; see NOTE below] https://conferences.au.dk/inpe2022/ Submission deadline: 1st of March 2022 NOTE: The conference is planned to take place on-site, in Copenhagen. However, due to the limited travel possibilities that the pandemic might still be causing, an option for online presentation will be available. The recent pandemic seems to have brought to particular attention the value and meaning of pedagogical forms. The reduction of teaching to a uniform activity…

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  • Faith in the metaverse: A VR quest for community, fellowship

    [The pandemic has increased the value of the social and spatial presence evoked by religious activities in virtual environments, as reported in this Associated Press story in Japan Today. See the original version for a photo gallery containing eight more images. –Matthew] [Image: Pastor D.J. Soto, the lead pastor of VR Church, delivers a sermon in his home in Fredericksburg, Virginia, on January 23. Credit: AP] Faith in the metaverse: A VR quest for community, fellowship By Luis Andres Henao February 3, 2022 Under quarantine for COVID-19 exposure, Garret Bernal and his family missed a recent Sunday church service. So…

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  • Call: Online ScienceMashup: Ecology and Sustainability of Video Games and VR/XR or Related Technologies

    Call for Presentations & Call for Papers Ecology and Sustainability of Video Games and VR/XR or Related Technologies ScienceMashup Scientific Symposium 16th Long Night of Computer Games (LNC) May 7, 2022, from 4 to 7 p.m. Online from HTWK Leipzig https://computerspielenacht.htwk-leipzig.de/science-mashup/ Abstract submission deadline: February 28, 2022 In context of the “16th Long Night of Computer Games” (LNC) at the Leipzig University of Applied Sciences (HTWK), we call for contributions for the accompanying scientific symposium “ScienceMashup” till February, 28 (extended deadline). This year’s topic “Green Games” addresses ecology and sustainability of video games and VR/XR or related technologies that deal…

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  • Using VR and presence to reduce accidents among construction workers

    [This story from KBTX describes the use of VR and presence to increase safety for construction workers. See the original story for a 1:06 minute video report as well as Texas A&M Today for more on Namgyun Kim and the three-minute thesis competition he won, a poster presented at the 2021 Associated Schools of Construction Annual International Conference, and articles in Advanced Engineering Informatics and the Journal of Construction Engineering and Management. A report from the Texas A&M School of Architecture includes this: “Similar to how a child is more careful to not touch a stove after burning their hand,…

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  • Call: ACM Interactive Surfaces and Spaces (ACM ISS) 2022

    Call for Papers ACM Interactive Surfaces and Spaces (ACM ISS) 2022 November 20-23, 2022 Wellington Aotearoa, New Zealand [and online; see “ISS 2022 WILL BE A HYBRID EVENT“ below] http://iss.acm.org/2022/ ACM ISS 2022, November 20-23 2022 in Wellington Aotearoa, New Zealand (http://iss.acm.org/2022/), has two separate submission rounds (February and July) with separate deadlines. This is the call for the February round of ISS 2022. ISS 2022 Papers February Round: Important Dates AoE (Anywhere on Earth): Submission due: February 28th, 2022 Notifications to authors: April 25th, 2022 Revisions due: May 23rd, 2022 Final decisions to authors: June 9th, 2022 Camera-ready due:…

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  • Here’s what it’s like watching an NBA game courtside – in virtual reality

    [This first-person report from CNBC suggests that the experience of professional basketball games via social VR is increasingly, if not fully, effective at evoking both spatial and social presence. See the original story for four more images; for more about upcoming games and other events see the Oculus blog. –Matthew] Here’s what it’s like watching an NBA game courtside — in the metaverse By Jabari Young January 15, 2022 Boston Celtics head coach Ime Udoka popped up from the team bench, and before I knew it, he was blocking my view. Indiana Pacers coach Rick Carlisle was close enough for…

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