Author: Matthew Lombard


  • VR used to help teach young people in UK about dangers of trespassing on the railway

    [This news release from the UK’s Network Rail describes a positive application of presence designed to help people understand and avoid the dangers posed by trains. See the original version for three more images and a 1:27 minute video. –Matthew] VIDEO: Virtual reality helping teach young people in Wales and Borders about the dangers of trespassing on the railway By Kathy Peart, Media relations manager, Network RailApril 2, 2026 The technology has been rolled out on the Wales and Borders route for the first time – already reaching more than 2,000 school children. Immersive VR technology is being used for…

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  • An ISPR-related phishing scam to avoid

    Information about an ISPR-related phishing scam to avoid I’ve received multiple messages from people who have been sent an email that appears to come from me but is in fact a phishing scam. At least one version of the message looks like the one below; among other things, note that although I have a gmail account, the sender’s email address is not mine. This message doesn’t request funds, but some of the scam messages do. If you receive an email that looks like the one below or requests that you send money, please do not respond! Feel free to contact…

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  • Professor creates VR dance game about modern dance pioneer Loïe Fuller

    [A professor at the University of Illinois Urbana-Champaign has created a virtual reality game that teaches players about Loïe Fuller, an extremely popular and influential dancer who was one of the first to integrate technology (including presence-evoking technology) into her performances; game players also learn and practice basic dance principles. See the original version of the story for a second image (of Loïe Fuller), and follow the Master Dancer link for videos and more information. –Matthew] [Image: Professor John Tenjes is surrounded by a projection of a scene from “Master Dancer” in a National Center for Supercomputing Applications lab. Credit:…

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  • Call: 3rd Eudaimonia in Digital Games Workshop at FDG 2026

    Call for Papers: 3rd Eudaimonia in Digital Games WorkshopAt the 2026 Foundations of Digital Games (FDG) ConferenceCopenhagen, Denmark Workshop: August 10, 2026https://sites.google.com/view/eudaimonia-in-games/home FDG 2026: August 10-13, 2026https://fdg2026.org/ Deadline for submissions: April 12, 2026 (extended) SUMMARY It’s clear that digital games like Gears of War, Assassin’s Creed or Call of Duty provide a different kind of emotional experience to games, such as Everybody’s Gone to the Rapture, Papers, Please and Journey. However, we stumble when we attempt to articulate exactly what that difference is. What is the difference between the first group (Gears of War, Assassin’s Creed, Call of Duty) and…

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  • VR on wheels: A mobile cart showcases emerging tech at TCU

    [Many of the most interesting and positive applications of presence start with an individual person being inspired after learning about presence-evoking technologies and what they can do. A collaborative project at Texas Christian University is designed to create those learning and inspiring experiences for more students, faculty, and staff on the TCU campus. Note that even the VR cart they created for the effort is likely to evoke medium-as-social actor presence (!). –Matthew] Virtual Reality on Wheels: A Mobile Cart Showcases Emerging Tech at TCU By Justine ArensMarch 30, 2026 Classroom technology is no longer confined to a room or…

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  • Call: Animex Research and Innovation Conference 2026

    Call for Papers: Animex Research and Innovation ConferenceNovember 18, 2026, Teesside University, UK (in person)November 25, 2026, presentations onlinehttps://www.tees.ac.uk/minisites/animexconference/index.cfm Deadline for submissions: June 26, 2026 The fourth Animex Research and Innovation Conference invites submissions of short 3,000- word papers for presentation and publication. The conference brings together both emerging and established scholars and practitioners working across animation, VFX, and games to share, debate, and celebrate their current research disciplines. This year, it is again a part of the Animex programme, allowing delegates to enjoy the wider festival. The event features experts in animation, VFX and games from across the world.…

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  • A Mars simulation in the Arctic tests telepresence for future NASA missions

