Month: November 2021
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Call: 18th International Conference on Intelligent Environments (IE2022)
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Read more: Call: 18th International Conference on Intelligent Environments (IE2022)Call for Papers 18th International Conference on Intelligent Environments (IE2022) 20-23 June 2022 Biarritz, France http://ie2022.iutbayonne.univ-pau.fr/ More detailed information is available on the conference website. You can also download the pdf version of this CFP and share it with your contacts and colleagues. IMPORTANT DATES: Conference paper submission: 1 December 2021 Communication of results: 15 February 2022 Camera ready: 28 March 2022 The 18th International Conference on Intelligent Environments (IE2022) will be held in 2022 in Biarritz, France, from June 20th to June 23rd. The IE Conference is recognized as a major annual venue in the area. It has been…
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Unity’s head of AR-VR offers a much-needed reality check
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Read more: Unity’s head of AR-VR offers a much-needed reality check[Here’s an interesting discussion about the nature of immersion and presence; different ways of merging of the mediated and nonmediated for entertainment and profit; the relative importance of fidelity, lag and other causes of immersion/presence; and how and when we’ll use VR headsets in the future. The interview with the head of AR and VR at Unity is from Wired, where it includes two more images. –Matthew] [Image: Credit: Gabriel Bouys/Getty Images] Unity’s Head of VR Offers a Much-Needed Reality Check Timoni West, the head of augmented and virtual reality at Unity, talks to WIRED about the future of XR.…
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Call: European Commission study of eXtended Reality (XR) in Europe
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Read more: Call: European Commission study of eXtended Reality (XR) in EuropeCall for Participation European Commission study of eXtended Reality (XR) in Europe Survey link: https://survey.alchemer.com/s3/6596008/9cda4cc6472e Deadline: 14 December 2021 Dear expert of the European extended reality industry, Private research institute Visionary Analytics is conducting a survey for a study about the eXtended Reality (XR) in Europe commissioned by the European Commission (more information about the study is available here). The study aims to assess the European XR research situation and market potential as well as to identify good practices and practical proposals for engaging vulnerable groups of users in XR. By participating in this survey, you will provide us with…
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Noveto N1 personal spatial audio ‘beams’ sound to listeners even as they move around a room
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Read more: Noveto N1 personal spatial audio ‘beams’ sound to listeners even as they move around a room[The new spatial audio product described in this story from DesignTAXI enhances presence by beaming sound to individual listeners even as they move around a room, essentially making the technology invisible; the company’s press release says it produces an “immersive” and “magical sensory experience” that “breaks down the remoteness of remote-working with video-callers feeling like they are in the same room and supports vital at-home wellness.” The original story includes five different images and one of the several videos available on the company’s YouTube channel. –Matthew] [Image: Microphone held next to a woman’s ear as she hears sound from the…
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Call: “Philosophical Perspectives on Technologically Mediated Experience” issue of Azimuth
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Read more: Call: “Philosophical Perspectives on Technologically Mediated Experience” issue of AzimuthCALL FOR PAPERS Azimuth. Philosophical Coordinates in Modern and Contemporary Age Issue 2 (2022) Immersivity. Philosophical Perspectives on Technologically Mediated Experience // Immersività Prospettiva filosofiche sulla mediazione tecnologica dell’esperienza http://www.azimuthjournal.com/wp-content/uploads/2021/11/CfP-Azimuth-2-2022.pdf Editors: Jacopo Bodini (Université de Lyon 3 Jean Moulin, Post-doc Research Fellow) Alessandro De Cesaris (Università di Torino, Post-doc Research Fellow) Submission deadline: April 30th, 2022 The notion of “immersivity” is a pivotal element in the description of technologically mediated experience, designating an inherent quality of objects, spaces and experiences able to produce an impression of immersion. The term has become very widespread in the context of the analysis of…
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Promise and peril: What will the world look like when you can be whoever you want in the metaverse?
