ISPR Presence News

Monthly Archives: November 2021

Jobs: 2 tenure-track positions in Game Design Sequence of Creative Technologies Program at Illinois State University

Call for Applications

2 open tenure-track positions
in the new Game Design Sequence of Creative Technologies Program
at Illinois State University

Initial review of applications begins November 15, 2021, and continues until the position is filled.

Assistant/Associate Professor of Creative Technologies and Game Design
https://jobsearch.illinoisstate.edu/en-us/job/512155/assistantassociate-professor-of-creative-technologies-and-game-design

The Wonsook Kim School of Art and Creative Technologies Program seeks a collegially minded digital creative with an emphasis in game design and development, along with a strong research agenda and creative scholarship plans. Applicants are expected to have a strong understanding of the basic concepts and core elements of game design, mechanics, rules, storytelling, player behaviors, and game production pipelines from concept to marketing. Additional research and interest areas could include games for activism, art, learning, and social impact; programming; animation and motion graphics; 3D modeling; AR/VR; building virtual environments; interactive design; and mobile game design and development.… read more. “Jobs: 2 tenure-track positions in Game Design Sequence of Creative Technologies Program at Illinois State University”

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“Immersion”: A shared interactive 360-degree storytelling experience in South Australia

[If you’ll be in Adelaide, Australia this month you might want to experience presence in a new attraction described in this story from InReview; see the original story for more pictures and a 55 second trailer (also available via YouTube). Coverage in CityMag adds these details:

“Immersion is presented within the Ellipse, a purpose-built room at Light which has been created with a 360-degree LED display stretching 13m by 8m in an oval shape and reaching 4m in height. [Event director Nathan] Bazley describes the audience experience as being like virtual reality ‘but shared with 39 other people and not a headset or controller in sight’. The interactive storytelling elements of Immersion are created using Unreal Engine ­– a real-time 3D creation tool commonly employed to create highly detailed online video games. Special sensors in Ellipse will capture visitors’ movements, allowing them to interact in real time with the images on the screens.… read more. ““Immersion”: A shared interactive 360-degree storytelling experience in South Australia”

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Call: The Sixth Image Schema Day Workshop

Call for papers and participation!

The Sixth Image Schema Day
Workshop on the 20-21 of January, 2022
On-site at Jönköping University, Sweden
https://imageschema.net/image-schema-day

Submission deadline: December 10, 2021

After two years of hibernation, we are happy to announce that the Image Schema Day (ISD6) is returning in its sixth reincarnation: at a new venue, with new research, but with the same purpose.

In broad terms, image schemas are spatiotemporal relationships between objects and agents that are learned in early infancy such as containment, support and linkage. These relationships are hypothesised to construct the information skeleton found in object affordances, linguistic and artistic metaphors, the conceptualisation of event segmentation and analogical reasoning. Traditionally studied in cognitive linguistics, these abstract patterns gained increased interest to solve some of the semantic grounding issues in AI and cognitive robotics, but are also a familiar sight in interaction design, art and literary analysis, developmental psychology, and gesture interpretation, to name but a few.… read more. “Call: The Sixth Image Schema Day Workshop”

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Run Infinite’s virtual reality library helps viewers hit the trails

[This story from 5280, “Denver’s Mile High Magazine,” reports on one person’s quest to create valuable long-form presence experiences for trail explorers and racers; see the original story for a second image. –Matthew]

[Image: Credit: Run Infinite]

Run Infinite’s Virtual Reality Library Helps Viewers Hit the Trails

A local coaching company is creating the world’s first 360-degree VR trail library one trail run at a time.

By Sarah Banks
November 4, 2021

Brandon Yonke wants you to experience the iconic Leadville 100 trail race, and he’s doing the hard part for you.

This past August, using his own macgyvered GoPro rig—engineered using an underground sprinkler hose frame stuffed into his Ultimate Direction hydration pack—the Colorado-based ultramarathon runner and coach covered the first half of the out-and-back course, documenting every angle of the route to create a first-of-its-kind, 360-degree virtual reality course preview of the 100-mile ultramarathon.… read more. “Run Infinite’s virtual reality library helps viewers hit the trails”

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Call: Alt.HRI 2022 – Our Robotics Futures: A Time Capsule

Call for Papers

Alt.HRI 2022
Our Robotics Futures: A Time Capsule
https://humanrobotinteraction.org/2022/alt-hri/

HRI 2022: International Conference on Human-Robot Interaction (HRI)
March 7-10, 2022
Sapporo, Hokkaido, Japan
https://humanrobotinteraction.org/2022/

Submission deadline: 29 November 2021

Ever since the start of the Human-Robot Interaction (HRI) conference, we read something like “Robots will soon be entering our lives…” at the beginning of almost every paper. However, in a significant number of HRI scenarios, this has not happened yet. Hence, the theme of this year’s Alt.HRI’22 track is “Our Robotics Futures: A Time Capsule.”

Alt.HRI is traditionally looking for the most audacious, creative and thought-provoking ideas supported by rigorous research that does not fit elsewhere. This year’s Alt.HRI track looks specifically for papers speculating on relevant findings around the question: What will the impact be of social robots in the next five years? We invite all disciplines related to HRI to submit work investigating the unexpected, controversial, creative, and diverse aspects related to this question.… read more. “Call: Alt.HRI 2022 – Our Robotics Futures: A Time Capsule”

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Church of England brings ancient Blessing of the Light service to virtual reality

[Note the references to various forms of presence in this short press release from the Church of England (including the Church’s tagline “A Christian Presence in Every Community”). You can watch the 7:17 minute 4K 360-degree video on YouTube. –Matthew]

Ancient Blessing of the Light service in Virtual Reality first

October 31, 2021

People from around the world will be able to ‘join’ in traditional worship at a church in London through Virtual Reality for the first time.

