Month: November 2020
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Call: Exploring the Language of VR with The Look Club – Online Thurs Dec 3, 2020
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Read more: Call: Exploring the Language of VR with The Look Club – Online Thurs Dec 3, 2020Call for Participation Exploring the Language of VR with The Look Club An VR World Society event Online https://www.virtualworldsociety.org/events/vwsfireside14 When: Thursday December 03, 2020 from 4:00 PM to 5:00 PM (EST) Where: AltspaceVR (including 2D mode on PC) RSVP: Bit.ly/VWSFireside14 The rapidly expanding immersive media audience is confused by the plethora of forms and content becoming available. It desperately needs a common vocabulary, and ways to recognize quality in an immersive work. This emerging public needs someone to untangle the varieties of modern immersive media, and explain the wide range of techniques that today’s creators are testing and experimenting with—It needs…
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Why first virtual reality art prize is perfect for 2020
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Read more: Why first virtual reality art prize is perfect for 2020[Both the creative and financial potential of virtual reality art are explored in this link-filled story from Forbes, where the original includes two more images and three videos; note especially the link to the Radiance VR website, where you can review “documentations of more than 160 VR art experiences by 150 artists from 30 countries.” –Matthew] [Image: Bangkok, Thailand – 2020/11/05: People enjoying with VR headset in front of the Marina Abramovic’s artwork during the exhibition at The Parq Klong Toey. Bangkok Art Biennale (BAB) is a biannual art festival set in the capital of Thailand throughout the heart of…
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Call: 2021 IEEE 7th International Conference on Virtual Reality (ICVR 2021)
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Read more: Call: 2021 IEEE 7th International Conference on Virtual Reality (ICVR 2021)CALL FOR PAPERS 2021 IEEE 7th International Conference on Virtual Reality (ICVR 2021) May 20-22, 2021 Foshan, China http://www.icvr.org/ Submission deadlines: Sessions, workshops: December 5, 2020 Abstracts: January 23, 2020 Full papers: January 30, 2021 After being held in Singapore, Los Angeles (United States), Chengdu (China), and Hong Kong (2017 & 2018), Singapore successively in the last six years, 2021 IEEE 7th International Conference on Virtual Reality (ICVR 2021), sponsored by IEEE and hosted by both Foshan University and Hangzhou Normal University in China, will be held during May 20-22, 2021 in Foshan, China. ICVR 2021 is a forum to…
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Extend Robotics launches R:O:B:, a teleoperated “robotically optimised bartender”
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Read more: Extend Robotics launches R:O:B:, a teleoperated “robotically optimised bartender”Watch the 1:04 minute demonstration video via the link in this short press release from Extend Robotics Ltd. via PR Newswire to see R:O:B:, a new teleoperated bartender robot that features “real-time, immersive and intuitive control using the latest VR technologies, highly realistic human-like dexterity and reachability to six degrees of freedom (DoF).” –Matthew] [Image: Source: Extend Robotics on Twitter] British firm, Extend Robotics Ltd., launches “R:O:B:” – a Virtual Reality-controlled ‘robotically optimised bartender’ Extend Robotics announces successful trial of VR remote-controlled robot with application in services, healthcare, utilities and energy November 25, 2020 READING, England, Nov. 25, 2020 /PRNewswire/…
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Call: CHI PLAY 2021 – 8th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play
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Read more: Call: CHI PLAY 2021 – 8th ACM SIGCHI Annual Symposium on Computer-Human Interaction in PlayCall for Papers CHI PLAY 2021 8th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play Vienna, Austria October 18 – 21, 2021 https://chiplay.acm.org/2021/ @acmchiplay #chiplay2021 Full paper submission deadline: February 17, 2021 CHI PLAY is the international and interdisciplinary conference, sponsored by ACM SIGCHI, for researchers and professionals across all areas of play, games, and human-computer interaction (HCI). We call this area ‘player-computer interaction’. The goal of the CHI PLAY conference is to highlight and foster discussion on high-quality research in games and HCI as a foundation for the future of digital play. To this end, the conference blends…
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Virtual reality and presence help measure vulnerability to stress
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Read more: Virtual reality and presence help measure vulnerability to stress[Using measures of physiological and behavioral responses to a series of experiences inside virtual reality, researchers at Ecole Polytechnique Federal de Lausanne (EPFL) have developed an objective measure that predicts people’s susceptibility to the damaging impacts of stress. This story from EPFL describes the project; the original version includes three different images and a 2:47 minute video (also available via YouTube). See the article in Nature Communications for more details. –Matthew] [Image: Elevated alley VR scenario. Source: EPFL via Newswise] Virtual reality helps measure vulnerability to stress Behavioral scientists at EPFL have developed a virtual reality test that assesses a…
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Call: “Trust, Acceptance and Social Cues in Human Robot Interaction” issue of Paladyn, Journal of Behavioral Robotics
