Author: Matthew Lombard


  • Call: The Ethics of Digital Healthcare issue of Digital Society

    Call for Papers The Ethics of Digital Healthcare Special issue of Digital Society Submission deadline: January 2, 2023 The digitalization of healthcare already has a long history. Today, digitized medical images and patient records are integrated parts of routine healthcare all over the world. What is new, however, is the pace at which new uses of digital information technology are entering healthcare. Video meetings are used both to complement and replace traditional visits to the doctor’s office. Patients undergoing training such as gait rehabilitation are assisted by a robot that partly replaces the physiotherapist. Routine microscopic evaluations of tissues are…

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  • The VR exhibition taking you to the hedonistic heart of acid house

    [This story from The Face provides insights into both Rave music and culture in England in the 1980s and a new virtual reality exhibition that reproduces experiences from those days. In coverage by NME the creator, Daniel Emerson, says “I’ve always said that this is not a documentary experience, but an immersive cinematic experience of creative non-fiction. Certainly I hope people will come out of In Pursuit of Repetitive Beats with more knowledge of the Coventry acid house scene, but this has always been intended to be visceral entertainment, and not an exercise in education.” The author of a story…

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  • Call: 21st IFIP International Conference on Entertainment Computing (IFIP-ICEC 2022)

    Call for Papers The 21st IFIP International Conference on Entertainment Computing (IFIP-ICEC 2022) November 1 – 3, 2022 Bremen, Germany [see NOTE below] http://www.icec2022.eu Submission deadline: May 10 NOTE – COVID-19 Information: We are fully aware that the situation regarding Covid-19 is a cause for concern. We aim to have the conference onsite, and are confident that this will be possible. However, we will of course carefully monitor the situation and take the necessary action in case of lockdowns or travel restrictions, in order to provide a hybrid or online conference. The 21st International Federation for Information Processing – International…

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  • Christie’s uses hologram technology to take a $20m Degas sculpture on tour

    [This story from The Art Newspaper describes a clever use of the presence-evoking technology of the company PROTO (previously PORTL) designed to ‘beam’ people into remote locations; see the original story for a video (also available via Instagram) and for earlier coverage of PROTO see the ISPR Presence News posts here and here. In other hologram news, Paramount+ recently projected a 60-foot (“world’s tallest”) animated hologram over four cities to celebrate the success of the HALO franchise; see coverage including images in Mental Floss and Animation Magazine. –Matthew] [Image: Edgar Degas’s Petite danseuse de quatorze ans as seen through a…

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  • Call: Gaming and Gamers in Times of Pandemic – MIT Press Game Histories Book Series

    CALL FOR PAPERS Gaming and Gamers in Times of Pandemic Edited by Piotr Siuda, Jakub Majewski & Krzysztof Chmielewski The editors of this CfP are already in discussion with the MIT Press GAME HISTORIES SERIES editors who enthusiastically voiced support for the collection. The website of the series: https://mitpress.mit.edu/books/series/game-histories Deadline for initial proposals (extended abstracts): May 1, 2022 The Covid-19 pandemic is a historical moment with social, cultural, and economic repercussions and unprecedented government responses. The pandemic has impacted virtually every aspect of our lives regardless of where we live. This volume seeks to examine the impact of this epochal…

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  • IIT’s advanced teleoperation system lets users interact with remote site via new iCub3 robot

    [Researchers at the Italian Institute of Technology have demonstrated an impressive system for teleoperation via robot, as described in this story from New Atlas; see the original story for two more pictures and a 3:39 minute video (also available via YouTube). Coverage in IEEE Spectrum notes that the first version of the robot was released in 2008. For much more information see a March 2022 research paper available via arXiv. –Matthew] [Image: The iCub 3 robot and its operator, prior to the telepresence demo. Credit: IIT] New iCub 3 biped robot used as a long-distance avatar for its operator By…

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  • Call: Joint Conference on Serious Games 2022: (Mixed Reality) Games for Education, Health and Training

