Month: October 2019


  • Call: Alone Together Again (ATA): A Second International Pandisciplinary Symposium on Solitude in Community

    Call for Abstracts ALONE TOGETHER AGAIN (ATA): A Second International Pandisciplinary Symposium on Solitude in Community Szczecin, Poland Thursday 16 April – Saturday 18 April 2020 https://ata.usz.edu.pl/ Abstracts deadline January 15, 2020 “We must meet; we must communicate with one another; we must, it would seem, be alone together” (John Macmurray) We welcome contributions to the second international pandisciplinary symposium on solitude in community: Alone Together Again. (To see the photographs of the first conference click here). This is organised by the University of Szczecin and York St John University, under the auspices of the Rector of the University of…

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  • Big Shaker mobile earthquake simulator used to increase awareness and safety

    [Having grown up in Los Angeles, I can relate to this short story from the Daily Titan about a mobile earthquake simulator used to increase public awareness and safety. For more information see coverage (including a 1:17 minute video) from Seattle’s KING5 TV, the Big Shaker website and the Great Shakeout Earthquake Drills website (October 17 is International ShakeOut Day). For two different approaches to earthquake simulators, see ReleifWeb for information on international “VR-based disaster resilience training simulations” and the University of California, San Diego for information on the world’s largest outdoor earthquake simulator. –Matthew] Big Shaker event simulates Ridgecrest…

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  • Call: Foundations of Digital Games (FDG) 2020

    Call for Papers Foundations of Digital Games (FDG) 2020 15-18 September, 2020 Malta http://fdg2020.org Workshop, panel and competition proposals deadline: 2 December 2019 Abstract and paper deadlines: 13 and 27 January 2020 CONFERENCE OVERVIEW Foundations of Digital Games (FDG) 2020 is proud to invite research contributions in the form of papers, games and demos, doctoral consortium applications, as well as panel, competition, and workshop proposals. We invite contributions from within and across any discipline committed to advancing knowledge on the foundations of games: computer science and engineering, humanities and social sciences, arts and design, mathematics and natural sciences. Papers, Games…

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  • The promise and peril of augmented reality

    [This thoughtful piece from Quartz provides several vivid examples of possible future applications of presence-evoking augmented reality and highlights not just their benefits but the dangers they represent for individuals and society. –Matthew] [Image: Seeing the world through a whole new type of rose-tinted glasses. Credit: Chris-McRobbie] SEEING ISN’T BELIEVING We’ll soon be able to experience reality as we want it. But is that a good thing? By David Rose, Founder, supersight.org October 1, 2019 The human eye is an extraordinary organ. Packed with over 120 million photoreceptor cells, it can discern 10 million different colors and is the body’s…

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  • How VR creates an immersive experience for readers

    [In an interview in Tech Republic, author Romina Garber describes a new effort to use virtual reality and presence to enhance the experience of reading her books and draw more readers to them. The original version of the story includes a 7:42 minute video of the interview, and for more information see the Abelana VR website and Romina Garber’s tumblr. –Matthew] [Image: Source: Abelana VR] How VR creates an immersive experience for readers Penguin Random House is using virtual reality to enhance how people read and appreciate books. Author Romina Garber discusses how VR is used with her Zodiac series.…

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  • An ISPR Presence News milestone

    An ISPR Presence News milestone I’m not much for celebrating milestones or trumpeting accomplishments, but I thought it was worth noting here that today marks the 5000th post on ISPR Presence News in the 10 years since October 2009. I’ve selected and formatted nearly all of them, half presence news items and half calls for papers/chapters/etc. and position announcements. Add the 2746 presence posts on the predecessor listserv Presence-L between July 1999 and October 2009 and I’ve posted over 7600 presence items in just over 20 years. There’s no financial compensation and it doesn’t count much toward academic service, but…

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  • Call: 2nd International Conference on Human Interaction and Emerging Technologies: Future Applications