The Blessing of the Light, which draws on one of the ancient evening rituals of early Christianity, has been filmed in 3D in a trial new approach to online worship.

The seven-minute act of worship, filmed at the parish church of St Stephen Walbrook in the City of London, can be accessed on any computer or device, without special VR equipment.

People are able to experience ‘standing’ among the choir and can explore in 360-degree vision during the worship.… read more. “Church of England brings ancient Blessing of the Light service to virtual reality”

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Call: Telematic LASER: ALL THE WORLD’S A SCREEN online panel discussion Dec. 2, 2021

Call for Participation

Telematic LASER: ALL THE WORLD’S A SCREEN
Thursday 2nd December 2021, 4pm GMT
You can join from anywhere in the world. Click here to find your timezone and day.

Register Here: https://leonardo.info/civicrm/event/info%3Fid%3D679%26reset%3D1

On Thursday 2 December 2021 at 4:00pm GMT the Telematic LASER will present the online panel discussion ALL THE WORLD’S A SCREEN with performance, Shakespeare and technology specialists… Pascale Aebischer, Lucy Askew and Sarah Ellis. They will discuss the impact of the pandemic on the performing arts, reflecting on the histories, contemporary practices and futures of online theatre that creatively engages remote performers and audiences.

The panel will be co-moderated by Paul Sermon and Satinder Gill from the AHRC Covid-19 Response project Telepresence Stage. The Telematic LASER (Leonardo Art Science Evening Rendezvous) is co-hosted by the University of Brighton’s Centre for Digital Media Cultures and the Third Space Network.… read more. “Call: Telematic LASER: ALL THE WORLD’S A SCREEN online panel discussion Dec. 2, 2021”

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Microsoft Teams enters the metaverse race with 3D avatars and immersive meetings

[Microsoft has announced new features that move us closer to its vision for the much-discussed concept of a metaverse; the story below from The Verge offers some of the details and is followed by excerpts of other coverage that highlight presence-related aspects of the news. –Matthew]

Microsoft Teams enters the metaverse race with 3D avatars and immersive meetings

Microsoft and Meta are on a collision course for metaverse competition

By Tom Warren
November 2, 2021

Microsoft is entering the race to build a metaverse inside Teams, just days after Facebook rebranded to Meta in a push to build virtual spaces for both consumers and businesses. Microsoft is bringing Mesh, a collaborative platform for virtual experiences, directly into Microsoft Teams next year. It’s part of a big effort to combine the company’s mixed reality and HoloLens work with meetings and video calls that anyone can participate in thanks to animated avatars.… read more. “Microsoft Teams enters the metaverse race with 3D avatars and immersive meetings”

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Call: Phenomenologies of the Image – Studia Phaenomenologica vol. 23 (2023)

Call for Papers

Phenomenologies of the Image
Studia Phaenomenologica, the journal of the Romanian Society for Phenomenology
Vol. 23 (2023)
Journal: https://www.pdcnet.org/studphaen/Studia-Phaenomenologica

Issue editors: Emmanuel Alloa and Cristian Ciocan

Deadline: 1st of June 2022

The 2023 issue of Studia Phaenomenologica will be dedicated to the question of the image and its phenomenologies. Images have been a remarkably constant preoccupation for the phenomenological tradition. From Husserl’s early investigation of “image-consciousness” on, with its threefold conceptual articulation of material Bildding, appearing Bildobjekt, and referential Bildsujet (Hua XXIII), phenomenological accounts of the image can be found in the classic works of Martin Heidegger, Jean-Paul Sartre, Maurice Merleau-Ponty, and Eugen Fink, all the way to current phenomenologically inspired approaches (Jean-Luc Marion or Georges Didi-Huberman). The plural in “phenomenologies of the image” stresses the diversity of the aspects that these analyses have addressed: the relationship between image and perception, image and imagination, image and embodiment, the issue of the world-image, or the dialectics between the visible and the invisible.… read more. “Call: Phenomenologies of the Image – Studia Phaenomenologica vol. 23 (2023)”

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USC’s Skip Rizzo envisions Siri-like assistants and VR travel for older people and their caregivers

[Our colleague Skip Rizzo, his mother, and his latest valuable work that involves multiple forms of presence are the topics in this story from USC News; see the original for a 54 second video (also available via YouTube). –Matthew]

[Image: Skip Rizzo’s mother takes a virtual tour of Rome. Credit: Skip Rizzo. Source: YouTube (screenshot)]

USC researcher envisions Siri-like assistants and VR travel for older people and their caregivers

Professor Skip Rizzo’s 89-year-old mother test-drives his innovations.

By Leigh Hopper
November 1, 2021

USC Research Professor Skip Rizzo thought his mother might like a trip to Rome.

She put on a virtual reality headset, and soon her face was aglow: “Oh! Carl and I used to love this little bar that was right over here.” The visuals brought back memories from 35 years ago when she visited Italy with her husband; this time, Rizzo was right there with her, in a postage stamp-sized video off to one side.… read more. “USC’s Skip Rizzo envisions Siri-like assistants and VR travel for older people and their caregivers”

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