Call: Enhancing Cross-Reality Applications and User Experiences Workshop at AVI 2022

[Note that the deadline has just passed.  –Matthew]

CALL FOR PARTICIPATION

Enhancing Cross-Reality Applications and User Experiences Workshop
International Conference On Advanced Visual Interfaces (Avi)
6 June 2022
More information: https://cr-workshop.github.io ; Frank Maurer (University of Calgary, Canada), fmaurer@ucalgary.ca

Position paper deadline is April 3, 2022 (extended)

We are running a workshop on Enhancing Cross-Reality Applications and User Experiences at the AVI Conference @ the AVI Conference.

We invite all researchers to join this workshop and learn from late-breaking work in applications focused on different points on the reality-virtuality continuum. We also invite submissions on technical and systems papers that describe new approaches, ideas, discussions, and applications. All papers will be collected and curated on the workshop website and participants are invited to do short presentations.

LIST OF TOPICS

  • CR UX
  • Applications of CR
  • Engineering processes for developing and evaluating CR
  • Empirical studies of the benefits and limitations of CR
  • Single-user CR
  • Collaborative CR
  • Use cases for CR
  • Software tools for developing CR applications
  • Designing CR applications

IMPORTANT DATES

  • Papers due: Sunday, March 27 Sunday, April 3, 2022 (extended)
  • Paper acceptance notice: Wednesday, April 27, 2022
  • Paper camera-ready: Sunday, May 8, 2022
  • Workshop day: Monday, June 6, 2022

FORMAT AND SUBMISSION GUIDELINES

Prospective participants should submit a 2 to 4-page position or work-in-progress paper in the ACM Master Article Submission Template (single-column, references do not count towards page limit) describing their interest and/or previous, current, or future work related to the workshop topic.

Submissions should be sent to this email and must include a title and a list of authors, and a PDF file of the article.

These will be juried by an expert committee that will select participants based on the relevance and quality of the work on the broad domain of XR interaction. Each participant will have five minutes to present their position/work at the workshop, and at least one author of each accepted paper must attend the workshop and be registered for at least one day of the conference.

TARGET AUDIENCES

Researchers and practitioners are interested in cross-reality applications that bridge between different points on Milgram’s reality-virtuality spectrum, graduate students conducting research in the area, and interested in building an international network.

PROCEEDINGS

Short papers and presentations will be collected and made available on the workshop website.

We hope you’ll also encourage your colleagues, research group members, and fellow scientists to contribute and participate in this workshop.

Looking forward to hearing back from you.

Regards,

Frank Maurer (University of Calgary, Canada), fmaurer@ucalgary.ca
Craig Anslow (Victoria University of Wellington, New Zealand),
Joaquim Jorge (Univ. Lisboa, Portugal),
and Mauricio Sousa (University of Toronto, Canada)


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