ISPR Presence News

Monthly Archives: October 2019

Call: 2nd International Conference on Human Interaction and Emerging Technologies: Future Applications

Call for Abstracts

2nd International Conference on Human Interaction and Emerging Technologies: Future Applications (IHIET-AI 2020)
Lausanne, Switzerland
April 23-25, 2020
http://www.ihiet-ai.org

Submission deadline: 25 October 2019

You are cordially invited to participate in the 2nd International Conference on Human Interaction and Emerging Technologies: Future Applications (IHIET-AI 2020) will be held at the Centre Hospitalier Universitaire Vaudois (CHUV), Lausanne, Switzerland, April 23-25, 2020.

IHIET-AI 2020  Conference aims to provide a global forum for presenting and discussing novel human-interaction, healthcare, sport medicine and engineering approaches, tools, methodologies, techniques, and solutions for integrating people, concepts, trends and applications in healthcare and artificial intelligence all areas of human interaction endeavor in industry, economy, government, and education, including but not limited to energy, transportation, urbanization and infrastructure development, digital manufacturing, social development, human health, sustainability, new generation of service systems, as well as safety, risk assessment, healthcare, and cybersecurity in both civilian and military contexts.… read more. “Call: 2nd International Conference on Human Interaction and Emerging Technologies: Future Applications”

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This “useless” social robot wants to succeed where others failed

[This IEEE Spectrum story features an interview with one of the creators of a new social robot designed specifically to evoke medium-as-social-actor presence by being emotionally engaging rather than performing tasks. See the original for 3 more pictures and a 1:46 minute video. –Matthew]

This “Useless” Social Robot Wants to Succeed Where Others Failed

The creators of Kiki believe they can build an emotionally engaging social home robot that is also “completely useless”

By Evan Ackerman
September 19, 2019

The recent high-profile failures of some home social robots (and the companies behind them) have made it even more challenging than it was before to develop robots in that space. And it was challenging enough to begin with: Making a robot that can autonomously interact with random humans in their homes over a long period of time for a price that people can afford is extraordinarily difficult.… read more. “This “useless” social robot wants to succeed where others failed”

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Job: Assistant Professor in Games and Virtual Environments at Northeastern U.

Assistant Professor – Games and Virtual Environments
Northeastern University
College of Arts, Media and Design
Location: Boston Main Campus
Position Type: Faculty Full-time (Tenure/Tenure Track)
Job no: 501799
https://careers.hrm.northeastern.edu/en-us/job/501799/assistant-professor-games-and-virtual-environments

Applications received on or before October 31, 2019 will be guaranteed full review and consideration

RESPONSIBILITIES

The Department of Art+Design in the College of Arts, Media and Design at Northeastern University invites applications for an Assistant Professor tenure-track position in Games and Virtual Environments. We seek candidates with a national/ international record of excellence in research and/or creative practice in one or more areas including but not limited to: virtual reality, augmented reality, animation, art games, interactive art installations, generative design, psychology of play, serious games, interactive narrative, and digital storytelling. The ideal candidate should have a strong track record of interdisciplinary research and collaboration in their fields of practice and be able to work across fields and disciplines.… read more. “Job: Assistant Professor in Games and Virtual Environments at Northeastern U.”

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Microsoft patents virtual reality floor mat

[This short story from Tom’s Hardware describes how a potential new Microsoft product could create greater immersion and presence for virtual reality users. Follow the link to the patent application for more information. –Matthew]

Microsoft Patents Virtual Reality Floor Mat

by Nathaniel Mott
October 7, 2019

VR is currently limited to what people can see, hear and interact with using oddly shaped controllers. Variety reported on Friday that Microsoft wants to change that, however, with a VR mat that could better incorporate our feet into virtual experiences. The company mostly focused on safety issues–it can be hard not to bump into things in the real world as you explore a virtual one–but it did mention several features meant to offer greater immersion.

Microsoft said in the patent application that it expects its high-tech floor mat to help define the play space in VR experiences.… read more. “Microsoft patents virtual reality floor mat”

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Call: SPEAKING BODIES: Embodied Cognition at the Crossroads of Philosophy, Linguistics, Psychology and AI

SPEAKING BODIES
Embodied Cognition at the Crossroads of Philosophy, Linguistics, Psychology and Artificial Intelligence
May 13-15, 2020
Cluj-Napoca, ROMANIA
http://embodiedcognition2020.devpsychology.ro/

Deadline for abstract submissions: November 15th, 2019

Keynote speakers:

  • Prof. Angelo CANGELOSI, University of Manchester, UK: Developmental Robotics for Language Learning, Trust and Theory of Mind
  • Prof. Shaun GALLAGHER, University of Memphis, USA: Throwing stones from a glass house: Mechanistic causality and enactive constitution.
  • Prof. Robert GOLDSTONE, Indiana University, USA: Training Perception and Action to do the Right Thing
  • Prof. John E. JOSEPH, University of Edinburgh, UK: TBA