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Read more: Call: “Trust, Acceptance and Social Cues in Human Robot Interaction” issue of Paladyn, Journal of Behavioral RoboticsCall for Papers Trust, Acceptance and Social Cues in Human Robot Interaction Special issue in Paladyn, Journal of Behavioral Robotics Deadline for submissions: 28 February 2021 DESCRIPTION This special issue in Paladyn, Journal of Behavioral Robotics is based on the “Trust, Acceptance and Social Cues in Human Robot Interaction – SCRITA 2020” third edition Workshop held at the 29th IEEE International Conference on Robot & Human Interactive Communication (RO-MAN). The special issue focuses on investigating users’ trust in robots. Although the previous editions had the pleasure to welcome the participation of leading researchers in the field, and several exceptional invited…
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Zoom Dysmorphia: Virtual meetings linked to negative self-image, increase in plastic surgery demand
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Read more: Zoom Dysmorphia: Virtual meetings linked to negative self-image, increase in plastic surgery demand[The Tribune report below describes an effect of the limitations in presence provided by video conferencing systems including Zoom. Coverage in health24 adds these details: “Dr Benjamin Marcus, an author of another study that investigated self-observation, self-criticism and narcissism commented on the results of the study: ‘The Covid-19 pandemic has radically changed the frequency with which we are confronted with our own image. The shift to online work, learning, and even socialising has dramatically increased the time we have to observe ourselves.’ […] The phenomenon of Zoom Dysmorphia has been developing for a while. In an Allure article, which looked…
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Job: Professor in Media and Health Communication at KU Leuven
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Read more: Job: Professor in Media and Health Communication at KU Leuven[Note especially the fourth research area under “Duties > Research.” –Matthew] Call for Applications Full-time Professor position in Media and Health Communication Leuven School for Mass Communication Research Department of Communication Sciences Faculty of Social Sciences KU Leuven (Belgium) (ref. ZAP-2020-182) https://www.kuleuven.be/personeel/jobsite/jobs/55921882?hl=en&lang=en Application deadline: February 22, 202 The fulltime professor position (open-rank) will be held within the Leuven School for Mass Communication Research, a research unit within the Department of Communication Sciences, Faculty of Social Sciences, KU Leuven (Belgium). KU Leuven represents a leading academic institution in Europe that is currently by far the largest university in Belgium in terms…
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How virtual reality simulators are changing law enforcement training
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Read more: How virtual reality simulators are changing law enforcement training[This essay from American City & County by the CEO and founder of a company that makes them, describes how presence-evoking simulators are evolving to better prepare law enforcement for the challenges of their job, including the insidious role of biases regarding members of the public. –Matthew] How virtual reality simulators are changing law enforcement training By Bob Ferris, VirTra 28th October 2020 There’s a pressing need for improvements in effective police training. Officers need to hone their skills for managing crisis situations and de-escalating dangerous encounters. Repeatable and accurate training is required to build their resiliency to stress and…
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Call: “Worlds of Imagination: Media, Place and Tourism in Today’s Global World” Conference
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Read more: Call: “Worlds of Imagination: Media, Place and Tourism in Today’s Global World” ConferenceCALL FOR PAPERS Worlds of Imagination: Media, Place and Tourism in Today’s Global World April 7-9, 2021 Online conference / Erasmus University Rotterdam https://www.worldsofimagination.eu/conference/ Submission Deadline: December 1, 2020 Confirmed keynote speakers: Dal Yong Jin Sangkyun Kim Mimi Sheller Peter Dieke Lúcia Nagib Matt Hills INTRODUCTION In today’s globalized, transnational and digitalized media environment, popular culture plays a significant role in the establishment and (re)negotiation of place identities and the ways in which people relate to physical locations. Traveling to film locations, participating in fan re-enactments or visiting theme parks are some of the varied and multifaceted ways in which…
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First person report: FDA-designated Breakthrough Device uses VR to treat chronic pain at home
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Read more: First person report: FDA-designated Breakthrough Device uses VR to treat chronic pain at home[As reported by Pain News Network (PNN), a treatment that uses virtual reality (and apparently presence) to treat chronic pain has received “Breakthrough Device Designation” from the U.S. Food and Drug Administration (FDA). The beginning of the PNN report below is followed by an earlier first-person review of the AppliedVR device. For more information see a press release about the FDA designation via Business Wire, a three-minute video in the original PNN review (and YouTube), and the AppliedVR website. –Matthew] [Image: Screenshot of AppliedVR Pain Care virtual reality content that visualizes the user’s breath. Source: “Self-Administered Skills-Based Virtual Reality Intervention…
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