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Read more: Promise and peril: What will the world look like when you can be whoever you want in the metaverse?[In this story from The Washington Post several experts including our colleague Robby Ratan comment on the promise and perils of the metaverse, and the roles of presence in both. Robby is also quoted in a Popular Science story about a new study of the Proteus Effect, “Athletic virtual reality avatars might make exercise feel easier; Participants who cycled while using athletic VR avatars had lower heart rates.” –Matthew] [Image: Facebook CEO Mark Zuckerberg speaks to an avatar of himself in the metaverse during Facebook Connect. His vision of the future could have wide-ranging — and potentially ill-advised — effects.…
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Call: Paradigm Shifts in Interacting With Virtual Environments: A Focus on Deaf People
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Read more: Call: Paradigm Shifts in Interacting With Virtual Environments: A Focus on Deaf People[Note: Visit the A11yVR website for more on past and future events. –Matthew] Call for Participation Paradigm Shifts in Interacting With Virtual Environments: A Focus on Deaf People An online event sponsored by A11yVR – Accessibility Virtual Reality Group https://www.meetup.com/a11yvr/events/281355381/ The event took place on November 11, 2021 and is now available via YouTube at https://www.youtube.com/watch?v=by-JkpU-AXI OVERVIEW Zoom has thrived since March 2020. Obviously, COVID-19 prompted an interesting fundamental change in how to socialize and network with people remotely. But what about the 3D virtual space? Professor Wendy Dannels will point to some challenges and opportunities deaf individuals using American…
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Hadley’s VR screening room gives health care professionals and students immersive experience of visual impairments
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Read more: Hadley’s VR screening room gives health care professionals and students immersive experience of visual impairments[As someone with a lifelong visual impairment I’ve looked at various times for both low and high tech simulations to illustrate to others how I experience the world, including online simulators (e.g., The Sight Center of Northwest Ohio) and apps (e.g., Perkins School for the Blind), so this story from Chicago’s Daily Herald about a new “virtual reality screening room” (a CAVE) at Chicago’s Hadley Institute for the Blind and Visually Impaired is of particular interest. A 10 minute July 2021 story from WGN News available via YouTube features a visit to Hadley and a demonstration of the new room…
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Job: CSIRO Postdoctoral Fellowship in Human Trust in Collaborative Intelligence Systems
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Read more: Job: CSIRO Postdoctoral Fellowship in Human Trust in Collaborative Intelligence SystemsCall for Applications CSIRO Postdoctoral Fellowship in Human Trust in Collaborative Intelligence Systems Location: Sydney, NSW, AU; Melbourne, VIC, AU; Hobart, TAS, AU Company: CSIRO https://jobs.csiro.au/job/Sydney%2C-NSW-CSIRO-Postdoctoral-Fellowship-in-Human-Trust-in-Collaborative-Intelligence/804699500/?locale=en_GB Applications Close: 22 November 2021 The Opportunity Do you have a PhD in a relevant discipline area, such as Psychology, Human Factors, Social Sciences, Human-Computer Interaction or similar? Exciting opportunity to develop the science that enables people and technology to seamlessly work together and augment each other across multiple domains Join CSIRO – Australia’s leading scientific research organisation! CSIRO Early Research Career (CERC) Postdoctoral Fellowships provide opportunities to scientists and engineers who have completed…
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MASA at home: Tech titans and upstarts are working to deepen our relationships with their robots
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Read more: MASA at home: Tech titans and upstarts are working to deepen our relationships with their robots[This story from The Washington Post summarizes the evolution of robots for the home and how it’s leading to social robots that evoke medium-as-social-actor presence and become our “emotional companions.” See the original version for three more images and links to related stories. –Matthew] [Image: Credit: Illustration by Andrew Nye for The Washington Post] The next generation of home robots will be more capable — and perhaps more social Tech titans and upstarts alike are working to deepen our relationships with their robots By Chris Velazco November 10, 2021 Wander around any big-box electronics store long enough and you may…
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Call: “Vulnerability in Human-Computer Interaction” Symposium
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Read more: Call: “Vulnerability in Human-Computer Interaction” SymposiumCall for Participation “Vulnerability in Human-Computer Interaction” Symposium At the University of Twente (Enschede, Netherlands) and online December 2, 2021 https://sites.google.com/view/vulnerability-and-hci/ Dear colleagues, I would like to invite you to a symposium we are hosting in conjunction with my PhD defense. See for details below. Best regards, Jelte van Waterschoot — We would like to invite you to participate in the 4TU symposium “Vulnerability in Human-Computer Interaction”. This hybrid symposium will take place on December 2nd at the University of Twente, the Netherlands, and online, from 9:00 until 13:00 [CEST; followed by lunch and doctoral defense]. The goal of the…
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This ‘imperfect’ virtual influencer is challenging beauty standards in China
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Read more: This ‘imperfect’ virtual influencer is challenging beauty standards in China[This CNN story about a more physically and psychologically realistic virtual influencer named Angie raises interesting questions about the appeals of and reactions to the interactive artificial humans increasingly being used to market products. For example, it says that “[d]espite knowing she’s not real, many of Angie’s followers eagerly tell her about their day in two group chats on Douyin” and a millennial follower is quoted saying “The reason why I like her is that Angie is more realistic than many people who are actually real.” In a new story in RADII that includes more details about Angie and her…
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