    CALL FOR PAPERS JCSG 2022 Joint Conference on Serious Games 2022: (Mixed Reality) Games for Education, Health and Training Bauhaus-Universität Weimar Weimar, Germany Sept. 22nd/23rd 2022 Conference website: https://www.uni-weimar.de/jcsg2022 See also JCSG portal: https://jointconference-on-seriousgames.org/ Paper submission deadline (extended): May 3rd, 2022 Keynotes: Alexander Kulik, Samuli Laato, Anton Nijholt, TBA CONFERENCE AIM The Joint Conference Serious Games (JCSG) is dedicated to serious games and its multifaceted characteristics combining game design and game technology with further concepts as well as concepts required in the different serious games application domains. Over the last two decades, the use of serious games in several fields…

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  • Joystick-operated robot could help surgeons treat stroke remotely

    [This MIT News story describes an impressive advance in telemedicine, a system that lets surgeons perform life-saving interventions for patients with strokes or aneurysms remotely during the critical period required to save their lives. See the original story for a 3:02 minute video (also available via YouTube). –Matthew] Joystick-operated robot could help surgeons treat stroke remotely The system could provide teleoperated endovascular treatment to patients during the critical time window after a stroke begins. Jennifer Chu, MIT News Office April 13, 2022 MIT engineers have developed a telerobotic system to help surgeons quickly and remotely treat patients experiencing a stroke…

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  • Call: Virtual Reality as a Research Tool – Free online April 28

    Call for Participation Virtual Reality as a Research Tool By Yale Blended Reality Applied Research Project Thursday April 28, 2022 1:00 PM – 2:30 PM EDT Online Free – Register at EventBrite: https://www.eventbrite.com/e/virtual-reality-as-a-research-tool-tickets-317166612877 Learn how researchers are using virtual reality (VR) technologies to build test environments that immerse subjects into a research scenario. ABOUT THIS EVENT Virtual Reality (VR) technology provides researchers with tools to rapidly prototype test environments that immerse subjects into an experience, while providing data on eye gaze, pupil dilation and other reactive measures. The ability to rapidly iterate scenarios without the limitations of managing a physical…

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  • VR (and presence) in recruiting, hiring: Current adoption, future potential

    [This TechTarget story reports on current and future uses of presence-evoking virtual reality in the recruitment and hiring of new employees, including the benefits for both employer and candidates. –Matthew] [Image: A visitor to the Army Marketing and Engagement Brigade gets acquainted with virtual reality tech in one of the unit’s display vehicles.] VR in recruiting, hiring: Current adoption, future potential Virtual reality has the potential to help employers with aspects of hiring and recruiting like skills evaluations. Learn how the technology could improve the candidate experience. By Mary K. Pratt 15 Apr 2022 While integrating virtual reality into the…

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  • Call: Transformative Teaching Conference 2022

    Call for Abstracts Transformative Teaching Conference 2022 15-17 November 2022 Virtual Organised by Florida State University, University of Dundee, Zayed University, Routledge and AMPS https://amps-research.com/conference/teaching/ Submission deadlines: Abstracts: 30 June 2022 (Round 1) Nb. 05 October 2022 (Round 2 – abstracts) THEMES INCLUDE: Technologies, virtualities and distance – the new norms of teaching and learning? Art, Design and Media Explorations – fostering creativity and learning Community embeddedness for reflexive practitioners and learners Design & Media economies – connecting the academy to the creative industries Modes of teaching and learning – case studies and experiments in pedagogical practice Creativity, uncertainty and…

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  • The robots behind the bar that want to pull your next pint

    [A more recent Miami Herald story about the interactive AI-based robot bartender Cecilia led me to the BBC News story below from November 2021 about “her” and other robots filling this social role. Note especially the last paragraph below: “’We’re trying to develop something… that can hold a conversation, or crack a joke, ask if you liked your drink, or suggest another one,’ [Yanu’s Mr Adojaan] says. ‘The most interesting part of the project is the effort to make it [appear] alive, or have character.’” The original story includes four more pictures, and the Herald story includes two more pictures…

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