Month: June 2026


  • Call: Where do chatbots live? Analog meme-making workshop

    Call for Participation: Where do chatbots live? Analog meme-making workshopJuly 6, 2026 at 13:00 – 16.00hThe Hmm, NDSM-plein 125 (NDSM Wharf)Amsterdam, The Netherlandshttps://tinyurl.com/4tdmnrjj Deadline for registration: July 4, 2026 Dear colleagues, I am sharing an invitation to an upcoming workshop in Amsterdam that I am organizing with Inte Gloerich (as part of Slow AI Material Playgrounds). Feel free to share the workshop invitation with other folks who might be interested, and, if some of you are in Amsterdam on July 6th, maybe see you there? —- Slow AI and Natalia Stanusch invite you to this material playground in which we…

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  • Snap Specs AR glasses use new combo of XR tech to evoke impressive presence

    [After a decade of development, Snap has announced a consumer AR glasses product for consumers. This story from Tech Radar includes a rare first-person report: the author describes an experience of “true AR that feels positively science fiction.” Unfortunately, the cost of the Snap Specs and other factors seem likely to limit the prospects for commercial success, but the story’s author, and long-time expert observer of the XR world Skarredghost (Antony Vitillo) in his The Ghost Howls blog, express hope for price reductions as the technology evolves further. For more details see coverage in Wired, which quotes Snap CEO Evan…

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  • Call: “Games, Value, and Meaning” for Well Played Journal

    Call for Papers: Games, Value, and MeaningAn issue of the Well Played Journalhttps://playstorypress.org/2026/06/15/well-played-journal-cfp-games-value-and-meaning/ Deadline for submissions: September 30, 2026 This is an open call for essays that explore the playing experience of games—digital, tabletop, mixed reality, larp, playable theatre, interactive narratives, etc. All submissions for this issue of the Well Played Journal are due on 30 September, 2026. All submissions and questions should be sent to:wellplayed (at) playstorypress (dot) org The Well Played Journal is a forum for in-depth close readings of games that parse out the various meanings to be found in the experience of playing a game.…

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  • Korean ‘dopamine sites’ offer simulated shopping and smoke breaks

    [An intriguing trend in South Korea has young people spending time on websites that offer simulated rather than actual shopping and shared work or study breaks. Most of the press coverage of the sites and their appeal is based on this story from the Korea Times; the original version includes four different images, including screenshots of websites and social media posts. For more information, see coverage from Fast Company and an examination of what lessons the sites offer from Li Solutions. –Matthew] [Image: Source: Li Solutions] Gen Z turn to ‘dopamine sites’ for quick comfort Young Koreans find relief in…

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  • Call: Maps in/as Media – On the Mediated Production of Geographical Knowledge

    [NOTE: Sorry about the very short deadline; this was posted on the Association of Internet Researchers (AoIR) e-list on June 15, 2026 with apologies for “this very last minute announcement.” –Matthew] Call for Papers: “Maps in/as Media – On the Mediated Production of Geographical Knowledge”Special Issue of GI_Forum Journalhttps://www.austriaca.at/0xc1aa5572_0x00418933 Deadline for submission of abstracts: June 17, 2026 (extended) The Special Issue “Maps in/as Media – On the Mediated Production of Geographical Knowledge” takes maps as a central element of media ecologies and asks how geographic visualizations participate in the production, circulation and contestation of spatial knowledge. Maps are not only…

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  • Samsung’s Spatial Signage evokes presence in queue at Safari attraction in Korea

    [This story from Samsung about the use of its glasses-free 3D Spatial Signage technology as visitors wait in line for the Safari World attraction at the largest theme park in Korea is promotional, but note the many indirect references to visitors’ presence experiences. The original version of the story includes six more images, two of them animated gifs, and a 1:48 minute video (also available on YouTube). –Matthew] [Image: Visitors take photos with the animals on Spatial Signage, turning time spent waiting into part of the overall experience] How Samsung’s Spatial Signage Transforms the Attraction Queue Into an Immersive Safari…

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  • Firefighters investigating explosion caused by Meta Quest 3 In Maine home

