Month: September 2019
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Call: The Present and Future of History and Games (One day symposium)
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Read more: Call: The Present and Future of History and Games (One day symposium)Call for Participants One day symposium: The Present and Future of History and Games Institute of Advanced Study, University of Warwick, UK 28th February 2020 Submission deadline: 17th November 2019 An interdisciplinary symposium that invites academics, teachers and practitioners at all levels to explore the intersection of history and games, and to discuss methods for future research, teaching, and practice. While major video game franchises like Battlefield, Assassin’s Creed, and Red Dead Redemption are often in the spotlight, digital and non-digital games have for decades been exploring, interrogating, reinterpreting, and representing the past, and offering gameplay experiences underpinned by deliberately…
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Augmented reality brings to life words of Stanford sex assault survivor
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Read more: Augmented reality brings to life words of Stanford sex assault survivor[This story illustrates potential roles of presence experiences in contesting not only the appearance but the personal and social meaning of places and events that occurred in them, and more generally the use of presence as a tool of protest. See the original story in the San Francisco Chronicle, where it features 5 more images and related links. –Matthew] [Image: An augmented reality app includes a quote from the victim of a notorious 2015 sexual assault on the Stanford campus. Credit: Photos by Cody Glenn / Special to The Chronicle] Augmented reality brings to life words of Stanford sex assault…
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Call: Workshop on Social Robots as Mediators for Enactive Didactics at ICSR 2019
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Read more: Call: Workshop on Social Robots as Mediators for Enactive Didactics at ICSR 2019Call for Abstracts (1000 words) Workshop on Social Robots as Mediators for Enactive Didactics @ ICSR 2019 Madrid, Spain November, 29, 2019 Conference website: http://icsr2019.uc3m.es/ Workshop website: https://enactive-robot-assisted-didactics.jimdosite.com/ Important Dates: Abstract Due – October 25, 2019 Notification of Acceptance – October 30, 2019 We are interested in submissions of original research in the field of “Social Robots as Mediators for Enactive Didactics”, or research from related fields, relevant to the topic of “Experimental and Applied perspectives on robots, embodied and enactive approaches and education”. The submissions, in the form of abstracts (min 800, max 1000 words, references excluded), should present…
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MRI and behavior study: Brain may not need body movements to learn virtual spaces
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Read more: MRI and behavior study: Brain may not need body movements to learn virtual spaces[A new study indicates that we don’t have to physically move through virtual spaces to learn where things are in them. This story is from the UA News, where it includes 3 more images and a 1:55 minute video. –Matthew] [Image: Derek Huffman navigates a virtual environment in 360 degrees on an omnidirectional treadmill. Credit: Roy Wageman/UAHS BioCommunications] Brain May Not Need Body Movements to Learn Virtual Spaces A new study conducted by the University of Arizona and the University of California, Davis enhances our understanding of how the brain learns in virtual reality. Alexis Blue, University Communications September 18,…
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Call: 1st Workshop on Human Technologies and Interaction Design in Outer Space (SpaceUX’19)
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Read more: Call: 1st Workshop on Human Technologies and Interaction Design in Outer Space (SpaceUX’19)Call for Papers, Abstracts, Demos and Posters 1st Workshop on Human Technologies and Interaction Design in Outer Space (SpaceUX’19) in conjunction with OzCHI’19 (http://ozchi2019.visemex.org/wp/) 2nd December – 5th December Perth/Fremantle, WA, AUSTRALIA https://spaceux19.travel.blog/ Workshop Highlights: Workshop proceedings published in a Scopus indexed series Best papers are published as part of a journal special issue with high level publisher Submission deadline (abstracts): 20th October 2019 Outer space is steadily evolving as a site of human-computer interactions. With the ongoing investments of state and private companies in space exploration, these interactions and their design are becoming increasingly crucial for the unfolding of…
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Facebook announces Horizon, a VR massive-multiplayer world
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Read more: Facebook announces Horizon, a VR massive-multiplayer world[At the Oculus Connect 6 developer conference in San Jose, California this week, Facebook made a series of announcements related to presence. Among them is a new social world called Horizon, described in this story from TechCrunch (see the original for four more images and a 1:32 video). For much more information, including a specific reference to presence, see extensive coverage in CNET; for even more, see the Oculus Connect 6 website. –Matthew] Facebook announces Horizon, a VR massive-multiplayer world Josh Constine September 25, 2019 Facebook today announced it’s building its own Ready Player One Oasis. Facebook Horizon is a…
