ISPR Presence News

Monthly Archives: August 2020

Call: Fashion and Photography: 2nd Global Inclusive Interdisciplinary Conference

[Although this call doesn’t focus on presence phenomena, the rise of digital models, fashion shows, social media influencers, etc. along with the organizers’ openness toward a wide range of topics, suggest it may be of interest to some in the presence community. –Matthew]

Fashion and Photography
2nd Global Inclusive Interdisciplinary Conference
Friday 12th March 2021 – Saturday 13th March 2021
Lisbon, Portugal
http://www.progressiveconnexions.net/interdisciplinary-projects/global-transformations/fashion-and-photography/conferences/

Submission deadline: 4th September 2020

NOTE: Due to the postponement of this event in relation to the Covid pandemic, we are delighted to be able to unexpectedly reopen the Call for Submissions for the newly rescheduled dates.

In the early 20th century, fashion and photography were indelibly wedded through the efforts of a number of photographers, fashion designers, and magazine publishers. Once these cultural power shapers created the form, fashion photography took on a life of its own and became – perhaps always was – art.… read more. “Call: Fashion and Photography: 2nd Global Inclusive Interdisciplinary Conference”

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Meet your post-pandemic coworker: AI bot Amelia

[Most of the coverage of Amelia, IPsoft’s AI-based digital employee, is about the benefits for businesses who hire ‘her’ services, but this interview with the CEO provides an introduction to the impressive capabilities of the technology and the likelihood of social presence experienced by those who interact with it. The story is from PC Magazine, where it includes a second image and two videos (one a 40 minute interview with the same person); see also a short video featuring IPsoft’s “chief cognitive officer” from CRN, and the IPsoft website. –Matthew]

Meet Your Post-Pandemic Coworker: An AI Bot

Ready to swap your old cube-mate for a disembodied AI? IPsoft CEO Chetan Dube, creator of AI co-worker AMELIA, gives his take on the post-COVID office landscape.

By S.C. Stuart
August 19, 2020

The COVID-19 pandemic has emptied the world’s offices, sending most of us to work from home for the foreseeable future and facilitating a mass migration to the digital workplace.… read more. “Meet your post-pandemic coworker: AI bot Amelia”

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Call: Chapters for Handbook on Games and Sex/Sexuality

Call for Submissions

Handbook on Games and Sex/Sexuality
https://networks.h-net.org/node/73374/announcements/6343859/call-submissions-handbook-sexsexuality-game-studies

Deadline for proposals: September 30, 2020

We have been approached by Bloomsbury Publishing to put together a proposal for a handbook on the intersection of (video) games with sexual content and sexuality. Traditionally, handbooks are envisioned as comprehensive surveys of the discipline aimed at the library market. Volumes typically consist of about 25-35 contributions written by experts in their respective areas of the field. There is a great deal of interest and exceptional work being done on this topic with numerous publications written and published in the last five years. This publication would attempt to gather as many threads of work being done by both the established academics in the field of game studies as well as promising young scholars.

The concept behind a handbook is to compile a comprehensive assembly of essays in an attempt to map a discipline.… read more. “Call: Chapters for Handbook on Games and Sex/Sexuality”

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New Oculus Quest hand tracking demos have big implications for presence in social VR

[The potential for hand-tracking to enhance social presence in virtual reality is clear in the video examples in this story from Virtual Reality Times. For an interview with Daniel Beauchamp and 13 short video examples of his creative work, and one longer one, see The Ghost Howls blog. For more examples from Jorge Gonzalez see his Twitter feed. –Matthew]

[Image: Source: YesEyeSee]

New Quest Demos Show Networked Hand Tracking

Sam Ochanji
June 14, 2020

There are two new Quest hand tracking demos that demonstrate just how hand and finger detection could have massive implications for social VR.

When two people meet in the real world, they are able to communicate with each other on various levels including spoken words, facial expressions, gestures as well as the body language. Only a small part of this world can be recreated in virtual reality with the current technologies.… read more. “New Oculus Quest hand tracking demos have big implications for presence in social VR”

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Call: Aesthetics and Ethics in the Digital Age – British Society of Aesthetics Conference

Call for Abstracts

British Society of Aesthetics: Aesthetics and Ethics in the Digital Age
27th and 28th May 2021
Cambridge, UK
https://fass.open.ac.uk/research/conferences/AEDA

Submission deadline: 31st December 2020

Submissions are invited for the upcoming conference British Society of Aesthetics: Aesthetics and Ethics in the Digital Age. The conference will take place on 27th and 28th May 2021 in Cambridge, UK.

The aim of this conference is to explore some developments in recent practice that raise new and interesting questions for the philosophy of art. Artists, working independently in different parts of the world, are creating new forms of technological interfaces and experimenting with the biological, the nano and the digital. At the heart of all their works is a deep ethos of balancing the aesthetic and the ethical in how we relate with others and our environment, whether in the same physical space or as distributed bodies.… read more. “Call: Aesthetics and Ethics in the Digital Age – British Society of Aesthetics Conference”

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How VR and AR may change the work from home experience

[The pandemic has increased interest in and speculation about the potential for virtual and augmented reality, and the social and spatial presence they evoke, to transform the work experience. While this story from Inverse takes a balanced view of the potential and challenges, the concluding comment of Spatial’s VP of Business Development and Strategy is noteworthy:

“’There will be reasons to still go into an office. People will view it as a perk.’ But he predicts big changes driven by AR and VR coming in the next decade. ‘It will look very different in 2030 than 2020 in a profound way,’ he said. ‘It will have as much impact as access to trains once did.’”

