ISPR Presence News

Monthly Archives: May 2019

Call: CogInfoCom – 10th IEEE International Conference on Cognitive InfoCommunications

Call for Papers

CogInfoCom
10th IEEE International Conference on Cognitive InfoCommunications
23-24-25 October 2019
Naples, Italy
http://scitope.com/coginfocom19/

Submission deadline:  1 June, 2019

The CogInfoCom 3D space is available on the public site of MaxWhere (download here)

SCOPE

Cognitive infocommunications (CogInfoCom, CogInfoCom.hu) investigates the link between the research areas of infocommunications and cognitive sciences, as well as the various engineering applications which have emerged as the synergic combination of these sciences. The primary goal of CogInfoCom is to provide a systematic view of how cognitive processes can co-evolve with infocommunications devices so that the capabilities of the human brain may not only be extended through these devices, irrespective of geographical distance but may also be blended with the capabilities of any artificially cognitive system. This merging and extension of cognitive capabilities are targeted towards engineering applications in which artificial and/or natural cognitive systems are enabled to work together more effectively.… read more. “Call: CogInfoCom – 10th IEEE International Conference on Cognitive InfoCommunications”

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Fologram AR app turns 3D models into life-size building instructions

[A new ArchDaily story about 9 augmented reality technologies “transforming civil construction” led me to this short story about an intriguing specific use of AR and presence. It’s from Curbed, where you can watch a 2:45 minute video. More coverage is available from Fast Company, and for more information including videos, and the app itself, follow the link to at the very end of the story. –Matthew]

[Image: Bricklayers using Fologram with AR headsets. Credit: Fologram.]

AR app turns 3D models into life-size building instructions

The blueprint comes to life

By Liz Stinson
January 7, 2019

Augmented reality has given the design world interactive postage stamps, digital tape measures, and the ability to visualize Ikea furniture in your apartment. That’s all well and good, but let’s face it: Up to this point AR hardly been the transformational technology designers have dreamed it to be.… read more. “Fologram AR app turns 3D models into life-size building instructions”

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Call: TIE 2019 – The 3rd EAI International Conference on Technology, Innovation, Entrepreneurship, and Education

Call for Papers

TIE 2019 – The 3rd EAI International Conference on Technology, Innovation, Entrepreneurship, and Education
16-18 October 2019
Braga, Portugal
http://educateinnovate.org

Submissions Deadline:  20 May 2019

The central theme of the TIE 2019 Conference is innovation, with a special focus on emerging technologies for education, creativity, entertainment, well-being, arts, and business development. In addition, it aims at promoting new venture creation opportunities that emerge from these innovations, as well as innovation methods that target these core subjects. The conference aims to provide a platform where academics and practitioners from cross-disciplinary fields such as education, artistic creation, creative industries, and business can come together and collaborate. The event will encourage the exploration of the potential synergies that may arise from pooling the different perspectives.

SCOPE & TOPICS

In its third edition of 2019, the Special Focus of the conference lies on applied storytelling, technological innovations for storytelling, storytelling systems for education, as well as systems that foster narrative creation, in the context of entrepreneurship and business.… read more. “Call: TIE 2019 – The 3rd EAI International Conference on Technology, Innovation, Entrepreneurship, and Education”

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Google Maps’ AR navigation makes walking directions foolproof

[Google has announced several presence-related improvements in its products, from a more responsive and personalized Google Assistant to the addition of augmented reality to Google Search and Google Maps. This story from The Sydney Morning Herald covers the new “magic” feature in Google Maps (see the original story for more pictures). For more on the next generation of Assistant see Engadget‘s story and for in-depth coverage go to CNET, where the story includes a 4:19 minute video (also available via YouTube). –Matthew]

A user's view of augmented navigation directions on a phone

Google Maps’ AR navigation makes walking directions foolproof

By Tim Biggs
May 9, 2019

Google’s latest addition to its Maps app lets you superimpose walking directions onto your view of the real world, using your phone’s camera and augmented reality to show exactly where you need to go and when you need to turn.

The feature is currently in preview, meaning it works but is still a work in progress, and is rolling out to Google’s own Pixel devices now.… read more. “Google Maps’ AR navigation makes walking directions foolproof”

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Call: 15th annual Young Researchers’ Roundtable on Spoken Dialogue Systems (YRRSDS)

Call for Papers

The 15th annual Young Researchers’ Roundtable on Spoken Dialogue Systems (YRRSDS)
KTH Royal Institute of Technology
Stockholm, Sweden
September 9-10, 2019
www.yrrsds.org

Submission deadline:  2 June 2019

The 15th annual Young Researchers’ Roundtable on Spoken Dialogue Systems (YRRSDS) will be held at KTH Royal Institute of Technology in Stockholm, Sweden (collocated with SIGdial 2019) on September 9th and 10th, 2019.

YRRSDS (www.yrrsds.org) is an annual workshop for graduate students, postdoctoral students, and junior researchers working on spoken dialogue systems in both academia and industry. The workshop serves as an interdisciplinary forum for creative thinking about current issues in spoken dialogue systems research and helps to create an international network of young researchers working in the field.

