Month: June 2022
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Job: Assistant Teaching Professor, Interactive Media and Game Development, Worcester Polytechnic Institute
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Read more: Job: Assistant Teaching Professor, Interactive Media and Game Development, Worcester Polytechnic InstituteCall for Applications Assistant Teaching Professor The Interactive Media and Game Development (IMGD) program Worcester Polytechnic Institute (WPI) Worcester, Massachusetts https://wpi.wd5.myworkdayjobs.com/en-US/WPI_External_Career_Site/details/Assistant-Teaching-Professor_R0001988 Application review will begin on July 8, 2022 and continue until the position is filled. Dear colleagues, Interactive Media & Game Development at WPI is searching for an Assistant Teaching Professor! The start date is as soon as August 2022, with a January 2023 start possible. We especially welcome candidates with a background in experience design, interactive storytelling, narrative design, interactive theater, alternate reality games, live-action roleplaying, tabletop games, and/or escape rooms and other interactive experiences. IMGD is an…
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VR developer builds VR game inside VR in just 24 hours
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Read more: VR developer builds VR game inside VR in just 24 hours[This story from VRScout reminded me of the “infinite regression” or “simulations within simulations” scenario (see Jones, Lombard, and Jasak, 2011), portrayed in the 1999 film The Thirteenth Floor. To demonstrate how VR can be (and in the future will more easily and commonly be) used to create immersive experiences, developer Quentin Valembois spent 24 hours in virtual reality creating a virtual reality game. See the original story for two more images and watch the 9:31 minute video via YouTube. On a related topic, see the New World Notes blog post, “Why Are We Not Having Conferences About The Metaverse…
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Call: Positive Communication Scholarship – Special Issue of International Journal of Business Communication
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Read more: Call: Positive Communication Scholarship – Special Issue of International Journal of Business CommunicationCall for Papers Special Issue on Positive Communication Scholarship International Journal of Business Communication https://www.businesscommunication.org/d/do/4316 (.docx file) Deadline for submission of preliminary extended abstracts: December 2, 2022 The International Journal of Business Communication is inviting papers for a Special Issue in Positive Communication Scholarship. Positive Communication Scholarship (PCS) refers to the rigorous and systematic inquiry into the acts, mechanisms, and processes of social interaction that promote life-sustaining systems. It is a research approach that seeks to identify and measure communication practices and experiences that contribute to human flourishing. It focuses on both communication processes and outcomes with the purpose of…
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Feel tremors under your feet or watch an ocean bed split open: VR tech brings geography lessons to life
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Read more: Feel tremors under your feet or watch an ocean bed split open: VR tech brings geography lessons to life[Geography students at the National University of Singapore (NUS) can learn about earthquakes by experiencing vivid simulations from a variety of perspectives thanks to a combination of virtual reality and vibrating platforms. See the original version of this story for two additional images. For more on this topic see the ISPR Presence News posts “Big Shaker mobile earthquake simulator used to increase awareness and safety” (October 2019) and “An earthquake simulator to treat PTSD in New Zealand” (June 2012). –Matthew] [Image: The VR tech adds a touch of realism to the learning experience, allowing students to immerse themselves in various…
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Call: Digital Futures of Cross-Cultural Communication (free, online Cross-Cultural Communication Conference)
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Read more: Call: Digital Futures of Cross-Cultural Communication (free, online Cross-Cultural Communication Conference)Call for Abstracts and Papers International Cross-Cultural Communication Conference Theme: Digital Futures of Cross-Cultural Communication 15 September 2022 (5pm – 9pm ICT) Online; Hosted by Chulalongkorn University (Thailand) https://www.commarts.chula.ac.th/th-th/news-detail.html?id=881 Deadline for abstract submissions: August 15, 2022 The years of Covid pandemic have completely transformed how we communicate – from maintaining connections with friends via FaceTime calls to conducting university classes via Zoom. More and more business interactions happen online as well. The pandemic has accelerated the adoption of virtual communication technologies, and also created an impetus for further development of these technologies. Online communication tools and platform became so sophisticated…
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Passive training virtually can reduce psychosocial stress and anxiety
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Read more: Passive training virtually can reduce psychosocial stress and anxiety[A new, important and all-too-timely benefit of the presence evoked by passive viewing of virtual exercise from the first-person perspective has been found in a study from Tohoku University. For more details see the published study. –Matthew] [Image: Figure 2 from the new study: Participants and the virtual bodies in the virtual scenario: (A,D) male and female participants sitting, wearing the visor and looking in the direction that was coherent with their group assignment in order to see the avatar (the male is looking down, towards himself; the female is looking to her left side), respectively; (B) (static phase) and (C)…