–Matthew]

[Image: Credit/Source: Yagi Studio / Getty Images]

How Virtual and Augmented Reality Could Revive the Work from Home Experience

“There’s a lot of potential to be together in a space instead of rectangles on a screen.”read more. “How VR and AR may change the work from home experience”

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This clever new A.I. assistant will screen and block robocallers for you

[The day when our interactions with other people will be mediated by smart digital assistants (“my A.I. will call your A.I.”) is another step closer with the new artificially intelligent natural voice RobocallGuard, as described in this story from Digital Trends. Stopping robocalls is certainly a worthwhile goal for the emerging tech, which will need to evoke effective social presence for human callers and callees. For more information follow the link to the paper at the end. –Matthew]

[Image: Source: New Scientist. Credit: Juj Winn/Getty Images]

This clever new A.I. assistant will screen and block robocallers for you

By Luke Dormehl
August 18, 2020

Robocalls are a massive problem, with the average American citizen being on the receiving end of an average of 18 of these automated calls every month. While block lists can put a stop to some of those, they remain a big headache for most people.… read more. “This clever new A.I. assistant will screen and block robocallers for you”

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Call / ISPR News: PRESENCE 2020 deadline is August 20 but late submissions to be accepted

[The formal deadline for PRESENCE 2020 submissions remains Wednesday August 20, but given the circumstances of this dystopian year submissions will continue to be accepted. If you plan to submit your work, and we hope you do!, or if you just have questions about the (free) event, please let us know by sending an email to me at lombard@temple.edu. –Matthew]

CALL FOR PAPERS

PRESENCE 2020
18th conference of the International Society for Presence Research (ISPR)
Online + Synchronous
October 23, 2020
https://ispr.info/call-presence-2020
This Call for Papers in pdf format

Conference theme: Presence during and after the pandemic

The 18th PRESENCE conference will take place as a one-day, fast-track online conference. All presence topics are also welcome but submissions related to early phase projects, papers, and studies about the impacts of the pandemic on presence phenomena now and in the years ahead are particularly encouraged. read more. “Call / ISPR News: PRESENCE 2020 deadline is August 20 but late submissions to be accepted”

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Call: Chapters for “HCI and Beyond: Advances Towards Smart and Interconnected Environments”

Call for Chapters

HCI and Beyond: Advances Towards Smart and Interconnected Environments
Bentham Science Publishers (Web of Science Indexed)
NO PUBLICATION FEE
https://sites.google.com/view/hciandbeyond/call-for-chapter

Abstract submission deadline: September 4, 2020

This Edited Book invites chapters presenting new discoveries, innovative ideas, concepts, theoretical findings, practical solutions, improvements, and novel applications related to the fields of Human-Computer Interaction (HCI) and its applications in the context of Smart and Interconnected Environments:

Topics of interest include, but are not limited to:

  • Applications of HCI for Smart Homes, Smart Cities, Smart Workplaces and Smart Vehicles
  • Design of Technology for special user groups – elderly, children, disabled etc.
  • Prototypes of Interactive Systems with a focus on Human-Centered Design
  • Applications of Virtual Reality, Augmented Reality and Mixed Reality
  • Safety and Security in HCI
  • Assistive robotics and automated technologies
  • Applications of Artificial Intelligence, Machine Learning and Data Mining in HCI
  • Novel works in mobile or web development related to HCI for Smart Environments
  • Applications of HCI in healthcare, education, entertainment and games
  • Any applications or studies of HCI, UX or related technologies focusing on COVID-19

Link to publisher’s website about this book: Click here (you can also pre-order the book from this link)

IMPORTANT DATES

Abstract submission deadline: September 4, 2020
Abstract review notification: September 11, 2020
Full paper submission: October 11, 2020
Full paper review notification: October 30, 2020
Book publication: First quarter of 2021

INFORMATION FOR AUTHORS… read more. “Call: Chapters for “HCI and Beyond: Advances Towards Smart and Interconnected Environments””

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Researchers bring Google Sheets and Microsoft Excel into VR

[One may need to be a power user to fully recognize the benefits, presence-related and otherwise, of interacting with spreadsheets in the 3D space of virtual reality as described in this story from VentureBeat. The original story includes the 6:56 minute video referenced, along with the full research report in ArXiv, at the end. –Matthew]

[Image: The hierarchical pie menu is invoked in-place and navigated from bottom to top through in-air movements of the pen (a-c). An arc menu on the corner of the tablet controls visualization options (activated – solid color, non activated – semi-transparent) (d). Adding a trend-line to a chart through an in-air stroke gesture (e). Bottom row: Three functions with their respective links to their source cells highlighted (f). Abbreviations: O: overview window, D: dependency links, F: nested functions, C: cluster-nodes. S: additional sheets (tabs).read more. “Researchers bring Google Sheets and Microsoft Excel into VR”

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  • Find Researchers

    Use the links below to find researchers listed alphabetically by the first letter of their last name.

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