Month: May 2025
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Call: GenAI & Creative Practices: Past, Present, and Future Conference
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Read more: Call: GenAI & Creative Practices: Past, Present, and Future ConferenceCall for Papers: GenAI & Creative Practices: Past, Present, and Future ConferenceDecember 17-18, 2025University of AmsterdamNetherlandshttps://rdt.uva.nl/genai–creative-practices/genai–creative-practices.html Deadline for submission of abstracts: June 5, 2025 Generative Artificial Intelligence (GenAI) is fundamentally reshaping our understanding of human-machine interactions. For the first time, machines can generate coherent text, create visually compelling images, produce short videos, and even complete unfinished musical compositions. The widespread adoption of this kind of AI is changing creative production and consumption, reigniting debates on the nature of creativity and its evolving trajectory. AI-driven prompting has introduced new opportunities, empowering individuals from diverse backgrounds—including those without technical expertise—to engage in…
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Family creates AI video to depict Arizona man addressing his killer in court
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Read more: Family creates AI video to depict Arizona man addressing his killer in court[This Reuters story, and the excerpts of coverage from the BBC and ABC15 Arizona, describe the use of artificial intelligence to simulate a murder victim at the sentencing of his killer. See the original Reuters story for a second image and a 3:46 minute video (also available on YouTube). For an in-depth essay on this topic, see “Should a Killer’s Victim Be Able to ‘Speak’ at a Sentencing Through AI?” in Reason. -Matthew] [Image: Source: BBC] Family creates AI video to depict Arizona man addressing his killer in court By Liliana Salgado and Andrew GoudswardMay 9, 20254 CHANDLER, ARIZONA –…
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Call: “On Games Matters: Innovating Game Studies” Conference
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Read more: Call: “On Games Matters: Innovating Game Studies” ConferenceCall for Papers (and proposal for publication): Games Matters: Innovating Game Studies and ResearchSAE Institute – Conservatory of Matera, Polytechnic University of BariDecember 12, 2025Bari, Italyhttps://www.ais-sociologia.it/evento/games-matters-innovating-game-studies-and-research/ Deadline for submission of abstracts: June 30, 2025 The rapid evolution of technology has profoundly influenced the way games are designed, experienced, and interpreted. As a medium that blends artistic vision, technological advancement, and cultural narratives, games represent a fertile ground for examining innovation at multiple levels. The integration of artificial intelligence, procedural generation, immersive technologies, and interactive storytelling has reshaped not only game mechanics but also the very nature of player engagement and…
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How VR (and presence) could transform prostate cancer rehabilitation
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Read more: How VR (and presence) could transform prostate cancer rehabilitation[Here’s a timely news item related to presence. It’s from the Huntsman Cancer Institute at the University of Utah, where the original includes three more images. Watch a short video of Doug Neilsen using VR on the Institute’s Instagram. Note the link to the new publication, “Patient Perceptions of Virtual Reality in Cancer Rehabilitation: A Qualitative Study”; here’s the abstract: “This study investigates the use of virtual reality (VR) for cancer rehabilitation (CR) among patients with metastatic prostate cancer (mPC) undergoing androgen deprivation therapy (ADT). Interviews with 20 participants revealed that the engaging visuals and gamified exercise routines of the…
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Call: FTC 2025 – Future Technologies Conference 2025
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Read more: Call: FTC 2025 – Future Technologies Conference 2025Call for Papers: Future Technologies Conference (FTC) 2025November 6-7, 2025Munich, Germanyhttps://saiconference.com/FTC/CallforPapers Submission deadline (round 2): June 1, 2025 The Future Technologies Conference presents the best of current systems research and practice, emphasizing innovation and quantified experience. FTC has emerged as a renowned world-wide gathering of academic researchers, Ph.D. and graduate students, leading research institutions and industry technology developers. Join us for FTC 2025, the world’s pre-eminent forum for reporting research breakthroughs in Artificial Intelligence, Computer Vision, Data Science, Computing, Ambient Intelligence and related fields. Previous conferences successfully brought together technology geniuses in one venue to present and share their unique…
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Presence videos: How generative AI is blurring the line between “real” and “fake”
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Read more: Presence videos: How generative AI is blurring the line between “real” and “fake”[Rather than a news story, today we have something a little different for an ISPR Presence News post: Two videos, both intended to illustrate the potential for generative artificial intelligence to evoke presence by mimicking recordings of actual people, objects and events. The first video (“The PSAi”) is part of a well-funded media literacy campaign from the Columbia Journalism Review, a music video about how members of the public can distinguish “real” and “fake” media. The second video (“This Film is Lying”) has been posted recently by many different entities on social media platforms and was apparently created by an…
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Call: “From Journalism’s Roots to the AI Frontier: Media and Politics in the New Era” Workshop and ITJ