    [Although scary, potentially dangerous incidents like the one described in this story from Kotaku are unusual, as one of the commenters on the original version of the story notes, it’s best to not leave lithium batteries including those in VR headsets charging when one is away. More safety advice can be found on the website of energy company ACE Battery. –Matthew] [Image: Credit: Frankfort Volunteer Fire Department] Firefighters Investigating Explosion Caused By Meta Quest 3 In Maine Home The Frankfort fire department is warning owners of the ‘VR Goggles’ after footage shows debris flying and dogs in a panic By…

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  • Russian families use AI to ‘resurrect’ loved ones killed in Ukraine

    [The impacts of using presence-evoking technologies to recreate loved ones who have died are complex and poorly understood, even more so in the political context discussed in this story from BBC News. See the original version of the story for a second image. Two episodes of the CBS series Matlock recently explored some of the issues surrounding the “grief Bot” phenomenon in a compelling way; you can find (spoiler-filled) descriptions of “The Future is Nigh” and “Day One” on the Hidden Remote website. –Matthew] [Image: “The Special Military Operation has ended” and “Our heroes are coming home,” read the billboards…

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  • Call: Obscura. International Conference on Horror and Contemporary Media Culture

    Call for Papers: Obscura. International Conference on Horror and Contemporary Media CultureOctober 28-30, 2026University of SevilleSeville, SpainOrganized by the LIGAINCOM Research Group (SEJ694)https://eventos.us.es/go/obscura2026https://eventos.us.es/154666/detail/obscura-congreso-internacional-sobre-terror-y-cultura-mediatica-contemporanea.html Deadline for submissions: July 10, 2026 Horror has established itself as one of the defining modes of contemporary storytelling, extending its influence across a wide range of media, including film, television, and video games. Its enduring relevance has fostered growing academic interest, revealing the genre’s rich cultural significance and the multiple interpretative possibilities its narratives offer from social, political, and ideological perspectives. While horror is often defined primarily by the emotional effects it elicits in audiences (Carroll,…

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  • Augmented reality system could make medical ultrasounds easier to interpret

    [MIT researchers are creating a promising application of presence-evoking technologies that converts complex and difficult-to-interpret two-dimensional data to a “more intuitive and more understandable” three-dimensional version that better matches human perception. The original version of this story includes a 3:36 minute video (which is also available on YouTube). –Matthew] [Image: Credit: Courtesy of the researchers] Augmented reality system could make medical ultrasounds easier to interpret MIT researchers have designed an ultrasound system that creates a real-time 3D representation of the object being imaged. By Anne Trafton, MIT NewsJune 10, 2026 Interpreting medical ultrasound images is a difficult task, requiring a…

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  • Call: AeroVisions. Aerial Aesthetics and the View from Above

    Call for Participation: AeroVisions. Aerial Aesthetics and the View from AboveSeptember 1–3, 2026Cuneo, Italyhttps://aerialspatialrevolution.ch/aerospaces Deadline for submission of expressions of interest and short CVs: June 20, 2026 The view from above is a mediated perspective in multiple ways. Technologies of the air have become increasingly complex and diverse: airplanes and drones, but also satellites and spacecraft make climate-monitoring devices and observational tools extend our gaze far beyond the limits of our atmosphere. These technologies are not only part of but also fundamentally condition the aesthetics of contemporary aerial visions. The so-called Aerial Spatial Revolution has undeniably had pivotal political, economic,…

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  • Ukraine defense tech turns 2D building into 3D VR tool for room-clearing drills

    [It’s a shame that war is often the motivation behind advances in presence-evoking technology. This story from United24 Media reports that a Ukrainian company has introduced a software feature that automatically turns two-dimensional building plans into three-dimensional models that can be navigated in virtual reality, allowing soldiers to practice assaults on the actual building. See the link in the last paragraph (or the ISPR Presence News post) to learn more about another company’s related software that lets users train to destroy enemy drones. –Matthew] [Image: A screenshot from Farsight Vision’s Floor Plan feature shows a 3D training environment used to…

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