Month: August 2020


  • Call: 5th Annual Frameless Symposium

    Call for Participation 5th Annual Frameless Symposium November 29-30, 2020 MAGIC Spell Studios, Rochester Institute of Technology Rochester, New York http://framelesslabs.rit.edu/symposium-2020/ Submission deadlines: Papers, talks, workshops: August 31, 2020 Demos, Installations, Performances, WiP: September 30, 2020 Flash Talks: November 1, 2020 NOTE: We intend to hold this conference virtually with the possible addition of onsite participation. Therefore, we are exploring options for distance participation through VR and other digitally synchronous means to broaden the range of opportunities for presentation and attendance. Please stay tuned to the conference website where we will share information and updates. The Frameless Symposium is an…

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  • To digitize Burning Man, indie developers reimagine human online interaction

    [TechCrunch reports on how teams of volunteers are working to take the Burning Man event online because of the pandemic and in the process, participate in some “avant garde imagineering for what the future of human online interaction looks like.” In addition to the links to the separate projects, the original story includes six more images and links to related content. –Matthew] Digitizing Burning Man How indie developers are re-imagining social apps to save the iconic off-the-grid event Lucas Matney August 12, 2020 For decades, Burning Man has represented an escape from the current reality. An event for free-er spirits…

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  • Call: Empowering Children’s Critical Reflections on AI, Robotics and Other Intelligent Technologies – NordiCHI 2020 workshop

    Call for Papers “Empowering Children’s Critical Reflections on AI, Robotics and Other Intelligent Technologies” NordiCHI 2020 workshop 25 October 2020 Tallinn, Estonia and online (see NordiCHI 2020 website for updates) https://sites.google.com/view/nordichi2020wsai/ Paper submission deadline: September 1st, 2020 Robotics, automated systems and AI are gradually shaping novel techno-social realities especially in educational contexts. However not enough space is being given to a critical reflection on the emerging ethical and social implications for designers/developers and the users, especially children. This workshop aims at creating a space to discuss the current practices and the near future opportunities for the support of children’s reflections…

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  • Dangerous teleoperation: Robot takes straight razor to face of brave roboticist

    [This IEEE Spectrum story describes how roboticist John Peter Whitney takes some personal risks to develop technology that permits precise teleoperation (and potentially autonomous operation) of robots. The original version includes two more images and the mentioned video; follow the link at the end for more information. –Matthew] Remotely Operated Robot Takes Straight Razor to Face of Brave Roboticist You should really probably definitely not ever try this at home or anywhere else By Evan Ackerman July 28, 2020 Roboticists love hard problems. Challenges like the DRC and SubT have helped (and are still helping) to catalyze major advances in…

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  • Call: “Lockdown: Mental Illness, Wellness, and COVID-19” – Free online conference

    Call for Abstracts Lockdown: Mental Illness, Wellness, and COVID-19 November 16th-18th, 2020 via Zoom There are no registration fees for this conference. https://forms.gle/7UWvZKshQncbojsF7 Deadline for submissions: September 13 2020 In the wake of the global COVID-19 lockdown, digitally mediated and online forms of mental health therapy and wellness practices have proliferated. Such therapies and practices have been necessitated by the COVID-19 lockdown and its unique demands. Nevertheless, the necessity of social distancing has the potential to fuel calls for digitising treatment of mental illnesses, calls that emerge from institutions and entrepreneurs who see tele-therapies as cost effective, and as pushing…

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  • VR Quest engages and provides deep learning as kids build and play in immersive worlds

    [This review of VR Quest educational software explores the potential of virtual learning experiences, and the spatial and social presence they produce. It comes from Parentology, where the original version includes two more images and a 1:54 “Introduction” video (also available via YouTube). A new 1:57 minute news report from Fox 12 in Oregon, and a 2013 CBS News report include brief interviews with students and the creator, and more information is available on the VR Quest website. For more context, “hear from researchers, educators, and developers from MIT, Stanford, and Seattle Public Schools as they share their experiences, benefits…

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  • Call: “Machine Teachers in Education” issue of Journal of Communication Pedagogy

