Month: August 2022
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Call: Age Against the Machine: A Call for Designing Ethical AI for and with Children – NordiCHI 2022 Workshop
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Read more: Call: Age Against the Machine: A Call for Designing Ethical AI for and with Children – NordiCHI 2022 WorkshopCall for Papers Age Against the Machine: A Call for Designing Ethical AI for and with Children A Workshop at NordiCHI 2022 Aarhus, Denmark Sunday October 9, 2022 Workshop: http://interact.oulu.fi/aatm NordiCHI 2022: https://conferences.au.dk/nordichi2022/ Please submit your short position paper by August 26, 2022 Research in Child-Computer Interaction (CCI) is focused on cultivating, nurturing, and nudging children towards technology use and design. Recently, ethical aspects related to technology have come to the forefront, including the inherent limitations of technology, particularly related to Artificial intelligence (AI). Further, AI has a known diversity problem where age-inclusion can be sometimes forgotten. While various global…
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Facebook misinformation is bad enough. The metaverse will be worse.
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Read more: Facebook misinformation is bad enough. The metaverse will be worse.[An expert in deception and manipulation wrote this warning about the dangers of presence for The Washington Post; it concludes with recommendations to study and develop technology to counter them. For more about the author see his LinkedIn page. –Matthew] [Image: Credit: Matt Chinworth for The Washington Post] Opinion Facebook misinformation is bad enough. The metaverse will be worse. By Rand Waltzman, adjunct senior information scientist at the Rand Corporation August 22, 2022 Here’s a plausible scenario that could soon take place in the metaverse, the online virtual reality environments under rapid development by Mark Zuckerberg and other tech entrepreneurs:…
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Call: Communication and Technology Interest Group at Central States Communication Association 2023
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Read more: Call: Communication and Technology Interest Group at Central States Communication Association 2023Call for Papers Communication and Technology Interest Group Central States Communication Association 2023 Annual Conference: Intersections, Transitions, and Silenced Voices St. Louis, Missouri, USA March 29 – April 2, 2023 https://www.csca-net.org/aws/CSCA/pt/sp/callforpapers Submission deadline: October 7, 2022 The Communication and Technology Interest Group invites submissions of competitive papers, extended abstracts, and panel proposals for the 2023 CSCA Convention. The purpose of the Communication and Technology Interest Group is to promote dialogue and scholarship on the role of technology in communication. In conjunction with the convention theme, we are seeking innovative and insightful research that explores how we use technology to narrate…
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How to cowork remotely with friends – or strangers
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Read more: How to cowork remotely with friends – or strangers[This story from Wired describes two services that use social (co)presence (and in the case of the second, also spatial presence) to increase the productivity of people who work remotely. There’s no discussion of *why* it works, but the ‘About’ page of the Focusmate website includes this: “You choose a time to work, and Focusmate pairs you with an accountability partner for a live, virtual coworking session that will keep you on task. Research in psychology and behavioral science shows that regular human connection reduces the likelihood that a worker will procrastinate or become distracted. The Focusmate virtual coworking model…
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Call: The Futures of Games and Game Studies – Special issue of Eludamos
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Read more: Call: The Futures of Games and Game Studies – Special issue of EludamosCall for Papers The Futures of Games and Game Studies Special issue of Eludamos: Journal for Computer Game Culture https://eludamos.org/index.php/eludamos/announcement/view/99 Submission deadline: September 1, 2022 During its around 20 years of existence, game studies has put computer games on the academic map. The field has provided a response to effect studies by demonstrating that games are social arenas of intrinsic value to the individuals that use them, and that they are cultural products able to comment on society in new ways. From a more practical perspective, technical oriented game studies has driven developments in artificial intelligence and virtual reality. But…
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Simple (and funny) presence: “Rock Life: The Rock Simulator”
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Read more: Simple (and funny) presence: “Rock Life: The Rock Simulator”[Despite the humorous description in this review by TonyVT (Skarredghost) in his excellent The Ghost Howls blog, and modern echoes of the Pet Rock phenomenon, “Rock Life: The Rock Simulator” is a real, apparently presence-evoking game for VR and other platforms. I see a sly but important message here about the ability of even simple, low resolution, limited interaction simulations to create effective, and in these stressful times, appealing, presence experiences. See the original blog post for more images, and a 7:28 minute video version of the review on YouTube; there’s also a 4:20 minute un-narrated gameplay video on YouTube.…