The assumption that cognition is fundamentally linked to the body and to the environment is recognized more and more as a possible key to understanding the human mind. In order to think or to speak, one must possess not only the capacity to use one’s intelligence, but also the ability to use the body in a certain way.… read more. “Call: SPEAKING BODIES: Embodied Cognition at the Crossroads of Philosophy, Linguistics, Psychology and AI”

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Virtual celebrities: CGI models get agency, expand to new media

[GQ reports on the origins and expansion of virtual models on Instagram to video blogging influencers soon to be powered by artificial intelligence; among the interesting observations is this:

“’I would argue you can establish the same connection with a VTuber that you would with a ‘normal’ YouTuber,’ says João Lopes, an 18-year-old fan. ‘Even the most authentic influencers craft their personality to be more likeable.’ Indeed, the unblinking artificiality of this new wave of virtual celebrities is, it might be argued, more honest than flesh-and-blood celebrities who take care only to present part of their personality on camera. Brud’s website answers the question ‘Is [CGI model] [Lil] Miquela real?’ thus: ‘As real as Rihanna.’”

–Matthew]

Inside the world’s first modelling agency for virtual celebrities

Virtual celebrities are taking over your feeds but does it matter that they are not real?read more. “Virtual celebrities: CGI models get agency, expand to new media”

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Jobs: 3 faculty positions in VR/AR at The University of Texas at San Antonio

The University of Texas at San Antonio (UTSA) invites applications for three open rank (Assistant, Associate or Full Professor) positions, starting in Fall 2020.

Application deadline: November 22, 2019 (search will continue until position is filled or search is closed)

The first position will be appointed in the Department of Electrical and Computer Engineering and/or the Department of Computer Science, aligning with UTSA’s current expertise in immersive technology applications areas. Joint appointments are preferred. For this position, applications must be submitted through a web portal at https://jobs.utsa.edu/postings/13855

The second position will be oriented to XR Human factors/Human Computer Interaction. Possible placements will be considered in the Departments of Psychology, Information Systems and Cyber Security, Electrical and Computer Engineering or Computer Science. Joint appointments are preferred. For this position, applications must be submitted through a web portal at https://jobs.utsa.edu/postings/13903

The third position will be oriented to Education with XR and will be appointed in the Department of Interdisciplinary Learning and Teaching.… read more. “Jobs: 3 faculty positions in VR/AR at The University of Texas at San Antonio”

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Virtual reality is bringing the Barnes’ art to Philly seniors – and vice versa

[This local story from Technical.ly Philly describes a new program that uses presence to bring the virtual and in –person experience of art to more members of the community. See the original story for a second photo and the version in Generocity Philly for more images. –Matthew]

[Image: Inside the Barnes Foundation. Credit: R. Kennedy for Visit Philadelphia]

Virtual reality is bringing the Barnes’ art to Philly seniors — and vice versa

“It’s a way to go into communities, meet them where they are, invite them into the museum, and then encourage them to come back,” said Ana Gamboa, the museum’s special project coordinator.

By Hannah Chinn / Contributor
October 2, 2019

It’s no secret that Philly has some of the best art museums in the United States: Travelers from all corners of the globe come to visit the Barnes Foundation, Philadelphia Museum of Art, Pennsylvania Academy of the Fine Arts and more every year.… read more. “Virtual reality is bringing the Barnes’ art to Philly seniors – and vice versa”

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Call: Beyond Human: The Aesthetics of Nature and Technology – British Society of Aesthetics Conference

Call for Papers

BEYOND HUMAN: THE AESTHETICS OF NATURE AND TECHNOLOGY
The Sixth British Society of Aesthetics Postgraduate Conference
University of Kent, UK
28-29 February 2020
https://british-aesthetics.org/cfp-beyond-human-the-aesthetics-of-nature-and-technology/

Deadline for submission of abstracts: 1 November 2019

We are delighted to invite postgraduate students and early-career researchers to submit paper proposals for the 6th Annual British Society of Aesthetics Postgraduate Conference, organised by the Aesthetics Research Centre at the University of Kent on 28-29 February 2020. The aim of this conference is to bring together aesthetic discussions of two core drivers of change in our world: nature and technology. Our relationship with and aesthetic understanding of the world and its objects is changing. Now more than ever, how we think of our environment and our place within it is being shaped by both rapid developments in technology and our increasing awareness of the precarity of the natural world.… read more. “Call: Beyond Human: The Aesthetics of Nature and Technology – British Society of Aesthetics Conference”

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How 5G and presence will reinvent “working from home”

[They don’t use the term, but the authors of this story from Quartz predict that 5G networks will enable more compelling and effective presence illusions that will transform the workplace in 7 mostly positive ways. A story in Inc. adds 5 more predictions. –Matthew]

–Matthew]

How 5G will reinvent “working from home”

By Omar Abbosh & Paul Nunes
September 16, 2019

It’s 10:00 am. Do you know where your employee is? No doubt they are working—somewhere.

Thanks to greatly improved internet connectivity and workforce applications, employees in an increasing number of professions can work just about anywhere they want—in their home, at a coffee shop, on a plane. And chances are they’re more productive and more engaged than they would be if they were in the office. They may even be planning to stay in their job longer because of their flexible work location.… read more. “How 5G and presence will reinvent “working from home””

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