    Call for Manuscripts Journal of Communication Pedagogy Theme: Machine Teachers in Education https://scholarworks.wmich.edu/jcp/callforpapers.html#machine Guest Editor: Jihyun Kim, Ph.D., Nicholson School of Communication and Media, University of Central Florida, USA. Submission Deadline: October 15, 2020 OBJECTIVE With ongoing technology development, it is highly likely that education will begin its new era by incorporating nonhuman agents as a tutor, assistant, advisor, or/and teacher, so-called “machine teachers.” Although human teachers may not be completely replaced by machine, some people argue machines would start assisting and replacing teachers in some areas in near future. In fact, this trend already arrived when an AI (Artificial…

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  • Ghost Pacer AR gives runners their own holographic training partner

    [Taking advantage of social presence, a new Kickstarter project creates a 3D holographic training partner for runners. The original version of this VRScout story includes three more pictures and a 2:29 minute video; the PR Newswire press release includes this: “’Nothing is a perfect substitute for running with another person,’ says CEO AbdurRahman ‘AR’ Bhatti, a former all-state cross-country runner himself. ‘But racing against a holographic avatar that you can train with anywhere at any time is the next best thing.’” For more information see the Kickstarter page and an interview with AbdurRahman Bhatti from NewsTalk Florida. –Matthew] Ghost Pacer…

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  • Call: Conversational User Interfaces Workshop at CSCW 2020 Conference

    Call for Papers CUI@CSCW: Collaborating through Conversational User Interfaces Workshop at the 2020 ACM Computer-supported Cooperative Work and Social Computing (CSCW) conference 17th or 18th October Held virtually http://speech-interaction.org/CSCW2020/ KEY DATES Submission deadline:  30th August (23:59 Anywhere on Earth) Notifications:  13th September Workshop:  17th or 18th October (TBC) ABOUT THE WORKSHOP The virtual CUI@CSCW workshop will bring together the burgeoning communities centred on the design, development, application, and study of Conversational User Interfaces (CUIs). We will examine the challenges involved in transforming CUIs into everyday computing devices capable of supporting collaborative activities across space and time. Additionally, we intend to…

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  • These motorized shoes could be the key to making virtual reality fully immersive

    [The design is still evolving, but this short story from Gizmodo describes a new VR accessory that could increase presence for VR users. See the original story for two videos, and for much more information including several videos, see the designer/creator Alexander Evans’ blog. –Matthew] These Motorized Shoes Could Be the Key to Making Virtual Reality Fully Immersive Joanna Nelius, Staff Reporter, Reviews at Gizmodo. Formerly PC Gamer, Maximum PC. August 5, 2020 There’s no shortage of people trying to make virtual reality gaming a more immersive experience. There are VR arenas where people strap on PC backpacks and play…

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  • Call: First-Person Research in HCI (special issue of ACM TOCHI)

    Call for Papers ACM Transactions on Computer-Human Interaction Special issue on First-Person Research in HCI https://dl.acm.org/journal/tochi/firstpersonhci Guest Editors: Audrey Desjardins (University of Washington) Andres Lucero (Aalto University) Marta Cecchinato (Northumbria University) Oscar Tomico Plasencia (ELISAVA and Eindhoven University of Technology) Carman Neustaedter (Simon Fraser University) Abstract submission deadline:  September 8, 2020 Full paper submission deadline:  October 22, 2020 As an addition to the array of HCI methodological tools, first-person research methods offer a chance for researchers to not only investigate the mundane, ongoing, and ubiquitous presence of technology in everyday life, but also to acknowledge their own positionality in research…

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  • Future presence: A day in the metaverse

    [For many years I’ve assigned students a “future of media” exercise in which they imagine what their mediated experiences will be like in 20 years; this thought-provoking story from Forbes does something similar by describing a near-future in which technologies have evolved to evoke many different kinds of presence and change the nature of work and play. See the original version for two more images and two videos. –Matthew] A Day In The Metaverse Cathy Hackl, Contributor Forbes CMO Network “I’m a tech futurist focused on the transformative impact of AR, VR, & AI.” Written with insight from Fifer Garbesi,…

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