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Read more: Call: “From Journalism’s Roots to the AI Frontier: Media and Politics in the New Era” Workshop and ITJCall for Abstracts: 30th Annual International Conference on Information Technology and Journalism (ITJ)andIPSA RC10 and RC22 supported workshop:“From Journalism’s Roots to the AI Frontier: Media and Politics in the New Era”September 15-18, 2025Interuniversity Centre DubrovnikDubrovnik, Croatiahttps://www.edemokracija.hr/call-for-abstracts/ Deadline for submission of abstracts: June 1, 2025 “From Journalism’s Roots to the AI Frontier: Media and Politics in the New Era” is a cutting-edge scientific conference bringing together global experts, researchers, and practitioners to explore emerging trends in artificial intelligence applications within media and political strategy. With the rapid advancement of AI tools in data analysis, generative models, and interactive bots, the conference…
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Step into her shoes: VR highlights sexual harassment on trains
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Read more: Step into her shoes: VR highlights sexual harassment on trains[This short story from Glasgow, Scotland radio station Clyde 1 describes a campaign that uses presence-evoking virtual reality to allow train travelers to better understand what it’s like to experience sexual harassment on public transport. See the original version of the story for a 1:54 minute video report via Clyde 1 on X and see RailUK for a closely related story about the campaign at London’s Liverpool Street station. See also a pre-print of the research paper “Walking in Her Shoes: Virtual Reality Increases Male Sensitivity to Catcalling Experiences” by Chiara Lucifora and her colleagues. –Matthew] Step into her shoes:…
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Call: “Global Myth and Magic around AI: Enchanted Determinism and Folk Theories in Public Discourses on AI” for International Journal of Press/Politics
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Read more: Call: “Global Myth and Magic around AI: Enchanted Determinism and Folk Theories in Public Discourses on AI” for International Journal of Press/PoliticsCall for Papers: “Global Myth and Magic around AI: Enchanted Determinism and Folk Theories in Public Discourses on AI”A Special Issue of The International Journal of Press/Politicshttps://journals.sagepub.com/page/hij/globalmythandmagicaroundai Guest editors:Michael V. Reiss (Leibniz-Institute for Media Research |Hans-Bredow-Institute, Hamburg, Germany)Tomás Dodds (University of Wisconsin-Madison, United States)Aleksandra Urman (University of Zurich, Switzerland)Judith Möller (Leibniz-Institute for Media Research |Hans-Bredow-Institute and University of Hamburg, Germany) Deadline for submission of abstracts: June 15, 2025 In many countries, public debates suggest that the rapid spread of generative AI is inevitable, portraying its application and implementation as essential for individuals, businesses, and even economies and societies as a…
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Clubbing in virtual reality: New trend immerses young people in a virtual world of drugs and music, often alone
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Read more: Clubbing in virtual reality: New trend immerses young people in a virtual world of drugs and music, often alone[According to this report in Psychology Today, the combination of prolonged lockdown experiences during the Covid pandemic and improvements in presence-evoking virtual reality technologies have increased the popularity of extended, drug-assisted, music-centered, social clubbing sessions and raves. –Matthew] Clubbing in Virtual Reality New trend immerses young people in a virtual world of drugs and music, often alone. By Mark S. Gold M.D., “a pioneering researcher, professor, and chairman of psychiatry at Yale, the University of Florida, and Washington University in St Louis. His theories have changed the field, stimulated additional research, and led to new understanding and treatments for opioid…
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Call: 26th International Conference on Principles and Practice of Multi-Agent Systems (PRIMA 2025)
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Read more: Call: 26th International Conference on Principles and Practice of Multi-Agent Systems (PRIMA 2025)Call for Papers: The 26th International Conference on Principles and Practice of Multi-Agent Systems (PRIMA 2025)December 15-21, 2025Modena, Italyhttps://conferences-website.github.io/prima2025 Important Dates:Abstract Submission Deadline: 15 July (AoE, UTC-12)Paper Submission Deadline: 22 July (AoE, UTC-12)Paper Notification: 29 September 2025 (AoE, UTC-12)Camera Ready Submission: 13 October 2025 (AoE, UTC-12) We invite you to submit your best work on agents and multi-agent systems to PRIMA 2025, the 26th International Conference on Principles and Practice of Multi-Agent Systems, to be held in Modena (Italy) in December 2025. Papers will be submitted through CMT at the link:https://cmt3.research.microsoft.com/PRIMA2025/Submission/Index AWARDS To recognize outstanding contributions, PRIMA 2025 will have…
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Making VR and presence more accessible: Tool helps people with limited mobility play VR games
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Read more: Making VR and presence more accessible: Tool helps people with limited mobility play VR games[An important project at the University of Waterloo has demonstrated a way to make more presence-evoking virtual reality experiences available to those with mobility limitations. This news release via EurekAlert! provides details; follow the link at the end for more information and a 2:26 video (also available on YouTube). –Matthew] [Image: A person in a wheelchair wearing VR googles holding a controller leaning to avoid hazards in the VR game, Beat Saber. Credit: University of Waterloo.] Making virtual reality more accessible New tool helps people with limited mobility play VR games like Beat Saber University of WaterlooMay 5, 2025 A…
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Recent Posts
- Call: GenAI & Creative Practices: Past, Present, and Future Conference
- Family creates AI video to depict Arizona man addressing his killer in court
- Call: “On Games Matters: Innovating Game Studies” Conference
- How VR (and presence) could transform prostate cancer rehabilitation
- Call: FTC 2025 – Future Technologies Conference 2025