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Call: Provocations for MOCO 2019, 6th International Conference on Movement and Computing
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Read more: Call: Provocations for MOCO 2019, 6th International Conference on Movement and ComputingMOCO 2019 6th International Conference on Movement and Computing 10-12th October 2019 Tempe, Arizona https://moco19.movementcomputing.org/ Call for Provocations: What aspects of your practice/research are invisible to your collaborators? http://www.moco19.provocations.online/ Submission deadline: September 30, 2019 We invite succinct provocations addressing the above question from diverse perspectives. We want to hear from artists and scientists, philosophers and robots, professionals and students, and everyone in between and beyond. The goal of the provocations is to incite dialogue about the ways in which tension within collaborative and cross-disciplinary work can be at once challenging and generative. We aim to draw out and mobilize critical…
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Facebook is getting very, very good at faking your face
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Read more: Facebook is getting very, very good at faking your face[This short story from Fast Company describes Facebook’s latest progress toward using HMD sensors and AI to create immersive telepresence. The reconstructed images of users’ faces aren’t perfect of course, but the author notes that “with AI, the limitations are so convincing that we don’t even know they’re there. And it’s important that we don’t lose ourselves somewhere inside AI’s white lies.” See the original story for more pictures and a 5:55 minute video. –Matthew] Facebook is getting very, very good at faking your face Bu just how “real” is it? September 4, 2019 By Mark Wilson Five years ago,…
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Call: I3E 2020 – 19th IFIP Conference on e-Business, e-Services and e-Society
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Read more: Call: I3E 2020 – 19th IFIP Conference on e-Business, e-Services and e-SocietyCall for Papers I3E 2020 – The 19th IFIP Conference on e-Business, e-Services and e-Society “Responsible design, implementation and use of information and communications technology” 6 – 8 April 2020 Skukuza, Kruger National Park, South Africa http://i3e2020.org Submission deadline: 30 October 2019 The age of digital transformation opens up exciting new avenues for design. Yet, with the ubiquitous connectedness of a digitally transformed world, come unintended, unpredictable and often adverse consequences for individuals, societies and organisations – in developed and developing contexts. Security, privacy, trustworthiness, exploitation and well-being are some of the pressing concerns resulting from new digital realities. There…
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Scape creates 3D maps of 100 cities for new, ultra-accurate augmented reality
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Read more: Scape creates 3D maps of 100 cities for new, ultra-accurate augmented reality[In this PC Magazine UK interview, the co-founder and CEO of Scape Technologies explains how and why the company is creating a platform to generate augmented reality experiences that much more accurately link the nonmediated and virtual worlds. See the original story for 4 more images and 2 videos. For more information see coverage in AR Post and VentureBeat. –Matthew] This Augmented Reality Platform Is Smarter Than Pokemon Go Scape Technologies compares data from your phone’s camera with a cloud-based, machine-readable 3D map for augmented reality overlays that put existing setups to shame. By S.C. Stuart 30 August 2019 Pokemon…
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Call: ACHS 2020: Association of Critical Heritage Studies 5th Biennial Conference
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Read more: Call: ACHS 2020: Association of Critical Heritage Studies 5th Biennial ConferenceCall for Submissions Association of Critical Heritage Studies (ACHS) 5th Biennial Conference: Futures August 26-30, 2020 University College London, UK https://achs2020london.com/ Deadline for submissions: 15th October 2019 The Fifth Biennial Conference of the Association of Critical Heritage Studies (ACHS) will be held at University College London in the Summer of 2020. The conference’s theme – Futures – aims to engage seriously and critically with the often stated aims of heritage to address the concerns of future generations, whilst also asking participants to think expansively and creatively about the future of critical heritage studies as an emergent field of focus across…
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Move over online dating! Virtual reality is the future of finding love
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Read more: Move over online dating! Virtual reality is the future of finding love[Here’s a short piece from Forbes about the potential roles of VR and presence in the future of dating and love. See the original for more images. –Matthew] Move Over Online Dating! Virtual Reality Is The Future Of Finding Love Sol Rogers, Contributor, CEO and Founder of REWIND, an Emmy nominated immersive content studio that fuses bleeding-edge technology with award-winning creative storytelling. September 20, 2019 Modern dating is a far cry from the courtship our grandparents experienced. In the past, people met their partners at work, on a night out, or at church. Then came the internet and cellular technology—suddenly,…
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