We invite researchers at an early stage of their career (no age limit) to submit a 2-page position paper.… read more. “Call: 15th annual Young Researchers’ Roundtable on Spoken Dialogue Systems (YRRSDS)”

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How VR and presence are improving decisions in soccer and in business

[Presence-evoking simulations can measure and improve users’ abilities in the realms of both sports and business, as described in this post from the strategy+business blog. As with nearly every application of presence, though, one can imagine drawbacks as well (see Keiichi Matsuda’s short film Merger and many episodes of Black Mirror. –Matthew]

[Image: Credit: Illustration by FabioBalbi]

How virtual reality is improving decisions in soccer and in business

A 3D simulation is changing the behaviors of the world’s best soccer players — and the business world is catching on.

by Ben Lyttleton
May 7, 2019

I am standing in a fashionable London hotel bar wearing a virtual reality (VR) headset. My right foot occasionally kicks out, as though I’m dancing (badly) to a silent beat. All I can see is the green grass of a soccer field, my teammates moving in different directions, and a ball coming toward me, rather fast.… read more. “How VR and presence are improving decisions in soccer and in business”

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Call: GHItaly19 – 3rd Workshop on Games-Human Interaction

CALL FOR PAPERS

GHItaly19
3rd Workshop on Games-Human Interaction
http://ghi.di.unimi.it/

In Conjunction with CHITALY 2019
Biannual Conference of the Italian SIGCHI Chapter
Padova (Italy), September 23-25, 2019
https://www.chitaly2019.org/

Submission deadline: May 17, 2019

GHItaly19 aims at bringing together scholars and industry practitioners to establish a common ground on the topic. The main goal of the event is to spur discussion, exchange of ideas, and development of new ways of researching, teaching, and working on games-human interaction.  The perspective that the workshop aims at investigating is the design of visual interfaces applied in the specific field of the production of video games. However, the application range of video games that the workshop invites to explore has to be intended in its broadest sense: both entertainment and applied finalities.

TOPICS

The workshop aims at collecting contribution advancing the research applied to video games.… read more. “Call: GHItaly19 – 3rd Workshop on Games-Human Interaction”

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AI now generates entire bodies of people who don’t exist

[Much of the coverage of the latest advancement in the ability of AI to generate presence-evoking images – this time of fashion models who don’t exist – points to the potential dangers. The story below is from Futurism (where you can watch the 0:44 minute demo video), and here’s a quote from BGR’s coverage:  “This technology is impressive, but at the same time it also seems to herald something that humanity still has not fully come to grips with yet. It’s only a matter of time before AI masters the creation of fake human speech and other things that, along with the images, can be integrated into a full package and really give us a hard time with separating fact from fiction. Maybe someone will develop an AI one day that masters the art of fighting disinfo and ferreting out fake news.… read more. “AI now generates entire bodies of people who don’t exist”

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Call: ACM Symposium on Spatial User Interaction (SUI) 2019

Call for Papers

ACM Spatial User Interaction 2019
New Orleans, Louisiana
October 19-20, 2019
http://sui.acm.org/2019/

Submission deadline: 30 June 2019

We invite you to participate in the ACM Symposium on Spatial User Interaction 2019 (SUI). SUI will be held on 19-20 October 2019, co-located with the ACM Symposium on User Interface Software and Technology (UIST) in New Orleans, Louisiana. We seek original, unpublished papers documenting original research contributions, practice and experience, or novel applications, from all areas of spatial user interaction. User interface evaluations are strongly encouraged for every publication in this venue. Specific topics of interest include:

  • Spatial interaction techniques
  • Spatial user interface metaphors
  • Spatial input devices and technology
  • Interaction on spatial, stereoscopic, and 3D displays
  • Evaluation methods for spatial user interaction
  • Collaborative interaction in 3D space
  • Design and user experience (UX) for spatial user interaction
  • Applications of human spatial perception to interaction
  • Adaptive and perceptual-inspired spatial user interaction
  • Applications of spatial UIs, such as games, entertainment, CAD, education
  • Gesture-based spatial interaction
  • Tangible spatial user interaction
  • Multi-touch technologies for spatial user interaction
  • Desktop interfaces for spatial interaction
  • Multisensory and other novel forms of spatial user interaction

The symposium invites full and short paper submissions.… read more. “Call: ACM Symposium on Spatial User Interaction (SUI) 2019”

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The comedian is in the machine: AI is now learning puns

[For a wide variety of emerging technologies (including virtual assistants, IoT devices, and robots) to evoke convincing social presence illusions will require a spark of human creativity (or at least the appearance of it). This story from Wired explores the progress and challenges in the context of humor and storytelling; see the original for a second picture. –Matthew]

[Image: Credit: Elena Lacey; Getty Images]

The Comedian Is In The Machine. AI Is Now Learning Puns

Gregory Barber
May 3 2019

Here’s a groaner for you: The greyhound stopped to get a hare cut.

Don’t blame dad for this one. Blame the machines.

A pun generator might not sound like serious work for an artificial intelligence researcher—more the sort of thing knocked out over the weekend to delight the labmates come Monday. But for He He, who designed just that during her postdoc at Stanford, it’s an entry point to a devilish problem in machine learning.… read more. “The comedian is in the machine: AI is now learning puns”

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