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Call: Workshop on Inclusion, Diversity, Equity, Accessibility, Transparency and Ethics in XR (IDEATExR) at ISMAR 2022
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Read more: Call: Workshop on Inclusion, Diversity, Equity, Accessibility, Transparency and Ethics in XR (IDEATExR) at ISMAR 2022Call for Papers Workshop on Inclusion, Diversity, Equity, Accessibility, Transparency and Ethics in XR (IDEATExR) To be held in conjunction with the 2022 IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2022) Monday October 17, 2022 Hybrid https://ismar2022.org/wp-content/uploads/2022/06/W20_CFP_IDEATExR.pdf Abstract deadline: July 4, 2022 Paper Submission Deadline: July 8, 2022 ABSTRACT The potential benefits of XR should be for all, regardless of their cultural background, gender identity, race, neurodiversity, ethnicity, economical status, age, etc. However, our community is still facing challenges preventing everyone from being involved in XR. Most research within this space relies on the M-WEIRD population and researchers…
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New acoustic levitation tech blurs boundary between physical and digital, could revolutionize immersive entertainment
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Read more: New acoustic levitation tech blurs boundary between physical and digital, could revolutionize immersive entertainment[A new technology demonstrated by University College London researchers offers the possibility of “fully immersive real-world simulations without the need for clunky headsets or goggles.” The details and links to more information are in this UCL news release and watch a 2:42 video about the new tech on YouTube. –Matthew] Levitating objects with sound could revolutionise virtual reality and 3D printing 21 June 2022 Using sound to levitate something when there are other objects in the way has been shown for the first time by UCL researchers and could lead to advances in the manufacturing and entertainment sectors. The findings…
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Call: ICMI 2022 Workshop on Social Affective Multimodal Interaction for Health (SAMIH)
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Read more: Call: ICMI 2022 Workshop on Social Affective Multimodal Interaction for Health (SAMIH)CALL FOR PAPERS 3rd Workshop on Social Affective Multimodal Interaction for Health (SAMIH) A workshop in conjunction with the 24th ACM International Conference on Multimodal Interaction (ICMI 2022) 7 or 11 November, 2022 Bengaluru (Bangalore), India SAMIH Workshop: https://ahcweb01.naist.jp/samih2022/ ICMI Conference: https://icmi.acm.org/2022/ Workshop papers due: July 26, 2022 WORKSHOP DESCRIPTION This workshop is looking for works describing how interactive, multimodal technology such as virtual agents can be used in social skills training for measuring and training social-affective interactions. Sensing technology now enables analyzing user’s behaviors and physiological signals (heart-rate, EEG, etc.). Various signal processing and machine learning methods can be…
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Alexa has a new voice – your dead relative’s
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Read more: Alexa has a new voice – your dead relative’s[The headline of this Washington Post story is premature since Amazon is still developing the feature, but the ability to have Alexa speak in the voice of someone who has died based on only a minute’s worth of voice recordings represents another example of ways technology can be used to evoke presence after death. The excerpt from coverage in The Verge that follows below notes that Amazon’s senior VP and head scientist of Alexa artificial intelligence “said the feature could enable customers to have ‘lasting personal relationships’ with the deceased.” Of course as the Washington Post sub-headline notes, this raises…
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Job: Lecturer/Sr. Lecturer in Human-AI Interaction and/or HCI at Newcastle University, UK
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Read more: Job: Lecturer/Sr. Lecturer in Human-AI Interaction and/or HCI at Newcastle University, UKCall for Applications Lecturer / Senior Lecturer in Human-AI Interaction and/or HCI Newcastle University Newcastle upon Tyne, UK https://jobs.ncl.ac.uk/job/Newcastle-LecturerSenior-Lecturer-in-Computing/819816701/ Application deadline: August 31, 2022 The School of Computing at Newcastle University is looking to appoint a number of permanent faculty positions at the Lecturer or Senior Lecturer level. We are particularly keen to attract applicants with a strong background and interests in Human-AI Interaction and/or HCI. Successful applicants in these areas would join Open Lab, the school’s world-leading HCI research group, and will be supported towards growing their own research team. We are looking for future colleagues who can demonstrate…
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Conference events in VR: The reality
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Read more: Conference events in VR: The reality[In this post from No Jitter, a long-time “independent communications technology consultant” reports on his experience at a recent virtual conference event and provides observations and predictions about the prospects for this application of presence-evoking technology; follow the link to his 5:30 minute video (on YouTube) and see his About page for links to other presence-related posts and videos. –Matthew] Virtual Events in VR: The Reality An industry analyst shares his thoughts on the VR option for NICE’s recent Interactions event. By Tom Brannen June 21, 2022 As someone who is super interested in virtual reality (VR), I jumped at the…
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