    [Both the analog and digital simulations described in this story from The Aerospace Corporation are designed to help participants overlook the roles of technology, defined broadly, but the use of 3D scanning and holograms as they would operate in expeditions to distant moons and planets is of particular note. The headline of a similar story from Aerospace Testing International is “Engineer completes Mars-analog telepresence mission”; see the original version of either story for a 3:49 minute video (also available via YouTube). –Matthew] Aerospace Engineer Braves the Arctic to Support the Next Chapter of Space Exploration Analog missions conducted in extreme…

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  • Call: Crossing the Boundaries of Truth: Generative AI, Disinformation, and the Global Information Ecosystem

    Call for Panelists: “Crossing the Boundaries of Truth: Generative AI, Disinformation, and the Global Information Ecosystem”A panel at ASIS&T 2026: 9th Annual Meeting of the Association for Information Science and TechnologyNovember 6-10, 2026Bangkok, Thailandhttp://listserv.aoir.org/pipermail/air-l-aoir.org/2026-March/195785.html Deadline for brief description of proposed contribution: Thursday, April 2, 2026 Dear colleagues, I am putting together a panel for the ASIS&T 2026 Annual Meeting (November 6–10 in Bangkok, Thailand) and am seeking 3–4 co-panelists to join the proposal. Panel Title: “Crossing the Boundaries of Truth: Generative AI, Disinformation, and the Global Information Ecosystem” Panel Overview: Aligned with the ASIS&T 2026 theme, “Crossing Boundaries: Advancing Global…

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  • AI-based virtual therapy strengthens social skills for people with autism

    [Researchers at TU Graz (Graz University of Technology) in Austria have developed an AI-based interactive virtual environment to help people affected by autism learn social skills. The original version of the story below includes a second image. For more details, see the Scientific Reports article “Large language models for autism: Evaluating theory of mind tasks in a gamified environment.” For more about ETAP ((Early) detection and personalisation of autism spectrum disorder therapy for prevention), which is mentioned in the story, see the ETAP website. –Matthew] [Image: Re-enacting everyday situations is intended to prepare people for similar situations. Credit: HCC –…

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  • Call: Listening to Possible Worlds: Sound and Music in Speculative Literature and Culture

    Call for Papers: Listening to Possible Worlds: Sound and Music in Speculative Literature and CultureOctober 22-23, 2026Leiden University, the Netherlands (in-person)https://call-for-papers.sas.upenn.edu/cfp/2026/02/09/cfp-listening-to-possible-worlds-sound-and-music-in-speculative-literature-and Confirmed keynote speakers are Anna Snaith (King’s College London) and Chris Tonelli (University of Groningen) Deadline for submissions: April 13, 2026 (extended) In her 1999 essay “Quantum Listening,” musicologist Pauline Oliveros called for new and speculative modes of listening that are not only attentive to but also active in the creation of possible future worlds. For Oliveros, this practice entails “listening in as many ways as possible simultaneously – changing and being changed by the listening.” The conceptualisation of…

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  • MASA presence: Diverse and thought-provoking reactions to delivery robots

    [Although she doesn’t use the term, the author of this story from HuffPost explores her own and others’ medium-as-social-actor presence responses to the increasingly common delivery robots in our public spaces. The story features quotes from two of our colleagues and friends; see the original version for three more images. –Matthew] [Image: Josephine Rios, of Service Employees International Union — United Healthcare Workers West, asks a delivery robot if it wants to sign a petition to tax billionaires. She said since so many jobs are going to AI, why not ask a robot to sign. Credit: Myung J. Chun via…

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  • Call: Many, Many Machine Agencies (book chapters)

    Call for Chapters: Many, Many Machine AgenciesAn unusual book involving many, many agencieshttps://machineagencies.milieux.ca/cfp-mma/  Edited by Ceyda Yolgormez, Bart Simon, and Fenwick McKelveyMade possible through the Hexagram Network Deadline for submissions: April 15, 2026 Where is the artificial intelligence? With AI included in every job talk, abstract commentary, or refrigerator, our edited book, Many, Many Machine Agencies, challenges contributors to present encounters with many kinds of artificial intelligences in a more curious fashion than the hyped search for the artificial intelligence so far has been able to amass. The book theoretically eschews the instrumentalizing language of artificial intelligence in favour of…

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