    Call for Abstracts 2nd International Conference on Human Interaction and Emerging Technologies: Future Applications (IHIET-AI 2020) Lausanne, Switzerland April 23-25, 2020 http://www.ihiet-ai.org Submission deadline: 25 October 2019 You are cordially invited to participate in the 2nd International Conference on Human Interaction and Emerging Technologies: Future Applications (IHIET-AI 2020) will be held at the Centre Hospitalier Universitaire Vaudois (CHUV), Lausanne, Switzerland, April 23-25, 2020. IHIET-AI 2020  Conference aims to provide a global forum for presenting and discussing novel human-interaction, healthcare, sport medicine and engineering approaches, tools, methodologies, techniques, and solutions for integrating people, concepts, trends and applications in healthcare and artificial…

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  • This “useless” social robot wants to succeed where others failed

    [This IEEE Spectrum story features an interview with one of the creators of a new social robot designed specifically to evoke medium-as-social-actor presence by being emotionally engaging rather than performing tasks. See the original for 3 more pictures and a 1:46 minute video. –Matthew] This “Useless” Social Robot Wants to Succeed Where Others Failed The creators of Kiki believe they can build an emotionally engaging social home robot that is also “completely useless” By Evan Ackerman September 19, 2019 The recent high-profile failures of some home social robots (and the companies behind them) have made it even more challenging than…

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  • Job: Assistant Professor in Games and Virtual Environments at Northeastern U.

    Assistant Professor – Games and Virtual Environments Northeastern University College of Arts, Media and Design Location: Boston Main Campus Position Type: Faculty Full-time (Tenure/Tenure Track) Job no: 501799 https://careers.hrm.northeastern.edu/en-us/job/501799/assistant-professor-games-and-virtual-environments Applications received on or before October 31, 2019 will be guaranteed full review and consideration RESPONSIBILITIES The Department of Art+Design in the College of Arts, Media and Design at Northeastern University invites applications for an Assistant Professor tenure-track position in Games and Virtual Environments. We seek candidates with a national/ international record of excellence in research and/or creative practice in one or more areas including but not limited to: virtual reality,…

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  • Microsoft patents virtual reality floor mat

    [This short story from Tom’s Hardware describes how a potential new Microsoft product could create greater immersion and presence for virtual reality users. Follow the link to the patent application for more information. –Matthew] Microsoft Patents Virtual Reality Floor Mat by Nathaniel Mott October 7, 2019 VR is currently limited to what people can see, hear and interact with using oddly shaped controllers. Variety reported on Friday that Microsoft wants to change that, however, with a VR mat that could better incorporate our feet into virtual experiences. The company mostly focused on safety issues–it can be hard not to bump…

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  • Call: SPEAKING BODIES: Embodied Cognition at the Crossroads of Philosophy, Linguistics, Psychology and AI

    SPEAKING BODIES Embodied Cognition at the Crossroads of Philosophy, Linguistics, Psychology and Artificial Intelligence May 13-15, 2020 Cluj-Napoca, ROMANIA http://embodiedcognition2020.devpsychology.ro/ Deadline for abstract submissions: November 15th, 2019 Keynote speakers: Prof. Angelo CANGELOSI, University of Manchester, UK: Developmental Robotics for Language Learning, Trust and Theory of Mind Prof. Shaun GALLAGHER, University of Memphis, USA: Throwing stones from a glass house: Mechanistic causality and enactive constitution. Prof. Robert GOLDSTONE, Indiana University, USA: Training Perception and Action to do the Right Thing Prof. John E. JOSEPH, University of Edinburgh, UK: TBA The assumption that cognition is fundamentally linked to the body and to…

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  • Virtual celebrities: CGI models get agency, expand to new media

    [GQ reports on the origins and expansion of virtual models on Instagram to video blogging influencers soon to be powered by artificial intelligence; among the interesting observations is this: “’I would argue you can establish the same connection with a VTuber that you would with a ‘normal’ YouTuber,’ says João Lopes, an 18-year-old fan. ‘Even the most authentic influencers craft their personality to be more likeable.’ Indeed, the unblinking artificiality of this new wave of virtual celebrities is, it might be argued, more honest than flesh-and-blood celebrities who take care only to present part of their personality on camera. Brud’s…

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