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New Publication: The Changing Face of VR: Pushing the Boundaries of Experience Across Multiple Industries
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Read more: New Publication: The Changing Face of VR: Pushing the Boundaries of Experience Across Multiple IndustriesNew Publication: The changing face of VR: Pushing the boundaries of experience across multiple industries By Jordan Frith, Michael Saker (Eds.) Publisher: Vernon Press (July 2022) ISBN-10: 1648894747 ISBN-13: 978-1-64889-474-9 195 pages https://vernonpress.com/book/1553 https://www.amazon.com/changing-face-boundaries-experience-industries/dp/1648894747 [From the air-l listserv] Hi all, I’m happy to announce that my new edited book about VR is now available for purchase (or to get libraries to purchase or whatever). I think the book could be relevant to some people on this list, so I figured I’d share. Right now only a hardback is available, which is expensive, but if it interests any of you, it might…
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Holocaust activist seems to answer mourners’ questions at her funeral
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Read more: Holocaust activist seems to answer mourners’ questions at her funeral[A vivid example of presence after death is described in this story from BBC News. Additional details from the Daily Mail follow below; the original version of that story also contains more images. A 1:33 minute video is available in DesignTAXI’s coverage (and available on YouTube), and you can interact with the StoryFile version of the late Marina Smith on her foundation’s website. For more on StoryFile and related projects, see the May 2021 ISPR Presence News post “Modern Spiritualism: How holograms, deepfakes, and AR are raising the dead.” –Matthew] Holocaust activist seems to talk to guests at her funeral…
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Call: Platform Intimacies – Special themed section of TOPIA: Canadian Journal of Cultural Studies
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Read more: Call: Platform Intimacies – Special themed section of TOPIA: Canadian Journal of Cultural StudiesCall for Papers Platform Intimacies TOPIA: Canadian Journal of Cultural Studies Issue 48, Spring 2024 Co-editors: Nathan Rambukkana and Sara Matthews https://www.dropbox.com/s/xnivf3dhed7jasa/CFP%20Platform%20Intimacies%20%28TOPIA%2C%202024%29.pdf?dl=0 Abstracts submission deadline: September 15, 2022 This special themed section of TOPIA: Canadian Journal of Cultural Studies seeks to explore the study of digital platforms as a question of culture and intimacy. As proposed by Rambukkana and de Verteuil (2021), digital platforms seem to be everywhere and nowhere all at once— computational technologies such as video game consoles and unmanned aerial vehicle (UAV) interfaces; software platforms such as Meta and ArcGIS; algorithmic decision making and deep learning interfaces—digital…
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Meta’s display chief names 10 features for a perfect VR headset
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Read more: Meta’s display chief names 10 features for a perfect VR headset[Here’s a succinct summary of the features needed for a ‘perfect’ VR headset. See the original version of the MIXED story for an image or video about each feature, as well as a video of the 2 hour 40 minute Siggraph presentation (also available via YouTube). For a related story see the June 2022 ISPR Presence News post “Meta reveals VR prototypes on path to improve presence and pass the ‘Visual Turing test.’” –Matthew] Meta’s display chief names 10 features for a perfect VR headset There are still many hurdles to overcome before virtual reality reaches its technical potential. The…
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Job: Postdoctoral and PhD Positions in VR/AR at University of Augsburg, Germany
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Read more: Job: Postdoctoral and PhD Positions in VR/AR at University of Augsburg, GermanyCall for Applications Postdoctoral and PhD Positions in VR/AR The Institute for Informatics University of Augsburg Germany Application deadline: September 6, 2022 The Institute for Informatics at University of Augsburg in Germany is seeking for several highly motivated and qualified doctoral students and PostDocs (full time) to join the Lab for Human-Centered Artificial Intelligence. The starting date for the positions is flexible, but preferably during the autumn of 2022. The position will be for three years – with the possibility to extend it. Applicants should have a graduate degree (BSC, MA, MSC, Diplom, PhD) in Computer Science or a related…
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75 years after India’s violent Partition, survivors can cross the border – virtually
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Read more: 75 years after India’s violent Partition, survivors can cross the border – virtually[Amid vivid news coverage of modern inhumanity around the world, this touching and inspiring NPR story describes a project that uses presence experiences to help people affected by such events in the past. See the original version for the seven minute video and many more pictures. –Matthew] [Image: Ishar Das Arora, 83, watches a 3-D video of his birthplace in Pakistan, through a virtual reality device. Credit: Raksha Kumar/NPR] 75 years after India’s violent Partition, survivors can cross the border — virtually By Lauren Frayer August 13, 2022 NEW DELHI — First comes the melancholy twang of a South Asian…
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